[@Cleverbird] I definitely want Julian to have to rely on his teammates, and his Marauder having glaring weaknesses will force him to accept that fact. The Marauder's role as Forward Assault, I'm imagining, will mean he's part of the tip of the spear that breaks into an enemy's formation/base, and paving the way for the rest of his group to come up behind him and lay down the law. Base Breaker just means the Marauder should be able to break down walls and armored fortresses. Then, Zone Control, he should be able to help prevent enemies from getting through an area (say a choke point). So if you guys have ideas on how to tweak the Marauder, let me know. I'm probably the least experienced one here in mech lore and mechanics. EDIT: [@Senhara] Hey lol. Okay so I can make him a siege unit with long range capabilities, but he can go closer if needed? I want to keep the pistons and grapple hooks if possible. Hmm, and yeah I'll remove the waist rotation.