[center][img]https://www.worldanvil.com/uploads/images/ea779321d7c5a0914144515b160a3e43.png[/img][/center] [color=steelblue][center][u][b][h2]Turn 1[/h2][/b][/u][/center][/color] [hider=The Map][img]https://www.worldanvil.com/uploads/images/49aaab10340481a1dba594a97f1ae6b2.jpg[/img][/hider] [h3][color=darkblue]The Silverpine Regency[/color][/h3] [@Bright_Ops] [hider=Turn 1][i]Land ho.[/i] New lands. Oddly enough, this wasn’t where Jasper thought he would end up. This continent wasn’t on any of his charts. Was this crude luck or were his acquired sailors so worthless they somehow had sailed into an entire continent on accident? No matter. He could feel it. This land was ripe with living creatures. Deathholme would be the capital of a new empire that not even death could stop. While living subjects were necessary, powerful beings could transcend their mortal coils - much like Jasper himself had done. He was a Death Knight now, emotions were useless and so were mortal concerns. Yet, he was to be a strong leader. His people feared him, for not all of them had yet been indoctrinated to the cult’s teachings. And even those who were… Well, they still were right to fear him. Fear was an excellent motivator. The promise of power too. Overlooking Deathholme, Lord Silverpine had to decide which task was to be done first. Constructing the settlement had already revealed what the nearby area could offer. The forests around them provided excellent timber, and basalt could be mined from the cliffs nearby. The wild boar, deer and moose that roamed the land provided furs as well. But what to focus on next…? Resources? Food for his subjects? Scouting the area? Perhaps he could delegate… - Only a few days after arriving, a strange feeling swept across everyone in the settlement. None felt it as strongly as Jasper, however. He recognized this feeling. Knew it well, even. The unmistakable feeling of undeath, like a mist blanketing the entire land. Jasper felt it strongly when he first became what he is today. Suddenly, he felt a strong urge to travel south, into the mountains that blocked the horizon far away. These misty, cold lands drew him into them somehow. One thing was clear: they aren’t the only undead on the continent. [i]”My lord.”[/i] A servant interrupted Jasper’s thoughts. [i]”What is it?”[/i] he hissed back at the servant. [i]”When we dug the foundations for the storage, we found this.”[/i] The servant presented a strange, tealish stone. Within it were crystal-like shards, glimmering like gemstones stuck in a chunk of rock. The object wasn’t larger than a palm, but when taking it in his hand Jasper thought as if the weight of the entire world resided in this one piece of rock. He dismissed the servant without another word. Clearly, this stone had some sort of magical property. Jasper decided to... [b]A)[/b] Attempt to absorb the magic within, to strengthen himself. [b]B)[/b] Store the stone to study later. [b]C)[/b] ...do something else. [hider=Actions][color=lightsteelblue][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 1000 [b]Livestock:[/b] - [b]Military:[/b] No standing military. Militia able to be conscripted up to 60% of adult population. [b]Infrastructure:[/b] N/A [b]Food level:[/b] [color=orange]Low[/color] [b]Resources:[/b] [list][*]Timber [*]Stone (basalt) [*]Furs[/list] [b]Wealth:[/b] - [b]Trade:[/b] - [b]Growth:[/b] [color=yellow]+3%[/color] [color=gray][i]Base: 3%. +-0% from morale. +-0% from food level.[/i][/color] [b]Morale:[/b] [color=yellow]75%[/color] [i](People fear your rule.)[/i] [b]Foreign relations:[/b] N/A [/hider] [/hider] [h3][color=slategray]The West Underwood Trading Company[/color][/h3] [@Lauder] [hider=Turn 1]In no time, the slaves and overseers had constructed the beginnings of a settlement. The surrounding lands had plenty of animals to hunt and lumber to chop. The river as well as the sea had plenty of fish, and not far to the east was a small hill where the rocks were stained with a greenish tint, hinting at copper veins beneath the earth. There was, however, something strange about the land. While living creatures were abundant, it was as if an overhanging feeling of death seeped from the northern mountains. The entire mountain horizon was dominated by distant, towering mountains. Mist and clouds seemed to seep from the rock and blanket the lands beneath. [i]”Father, is our journey over?”[/i] a young elfling asked his father as they, together with their servants, had set up their dwelling and was putting it in order. [i]”Over?”[/i] the older elf asked his son. [i]”We’ve sailed the seas for months and finally made landfall. We’re creating a new home. The Lord-Trader said we’d conquer these lands now. So the journey is over?”[/i] the son persisted. [i]”Did you feel like your journey was coming to an end when we left our ships?”