[color=gray][center][h1][color=C1CDCD]Onassis Daisuke[/color][/h1] [img]https://img.roleplayerguild.com/prod/users/1da4d3e6-bb45-4314-b834-51e499212f9b.png[/img][/center][hr] [center][h2][color=C1CDCD]Essentials[/color][/h2][/center] [color=C1CDCD]Full Name[/color]: Onassis Daisuke [color=C1CDCD]Nickname(s)[/color]: Father, Reverend, Nass. [color=C1CDCD]Gender[/color]: Male. [color=C1CDCD]Age[/color]: Twenty Nine (29). [color=C1CDCD]Birthday[/color]: May 29th. [color=C1CDCD]Affiliation[/color]: Isamu. [color=C1CDCD]Written Appearance[/color]: Standing 6’2” in height, Onassis is relatively tall - but not outstanding in physique. He is lean and long, but not overtly thin. Despite being a rather outdoors-loving individual, his skin is quite pale - betraying his partial American heritage - and is also without blemish. His hair is a dirty blonde which he often keeps neat, but not overly combed. His eyes are a chocolatey dark brown. One might be relatively hard-pressed to find Father Onassis without his vestments or clerical attire at-hand, regardless of most any circumstances. His set of [url=https://imgur.com/fVfh3e4]vestments[/url] are black, with simple white symbols running down the middle, confined by a strip of more white stretching down the length on either side. The vestments, which are often accompanied by a [url=https://imgur.com/HXCnzim]stole[/url], are usually worn over the every-day clerical attire, but largely are only donned during planned rituals or events. His [url=https://imgur.com/a/htBWgH7]clerical attire[/url] is as one would expect from a priest. It consists of his black clerical shirt, covered by a Soutane of the same color, suited at the neck with a wool clerical collar. These garments are also accompanied by black khaki pants, or those of a similar material, and leather shoes, if possible. Occasionally, he will forego his Soutane. Finally, Father Onassis is never seen without at least one glove on - even if it is not part of his clerical uniform. More specifically - the glove upon his left hand never comes off. [hr][hr] [center][h2][color=C1CDCD]Personal[/color][/h2][/center] [color=C1CDCD]Personality[/color]: Onassis is a rather amicable individual, many would say. A contemplative neutral face and a largely calm demeanor make for an easily approachable man, and an insightful outlook upon life makes for a well-liked clergyman. These are all very helpful factors in his day-to-day life, as he seems to find himself on the good side of most everyone he meets - even the nonreligious. Although he can seem like quite a busy individual during the going-ons of his day, Onassis is a fun loving person. He enjoys jokes, friendly pranks, adventures, etc. when he has the time. He especially loves studying different forms of magic and the innovations that they can stir to life. When it comes to [i]serious[/i] manners, the reverend isn’t one to mill about. His main priority is keeping safe those who cannot defend themselves - which coincides well with the Isamu family. Keeping as much peace as possible - even if through preemptive action - is something the priest has sworn his life to. And using violence to stem the growth of violence is something he has come to accept as a way of life within Mahoukyo. [color=C1CDCD]Likes[/color]: Isamu family Nature Magic Studious behavior Honesty Rain [color=C1CDCD]Dislikes[/color]: Violence Dishonesty Crooks Injustice [color=C1CDCD]Strengths[/color]: [color=White]Agreeability[/color] -- Onassis is a very amicable individual, often finding it very easy to talk to those around him - a many even confide their secrets in him. [color=White]Utility/Flexibility[/color] -- Not only is he flexible in his ability to support others in his duty as a priest, but his magic is even moreso flexible - making his assets unpredictable. [color=White]Forethought[/color] -- Nass is a thinker - and a good one at that. He would rather build out a plan and then act on it than rush into a situation - but that doesn’t mean he won’t if he has to. [color=White]Studious[/color] -- He believes that knowledge, to an extent, is power. And the more power one holds, the more they can use to defend the ones they love. He’s a very studious person, often reading works on various subjects - his most favorite being magical studies. [color=C1CDCD]Weaknesses[/color]: [color=White][s]Too[/s] Valiant[/color] -- Onassis is very protective of innocents and his peers, even to a point that some would say he is [i]too[/i] protective. If he feels they are in danger, he will forego his own safety to ensure theirs, even in the face of guaranteed defeat. [color=White]Conflicted[/color] -- Although he has accepted violence as a means to prevent future violence, it still weighs on his mind. He will make peace whenever he can - which can cause defeat in some cases due to his hesitation. [color=C1CDCD]Relationships[/color]: [color=White]Father[/color] -- Deceased. [color=White]Mother[/color] -- His mother is a little on the older side, and lives with a caretaker - though Onassis visits often, as they are close. [color=White]Maylis Isamu[/color] -- Reverend Nass holds a respect for Maylis. She stands a guardian for her family and welcomes all with open arms, and will defend those she cares for with