[hider=Gabriel Belmont/Dracula] [hr] [center] [url=https://fontmeme.com/fonts/vampire-revised-font/][img]https://fontmeme.com/permalink/200128/28d7c89238d957b0835e657f73c7fc34.png[/img][/url] [color=firebrick][I]"After centuries of sleep, of nothingness, I have returned."[/I][/color] [/center] [hr] [center][img]https://i.pinimg.com/600x315/42/c2/db/42c2db61014712fa1470461db543bcfb.jpg[/img][/center] [center][hider="What is a man, but a miserable pile of secrets!"][youtube]https://www.youtube.com/watch?v=NohjpGt5SvM[/youtube][/hider][/center] [color=red] [b][I]Other Aliases:[/I][/b] [I]Gabriel Belmont & Dracul (Lets just call the latter a shorthand of Dracula)[/I] [b]Series of Origin:[/b] [url=https://castlevania.fandom.com/wiki/Castlevania:_Lords_of_Shadow_2]Castlevania, Lords of Shadow 1, 2, and Mirror of Fate.[/url] That last one is there just to provide full coverage what games this version of Dracula has been in. [b]Personality:[/b] Dracula is, somewhat paradoxically, still capable of feeling despite everything he has been through over his nine hundred and sixty-six years of existence. While not a pillar of empathy and love by any stretch of the imagination, he is still capable of exhibiting the same extreme coldness, arrogance, and antagonism he's had since becoming a lord of darkness towards those he dislikes, in recent centuries, however, he has grown considerably more kind and merciful towards others as he's gradually reconnected with his more human side. Additionally, despite being a creature of the night, Dracula's love for his family remains as strong now as it had been when he was still human. Granted, this didn't stop him from retreating from the world out of disgust and weariness-becoming a weakened shell of his former self in the process-nor did it stop him from making a deal with the necromancer Zobek to defeat Satan in exchange for a true death. [I]A deal he has yet to see made good.[/I] [hider=Abilities] [b]Blood Manipulation:[/b] Dracula can utilize his own blood in many ways. The most evident manifestation of this is the Shadow Whip itself [I](which is revealed to be forged out of blood in the game's first trailers).[/I] After completing the tutorial stage, Dracula will then don his new long coat by creating it out of his blood. [b]Void and Chaos Magic:[/b] After becoming Dracula, Gabriel's burning hatred for Zobek, Satan, and the Brotherhood of Light, as well as the immeasurable emotional pain, allowed him to manifest the powers of Void and Chaos. They are similar to the Light and Shadow Magic he used as Gabriel, having the same properties of being able to increase his attack power, but are [i]far[/i] more versatile and allow for a wide variety of elemental effects such as freezing or burning enemies. Dracula can call upon these powers by summoning the weapons he created to represents them. [b]Void and Chaos Shockwaves (Widespread):[/b] During his fight against Trevor, Dracula leapt into the air and unleashed shockwaves of either Void or Chaos magic (depending on which weapon he was wielding) that encompassed the entire room. He also slammed his weapon to the ground and released a widespread blast of either Void or Chaos magic that radiated outwards for several feet. [b]Immortality:[/b] After becoming a vampire and gained the power of the Forgotten One, he became the immortal Prince of Darkness and took up the moniker Dracula. At the same time, he also maintained his position as God's chosen one and is thus immune to the divine and holy magic that would typically harm those of his kind. As the new master of the castle, Dracula has remained in the world for over nine hundred and sixty-six years, mainly due to the fact that he cannot be permanently killed by anything other than the Vampire Killer. This is not to say that he cannot die-he can-rather he will not [I]stay[/I] dead for any long period of time. While the times between his resurrections vary depending on the damage incurred, he is generally able to come back within a matter of hours, if not minutes. [b]Telekinesis[/b]: Whenever Dracula pulls out the Mirror of Fate to unlock seemingly unlockable doors, he displayed the ability to move the pieces of the Mirror to their correct position as well as rotate the pieces without touching them. He also once telekinetically pulled a stunned Brotherhood of Light soldier to him so he could feed. [I](And in the Lords of Shadow 2 trailer, Dracula is also shown to be able to telekinetically open the door to his castle to face the army of the Brotherhood of Light).[/I] Upon entering the Crossroads, however, the scope of his telekinetic ability was reduced, meaning he can now only move objects where he once moved men. [b]Blood Draining:[/b] As a vampire Dracula can drink his enemies' blood to heal himself, though the healing can be countered if the feeding is interrupted, as he is no longer receiving the proper sustenance. Additionally by draining the blood of vampires such as Carmilla, Dracula can gain access to their innate powers like Carmilla's Mist Form. They must, however, be from the same universe for the second part of this power to work. So no, he cannot steal a certain vampiric stand users powers should he manage to feed from him. [b]Shapeshifting:[/b] As an elder vampire, Dracula can take on different appearances such as a withering old man, his young self and, through a still unknown method, a physical appearance strikingly similar to Vlad III Drăculea, the Impaler with a mustache and a beard. He also can transform into animals and interestingly possesses all of the bestial transformations of a common vampire, with the possible exception of the wolf form, that his son Alucard possesses. For some reason or another, he is unable to take the forms of those he encounters within the Crossroads, not that it bothers him any. [b]Mist Form:[/b] Dracula can become an elusive black and red mist to reach new locations, phase through enemy attacks to avoid taking damage, and create large clouds of smoke-[I](as seen in the E3 trailer)[/I]-that can obscure the vision of his opponents. Well, most of them anyway. Should said foes have a means of seeing through smokescreens, they can effectively counter this aspect of his power. Furthermore, he cannot attack while in this form either, being forced to revert back to his normal one if he wishes to fight. [b]Plague of Rats:[/b] Using the Shadow Portals, Dracula can transform into a small pack of rats in order to reach small locations with ease. This allows Dracula to manipulate the environment around him to his advantage and to do things such as distract and hide from enemies who are unaware of this form, activate mechanisms, as well as find secrets. The eight other rats that also accompany Dracula while he is in his rat-based form allows Dracula to survive should the rat he is currently inhabiting is killed by immediately possessing one of the other remaining rats. If Dracula is low on rats, he can restore any rats he may have lost previously by using another Shadow Portal. [b]Dragon Form:[/b] Dracula's true form is his dragon form. It is similar to the original Dracula's different forms he would take during a battle with a Belmont (except the original Dracula had a variety of true forms). In this form, Dracula has partial Pyrokinesis and is capable of breathing fire upon his enemies. Upon collecting 5 dragon scales, Dracula is able to activate his talisman and transform into a powerful draconic form, which is his most devastating attack as it can obliterate almost all of his enemies with a single strike. This power's process works similar to the Dark Crystals he utilized when still a mere mortal. He is also able to partially manifest this form even without a dragon talisman, as shown by how he finishes off the Gorgon. It can also be assumed that, like his original counterpart, Dracula can maintain this form for a long period of time if he chooses, though it does place a tremendous strain on his power. [b]Bat Swarm:[/b] Dracula is capable of summoning and projecting a swarm of bats at enemies to briefly distract and stun them. While it doesn't deal any damage on its own, it could still keep its target from attacking as well as to distract sentries during stealth missions. Dracula can also combine Void or Chaos magic with the bat swarm to create a barrier of magically infused bats to swarm around him, inflicting void or chaos damage to any opponent that comes into contact with them. [b]Teleportation:[/b] [I](As seen in Mirror of Fate)[/I] Dracula can teleport to different locations in an instant while leaving behind traces of his infamous black mist. He does this while eavesdropping on Simon and Alucard and during the final battle with the latter two in which he teleports around his throne while being chased by Alucard. This ability may very well be linked to his Mist Form. [I](In Lords of Shadow 2)[/I] Dracula is notably seen to use teleportation against Raisa Volkova and Nergal Meslamstea. Or, this was how it worked in Dracula's own universe anyway. Now, however, he finds himself only able to teleport to locations that are within line of sight, in addition to having to wait at least twenty seconds before he can call upon this power again. [b]Acidic Blood:[/b] During Dracula's battle with the Brotherhood, he vomits a great amount of vampire blood into the power source of the Siege Titan. This was powerfully toxic enough to corrupt and destroy the mechanized giant. When using the Vampiric Possession skill, he mentions that his blood corrupts the body of the victim, explaining its gradual loss of health. [b]Supernatural Strength:[/b] After becoming Dracula, his strength vastly increases to levels that made him the physically strongest Vampire in history. Dracula's strength allows him to lift or push very heavy and large objects, such as a large battering ram, with little effort, peel off metal parts of a Siege Titan and can