[/i] asked the father. [i]”Well, no, I…”[/i] [i]”Exactly.”[/i] the father gave his son a grin. [i]”Imagine. This entire continent… It’s on none of our maps. No one has even heard of this place. Truly, our journey has not ended, my son.”[/i] He turned back to a chest that had just been hauled over from the rest of the cargo. Presenting an ornate black and silver key, he opened it. The chest creeked and the son could see gears turning and pieces shifting. [i]”Our journey has just begun.”[/i] the father finished, bringing out an item from the chest that the son recognized to be the customary weapon of their kind. It was forged from the finest metals, and the hilt was extravagantly decorated. True elven craftsmanship had gone into making this exquisite weapon fit for a lord. [b][u]What weapon did the father present to his son?[/u][/b] [i]The weapon you choose will be the dominant one wielded by your soldiers. Dark-Elven infantry is revered across the lands, and feared. The one you choose will be the main weapon your elite soldiers will be trained in and carry throughout your campaign, until you actively choose to change it.[/i] [hider=Actions][color=lightsteelblue][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 750 [b]Livestock:[/b] - [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Infrastructure:[/b] N/A [b]Food level:[/b] [color=orange]Low[/color] [b]Resources:[/b] [list][*]Timber [*]Copper [color=gray][i](Not mined yet)[/i][/color] [*]Furs[/list] [b]Wealth:[/b] - [b]Trade:[/b] - [b]Growth:[/b] [color=yellow]+2%[/color] [color=gray][i]Base: 2%. +-0% from morale. +-0% from food level.[/i][/color] [b]Morale:[/b] [color=limegreen]100%[/color] [b]Foreign relations:[/b] N/A [/hider] [/hider] [h3][color=darkred]Expediao DiParva[/color][/h3] [@Dinh AaronMk] [hider=Turn 1]The landing had gone smoothly. This exotic island would be a perfect home for the expedition. Long, bright beaches with white sand stretched to either side of the horizon in parallel with those of the barely-visible silhouette of the smaller island across the bay. A variety of vegetation, much of it decidedly tropical, carpeted a slightly hilly landscape, concentrating into a forest to the east. To the west, a huge mountain loomed with a powerful presence, so tall that it cut the clouds. A river flowed from it, making its end into the sea where the men had decided to make their landing. The settlement was styled Encampo Nuvo Parva, and so far things were going well. The island was home to a variety of birds and the surrounding bay’s shoals offered a wide array of fish both familiar and foreign, so for now the expedition was able to sustain itself through toiling to reap those bounties. Along the river were many trees with small, green thumb-shaped fruits clustered together, as well as some exotic citrus. Many were sour and underripe, ruined by the unseasonably cold trade wind. Still, they were abundant enough, and were gathered in great quantities. Though they could hardly be used as a staple as things were for fear of turning stomachs and causing diarrhea, in limited quantities they were fed to the afflicted sailors and used to treat scurvy. A forest of tents soon cropped up a ways inland, and in the ground around its perimeter were driven stakes cut from the various hardwoods and other trees to be found. For now it would be an exaggeration to call the abatis lines a true palisade wall, but given time they were be able to improve those fortifications. If they saw fit, they could even dig trenches and perhaps divert the river to create a flooded moat, and then use the excavated soil in earthwork fortifications. Some raised gun platforms would go a long ways towards making defense of this river mouth and its surroundings more feasible. While the anchored ships were emptied of all that remained of their dwindling supplies and all was ferried ashore, some of the marines went further inland to survey what parts of this land they hadn’t been able to see from the coast. To their surprise, and even alarm, further upstream they found an embankment of at least half a dozen small, abandoned boats. Rather than having been neatly dragged up the riverbank to safety where they’d presumably be safe in the event that some deluge or storm created a flood, it looked as if they’d been haphazardly thrown down and abandoned. [hider=They were small, but masterfully crafted...] [center][img]https://collections.rmg.co.uk/mediaLib/577/837/l2665_001.jpg[/img][/center] [/hider] They were outrigger canoes, very small (such that they felt cramped for even just one or two of the men to sit in) and probably only intended for use up the river and maybe out in the bay within sight of the island’s shore.They were in various states of completion, with one notable specimen having been fully