I did 200 hours of Underrail and finished the DLC and it's fucking amazing. 10/10 best slavic post apocalyptic game ever would trade 10 barrel soups for it. [hider=SPOILER!MY BUILD] Do you want to become the most overpowered crit-spec mushroom wizard this world has ever seen, well, look no further and see how to do it. Psionic builds allow you to see most of what the game has to offer. Strength: 3 Dexterity:3 Agility: 3 Consitution:9 Perception:3 Will:10 Intelligence:9 Starting Skills: All Four Psionic Schools to the Maximum, Anything else you want. Starting Feats: Fast Metabolism (For Extra Psi Points When You Use a Psi Booster) and Survival Instincts (30% extra critical chance at 30% of your health. This will become more important later. Tips to SGS: There are basically four Psionic trainers in the station. Psionic schools basically come in four batches: Psychokinesis, Metathermics, Temporal Manipulation and Thought Control. With investments into proper skills, you can walk out of SGS after you complete your first quest with at least 4 spells or more depending on the difficulty and your skill investment. With a merchantile check, you can get a discount from your Metathermics trainer for two Metathermic spells. I recommend getting it for Pyrokinesis and Pyrokinetic Stream. Later in the game, when you are tasked to go to GMS, pick up Electrokinesis from your Psychokinesis trainer to make the robots in GMS your bitch. [b]IMPORTANT FEATS TO NOTE[/b] - Force User: Extremely good. Makes your Force Field and Telekinetic Punch spells into god-tier spells. - Premeditation: Feat that allows you to cast one psi spell with no AP cost and half the Psi cost. Virtually the best spell. You can chain up to two AOE psi spells in a row which can eliminate whole squads of opponents. - Psychosis: 20% extra critical chance at an extra 20% use of psi per spell. This, combined with Survival Instincts, raises your crit chance to be around 50% when you are below 30% health. This is amazing and you will crit like no tomorrow as long as you manage your health. - Neural Overclocking - Your psi crits now do 30% more damage. No need for more explanation. - Psionic Mania: Guaranteed crit for one psi spell but at the cost of shaving 15% of your health. You can then mix and match your feats depending on what you want to achieve. [b][u]Important Gear[/u][/b] - Doctor's Pouch: Reduces consumption of your drugs from 10 AP to 3 AP. This is extremely good, especially when combined with temporal manipulation spells that boost the amount of AP you have. - Psionic Beetle Tac Vest - Reduces your psi consumption by 10% as well as raising the skill levels of all your psi schools. - Stable Muffled Uni-Psi Headband - Boosts all the level of your psi schools as well as raising critical damage and reducing psi cost. Getting high quality crafting materials will make your damage insane. - Tabi Boots - Any kind of tabi boots will do just fine. - Spirit Staff - In the Expedition DLC, you will kill one type of enemy that holds this staff. Holding this staff will raise your spell crit damage by another whopping 40%. At the end of my build, I was doing about 240% crit damage on every one of my spells. Have fun and enjoy killing everything in sight with your magic powers, discount Doctor Strange. [/hider]