physically effortlessly overpower humans, able to easily pick up fully armored soldiers with one hand and throw them around like rag-dolls. His strength also allows him to wield the Void Sword with a single hand easily as well as break necks with one hand without any strain. He even crushed Nergal's head under his boot with ease after their fight. He is easily strong enough to physically overpower other beings of considerable strength without much effort, evidenced when he could easily overpower and kill many of his former followers and Satan's soldiers, and can also quickly break out of being physically restrained by other very strong beings, evidenced when he easily threw a demon away from him after being briefly pinned down upon being caught off guard and soon returned the favor by firmly pinning down the demon by head and in the Final Battle with Satan possessing Alucard's body, when Satan had him in a choke hold, Dracula swiftly broke free and was able to physically pin down the Fallen Angel until they fell many feet below. He also easily lifted Carmilla with a single piece of iron gate he had impaled through her torso and throw her away a great distance with ease, then javelin toss said piece of metal gate at her with enough speed and force to catch her completely off guard and instantly penetrate her skull though, killing her. Dracula was also able to easily kick away a Dark Crystal demoness with a single leg. [b]Supernatural Durability/Resilience:[/b] Due to his Immortality as well as his already incredible durability and endurance being dramatically amplified, Dracula is tremendously durable and resilient. He can easily survive falls from great heights without taking any damage and has been seen to be able to shrug off powerful attacks without being hindered at all. [b]Supernatural Speed:[/b] Dracula can move extremely fast, his already great speed as a human dramatically amplified, and can easily outrun humans and even other Vampires. He could easily catch Carmilla off guard from behind and stab her before she could even react. He was also able to quickly stab Zobek with the Void Sword before Zobek could impale him with the Vampire Killer. He later killed Satan with the Vampire Killer before Satan he had a chance to react. [b]Supernatural Agility/Reflexes:[/b] As Dracula, Gabriel is extremely nimble and agile and possesses excellent reflexes. He has displayed the ability to easily catch the Talisman of Dragon when the Chupacabra threw it at him. He could easily leap great distances and land perfectly on his feet, as evidenced when he jumped from his castle's balcony onto the Siege Titan's hand to confront the Golden Paladin and he can frequently dodge unblockable attacks from enemies with relative ease. His agility and reflexes are displayed by his ability to outmaneuver Satan's demons, his former monster followers, and Brotherhood of Light soldiers in combat with ease. [b]Flight/Levitation:[/b] Dracula displayed the ability to levitate himself off the ground, evidenced when he remained suspended in the air after he gained his powers and before killing the Forgotten One. During his confrontations against Simon, Trevor, and Alucard, Dracula uses a combination of levitation and mist to maneuver in battle and avoid getting hit. [I](In Lords of Shadow 2, he levitates an instant before possessing a target).[/I] [b]Resistance To Holy Artifacts:[/b] A regular knight of the Brotherhood of Light would believe that crucifixes and other holy artifacts can weaken and kill all vampires. However, they have no effect against Dracula as he is still God's chosen one. In some instances, he can even reflect holy magic back against the caster due to this reason. [I](This is also similar to how Dracula from the famous novel written by Bram Stoker couldn't be affected by crucifixes because he himself served God as Vlad Țepeș).[/I] [/hider] [hider=Weapons & Equipment] [b]Shadow Whip:[/b] A supernatural whip-like weapon Dracula creates from his own vampiric blood. It retains many of the moves and attacks of the [url=https://castlevania.fandom.com/wiki/Vampire_Killer_(Combat_Cross)]Vampire Killer[/url] and serves as his main weapon, manifesting as an eldritch crimson gauntlet on his right arm. [b]Shadow Daggers:[/b] Like the Shadow Whip, Dracula can create projectile daggers via the use of blood magic. [b]Chaos Claws:[/b] Dracula is capable of manifesting Chaos Claws that are burning red gauntlets and are used similar to Shadow Magic. They are the representation of Dracula's burning rage and hatred toward Satan, Zobek and the Brotherhood of Light. They are Dracula's strongest weapon and inflict extreme amounts of damage. It's clawing and punching attacks combined with the element of fire enables him to smash through enemy armor through both heat and crushing force. They also allow Dracula to break through enemy guards or Boss blocks more quickly. After acquiring the Primordial Chaos gem, Dracula was able to fire Chaos Bombs and expand the powers of the Chaos Claws even more, becoming capable of summoning explosions from the ground or creating waves of fire that damage large crowds of enemies whether they be Armored or on Guard, vertical whirlwinds of fire, fire vortexes as well as shoot off fireballs that can damage enemies from a distance. Additionally, the description of the Fire Cover attack indicates that the Chaos Claws' energy projections allow Dracula to burn enemy souls. [b]Chaos Eruptions:[/b] Dracula can create eruptions of fire from the ground, as demonstrated his fight with Trevor Belmont. Over time he learned how to make these pillars of flame explode much quicker using the Explosive Earthquake skill that emulates the Dark Gauntlet's Exploding Quake ability. [b]Void Sword:[/b] Dracula is capable of spawning this powerful mystical sword, which represents the void in his heart and the magic in it, and is capable of harming foes with powerful frost based attacks. It works similar to Light Magic and has the longest of range of all Dracula's weapons. After recovering the Primordial Void Gem, he became capable of firing Void Projections from the blade that can freeze waterfalls and fires, and gained access to a plethora of techniques and adaptable powers like wave blasts, an explosion of Void magic, as well as a swirling vortex of wind during which the sword gives off electric blasts. The Void Sword can also be used to freeze enemies by either conjuring a blizzard or icy winds. [b]Void Slashes:[/b] When fighting Trevor, Dracula can swiped at the air with the Void Sword, causing slashes of Void magic to travel towards him. These slashes can also be created in mid-air. [/hider] [b]Character Alignment:[/b] Chaotic Neutral-ish. Kind of hard to see where he lies on the spectrum, but it's clear Dracula values his own goals over the laws of mortals and even other ancient beings. [b][u]Other[/u][/b] -Firstly, I've made minor changes to several powers. Compare what's here to the wiki and you'll see which one's I mean. Also, I removed all manner of his combat focus, as it feels more like a game mechanic than something that can be used in a more lore based setting. Now, onto his-[I]Christ almighty the brokenness of his capabilities astounds me[/I]-skills in combat and elsewhere. One more thing real quick, the White Wolf Medallion will not be in play for this given the circumstances and setting. [b]Combat Prowess:[/b] Dracula has also retained his unparalleled combat skills as Gabriel, displaying great skill in using his weapons as well as hand-to-hand combat with his Chaos Claws, and he appears to be even more skilled than before, likely as he had trained while he is the lord of the castle. He is also able to combine his powers with his battle prowess to a devastating effect, making him a phenomenally deadly fighter. His skill combined with his powers allowed him to easily match and eventually defeat Trevor Belmont, his son and one of the finest warriors of the Brotherhood of Light as well as take on both Simon Belmont and Alucard while deliberately holding back his powers, even repeatedly incapacitating Simon, before eventually being restrained by Alucard. In the Lords of Shadow 2, Dracula's skill is prominently displayed when he effortlessly slew dozens of Brotherhood of Light soldiers single-handedly and bested Paladin Roland De Ronceval without sustaining any significant injuries. Even with only having access to the Void Sword and Shadow Whip, Dracula still proved to be more than formidable enough to slay his vampiric followers, many jail keepers, and the Statue the Castle's Blood animated with ease and he also defeated Raisa Volkova while she was not in her true form. Upon acquiring the Chaos Claws again, Dracula easily defeated the Gorgon, triumphed over Carmilla while being weakened due to having drunk her cursed blood, killed Raisa Volkova in her true form, slew Agreus with ease and defeated the Toy Maker's toys with little effort. He also was able to corner Victor Belmont while unable to use his Void or Chaos powers and upon regaining them, he quickly gained the upper hand and defeated him, easily slaying the powerful shadow demoness that Victor summoned using a Dark Crystal. Finally, he defeated and killed Zobek in his true form and Satan himself. [b]Master Whip-User:[/b] Dracula retains his immense skill with the Vampire Killer as Gabriel and uses said skill to wield the Shadow Whip with impeccable proficiency. He displayed his skill with the Shadow Whip prominently against Victor Belmont, overwhelming him without using his other weapons. Dracula can use his Whip to easily block attacks and then immediately launch a devastating counterattack or quickly deliver a barrage of attacks that can often catch his enemies off guard. [b]Master Swordsman:[/b] Dracula is exceptionally skillful in using the Void Sword. His prowess allows him to easily wield it with one hand to great effect and he can