carved. The vessel’s makers had even started painting it; there were beautiful and stylized pictures of clouds, the already-familiar silhouette of the great mountain that dominated the island’s skyline, and some of the recognizable local wildlife and fruits. But there was also some sort of squat humanoid figure, half-painted...the paint had smeared there, and then the vessel itself had seemingly been struck repeatedly with an axe or clawed at with a rasp, for where the little humanoid’s head should have been there were only holes and gouges in the ship’s hull, and this particular canoe had been flipped over and (seemingly intentionally) hurled into a boulder that protruded from a dense thicket of plants. In that violent process, the fragile outrigger had broken and some of the woven plant fibers attaching it to the main hull had torn. [center][i][color=gray]The Expedition has had their illusions of being alone on this island utterly disenchanted. But what was Sir Gabraldi to do when the marines reported back with their findings?[/color][/i][/center] [b]A)[/b] Send an expedition to search for these native Boat-Builders, for it would be good to be more cognizant of their location, technology, and numbers before deciding how to deal with them. Presumably they dwell somewhere further upriver or in the nearby jungle, so it would only be a matter of time before a search party encountered them. Perhaps some sort of diplomacy could also be initiated, and it might be better that first contact be established before the locals find foreign invaders and a fortified landing site on their lands. [b]B)[/b] Take a defensive stance, making entrenching the camp’s position the utmost priority and ordering the men to stay as close to the encampment as possible. If the people only leave to conduct vital foraging and always do so in large parties escorted by armed men, they would be at the smallest risk of ambush or kidnapping. The shattered and discarded boats suggest that the natives might be divided and warring at best, or perhaps just unpredictable and prone to anger. It will only be a matter of time before these Boat-Builders discover the Expedition’s presence, if they haven’t already, and when that happens it will be best to have a defensible, vigilant, and strong position in case these foreigners are hostile. [b]C)[/b] Take some other course of action. Then, of course, there was also the question of what other actions the Expedition would take. Even if they sought to go on the defense and wait for the natives to make an appearance, work could certainly be done to improve the military’s readiness or or the people’s morale. [hider=Actions][color=lightsteelblue][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 1000 [b]Livestock:[/b] - None. [b]Military:[/b] Small corps of trained marines. Militia able to be conscripted up to around 30% of population. [b]Infrastructure:[/b] N/A [b]Food level:[/b] [color=orange]Low[/color] [b]Resources:[/b] [list] [*]Timber (with rare hardwoods; currently harvested in small quantities) [*]Fish (large quantity; currently harvested in small quantities) [*]Bananas and citrus fruits (large quantity in the wild; poor harvest with low quality; currently harvested in small amounts and not cultivated)[/list] [b]Wealth:[/b] - N/A [b]Trade:[/b] - N/A [b]Growth:[/b] [color=yellow]+2%[/color] [color=gray][i]Base: 2%. +-0% from morale. +-0% from food level.[/i][/color] [b]Morale:[/b] [color=limegreen]100%[/color] [b]Foreign relations:[/b] [color=gold]Boat-Builders:[/color] [color=gray]???[/color] [/hider] [/hider] [@Pirate] [color=39b54a][h3]The Bloodhowl Clan[/h3][/color] [hider=Turn 1] It was a long, long march for the Bloodhowl orcs. Fortunately it never seemed as though they were in any imminent danger, so they took their time negotiating the foreign lands at a steady pace and foraging from the country around. They fished as they followed the river all the way from its mouth, down its neck, and finally to its heart that was the great lake they now found before them. Especially once they reached the more forested parts of the riverland, there was also a wealth of berries to gather, game to hunt, and other means of sustenance. That such a bountiful land could be so empty and devoid of people was a strange notion. Throughout their journey they never noticed any civilization or other people; the signs were there of course, in the form of the occasional tree that’d been felled for a camp’s firewood rather naturally blown over, or in the few bits of ruined waterskins and other discarded refuse that was buried in the muddy riverbank. Some small paths between the woods were too wide to have likely been mere game trails, and as they journeyed farther up the river, the deer and other game became scarcer. They were not accustomed to such subtleties