all her might - a valiant outlook, in the clergyman’s eyes. The two also have more of a relationship than one would think, as Maylis frequents Father Onassis’ church. [color=C1CDCD]Backstory[/color]: [list] [*]Onassis had a humble yet comfortable childhood, and was raised by two very loving parents. [*]His mother was a born-resident of Mahoukyo, while his father was American. [*]He took after his mother’s Runecrafting from a young age. [*]Shortly before his father’s passing from heart difficulties, he began to teach his son the inner workings of the church at the age of seventeen - which spurred the young man to look into becoming a priest. He finally accomplished this upon turning twenty five. [*]Now after four years of priesthood, he is a respected member of the congregation and the surrounding community, devoting his life to the benefit of others and the will of the divine. [*]He resides in a modest apartment very close to the church and only a couple blocks from his mother - who lives under a caretaker due to her age. [/list][hr] [center][h2][color=C1CDCD]Magic[/color][/h2][/center] [center]Medium [color=white]- [color=gray]Adept[/color] -[/color] Capable[/center] Onassis’ magic, following the ways of his mother, is completely expressed through Runecraft. As opposed to channeling magical energies through his body to enforce attacks, he creates and imbues runes using said energy. As a result, his magical arsenal is very wide - but it takes a significantly longer time to employ these tactics, as he usually has to have runes preprepared, being that they are quite intricate. He does, additionally, still have to research subjects he wishes to integrate into his runes. A flame-throwing rune would require some degree of Pyromantic study, for example. Onassis is well aware of this and can employ a wide variety of knowledge he has studied - though substantially rare subjects will have to be looked into if he wants to use such runes. His runecraft has a variety of uses, but he is known best amongst Isamu for his use of enchanted clothing - more specifically, gloves. Below are a couple of his creations entailed: [list] [*][hider=Zero Claw][color=c1cdcd]Zero Claw[/color] - The Zero Claw is definitely Father Onassis’ most lamented creation. In his search for more magical knowledge, the reverend decided to do a ‘small’ experiment during one of his many trips to Zero Time with the Isamu. After having defeated their fair share of Zero Time-realm beasts, he decided he wanted to try and experiment with their materials - after all, certain other animal materials could aid in magical projection. Hence, he gathered a number of beast scales and had them sewn to a glove before imbuing it with a new experimental rune. Upon his next trek into Zero Time, he used this rune to make an attempt at absorbing the essence of one of these gruesome beasts - only to find that it had an effect he had clearly not bargained for. A deep, shooting pain traveled up the reverend’s arm, webbing out through his entire body and instinctively causing him to rip the glove off his hand. However, he found doing so to be even more cripplingly painful as he fell to his knees and doubled over, gripping his chest before struggling to slip the glove back onto his hand as he tried not to vomit. The pain instantly eased into a slow pulsing as he shoved his hand into the glove. He breathed heavier and more raggedly than he ever had before, looking down at his arm to find black and gray skin slowly fading away, and the veins much more visible than they should have been. Since then, the reverend has ceaselessly searched for ways to try and remove the glove, but to no avail. Despite not having a durability rune in place, the energies enabled by the glove seemingly keep it intact regardless of any of his efforts. Despite the arguable benefits this cursed peace of equipment grants the reverend, he sees it as a great malediction. The glove is altered by emotion - the more incoherent or angry Onassis becomes, the more the beast within reveals itself, until he’s hardly able to think for himself, and relies solely on animal instinct. Luckily for the priest, anger is not a feeling that comes easy to him. However, the properties of the glove release themselves when he calls upon the strengths of it - and the more he uses, the more likely he is to lose control. [list][*][color=c1cdcd]Enhanced Physique[/color] - The Zero Claw can grant Onassis enhanced strength and speed when the power is drawn upon, making him much more physically capable than any man and even rivaling those who enhance their physique through magic purposely - though utilizing the Claw to such a degree will likely leave him incoherent and hence dangerous to those he wishes to protect, or more easily outsmarted. [*][color=c1cdcd]Enhanced Senses[/color] - The Claw can also enhance the reverend’s senses of eyesight, smell, and hearing if called upon. These are much easier to utilize without exposing oneself to the will of the animal side. [*][color=c1cdcd]Zero Time Walker[/color] - Easily the most substantial ability allotted to the priest through this glove is the ability to move between the real world and Zero Time. This is a very unique ability that is as useful as one would