quickly switch the Void Sword from one hand to another. A testament to his proficiency in swordsmanship is the fact that he uses it the most when finishing off enemies. Dracula's skill allows him to easily unleash a rapid barrage of slashes and trusts within seconds. Using the Void Sword, Dracula can easily slay his Vampire soldiers, Brotherhood soldiers, and he was easily able to slay a powerful shadow demoness send at him by Victor, quickly slashing her hand off with a swift maneuver done without even looking and then following almost immediately with a slash to her chest before he then accurately threw his sword into her stomach and killed her while simultaneously almost killing Victor with a well-placed throw. [b]Combat Resourcefulness:[/b] Although Dracula often prefers to go all out without using strategy, due to his extensive combat experience, he has proven to be quite resourceful and cunning as well as pragmatic in fighting and can remain calm even when outpowered, analyze his opponent's strengths and advantage and then skillfully turn the tides by using what particular ability he has that his opponent is weak against. His aptitude for fighting tactically was shown when he was able to swiftly come up with an idea to freeze Raisa to weaken her speed so he can engage her after being initially blitzed easily. When Raisa in her true form managed to pin him, Dracula simply used his Mist Form to escape the hold. Upon seeing Victor Belmont grow larger, Dracula calmly deduced that the crystals that surround them are how Victor became a giant and thus was able to counter the spell by destroying the crystals. Upon realizing that while Nergal draws power from his office, his power exceeds even Dracula's own, Dracula was able to retain enough composure that he was able to come up with a plan to effectively negate Nergal's advantage by luring him to his castle. [b]Deception:[/b] Although not often shown, Dracula has proven to be quite skillful in fooling others in the midst of combat. His deception was skillful enough to not only completely fool Nergal into believing he was desperately running away and beaten while in actuality he was luring him to a trap but he was even able to fool Satan himself into believing he would kill Alucard to kill him while he was actually planning to draw him out of Alucard before killing him. [b]Stealth:[/b] Dracula has displayed himself to be an ingenious stealth artist. While weakened greatly, Dracula was able to make use of what powers he retained to effectively sneak past through the heavily guarded Bioquimek Corporation without being detected. He used this talent, later on, to avoid being spotted by Carmilla while weakened by her cursed blood and to avoid Agreus from sensing him to reach the piece of the Mirror of Fate. Tokens Used: 1. Current Token Count: 4. [/color] [/hider] [hider=Lucifer] [hr][hr] [center][url=https://fontmeme.com/fonts/angel-font/][img]https://fontmeme.com/permalink/200201/0b354a2b29238d769c6a7d151f322e37.png[/img][/url][/center] [hr][hr] [center][img]https://lynleahz.files.wordpress.com/2013/08/lucifer-an-angel-of-music.jpg?w=584[/img][/center] [center][i]Better to reign in [url=https://m.youtube.com/watch?v=28f4zIH1Z-k]Hell[/url], than to serve in [url=https://m.youtube.com/watch?v=RO-A_kpU9rg]Heaven.[/url][/i][/center] [b]Known Aliases:[/b] Satan, Day-Star (formerly), Son of The Morning (formerly), The Anointed Cherub (formerly), The Devil, Tempter, The Evil One, The Enemy, The Father of Lies, The Adversary, Apollyon, and Abaddon. [b]Appearance:[/b] Lucifer appears as a human male of average height and unknown ethnicity clad in a flowing white toga, with a handsome countenance, curly jet black hair, hazel colored eyes, and a melodious voice that falls away at times to reveal a darker tone underneath before switching back to normal. Furthermore, Lucifer used to have wings, as did those who rebelled alongside him, but these were ultimately torn from him by Michael and the other archangels before his exile from Heaven. While the rest of the outcasts wings were burned by the holy wrath of the Seraphim in the sight of God, Lucifer's wings were kept on display in the Holy of Holies itself to serve as an eternal monument to his folly. [right][hider][i]Son of man, take up a lamentation upon the king of Tyrus, and say unto him, Thus saith the Lord God; Thou sealest up the sum, full of wisdom, and perfect in beauty. 13 Thou hast been in Eden the garden of God; every precious stone was thy covering, the sardius, topaz, and the diamond, the beryl, the onyx, and the jasper, the sapphire, the emerald, and the carbuncle, and gold: the workmanship of thy tabrets and of thy pipes was prepared in thee in the day that thou wast created. 14 Thou art the anointed cherub that covereth; and I have set thee so: thou wast upon the holy mountain of God; thou hast walked up and down in the midst of the stones of fire. Thou wast perfect in thy ways from the day that thou wast created, till iniquity was found in thee. [/i][/hider][/right] [b]Series of Origin:[/b] [url=https://en.m.wikipedia.org/wiki/Paradise_Lost#Satan]John Milton's Paradise Lost.[/url] [b]Personality:[/b] Despite his outward bluster and self portrayal as a proud rebel who broke free from the tyrannical grasp of a cosmic overlord, Lucifer is-at his core-someone who doubts himself. Who doubts his own skill and power. A being who realizes that no matter how hard he fights, no matter how long he tries, he is ultimately waging an unwinnable war against an unconquerable foe. Yet still he fights, still he rages, hoping against fate itself that his ancient schemes might come to fruition... Only to be disappointed, time and time again. [hider][i]Thine heart was lifted up because of thy beauty, thou hast corrupted thy wisdom by reason of thy brightness: I will cast thee to the ground, I will lay thee before kings, that they may behold thee.[/i][/hider] [b][u]Abilities[/u][/b] -[b]Biological Immortality:[/b] Despite his fallen nature, Lucifer is still an angel and thus does not need to eat or drink, nor worry about dying of old age. He can still be killed through violence, however, which is quite the step down from his original immortality where he-like all angels who remained loyal-could not be harmed period. -[b]Enhanced Physiology:[/b] Where before he had been supernaturally powerful, Lucifer has since become little more than superhuman. While still capable of killing a being lower in power than him-such as your average human-he wouldn't stand a chance against higher beings, hence why he and his followers must resort to temptation and seduction if they wish to achieve their pervertedly selfish goals. Additionally this physiology includes the ability to heal faster than your average human, but it's still far slower than most healing factors, taking upwards of a minute-provided damage is not currently being incurred-for minor injuries and several hours for more serious ones. -[b]Omnilingualism:[/b] Lucifer can understand any language written or spoken in Heaven, Hell, and Earth due to the immense amount of time he's spent interacting with the inhabitants of each. Other languages however, such as one's that originate outside his own universe or do not share any sort of similarity with the ones he's used to, he will not be able to immediately understand and will need to take the time to learn them before being able to speak with any sort of fluency. Despite all of this though, Lucifer is more than skilled enough to use this power to his advantage, most commonly when tempting those who live on Earth. -[b]Supernatural Charisma:[/b] Although he is fallen, and has become incredibly weak as a result, Lucifer still retains the same silver-tongue he's always had, as evidenced by his rallying of the fallen host even in the face of inevitable damnation and an agonizing defeat eons prior. Granted, it is not impossible to resist his charms, but it is [i]very[/i] difficult if one is already inclined to commit evil acts. For though he persuades one to do evil, he does so in a twistedly rational way, making the temptation even stronger. Of course more virtuous individuals with strong moral compasses, or those who are extremely stubborn and bullheaded, can more easily resist him. [right][hider][i]How art thou fallen from heaven, O Lucifer, son of the morning! how art thou cut down to the ground, which didst weaken the nations![/i][/hider][/right] [b]Character Alignment:[/b] Neutral evil, as clearly demonstrated by his self serving actions. [hider][i]For thou hast said in thine heart, I will ascend into heaven, I will exalt my throne above the stars of God: I will sit also upon the mount of the congregation, in the sides of the north: I will ascend above the heights of the clouds; I will be like the most High.[/i][/hider] [b]Other:[/b] I did change some thing's about him by a lot. In Paradise Lost, although he is fallen, Lucifer does seem to have much more power than what I've put here, probably due to the typical Christian depiction of him that was prevalent at the time. But since I don't want him to be a major villain, I've taken away his shapeshifting and general ability to go toe-to-toe with archangels, as seen in various media, including the Bible. Also, I gave my own little backstory on why he no longer has wings. [b]Current Token Count:[/b] 5. [b]Token's Spent:[/b] None. [/hider] [hider=Revan] [center][url=https://fontmeme.com/fonts/avayx-font/][img]https://fontmeme.com/permalink/200206/ee57189b2d7aa10b760b44b4d281edfc.png[/img][/url][/center] [center][hider=With Mask][img]https://i.ytimg.com/vi/uQ8TmWrjoGg/maxresdefault.jpg[/img][/hider][/center] [hr][center][youtube]https://www.youtube.com/watch?v=K2EMFIwJ4pk[/youtube][/center][hr] [center][hider=Without Mask][img]https://66.media.tumblr.com/5691bbaabb28de967bbb64ee1e285cc6/tumblr_pp0s5iWnXc1xfylffo2_640.jpg[/img][/hider][/center] [color=gray] [b]Aliases:[/b] Revanchist, Revan the Butcher, Darth Revan, Lord Revan, and Master Revan. [b]Appearance:[/b] Revan is a Human male with fair skin and brown eyes, who wears his dark brown hair at shoulder-length. In Revan's own opinion, however, his features are unremarkable and average at best, not really worth noting in other words, though others-such as Bastila-don't share the same opinion. Additionally, Revan grew a beard during the search for the Star Forge, though when he shaved it off shortly after the Battle of Rakata Prime, he was able to pass unrecognized through the throngs of people on Coruscant. It has since grown back in the years following his subsequent decision track down the Sith Emperor, however. [b]Series of Origin:[/b] [url=https://starwars.fandom.com/wiki/Revan/Legends]Star Wars Legends/KOTOR.