however, and failed to note any of those indicators ast hey passed them by. When they finally found a spot that they deemed worthy of claiming, it was within sight of a great lake so large that they couldn’t see the other side. Were the water not so sweet and pure, they might have thought it to be another sea just like the one they’d sailed across just a few months prior. Here the land was surely blessed by their enigmatic gods; the lake could provide, and boulders and timber aplenty to make tools and erect permanent shelters. But perhaps erecting those shelters would not be so necessary after all, for one of Grimtak’s companions had stumbled across something just a short ways into the forest. “You should see this,” the hunter told his friend. Grimtak of course followed him into the trees, and the two made their way up a small creek and past some seemingly well tended groves of trees, and then finally into a bit of a clearing. [hider=The Village] [center][img]https://i.pinimg.com/originals/d2/72/16/d272165d8545a2db0500910de1e9b0cc.jpg[/img][/center] [/hider] Within the clearing there was a settlement, but it was desolate. A light breeze of wind blew through the site while Grimtak took it in. It hadn’t been empty for very long; there were few signs of disrepair, and no holes in the roofing or walls for the breeze to whistle through. Some grass had started to sprout up and grow between the cobbles and stepping stones of the unused pathways, suggesting it had been perhaps a few months since those little roads had been walked. In total there were about two dozen small cottages and buildings, all of which looked to still be in perfectly good condition from a distance. “I lurked out here and watched it for hours,” the hunter told Grimtak. “Thought they might be hiding inside the houses, but there’s been nothing. Not a whisper, not even a shadow in the windows. What should we do? Tell the others? What do you think the elders would even say?” [center][i][color=gray]The Bloodhowl Clan is already presented with a major dilemma. They could:[/color][/i][/center] [b]A)[/b] Immediately begin investigating this strange settlement, searching for any treasures or things of use that might have been left behind, and perhaps seeking clues for what may have happened to its inhabitants. Maybe the clan could even occupy it? Why break their backs and sleep under the rain for months working to build their own houses when some are right there for the taking? [b]B)[/b] Leave, and quickly. This doesn’t feel right, and there’s no telling if the place is cursed or if the inhabitants will come back. [b]C)[/b] Take some other course of action. But of course, after making their decision there would still be other work to attend to. [hider=Actions][color=lightsteelblue][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 1000 [b]Livestock:[/b] - None. [b]Military:[/b] No elite or standing military. Warrior culture, with up to around 60% of the population capable of being mustered for battle when needed. [b]Infrastructure:[/b] N/A [b]Food level:[/b] [color=orange]Low[/color] [b]Available Resources:[/b] [list] [*]Fish (large quantity, harvested in small amounts) [*]Timber (large quantity, unharvested) [*]Stone (small quantity, unharvested)[/list] [b]Wealth:[/b] - None yet. [b]Trade:[/b] - None yet. [b]Growth:[/b] [color=yellow]+3%[/color] [color=gray][i]Base: 3%. +-0% from morale. +-0% from food level.[/i][/color] [b]Morale:[/b] [color=limegreen]100%[/color] [b]Foreign relations:[/b] N/A [/hider] [/hider] [@The Wyrm] [h3][color=teal]Rhaetia[/color][/h3] [hider=Turn 1] When the Rhaetians stepped through the window to this strange and foreign world, it was with a grace that lesser races could only dream of. Their feet landed upon the ground so gently that the grass did not bend and the fallen leaves did not crinkle, and the procession of warriors and tradesmen and scholars, wizards all, followed their senses as they sought out the nearest source of magic. Attuned to such things as they were, they followed the magic-laden wind until they came to see a small lake in the distance that radiated an invisible power, the Moonwell. A few small huts and other crude shelters sullied the land around such a sanctified place. Undeterred, the Rhaetians approached, but to their horror those with the keenest eyes were able to behold the lurching forms of trolls, skulking around the Moonwell’s gently glowing surface. The dark creatures chanted and danced around the lake’s shore, worshiping its power, whilst some worked foul magic by drawing up the water into ewers and bowls, then pouring it into the center of strange chalk circles adorned with skulls, torches, and rings of salt. Realizing at once what had to be done, the Rhaetians emerged from the wooded foothills like ghosts and descended upon