Hidden 5 yrs ago Post by MrBell
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MrBell

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Hello there! Continuing from the introduction I posted, I'd like to run one or more play-by-post games on here with a 'pro' wrestling theme. I've worked on a variant of the World Wide Wrestling RPG with some added crunch and would be keen to test it here.

See Play Aids / Quick reference sheets here: https://ndpdesign.com/wwwrpg

FROM THE GROUND UP: PCs start as unknown rookies. They develop and evolve characters, gimmicks, catch phrases, signature moves, and finishing moves as part of the play. The backstage/legit life of the PCs can be part of the game or not as desired.

TROUPE: With a nod to the game Ars Magica, the GM and players could become a troupe. Over time, another player could take a turn as GM/Creative for a show. Non-management NPCs (performers or support staff) could be played by anyone. By default, only the current GM plays Management figures who are able to make decisions regarding employment and booking.

SCOPE (to start with): All PCs live in or near the local town. The shows are at the same local venue(s).

CRUNCH: WWW RPG has four main Stats; my idea is to replace them with seven skills (Brawl, Fly, Injure, Jive, Look, Promo, and Tech). I add skill levels (six of them, similar to the Ladder in FUDGE/FATE), weight classes, a Muscle rating, and "marks of improvement" that PCs can spend to increase Skill or Muscle.

If there's sufficient interest, I'll post more about the system ideas I'd like to test and we'll go from there.
Hidden 5 yrs ago Post by Arondight
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Arondight Dark Knight

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If more interest could be found to get a proper party going, I'd be down for this. I've never played the system before though.
Hidden 5 yrs ago 5 yrs ago Post by MrBell
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MrBell

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@Arondight: Coolness. I've heard from another person offline, so that's two players so far.

The basic engine is: use a Skill (and sometimes spend Momentum) to do a Move; spend Momentum to modify the die roll (2d6 + Skill) to improve a low result (when allowed); spend Momentum to Interrupt and take control

In the ring, near the ring, or behind the curtains, do Moves to advance the story AND potentially gain/lose Momentum, gain/lose Heat with other characters, gain/lose Fanbase, or cause/gain Injury. Heat is a measure of how much the fans want to see two Wrestlers in a match - usually in a storyline feud.

The Wrestlers with the most Fanbase at the end of the Show get a perquisite or two for the next Show.

For a given match, the GM (as Creative/Management/etc.) determines in advance the intended outcome and results. However, what actually happens depends on the Wrestlers and the results of their Moves and what the players do beyond the dice rolls.

In other games, the GM may provide background content spanning millennia and many nations. Not this one. In my vision for this game, we'll start from humble beginnings and write our own history.
Hidden 5 yrs ago Post by Arondight
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Arondight Dark Knight

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@Arondight: Coolness. I've heard from another person offline, so that's two players so far.

The basic engine is: use a Skill (and sometimes spend Momentum) to do a Move; spend Momentum to modify the die roll (2d6 + Skill) to improve a low result (when allowed); spend Momentum to Interrupt and take control

In the ring, near the ring, or behind the curtains, do Moves to advance the story AND potentially gain/lose Momentum, gain/lose Heat with other characters, gain/lose Fanbase, or cause/gain Injury. Heat is a measure of how much the fans want to see two Wrestlers in a match - usually in a storyline feud.

The Wrestlers with the most Fanbase at the end of the Show get a perquisite or two for the next Show.

For a given match, the GM (as Creative/Management/etc.) determines in advance the intended outcome and results. However, what actually happens depends on the Wrestlers and the results of their Moves and what the players do beyond the dice rolls.

In other games, the GM may provide background content spanning millennia and many nations. Not this one. In my vision for this game, we'll start from humble beginnings and write our own history.


Gotcha.

Is there a set "character type" our wrestlers need to be? Face, heel, jobber? Or is that more dependent on the context of the situation?
Hidden 5 yrs ago Post by MrBell
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MrBell

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@Arondight

Is there a set "character type" our wrestlers need to be? Face, heel, jobber? Or is that more dependent on the context of the situation?

Nope - whatever works for you. Your characters are intended to be future stars of the company. I'll make NPW faces and heels and tweeners to fill out the roster. Some will be jobbers, some will be support (valet, manager, etc.), some will rise with you to be worthy allies and adversaries.
Hidden 4 yrs ago Post by Clever Hans
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Clever Hans Hoof-based mathematician

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Although one of the things I like about WWW is the simplicity of the system, I'm interested in testing out additional rules.

"Injure" is its own skill? That seems rather ominous... :D
Hidden 4 yrs ago Post by lordmikebedlam
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lordmikebedlam The Dead Worm

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I've always wanted to play this.
Hidden 4 yrs ago Post by Clever Hans
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Clever Hans Hoof-based mathematician

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Hm. Looks like MrBell was here briefly 6 months ago and hasn't been back since. :/
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