[/url] [b]Personality:[/b] A highly charismatic, intelligent, and tactically minded person-even as a young apprentice-Revan became renowned not only for his charismatic nature, but his insatiable thirst for knowledge, a desire that some say was responsible for his fall to the dark side in the first place. Revan was also a brilliant tactician and leader, who was also widely hailed as a military genius by many, a fact he proved many times over during his conflict with the Mandalorians when they attempted to push further into Republic space. Unfortunately it was this very act that would start him off down the dark path that eventually saw him return to the galaxy not as a savior, but a conqueror, and a dark one at that. Slowly changing as the war raged on, Revan gradually became colder and more calculating. More arrogant and proud than a Jedi ought to be as he adopted the more militant, yet highly efficient, tactics of his foes and combined them with various Sith teachings he had been exposed to during that time. And, after a while, the Jedi that was once Revan was no more. Now, there was only the Dark Lord. The Sith. But, like so many things in life, this would not remain the same forever. And during a strike on his ship in which his apprentice, Malak, fired upon his vessel in an act of betrayal and usurpation, incapacitating his former master and allowing the Jedi Council a means of capture. Upon the incarceration of a now incapacitated Revan, the Council debated their next move, before eventually deciding to erase his memories of the war and his life as a Sith in order to let his true personality emerge. One that was not made of darkness, but light. From here, however, the tale of Revan's behavior becomes long and rather tedious. Suffice it to say he, despite the temptation and eventual reclamation of memories once lost, managed to remain true to the light side of the Force, and defeated his former student, ending the threat both he and the ancient Star Forge posed while also redeeming the woman he loved in the process. Of course if you think his story ended on such a happy note, you are sorely mistaken. Not long after the defeat of Malak and destruction of the Star Forge, Revan began remembering more about what had transpired during their trip into the Unknown Regions. Vague flashes and visions of a dark world, covered in storms, and a powerful emperor whose word had slowly wormed its way into both of their minds. Tainting them. Corrupting them. Slowly twisting them into the tyrants they had become. And so he had sought it out, leaving his wife and as yet unborn son behind on Coruscant as he donned his ancient mask and ventured out into the Unknown Regions once more, this time intent on defeating the ancient evil he had fallen prey to all those years ago. It was during this crusade of sorts that he eventually realized, somewhat disparagingly, the Sith Emperor was far beyond anything he had faced before. As such, even with the aid of the Sith Lord Scourge-who later betrayed him-and fellow Mandalorian War veteran Meetra Surik, they were unable to defeat him. An inability that resulted in the death of Meetra, the promotion of Scourge, and the imprisonment of Revan in stasis where he remained locked in a telepathic battle with Vitiate for years. Until one day a feeling tugged at his mind. And he suddenly found himself here. Free and whole... In the Crossroads. [b][u]Abilities[/u][/b] [hider] [b][u]General Force Powers[/u][/b] -[b]Force Augmentation:[/b] Revan can use the Force to augment his physical strength and speed, allowing for various acrobatic feats. -[b]Force Sense:[/b] Revan has incredible Force sense abilities. With focus, he can sense the presence of another Force-user across the span of the entire Galaxy. He can also use the Force to assist him under challenging situations involving precise judgements. Due to his arrival in the Crossroads, however, this abilities range has been limited to the radius of about a mile and its precognitive effects will not always yield the most accurate results. -[b]Floating Meditation:[/b] Floating Meditation, also known as Rising Meditation, was a Jedi meditation technique where one meditated while using the Force to float several inches off the ground. Often, surrounding objects would revolve around the Force-sensitive. This technique was used by Revan when he was being re-trained at the Jedi Enclave on Dantooine, where he floated himself, and several objects (chairs and a datapad) during meditation. Bastila Shan would use this power during her Battle meditation. Barriss Offee also used this technique often. Galen Marek used this meditation in order to find Darth Vader. Luke Skywalker used this technique while being imprisoned by the Joiners on Woteba. Jacen Solo meditated this way, believing that contact with the ground could prove distracting. -[b]Force Resistance:[/b] Force resistance, sometimes called Force immunity and Force shield, referred to several applications of the Force used to defend against physical Force powers. In its most basic definition, Force resistance referred to the resilience that a Force-user exhibited against Force abilities. Since this defense could be overcome by an opponent's superior willpower and mastery of the Force, the Jedi and Sith could learn to generate an aura providing additional protection against physical Force powers. Such a technique was also known as Force resistance at the novice level, but mastery of it was ascribed the name Force immunity as its user could render some Force powers entirely inert. In this case, however, the most common use employed by Revan is that which lets him resist the effects of both drugs and poison. -[b]Telekinesis:[/b] The ability to lift, move, and otherwise manipulate physical matter using the power of the Force. This is now limited to objects only through some unknown effects of the Crossroads, however. Another series of offshoots from this ability are powers like Force Choke, Push, Grip, Wound, Saber Throwing, and Crush, which do affect living beings. These are concentration based, however, and since becoming a Jedi once more he is not likely to use them to kill unless absolutely necessary. -[b]Force Lightning:[/b] Revan is also proficient in the application of Force lightning, and also in the use of defensive techniques to counter it. Revan can even use his bare hands to absorb and deflect very powerful Force lightning attacks. As should be obvious, very few Force-users in galactic history have demonstrated this ability. Although the true potential damage of his Force lightning is unknown, in the Crossroads it is strong enough to incapacitate weak individuals and outright kill a person should they be immersed in it for too long. [/hider] [b][u]Weapons & Equipment[/u][/b] [hider] Revan wielded a violet-bladed lightsaber when he acquired his trademark helmet on Cathar. However, by the end of the Mandalorian Wars, Revan's lightsaber shined a deep cyan. Upon falling to the dark side of the Force and becoming a Sith Lord, he would change his lightsaber color to crimson. Following his capture, reconstruction and redemption, Revan would once again utilize a blue lightsaber crystal in his fight against Malak and the Sith. After the end of the war he switched to a green lightsaber which he used during his journey to the Unknown Regions. Revan also wears a mask he retrieved while on Cathar. A mask that has since become a symbol of his legacy. [/hider] [b]Character Alignment:[/b] Neutral. [b][u]Other[/u][/b] Information taken from these wiki's: [url=https://swtor.fandom.com/wiki/Revan#Power_and_abilities]SWTOR[/url] and [url=https://starwars.fandom.com/wiki/Revan/Legends#Force_powers]Wookieepedia[/url]. -[b]Lightsaber Training:[/b] Revan is a skilled swordsman. While dueling his opponents, Revan performs acrobatic maneuvers to increase his combat effectiveness. Revan also uses his advanced precognition abilities to anticipate the dueling moves of his opponents in advance with high accuracy to effectively counter, and thus outsmart, them. On Taris, Revan participated in the dueling ring to earn some credits under the alias of "The Mysterious Stranger". He defeated the top five duelists, Deadeye Duncan, Gerlon Two-Fingers, Marl, Ice, and Twitch, to become the Taris dueling champion. Revan accomplished this under an amnesic mental condition and without using the Force. After this accomplishment, Revan gained the attention of several notable individuals who helped him in escaping the planet. On Korriban, Revan single-handededly cut down a pair of terentateks in the tomb of an ancient Sith Lord, Naga Sadow, as part of Sith trials. Later on, he assisted Yuthura Ban in her struggle against the powerful Sith Master of the Korriban Sith Academy and redeemed her. With both individuals gone, the Sith Academy fell into disarray. On the Star Forge, Revan subdued Darth Malak in a lightsaber duel as apparent from the vision of Duron Qel-Droma. On Rekkiad, Revan single-handedly engaged a Basilisk war droid, killed its rider, and knocked out the huge machine by simply using his lightsaber