[quote=@The Harbinger of Ferocity] As for other games outside the two listed, the old [i]World of Darkness[/i] setting put out by White Wolf Publishing is perhaps the only one I have ever cared about at all. [i]Werewolf: The Apocalypse[/i] and [i]Vampire: The Masquerade [/i] are more or less what comes to mind when one talks about modern horror and the supernatural in roleplaying for myself, particularly since I have a love-hate relationship with the mechanics and core concepts of the material versus its themes and narratives. It drives me mad, for example, that it becomes statistically more likely for a severe failure the better a character is at a skill due to how critical failures work, yet at the same time the mythos is dark, savage, and extremely morally ambiguous. [/quote] I was really interested in trying Vampire: The Masquerade, but how does crit failures work if you're most likely to get them the better you are at something? That is rather strange.