think - though it takes him a good deal of concentration, so he won’t be using it in the midst of combat to avoid attacks. [/list][/hider] [*][hider=Soulbane][color=c1cdcd]Soulbane[/color] - Soulbane is one of Father Onassis’ favorite creations, as it allows him to disable his foes without causing them harm. This black leather glove has a circular, intricate rune on the back with many small etchings around its inner border. Said rune allows the wearer to halt the usage of Soul in an individual it can grasp - or can even dissipate magic at a touch. [list][*][color=c1cdcd]Grasp[/color] - This glove can halt the magic of those who have less magical potential than that of the wearer. Upon grabbing or touching a mage in a critical area like the head, throat, or chest, they will find themselves disconnected from their Soul energy for as long as the grasp persists, and if it persists for a time, up to half-a-dozen or so minutes afterwards. For those of greater potential than the wearer, they will begin to lose connection to their Soul energy rapidly over a few seconds, rather than immediately. If contacting a non-vital area, it can take up to ten seconds for an individual to be cut off from their Soul energy, giving them time to react with magic. [*][color=c1cdcd]Rend[/color] - As opposed to the rather offensively-focused Grab portion of this rune, the Rend portion is more defensive. The glove is able to ‘cut through’ magic to a degree, weakening or crippling an attack. This usually varies on a case-to-case basis - as, for example, cutting through a fireball would still have you struck by two-thirds of the attack, while rending a force blast would likely collapse its magical structure and render the attack ineffective.[/list][/hider][/list][hr][hr] [center][h2][color=C1CDCD]Other[/color][/h2][/center] [list][*]Father Onassis’ overclothing, such as his Soutane, have runes on the inside for comfort, so that they do not become too hot or restrictive. [*]His glasses are runed for durability. He is near-sighted. [*]Onassis has studied and practiced several forms of unarmed combat and can use them with efficiency. Some would say this is odd as a priest, but the alternatives are learning to use lethal weapons, so.. [/list][/color] [hr][hr] [color=Steelblue][center][h1]Rinishi Kirizaki[/h1] [img]https://img.roleplayerguild.com/prod/users/f623b613-bd08-4e74-ad15-2c41e2e43ef3.jpg[/img][/center][hr] [center][h2]Essentials[/h2][/center] Full Name: [color=Gray]Rinishi Kirizaki[/color] Nickname(s): [color=Gray]Rin, Ishi[/color] Gender: [color=Gray]Male[/color] Age: [color=Gray]19[/color] Birthday: [color=Gray]October 14th[/color] Affiliation: [color=Gray]Isamu[/color] Written Appearance: [color=Gray] Renishi isn’t a very imposing figure, standing at 5’10” and weighting around 180lbs. His frame is lightly muscled - compact, and nimble. When it comes to style, he doesn’t pay much mind to his own - not that he has explored it much. He generally wears jeans, and a t-shirt under a black hoodie. He also tends to wear a black knitcap, which covers his furry black ears, and a pair of headphones wired to an Ipod which he keeps in his hoodie. And of course, it’s rare for one to find him without his [url=https://img.roleplayerguild.com/prod/users/1ebbce6f-0b72-4ea1-ad41-cd2e0bf699f3.jpg]quiver[/url] at his back and his [url=https://img.roleplayerguild.com/prod/users/ce2501bd-6a4b-4bc8-a747-6795d08daed7.jpg]compound bow[/url] slung over his shoulder. [/color] [hr][hr] [center][h2]Personal[/h2][/center] Personality: [color=Gray]Rinishi is quite a socially awkward individual, due to his upbringing. Having little experience with people outside of his captors and sister, there are certain things he doesn’t understand in some social settings - but he’s not a dull lad, and can usually catch on well enough. Though expressing feelings is something he has always been very bad at. Also due to his past, he’s a very cautious person. He’s slow to trust others, and doesn’t usually engage in conversation unless spoken to first - and even then it can be difficult to get him talking. He’s not overly introverted, per se, but he may have somewhat of a stranger issue. His cautiousness carries over into more volatile situations as well. When undertaking missions of any sort, Rinishi is very attentive, valuing patience and planning over any ‘guns blazing’ approach. He prefers to take in a good view of the situation from a vantage point, and provide valuable information to his allies while covering them with his admittedly impressive bowmanship - if stealth is no option. He is not, however, above engaging in melee combat, and is actually quite good at it due to his magic. Notably, Rinishi’s morals are not what one would expect. Not being raised on the ideals of ‘right’ or ‘wrong’ in the traditional sense, he doesn’t really seem to mind breaking the law or doing some things others would take great caution in doing. [/color] Likes: [color=Gray]Rain, Swimming, Nature, Music, Hunting, Candy, Archery, Climbing, Fruit, Chases.[/color] Dislikes: [color=Gray]Loud places, Staying indoors, Most veggies, Loud dogs, Chocolate(makes him vom but he eats it anyways).[/color] Strengths: [color=Gray]Quite Athletic, Socially Cautious, Great instincts.