[@ZAVAZggg] Alright, so I wouldn't say it's [i]quite[/i] as bad as I was expecting (especially because he's a villain and I'm alright with villains being a little more OP than heroes). But yes, I do feel like there are certainly some things that need addressing Most important I think is the possession. I think this is the only power that I can't really allow pretty much at all, as it completely takes away agency from another player The other abilities that I think need nerfing are the teleportation and mist walking. I feel like it would be too easy for him to just teleport around all day and just never let anyone hit him ever The immortality is actually not really that bad, because not being able to die doesn't mean he can't be defeated. This is why I think healing factors are way more OP than immortality. Especially if we implement the "respawning" idea where he can be temporarily killed, I think it should be totally fine (that's actually the way that one of Zoey Boey's characters already works anyway, so it's kinda perfect) Also, I guess this isn't an issue with any specific power but more the sheer number of them. I feel like there's so much versatility in his arsenal that he would realistically have an answer to pretty much everyone in the RP. Maybe we could say that all of his powers are just slightly weaker than they normally are? Like, just 1/3 less effective than in the games or something? (Also, just a minor thing: the shockwave radius being 40 feet seems maybe a bit much? I guess it's not the biggest deal but I figured I'd mention it)