[quote=@BrokenPromise] [@Kuro] What are some of the games you've played, and what makes you like them more than DnD/PF aside from not being dirty, dirty, mainstream games that normies play? [/quote] Exalted's one. You get to be a literal demigod that can topple empires, toss around mountains, etc. I once obliterated a giant, flying living fortress with a not!Excalibur moment trying to save my fledgling empire. Blew a giant hole in its side, and the creature's groaning + light was enough to rally my men on the ground as they were getting their asses kicked by the dead and their champions and pushed deeper into the city ruins. As for the system itself, I prefer it over DnD because your rolls are point based, rather than the flat d20+ mod. Rolls you can buff by expending motes, but spending too many might draw the Wyld Hunt your way (basically elemental witch hunters powered by dragon blood wanting to kill you and your kind). It also has a narrative gimmick called stunts, which depending on how well you describe something (or if its generally badass or cool) according to the GM, you might win free dice to roll, extra successes, a willpower (something you can spend to add one free success to your roll) or all three/a combination of them. Depends on where on the 1/2/3 stunt point scale your GM says your "stunt" lands. Song of Swords is another one. I like to say this one is a lot more punishing than typical RPG systems, considering its more medieval combat flair with a fantasy flair (or whatever setting you want to RP it in). Every part of your body has hitboxes, which could mean death if you get unlucky. For instance, a level five cutting wound to the shoulder is insta dead. Thankfully armor has values and qualities, which depending on where that piece of armor is (e.g. pauldrons, which have a high AVC, on the above instance) can either help or hamper you. Should also add that the system is success-based, too, and whether or no a die is a success is determined by the TN (target number) at the time, which can also be modified depending on the modifiers such as weapon/maneuver/talents.