in-conjunction with acrobatics. -[b]Unifying Force:[/b] Revan was the most powerful Jedi of his era. During the Mandalorian Wars, he was considered the Jedi Order's greatest champion. After becoming a Sith Lord, Revan's command of the Force grew as he studied the ancient practices of the dark side. Following his redemption, Revan was stronger than ever before, now having a unique understanding of the Force. His mastery allowed himself to open up to both sides of the Force simultaneously, summoning such power that he could then unleash the Force in its purest form. Even after three centuries of imprisonment and torture, Revan's dominance over his contemporaries continued, only ever being truly surpassed by the Sith Emperor Vitiate. -[b]Fear Immunity:[/b] As is obvious given the amount of things he's been through during his life, alongside his mastery of both sides of the Force, Revan does not feel fear. At least not as easily as most do anyway. -[b]Military Genius:[/b] Revan is an exceptionally capable strategist and tactician. Certain individuals, such as Canderous Ordo, went as far as to place almost the entirety of the Republic's victory in the Mandalorian Wars on his success. Likewise, before his capture during the Jedi Civil War, there were those that believed that it was only a matter of time before he conquered the entire galaxy. Revan's originality as a battlefield commander would earn him the undying respect of both the Mandalorian and Echani warrior cultures as according to the former, Revan represented a supremely worthy foe—one that both embodied their philosophies and showed them their weaknesses. The Echani, on the other hand, believed that Revan represented the epitome of what one could achieve in the arts of war, and that his skill was born out of a highly advanced battle precognition. -[b]Skilled Linguist:[/b] In addition to his combat prowess, Force mastery, and imaginative battle strategies, Revan spoke and comprehended a variety of languages, including Basic, Mando'a, Binary, Huttese, Shyriiwook, and the Selkatha and Rakatan languages. It is unknown whether this was an intuitive understanding born of his Force sensitivity or the result of his previous application of Force techniques, but the The One, the leader of the Black Rakata, stated that during his time as a Dark Lord of the Sith, Revan ripped the language from the mind of the Rakatans and forced Basic in their minds so they could speak his language. Interestingly, he was unable to understand the language of the Sand People, requiring the use of HK-47 as an interpreter. -[b]Skilled Mechanic:[/b] Like Anakin Skywalker, millennia later, Revan is a skilled mechanic. According to Kreia, the first of his Jedi Masters, Revan exhibited a natural talent and interest in machinery, particularly droids. While Kreia held a great deal of pride for her Padawan's unique abilities with the Force, she was nevertheless confounded by Revan's preference of droids, as she herself could find little to no interest in "all things dead to the Force". Years later, Kreia stated to Meetra Surik that she believed Revan's talent for building droids stemmed from his desire for followers that obey orders without question. With that in mind, Revan would come to succeed in creating his ideal droid not long after recreating himself into a Dark Lord of the Sith. Shortly after the Battle of Malachor V, he built the sophisticated "protocol droid", HK-47. He also displayed this skill during his time searching for the Star Forge, when he was able to repair HK-47 enough to regain many of his old memories and combat programs. However, HK's memories of his previous service with Revan would remain locked deep in his memory core, and untouchable, until Malak revealed to the re-programmed Revan his true identity. He proved adept at repairing abandoned, decommissioned, or rusted droids encountered on his journey and could program them to fight for him. Revan also proved himself adept at racing swoop bikes. His first known taste of the sport was on Taris, where he defeated the veteran Black Vulkar racer Redros, taking the Sector Championship to win Bastila Shan's freedom. He continued to compete professionally, eventually winning both the Tatooine and Manaan sector championships. Furthermore, Revan was a skilled pilot. He could fly the Ebon Hawk by himself and control its movements under difficult situations. Revan was also proficient in use of firearms. He proved his skills with these weapons on Endar Spire, Taris, and Rekkiad. -[b]Strong Willed:[/b] Many years earlier, Revan overcame the corrupting and draining dark side energies of the Star Forge—a feat that required considerable willpower and Force capabilities. Revan also proved capable of resisting the malevolent influence of Malachor V, the dark energies of Korriban, and the absolute nothingness of Nathema. Furthermore during his three-centuries of imprisonment and torture, Revan partially shielded his mind from the combined and continuous efforts of Vitiate and the Dread Masters. Clearly Revan is a very strong willed individual and, while not completely immune to mental attacks, he is more than capable of deflecting a great majority of them. [b]Tokens:[/b] 5. [b]Tokens Used:[/b] 0. [hider=Light Side Combat Theme][youtube]https://www.youtube.com/watch?v=wG-FR3_fmPU[/youtube][/hider] [center][hider=Unified Force][youtube]https://m.youtube.com/watch?v=6MjCnfoGTP8[/youtube][/hider][/center] [right][hider=Dark Side Combat Theme][youtube]https://www.youtube.com/watch?v=pIF_9E--GZA[/youtube][/hider][/right] [/color] [/hider] [hider=Brother Ophiel] [hr][center][url=https://fontmeme.com/fonts/grimeswade-font/][img]https://fontmeme.com/permalink/200302/95b5049d93061603bb26573513600ad8.png[/img][/url][/center] [hr] [center][img]https://i.pinimg.com/736x/01/98/72/0198722e600cd6255540f2eda69a6a1f.jpg[/img][/center] [center][youtube]https://www.youtube.com/watch?v=bzPuK1vib_c&list=RDbzPuK1vib_c&start_radio=1[/youtube][/center] [hr][center][color=red][h1][I]"The Emperor protects."[/I][/h1][/color][/center][hr] [center][img]https://40k.gallery/img/40K-artwork/40K-20170918110923.jpg[/img][/center] [center][youtube]https://www.youtube.com/watch?v=lWjIksQlRZk[/youtube][/center] [color=red] [h1][u]~Aliases~[/u][/h1] [list] [*]Battle-Brother Ophiel. [*]Brother Ophiel. [/list] [h1][u]~Appearance~[/u][/h1] [list] [*]Brother Ophiel is a very imposing figure, like most of his Blood Angel brethren, and his intimidating presence is only heightened with the addition of his crimson colored power armor. Although he does not wear it all the time, what he looks like underneath is known only to those within his Chapter and those who have faced off against him on the field of battle, although the latter could not tell you as they have long since been felled by Bolter and blade. It can be safely assumed, given the descriptions of other Blood Angel members who are more widely recognized however, that Ophiel shares the same noble and saintly countenance as others within the Chapter. A countenance that presumably shifts when he is overcome by the Flaw during battle, twisting his once beautiful visage into a pale nightmare that no sane person would dare gaze upon. [/list] [h1][u]~Series of Origin~[/u][/h1] [indent][I]To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be re-learned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods. note — Vulkan, Primarch of the XVIII Legion Astartes "Salamanders."[/I][/indent] [list] [*][url=https://warhammer40k.fandom.com/wiki/Warhammer_40k_Wiki]Warhammer 40K.[/url] [/list] [h1][u]~Personality~[/u][/h1] [list] [*]Brother Ophiel is a solemn individual, undertaking each kill with the utmost detachment and apathy in a futile attempt to curb the ceaseless writhing's of the [url=https://warhammer40k.fandom.com/wiki/Red_Thirst]Red Thirst[/url]. Something that has, thus far, proven to be disappointingly ineffective. This kind of restraint he seeks to exercise, when many of his brothers would simply give in and immerse themselves in the righteous slaughter of heretic and xeno alike, has made him somewhat of an oddity amongst the Chapter, albeit not the first or most unusual one they've had over the millennia. Other than his solemn nature, however, Ophiel shares the same desire to be perfect in all things he does that many of his brothers-in-arms do, in addition to the same overbearing willingness to die for the Emperor while out on some distant field of battle. For Ophiel-despite his futile attempts at staving off the thirst-acknowledges the inevitable nature of his gene-seeds curse and knows that should he not be felled in battle, then one day he will become nothing more than a mindless beast. A creature of war haunted by the hellish visions of his Primarchs final moments during the closing hours of the Horus Heresy and an insatiable thirst for the blood of his foes. [/list] [h1][u]~Abilities~[/u][/h1] [indent][I]"They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them and in the furnace of war I shall forge them. They shall be of iron will and steely sinew. In great armour I shall clad them and with the mightiest weapons shall they be armed. They will be untouched by plague or disease; no sickness shall blight them. They shall have such tactics, strategies and machines that no foe will best them in battle. They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines...and they shall know no fear." — The Emperor of Mankind.