the unwary trolls. A barrage of magical attacks almost instantly destroyed several shelters and killed some of the trolls, but the beasts’ bewilderment turned into savage rage within moments. Some of them snatched up the closest things resembling weapons and then charged headlong to meet the elves in battle, perhaps trusting in the magic of their own potent charms and fetishes (many chiseled from moonshards, glowing eerily in the darkness of the night) to protect them. Such was their might that a few of even the most skilled Rhaetian warriors were overpowered by the great trolls that were fighting near-naked and with only tomahawks, spears, or makeshift bludgeoning weapons as arms. Some of the other trolls called upon their dark powers and tapped into the Moonwell’s magic, then conjured their magical attacks. The ground rocked as fire, light, shadow, and other forces were animated and wielded to deadly effect. Considering that they were taken by surprise, the trolls put up a ferocious fight, but in the end they were inevitably slain. They immediately occupied the trolls’ camp and began erecting fortifications near the Moonwell, naming this new bastion Arhnore. Most of the trolls’ possessions and supplies were immediately cast away or burnt; they took for given that such action was warranted, lest traces of the foul trolls or their equally vile magic contaminate noble Rhaetians. But in a small rocky cliff, beneath the twisted and gnarled roots of a tree, there was a crevice. And as the warriors peered into this cave, they heard a wheezing. They drew their fine blades and entered cautiously, and there inside they saw the final relic of this fallen tribe of dark trolls -- a single survivor, seemingly ancient with long white hair and cracks in his tusks. He clutched at a still-bleeding gouge in his side, the wound so severe that it was probably only the prodigious regenerative powers of all trolls that had kept this one alive. He looked at the Rhaetians with dead black eyes and spat, but then he tugged at a signet ring upon one of his fingers. The beast’s finger was like a sausage, so fat and the ring so tight that the had to break his knuckle with an audible crack to get the ring off, but he did so with little more than a grunt before casting it at the elves’ feet. [hider=The Trophy] [img]https://i.pinimg.com/236x/71/f0/1a/71f01a44340657f6b89c03cce41e274f--rpg-items-magic-items-rpg.jpg[/img] [/hider] It was oddly ornate and exquisitely made, but was dead and pulsated no magic, for it had only dull black onyxes rather than the brilliantly glowing white moonshards that some of the other trolls had worn about on their trinkets. The troll’s mouth did not move, but its magic was nonetheless potent enough that it could [i]speak[/i]. Even as he laid against the wall in the deepest recess of the hole, and they stood by the entrance, they heard the troll sorcerer’s ragged voice in their minds as clearly as if he was whispering into their ears from only a hair’s width away. [i]’You have bested me and my tribe, and unlike my foolish brethren, I know when to surrender. That ring is a sorcerer’s sign of power, and to surrender it is the ultimate humiliation. Enjoy your triumph, little ones, for my kind are bound to serve at the whims of any who come to bear our rings. So bring my tribute to your warlord or great shaman, and then we shall be as brothers, slaves to the same master.’[/i] He cackled a bit at that last part. The telepathy carried more than mere words; it also betrayed the troll’s every intention and thought. The loathsome beast barely felt any sorrow or sense of loss for its dead fellows. He was of course simmering with rage at the present situation, though he kept it coolly suppressed, and the troll seemed just as disgusted by the elves as they were by it, too. Yet through all of that, there was an honesty and candor to its mind. It meant what it said, and harbored no plans of betrayal. [center][i][color=gray]Still, there was the question of whether Princess Aranalda would accept such a thing even as a slave.[/color][/i][/center] [b]A)[/b] Accept the offer, at least for now. The beast is clearly a powerful sorcerer and would of course have knowledge of the land, and those both make it a potentially valuable resource. It could always be slain or banished later, anyways. [b]B)[/b] Kill the monster; even if it is being earnest in its surrender and offer of servitude, its mere existence, much less presence, is insult enough that there can be no mercy. [b]C)[/b] Take some other course of action. And then of course, after making that decision the Princess would have to decide what her people were to do whilst the construction of their settlement began. [hider=Actions][color=lightsteelblue][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 700 [b]Livestock:[/b] - None. [b]Military:[/b] A few skilled battlemages. Militia able to be conscripted up to 30% of adult population. [b]Infrastructure:[/b] N/A [b]Food level:[/b] [color=orange]Low[/color] [b]Resources:[/b] [list][*]Timber (not harvested yet)[/list] [b]Wealth:[/b] - N/A [b]Trade:[/b] - N/A [b]Growth:[/b] [color=yellow]+2%[/color] [color=gray][i]Base: 2%. +-0% from morale. +-0% from food level.