[/color] Weaknesses: [color=Gray]Socially Inept, Doesn’t handle other magic well, Pretty mundane in power.[/color] Relationships: [color=Gray][i]Rena Kirizaki[/i] [color=White]-[/color] His only known living family member, Rinishi cherishes Rena very much. She is, so far, the only person he opens up to easily - and they are evidently inseparable. He is very protective of her.[/color] Backstory: [list][*][color=Gray]Rinishi, alongside his sister, were apparently orphans at a young age.[/color] [*][color=Gray]They spent a great portion of their lives within some sort of facility, after having been kidnapped.[/color] [*][color=Gray]Being that they were so young when taken, the twins have little recollection of anything before their time in the facility. Faint remembrances of unmatched names and faces are all that remain.[/color] [*][color=Gray]Scientists subjected him and his sister to several experiments, all with varying degrees of success.[/color] [*][color=Gray]At age thirteen, their animals parts had appeared after one experiment. It was deemed a success.[/color] [*][color=Gray]They were put into observation for two years before being deemed stable.[/color] [*][color=Gray]Subsequently trained for fighting with the goal of making efficient and effective hunters for apparent use in Zero Time scenarios.[/color] [*][color=Gray]Members of the facility attempted to brainwash them into being loyal soldiers but failed - but rather noticeably altering Rinishi's ability to trust others.[/color] [*][color=Gray]The facility was raided by the Isamu family two months ago. None of the scientists were caught, but Rena and Rinishi were left behind.[/color] [*][color=Gray]Maylis decided to let them into Isamu territory while they decide who they will ally themselves to.[/color] [*][color=Gray]The twins are currently homeless but squat in Isamu territory.[/color] [/list][hr] [center][h2]Magic[/h2][/center] [center]Medium [color=Gray]- [color=steelblue]Novice[/color] -[/color] Talented[/center] [color=Gray]Rinishi and his sister are somewhat of an oddity. Due to their experiences, and the experimentations that were afflicted upon them in their past, their magic has seemed to express itself in a rather [i]different[/i] manner. For Rin, it comes in the form of a felid likeness - meaning, he possesses the ears, tail, and some behaviors of a cat, even when he isn’t using his magic. His features resemble, more specifically, a melanistic Jaguar. When is comes to actually using his magic - it takes the form of shapeshifting; Rinishi is able to shape his body into the likeness of other creatures. Unlike his sister, though, Rin finds it much more comfortable to remain in his more humanoid state - and performing a full transformation has so far been impossible for him. This has, however, left him able to train for more minute changes - letting him change multiple parts of his body into different likenesses at once with more fluidity. [/color] [list][*][color=Gray]Felid Likeness[/color] [list][*][color=Gray]Panther’s Habile [color=White]-[/color] Renishi is passively gifted with many traits of the felid known as [i]Panthera Onca[/i]. This allows him great aptitude with activities such as running, swimming, and climbing - allowing him to find purchase or speed where others have no hope to. He is also granted the instincts and behaviors of this [i]Panthera[/i]. [/color] [*][color=Gray]Panther’s Physique [color=White]-[/color] Not only is Renishi granted the aforementioned skills, he also possesses the bodily benefits of [i]Panthera Onca’s[/i] strong, compact physique. His strength are speed are enhanced [i](though still within human constraints)[/i], and he retains the impressive balance felines are famous for. Additionally, his senses of sight, smell, and hearing are enhanced beyond human restraints. [/color][/list] [*][color=Gray]Shapeshifting[/color] [list][*][color=Gray]Alterforme [color=White]-[/color] Renishi can alter his body to develop features of different animals that he is familiar with. His limbs, skin, organs, etc - however, he is restricted by his knowledge of those animals, and the more of his body he tries to change [i]differently[/i], the more awkwardly his manipulation of those parts are. [/color] [*][color=Gray]Liquid Leap [color=White]-[/color] Rinishi’s ability to shift the matter of his body is [i]very[/i] rarely used to such a degree that this technique entails. But turning his body, or part of it, into a thin mass of liquid flesh and bone, he can consume a large amount of stamina to reshape himself - for a very short amount of time. This most notably can used to avoid blows that are guaranteed to cause disabling amounts of damage, or to reshape lighter wounds into sound flesh - or even to bypass obstacles in a sticky situation. [/color][/list] [/list] [hr][hr] [center][h1]Other[/h1][/center] [color=Gray][list][*]Due to the processes he was put through during his upbringing, Renishi is very proficient with a bow, able to hit even small targets with accuracy, even while both him and his quarry are moving at speed. [*]He is also trained in martial arts - but a part of him tends to forego this training when he engages in close combat, instead relying more on his instincts. [/list][/color] [/color]