[/I][/indent] All non-Primaris variants of Space Marines share the following modifications, along with the various benefits and drawbacks they grant. [hider=Space Marine Physiology/Abilities] A [url=https://warhammer40k.fandom.com/wiki/Space_Marines#Gene-Seed]gene-seed[/url] originally cultivated by the Emperor from one of his twenty genetically-engineered sons, each of which would go on to become the respective Primarch of the various Chapters to emerge after the Horus Heresy. [b][url=https://warhammer40k.fandom.com/wiki/Secondary_Heart]Secondary Heart[/url] (The Maintainer)[/b] - This is the first and least difficult implant to install. The Secondary Heart increases blood supply and pumping capacity and is capable of taking over entirely should the primary heart fail. It may also pump steroids and adrenaline into the first, primary heart to give the Astartes an extra "rush" of energy on the battlefield. [b][url=https://warhammer40k.fandom.com/wiki/Ossmodula]Ossmodula[/url] (The Ironheart)[/b] - This implant strengthens and greatly accelerates the growth of the skeleton of a Space Marine by inducing his bones to absorb a ceramic-based mineral administered in every Astartes Neophyte's diet. Within two standard years after the surgery, the Space Marine's skeleton will be larger and exponentially stronger than a normal man's with growth having topped out at around 7-7.5 feet (2.1 to 2.3 metres) in height with an equivalent amount of skeleto-muscular mass. An Astartes' rib cage will also be fused into a solid bone plate to provide greater protection from injury for the internal organs. [b][url=https://warhammer40k.fandom.com/wiki/Biscopea]Biscopea[/url] (The Forge of Strength)[/b] - Implanted into the chest cavity, this implant massively bolsters skeletomuscular development and muscle fiber density throughout the Astartes' body to increase physical strength by unleashing a wave of human growth hormones. This gene-seed organ is commonly implanted at the same time as the Ossmodula since it is necessary to successfully regulate the Ossmodula's hormonal secretions. [b][url=https://warhammer40k.fandom.com/wiki/Haemastamen]Haemastamen[/url] (The Blood Maker)[/b] - Implanted into a main blood vessel like the aorta, femoral artery or the vena cava, the Haemastamen alters an Astartes' blood's biochemical composition to carry oxygen and nutrients more efficiently. The actions of the Haemastamen turn a Space Marine's blood a brighter shade of red than that of normal humans because of its greatly increased oxygen-carrying capacity. It also acts to biochemically regulate the actions of the 2nd and 3rd gene-seed implants, the Ossmodula and Biscopea. [b][url=https://warhammer40k.fandom.com/wiki/Larraman%27s_Organ]Larraman's Organ[/url] (The Healer)[/b] - Shaped like the human liver but only the size of a golf ball, this gene-seed organ is placed within the chest cavity and manufactures the synthetic biological cells known as Larraman Cells.These biosynthetic cells serve the same physiological purpose for an Astartes as the normal human body's platelets, serving to clot the blood lost from wounds, but they act faster, more efficiently and more effectively. When a Space Marine is wounded and incurs blood loss, Larraman Cells are released by his circulatory system, attached to the body's normal leukocytes (white blood cells). At the site of the injury, they form scar tissue in a matter of seconds, effectively preventing massive blood loss and infection of the wound. The action of this organ is one of the reasons that the Space Marines are seen as nearly invincible and so difficult to kill despite the terrible wounds they sometimes endure. [b][url=https://warhammer40k.fandom.com/wiki/Catalepsean_Node]Catalepsean Node[/url] (The Unsleeping)[/b] - Implanted into the back of the cerebrum, this implant allows a Space Marine to avoid sleep, instead entering an almost comatose trance where their minds "recharge". It also allows one half of the brain to rest while the other hemisphere remains alert, thus removing the need for the unconsciousness required by normal sleep. The longest any Space Marine has ever been on active combat duty without rest is 328 hours, achieved by a squad of the Crimson Fists Kill-team during the battle against the Orks for Rynn's World. [b][url=https://warhammer40k.fandom.com/wiki/Preomnor]Preomnor[/url] (The Neutraliser)[/b] - The Preomnor is essentially an organic decontamination chamber that is implanted inside the chest cavity and connected to the digestive system, above the original stomach so that no actual digestion occurrs in the Preomnor. It is capable of biochemically analyzing ingested materials and neutralizing most known biochemical and inorganic toxins. The Preomnor enables the Astartes to eat normally inedible substances and resist any poisons he may ingest. [b][url=https://warhammer40k.fandom.com/wiki/Omophagea]Omophagea[/url] (The Remembrancer)[/b] - Implanted into the upper spinal cord so that it becomes a component of the central nervous system, this organ is designed to absorb information and any DNA, RNA or protein sequences related to experience or memory. This enables the Space Marine to gain information, in a survival or tactical sense, simply by eating an animal indigenous to an alien world and then experiencing some of what that creature did before its death. Over time, mutations in this implant's gene-seed have given some Chapters an unnatural craving for blood or flesh. [b][url=https://warhammer40k.fandom.com/wiki/Multi-lung]Multi-lung[/url] (The Imbiber)[/b] - The Multi-lung is a third lung implanted into an Astartes' pulmonary and circulatory systems in the chest cavity that is able to absorb oxygen from environments usually too poor in oxygen to allow normal human respiratory functioning. Breathing is accomplished through a sphincter implanted into the trachea, allowing all three lungs to be used at full capacity. In toxic environments, a similar muscle closes off the normal lungs, thus oxygen is absorbed exclusively by the Multi-lung, which then filters out the poisonous or toxic elements. [b][url=https://warhammer40k.fandom.com/wiki/Occulobe]Occulobe[/url] (The Eye of Vengeance)[/b] - Essentially, the Occulobe is a gene-seed organ that enhances an Astartes' eyesight after being implanted along the optic nerve and connected to the retina, granting him exceptional vision and the ability to see normally in a low-light environment. [b][url=https://warhammer40k.fandom.com/wiki/Lyman%27s_Ear]Lyman's Ear[/url] (The Sentinel)[/b] - This gene-seed organ implant renders a Space Marine immune to dizziness and motion-induced nausea, and enables an Astartes to consciously filter out "white noise" or resist other sonic attacks. [b][url=https://warhammer40k.fandom.com/wiki/Sus-an_Membrane]Sus-an Membrane[/url] (The Hibernator)[/b] - This implant allows a Space Marine to enter a catatonic or "suspended animation" state and is implanted within the brain near the pituitary gland as a part of the body's endocrine system. It can allow a mortally wounded Astartes to survive his injuries, and bring the metabolism to a standstill until he can receive full medical care. Only the appropriate chemical therapy or hypnotic auto-suggestion can revive a Space Marine from this state. The longest recorded period for this form of hibernation was endured by Battle-Brother Silas Err of the Dark Angels Chapter, who was in Sus-an hibernation for 567 standard years. [b][url=https://warhammer40k.fandom.com/wiki/Melanochrome]Melanochrome[/url][/b] - Linked into the endocrine system via the lymphatic system, this gene-seed organ alters the pigment cells in the skin, which allows the Astartes' skin to shield him from otherwise dangerous levels of radiation and heat. Different levels of radiation cause variations of skin color in different Chapters due to mutations in the Melanochrome organ's gene-seed. This can be related to the unusually pale skin of the Blood Angels and their Successor Chapters and the dark black skin and red eyes of the Salamanders. [b][url=https://warhammer40k.fandom.com/wiki/Oolitic_Kidney]Oolitic Kidney[/url] (The Purifier)[/b] - This gene-seed organ works in conjunction with the Preomnor, filtering the blood to remove toxins that have been ingested or breathed into the body. However, this detoxification process renders the Astartes unconscious once it begins, so it can be very dangerous if required during combat. Under normal circumstances, the Oolitic Kidney also acts as a regulatory organ for the Astartes physiology, maintaining the efficient action of the Space Marine's advanced circulatory system and the proper functioning of his other organs, implanted or otherwise. [b][url=https://warhammer40k.fandom.com/wiki/Neuroglottis]Neuroglottis[/url] (The Devourer)[/b] - This gene-seed organ implanted in the mouth allows an Astartes to biochemically assess a wide variety of things simply by taste or smell, biochemically testing various objects for toxicity and nutritional content, essentially determining if the substance is edible or poisonous. From poisons to chemicals to animals, a Space Marine can even track his quarry by taste or smell alone, much like the average canine bred for tracking. [b][url=https://warhammer40k.fandom.com/wiki/Mucranoid]Mucranoid[/url] (The Weaver)[/b] - This gene-seed organ is implanted within the central nervous system and responds to specific chemical stimuli in the environment, causing the Space Marine to secrete a waxy protein substance similar to mucus through his pores that seals his skin. The gland's operations must first be activated by an external chemical treatment, usually self-administered, before it will activate. Space Marines are cocooned in this way before they enter suspended animation, and the process can even protect them from the harshness of the vacuum and other extremes of temperature, particularly deeply frigid environments. [b][url=https://warhammer40k.fandom.com/wiki/Betcher%27s_Gland]Betcher's Gland[/url] (The Poison Bite)[/b] - Actually consisting of 2 separate glands implanted into multiple locations inside an Astartes' mouth, including the inside of the lower lip, in the salivary glands or in the hard palette, these two glands work in tandem to transform a Space Marine's saliva into a corrosive, blinding acid when consciously triggered. An Astartes trapped behind iron bars, for