[/i][/color] [b]Morale:[/b] [color=limegreen]100%[/color] [b]Foreign relations:[/b] [color=gray]The Troll Sorcerer:[/color] Neutral [/hider] [/hider] [@CelesteEste] [h3][color=#ffbf00]Entmoian Tribe[/color][/h3] [hider] Kvune Wopwe’s recent seizure and centralization of power had certainly brought a new era upon the Entmoian people, but some among the tribespeople wondered if the move boded well for them. Though he of course had garnered the support of many members of the great families before proclaiming himself Nupa, there were inevitably many opponents. The Entmoians, being long established in their swampland home, had many advantages: they knew of the swamp region and of their immediate surroundings, they had decent (if not impressive) stockpiles of various resources from past years, and their home at Entmo had long been self-sufficient. They subsisted off of the swampland through a combination of fishing, gathering, and the occasional bit of hunting. Of course their settlement had not simply materialized out of nothing, either; a small logging camp felled willows and other local trees for timber. Even now with their old ways being rapidly overturned, there wouldn't have been much to complain about, if one of the most prominent families hadn’t just tried to stage a rebellion to assassinate Wopwe and ‘check the clergy’s rampant and undeserved power’. The plot had been discovered just before it had boiled over into arson and violence, but there were still no less than 30 men and women that had been arrested; in such a small community, most people were friends (if not some sort of kin) to at least of the dissidents. [center][i][color=gray]That of course meant that Kvune Wopwe walked a fine line in deciding what was to be done with the traitors![/color][/i][/center] [b]A)[/b] Offer mercy, and grant them pardons...but not immediately. As penance, they will first have to somehow repay the Nupa and the tribes. Perhaps they could be enslaved for some time as indentured servants, or banished from Entmo with orders to form a penal colony elsewhere and deliver the fruits of their labor to Entmo. Either way, their toil could be used to end this dark age and fuel a new phase of industry and expansion. [b]B)[/b] Sentence them all, or at least the ringleaders, to execution. Treason cannot be permitted, especially of the highest sort where they attempt to overthrow the entire ruling body and undo all of the progress that was made in the past years. [b]C)[/b] Take some other course of action. And then of course, after making that decision the Princess would have to decide what her people were to do whilst the construction of their settlement began. [hider=Actions][color=lightsteelblue][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 750 [b]Livestock:[/b] - [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Infrastructure:[/b] A well-built and established town, a small logging camp [b]Food level:[/b] [color=orange]Average[/color] [b]Resources:[/b] [list][*]Timber (harvested in small amounts) [*]Fish (harvested in small amounts)[/list] [b]Wealth:[/b] - None. [b]Trade:[/b] - None. [b]Growth:[/b] [color=yellow]+2%[/color] [color=gray][i]Base: 3%. +-0% from morale. +1% from food level.[/i][/color] [b]Morale:[/b] [color=limegreen]100%[/color] [b]Foreign relations:[/b] N/A [/hider] [/hider] [@Nate1008] [h3][color=red]Ragora Lizardmen[/color][/h3] [hider=Turn 1]It had been a hard journey for the Ragora Tribe. They had no home, barely any tools to work with and their supplies were running direly low. What little dwellings they had to shield them from the weather were makeshift, and could break from a rough gust of wind. If starving and low of morale, the Ragora were sure to waste away. Their entire tribe could die out in the following months or even weeks if their leaders did not act decisively. Yet, lizardmen were not known for their intellect or their unison. Their leader, Thrall, thought it best to focus on infrastructure for now. His people could not live in huts made of twigs and furs! No, even if they were nomadic for the time being, they could not forsake their way of living. Counting their supplies, Thrall was sure of his plan. The supplies they had left and the amounts foraged from the surrounding lands would be enough to carry them until they had made better homes for themselves. The forests was teeming with life, and the ocean had some shore fish