example, would be able to chew his way out given a few hours. These implants' more common use is to aid in the digestion of unusually difficult or impossible things to digest, such as cellulose. In the gene-seed of several Primarchs, like that of Rogal Dorn, this organ has atrophied and is no longer as effective or has simply ceased to function entirely in the Astartes of the Chapters that use those Primarchs' gene-seed. [b][url=https://warhammer40k.fandom.com/wiki/Progenoid_Glands]Progenoid Glands[/url] (The Gene-Seeds)[/b] - Implanted into both the neck and the chest cavity, these reproductive glands serve to collect, gestate and maintain the gene-seed from a Space Marine's body, and to safeguard it for the continuity of a Chapter. These organs hormonally respond to the presence of the other Astartes gene-seed implants in the body by creating germ cells with DNA identical to that of those implants through a process very similar to cellular mitosis. These germ cells grow and are stored in the Progenoid organs, much like sperm cells or egg cells are stored in the testes and ovaries of normal men and women. When properly cultured by the Apothecaries of a Space Marine Chapter, these germ cells can be gestated into each of the 19 gene-seed organs needed to create a new Space Marine. Thus, for most Astartes, their Progenoid Glands represent the only form of reproduction they will ever know, though the DNA passed on will be that of their Primarch, not their own. The neck gland can be removed after 5 years, and the chest gland after 10 years; both are then used to create new gene-seed organs for the development of the next generation of Space Marines. [b][url=https://warhammer40k.fandom.com/wiki/The_Black_Carapace]The Black Carapace (Interface)[/url][/b] - The last and possibly most important of all gene-seed implants, this neuroreactive, fibrous organic material is implanted directly under the skin in the chest area of the hardened and shell-like ribcage of the Astartes Neophyte. Invasive fiber bundles that serve as neuron connectors then grow inward from the implant and interlink with the Space Marine's central nervous system. Points pre-cut into the Carapace before its implantation by the Apothecary are effectively neural connection points, allowing an Astartes to directly interface his central nervous system with his suit of Power Armor's Machine Spirit so that the suit can provide enhanced protection and combat maneuverability unavailable to an unaltered human wearing the same armor. [hr][center][img]https://vignette1.wikia.nocookie.net/warhammer40k/images/1/19/StagesofAstartesCreation.jpg/revision/latest/scale-to-width-down/250?cb=20170706020834[/img][/center][hr] The following is a list of ages at which each of these implants are grafted into a Neophyte, for the sake of reference. [b]Age 10-14:[/b] The Secondary Heart, Ossmodula and Biscopea are implanted, with the Ossmodula and the Biscopea usually being implanted during the same surgical procedure. [b]Age 12-14:[/b] The Haemastamen and the Larraman's Organ are implanted. This surgery can be difficult for Neophytes at the older end of this age range, who have less time to recover from the previous surgeries and the effects of the implants upon their rapidly growing adolescent bodies. [b]Age 14-17:[/b] Once the Catalepsean Node is implanted at the sixth stage of the process, the Neophyte begins his hypno-therapy conditioning in the device known as a Hypnomat. [b]Age 14-16:[/b] The Preomnor, Omophagea, and Multi-lung are all implanted within the Neophyte simultaneously in the same surgical procedure, some time during this age range but after the Catalepsean Node has been implanted and hypno-therapy has already begun. The Occulobe, Lyman's Ear, and the Sus-an Membrane can also be implanted at any time during this age range, also usually during the same surgical procedure. [b]Age 15-16:[/b] The Melanochrome, Oolitic Kidney, and Neuroglottis are ideally implanted during this age range, all during the same surgical procedure. [b]Age 16-18:[/b] The remaining gene-seed implants, the Mucranoid, Betcher's Gland, Progenoid Glands and the Black Carapace, are implanted in that order at any time between the ages of 16 to 18 standard years. The idea is to be able to introduce a Neophyte into a Chapter's company of Scout Marines by the time his adult growth has been reached, usually around 18 years of age, though some Neophytes have become Scouts as early as the age of 16 if their implantation process began at the young end of the age ranges given here. [/hider] [h1][u]~Weapons & Equipment~[/u][/h1] [hider=Blood Angel Wargear] [center][img]https://vignette.wikia.nocookie.net/warhammer40k/images/0/02/BA_Bolt_Pistol.png/revision/latest?cb=20141214080154[/img] A masterfully crafted [url=https://warhammer40k.fandom.com/wiki/Bolt_Pistol]Bolt Pistol.[/url][/center] [center][img]https://vignette.wikia.nocookie.net/warhammer40k/images/7/76/BaalPatternBolter.JPG/revision/latest?cb=20120929021350[/img] A masterfully crafted [url=https://warhammer40k.fandom.com/wiki/Bolter]Bolter.[/url][/center] [center][img]https://vignette.wikia.nocookie.net/warhammer40k/images/d/d6/BA_Chainsword.png/revision/latest?cb=20141214075947[/img] A strikingly decorated, perfectly balanced, and well maintained [url=https://warhammer40k.fandom.com/wiki/Chainsword]Chainsword[/url] with the name of the Chapters Primarch engraved along its length. [/center] [center]A [url=https://warhammer40k.fandom.com/wiki/Power_Armour]suit of Mark VII Power Armor[/url] styled after the colors, markings, and heraldry of the Blood Angels Chapter, whose surface is decorated with several purity seals.[/center] [/hider] [h1][u]~Character Alignment~[/u][/h1] [list] [*]Lawful Evil. [/list] [h1][u]~Other~[/u][/h1] Informational Indexes. [hider=Blood Angels Chapter Gene] [b]--Chapter Gene-Seed--[/b] The Blood Angels, of all the warriors of the Legiones Astartes, evidenced perhaps the greatest degree of transformation of their flesh from their human origins to the Space Marines they would become. This transformation's effects were even more pronounced and more fundamental than that of the Space Wolves or the Salamanders, both of which featured unique stigmata of their own. The aggressive over-writing of the aspirant's gene-helix by the blood of the Primarch was capable of transfiguring the rad-scarred and twisted inhabitants of Baal to create "perfected" warriors, living icons of the physical ideal of the Legiones Astartes, each one an echo of their Primarch, called "the Angel", Sanguinius in his fearsome glory. There was a price however for this power, and the process of transformation was a more arcane, elaborate and painful one than that endured by any other Legion. Even with the direct infusion of its Primarch's own blood to stabilise the process, the rate of fatalities among aspirants was frighteningly high. There were also those who argued that the mental scars suffered by those who survived the change were just as deep, instilling a sense of cause and purpose that manifested as unflinching, unreasoning fanaticism bordering on madness, a certainty which could in mere moments turn to insane fury when that purpose was challenged. [b]--The Blood Angels' Flaw--[/b] [indent][I]"Say what you like, I will not fight alongside these madmen. The past proves nothing, except that the Blood Angels are cursed and but a single step from damnation." — Yuron, Captain, Patriarchs of Ulixis Chapter.[/I][/indent] Every Space Marine Chapter is defined by the legacy of their Primarch. Through their gene-seed these mighty beings would shape their sons' bodies, while through teachings and philosophy they would influence their minds. Yet none amongst the Primarchs would have as profound an effect upon their progeny as did Sanguinius. Although it is known to but a few, the Blood Angels and their Successor Chapters are a dying breed, for they suffer from a dreadful genetic flaw. This Chapter, once the most golden and blessed of all the Chapters of the Adeptus Astartes, now shuns the company of its fellows where possible. Some Blood Angels, it is said, are driven by a terrible death-seeking madness called the Black Rage, brought on by visions of the death of their Primarch. Others are afflicted by the terrible Red Thirst, a craving for blood which some claim may be the first signs of corruption by Chaos. It is known that some amongst the Blood Angels themselves spend much time seeking a cure for these conditions, although most have resigned themselves to the slow and terrible decline of their Chapter. Some savants say that it is because Sanguinius was more touched by Chaos than the other Primarchs during his gestation capsule's flight through the Warp after he and his superhuman brothers were stolen from the Emperor's gene-laboratory. They cite the fact that he possessed wings -- an obvious mutation -- to support their case. Their argument runs that the gene-seed that was extracted from him was genetically flawed and corrupted even before the first Blood Angels Space Marines were created from it by the Emperor, and thus terrible consequences were preordained. Other savants of the Astartes deny this, citing that the Emperor Himself trusted Sanguinius implicitly, and personally oversaw the creation of the Blood Angels. Certain Heretics counter this with the argument that the Emperor also once trusted Horus above all others in His Imperium, and that even He could make mistakes... Other Imperial scholars claim that the Flaw lies in the process that is used to create each new generation of Blood Angels Astartes. They assert that it has crept in through the generations because the Blood Angels use the process known as Insanguination to activate the implanted gene-seed organs within their Aspirants. All Space Marine Chapters use the gene-seed organs to unleash and control the metabolic processes that transform an ordinary mortal into