that could be hunted easily enough. In the surrounding area where the Ragora had made their temporary home, the lands were flat and green with grass stretching far, with a few patches of woodland to provide shade, lumber and a habitat for small animals. Though where there was abundance of prey, there should also be predators. So far however, the Ragora had not found any. In these savannah-like lands, surely there should be some sort of apex predator? One thing was certain, the scouts and hunters were both happy and cautious. Before long, a scout returned from the west. He had found the edge of the land, the ocean. Apparently their location was on a small peninsula, for all they could figure out. What was more however was that the scout saw, far in the distant when the day was clearest, a mountain stretch into the sky further to the west. There’s probably more land over there, on the other side of the strait! Not long after that, more scouts returned to report their findings. Many reported that along the coast, on both the west and east side, they had found statues ten feet tall. They were overgrown with shrubs and other greenery, but they vaguely resembled some sort of humanoid, chained to the ground by a sword. The ones that still had their limbs and hadn’t crumbled too much seemed to longingly reach out towards the sea. Some stood, others knelt, but all faced the sea and all had a sword through their body that stuck to the ground. Also, they all were disrepaired and in the process of being claimed by nature. Obviously, they were made by some civilization a long, long time ago... [hider=Actions][color=lightsteelblue][b]A) Improve food B) Improve military technology C) [i]Settle[/i] D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 900 [b]Livestock:[/b] - [b]Military:[/b] No standing military. Militia able to be conscripted up to 40% of adult population. [b]Infrastructure:[/b] N/A [b]Food level:[/b] [color=orange]Low[/color] [b]Resources:[/b] [list][*]Timber [color=gray](Low)[/color] [*]Furs[/list] [b]Wealth:[/b] - [b]Trade:[/b] - [b]Growth:[/b] [color=yellow]+3%[/color] [color=gray][i]Base: 3%. +-0% from morale. +-0% from food level.[/i][/color] [b]Morale:[/b] [color=limegreen]90%[/color] [b]Foreign relations:[/b] N/A [/hider] [/hider] [@AdorableSaucer] [h3][color=skyblue]The Underhall Clan[/color][/h3] [hider=Turn 1]The kingdom shuddered from their recent dark times. A misfortune some called it. Others called it a calamity. All agreed they had to push through if they were to survive, to carry on the legacy of their forefathers. “A stone of wishes”, Thorfinn had called it. His followers and retainers were… sceptical. A stone cannot grant wishes. Sure, many a myth and legend spoke of precious gems found deep underground that were said to hold magical power, but a stone that makes statues? Surely there was something else to it. They did not disbelieve him, for they had seen the statue be reshapen from stone and thin air, but a stone that grants wishes? Actually… The more some thought about it, the more it made sense. Perhaps it was a gift from their forefathers? A helping hand in their time of need? But then rose the issue of why the assassins had gotten this gift first. What exactly were these stones, and why did it hold such magical power and then burn out into dust? So many, many questions. So few answers. Uthmar lit his pipe as he contemplated. He was taking a break from his engineering-work, seeing as he had very little to work with at the moment. While pondering, he spread out on his working table a large parchment. A blueprint of some sort, with loads of diagrams and components and instructions and notes written on it. So much was there to see on this parchment, anyone but the most skilled engineers could tell what was on it. Uthmar sighed. His dream invention would never work. He needed something potent that could enhance it and power it, and such a thing did not exist yet. Perhaps he should go about inventing that first? Bah. It seems the lands and mountains are calm, for now. It’s almost too quiet around the kingdom, but the dwarves had other things to worry about... [hider=Actions][color=lightsteelblue][b]A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other[/b][/color][/hider] [hider=Statistics][b]Population:[/b] 800 [b]Livestock:[/b] - [b]Military:[/b] No standing military. Militia able to be conscripted up to 30% of adult population. [b]Infrastructure:[/b] N/A [b]Food level:[/b] [color=orange]Low[/color] [b]Resources:[/b] [list][*]Timber [*]Copper [*]Stone (different sorts)[/list] [b]Wealth:[/b] - [b]Trade:[/b] - [b]Growth:[/b] [color=yellow]+2%[/color] [color=gray][i]Base: 2%. +-0% from morale. +-0% from food level.[/i][/color] [b]Morale:[/b] [color=limegreen]100%[/color] [b]Foreign relations:[/b] N/A [/hider] [/hider]