a Space Marine. The gene-seed is encoded with all the information needed to reshape ordinary human cell clusters into the special organs Space Marines possess in those instances where they are not directly implanted after being cultured in vitro. The gene-seed contains genetically-engineered viral machines which rebuild the male human body according to the biological template contained within it. However, even from the beginning of the Astartes' existence, there was never a set way to activate these functions of the gene-seed. During the First Founding of the 30th Millennium when the Space Marine Legions were first created, the process was still highly experimental and many different ways of controlling and managing the transformation from mortal into Astartes were tried. This led to the Space Wolves using the ritual known as Blooding, the Imperial Fists using the process known as the Hand of Faith, the White Scars conducting the Rites of the Risen Moon and the Blood Angels using the ritual of Insanguination. The process of Insanguination was originally triggered by injecting the Aspirants with tiny samples of their Primarch's own blood. This practice, of course, ended with the tragic death of Sanguinius at the hands of Horus during the Battle of Terra. However, some of his blood was preserved within the Blood Angels artefact known as the Red Grail. The still-living blood could not be kept this way for long and so it was injected into the veins of the Sanguinary Priests. In this way they became living hosts to the power of Sanguinius. To this day, the drinking of the collected blood of the assembled Sanguinary Priests from the relic called the Red Grail is part of the induction ritual for all Blood Angels Priests as well as the Chapter's Aspirants. It is from these Sanguinary Priests that blood is taken to trigger the transformation of Aspirants into Space Marines. It is possible that over the countless generations since the time of the Horus Heresy the cells within the Blood Angels' gene-seed have mutated, slowly at first but more quickly in recent years, and that cumulative errors in DNA replication have resulted in the Flaw. Whatever the reason for the Flaw, it is certain that its hold over the Blood Angels has become ever stronger, and their tendency towards self-destructive insanity greater. Unless it can be halted and reversed, the Chapter and all of its Successors are doomed to extinction. The Flaw of the Blood Angels has also been attributed to a combination of the genetic defects in the Legion's Omophagea gene-seed organ implant, and the psychic disturbance created during the final seconds of Sanguinius' life. During the battles of the Horus Heresy on Terra and Mars, the stored gene-seed imprint of the Blood Angels was lost, forcing the Legion to have to extract the gene-seed needed for their reconstruction after the Heresy from the fallen body of their Primarch himself. Every Space Marine created from the gene-seed drawn from Sanguinius after his death was doomed to fall to the Flaw, and in the 10,000-year history of the Legion and its Second Founding Successor Chapters, only three Space Marines have managed to defeat the Black Rage once it manifested (Chief Librarian Mephiston (twice) and Brother Rafen -- both with the assistance of visions of Sanguinius, and the Librarian Ashok of the Angels Sanguine). [/hider] [hider=The Black Rage] [b]--The Black Rage--[/b] [indent][I]"Treat them with honor, my Brothers. Not because they will bring us victory this day, but because their fate will one day be ours." — Astorath the Grim, Blood Angels High Chaplain, referring to the Astartes of the Death Company.[/I][/indent] The Blood Angels and their Successor Chapters still suffer from the psychic imprint left by Sanguinius' death (or by the daemonic "wound" caused on Signus Prime). This can cause them to go insane prior to or during battle and feel the rage that Sanguinius himself felt during the Battle of Terra. The condition is largely irrecoverable and only a few Blood Angels have managed to defeat the "Gene Curse". Victims are locked away in the "Tower of Amareo" (named after an ancient Chapter Master of the Blood Angels) on the Blood Angels' homeworld. This insanity is known as the Black Rage. Rather than let them face a slow, insane death, Blood Angels will form those who have newly succumbed to the Black Rage into a special unit known as the Death Company. They wear specially painted black Power Armor, and are often led by the few Chapter officers, notably Blood Angels Chaplains, who are still able to communicate orders to the insane troops and who are still obeyed by them, perhaps because Chaplains directly represent the authority of the Emperor. The members of the Death Company are then sent out to perform the most dangerous assaults, hoping for a quick and honorable death in combat. The Rage seems to lend those afflicted with a measure of the Primarch's might, granting them the strength to rend their foes limb from limb in bloody melee. However, by some unknown means, the Flaw that produces the Black Rage also seems capable of extending the victim's lifespan, at least until he finally succumbs to the Rage. Commander Dante is by far the oldest living Space Marine (not including those interred in a Dreadnought) born more than 1,000 standard years before the present time. [/hider] [hider=The Red Thirst] [b]--The Red Thirst--[/b] Deep within the psyche of every Blood Angel is a destructive yearning, a battle fury and blood-hunger that must be held in abeyance in every waking moment. Few Battle-Brothers can hold this Red Thirst in check unceasingly -- it is far from unknown for Blood Angels to temporarily succumb to its lure at the height of battle. The Red Thirst is the Blood Angels' darkest secret and greatest curse, but it is also their greatest salvation, for it brings with it a humility and understanding of their own failings which make them truly the most noble of the Space Marines. The fate of those unfortunates overtaken completely by the Red Thirst is known only to the Chapter itself. There are tales of a secret chamber atop the Tower of Amareo on Baal, and of howling cries that demand the blood of the living, but none are willing to say for certain what secrets lie hidden in this haunted, desolate place. There have been incidents when the Blood Angels have been stationed on distant worlds where members of the local population have gone missing only to turn up later drained of blood. It is possible that this is the work of cultists seeking to discredit the Chapter. It may even be that some of the more superstitious local citizens have taken to offering up sacrifices to their god-like visitors. It may also be possible that these folk have been killed by Blood Angels overcome by the Red Thirst. Those affected by the Red Thirst often have pale skin, and a potent urge to drink the blood of their enemies that can emerge at any time during combat. Many also may develop elongated and sharpened eye-teeth. This genetic curse has also been passed on to the Blood Angels Successor Chapters, such as the Flesh Tearers, Blood Drinkers, and the Angels Sanguine. One Successor Chapter, the Lamenters, managed during their Founding by the Adeptus Mechanicus to eliminate the Flaw from Sanguinius' gene-seed through the genetic tinkerings of some overzealous Tech-priests. However, throughout its history, the Lamenters Chapter has been stricken by extraordinary bad luck in battle ever since, suffering an improbable series of unlikely catastrophes, and has been nearly annihilated. The recent addition of Primaris Space Marines to the Chapter who were derived from Sanguinius' gene-seed has changed this calculus somewhat. In all of the combats since their introduction to the Chapter following the Devastation of Baal, the Primaris Marines have proved -- at least, so far -- immune to the Black Rage, but not the Red Thirst. However, they seem able to channel their fury more effectively, leading to fewer unfortunate "accidents" with civilians or other Imperial forces... [b]--Blood Angels Freed From The Flaw--[/b] Mephiston - Originally Brother Calistarius, a Blood Angels Librarian of some ability and strength of character, he was almost overcome by the Curse when part of the relief force for Hades hive during the Second War for Armageddon, where, having suffered for 7 days and nights trapped in the rubble of the collapsed Ecclesorium building, a vision of Sanguinius helped him fight off the effects. He was reborn as Mephiston, the Lord of Death, and with his full psychic potential unlocked, quickly achieved the position of Chief Librarian. He is seen as the spiritual son of Sanguinius, a figure of hope to his Chapter. He is now considered to be the most powerful Librarian in the Astartes, and possibly the most powerful psyker in the Imperium, after the Emperor Himself. Rafen - A Battle-Brother -- later promoted to Sergeant -- Rafen had to kill his actual sibling and fellow Blood Angels Astartes Arkio who was claiming to be Sanguinius Reborn but was in reality deceived by Chaos, having been made, through Chaotic mutation, into a likeness of Sanguinius. Rafen then had to succumb to the Gene Curse to unleash the power of the Holy Spear of Telesto (a weapon wielded by Sanguinius himself) in order to defeat Malfallax, a Lord of Change who had deceived Arkio. However, he was eventually able to pull himself to the surface of his consciousness, and also succeeded in helping Mephiston defeat the Black Rage within himself for a second time. [/hider] Ophiel is a [url=https://warhammer40k.fandom.com/wiki/Tactical_Squad]tactical marine[/url] formerly under the command of Captain Sandini, [I]Keeper of The Arsenal[/I] and leader of the Daemonbanes Battle Company, who has since become a lone wolf of sorts thanks to the interdimensional meddling of the Crossroads. 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