[hider=Prototype Sheet] [b]Pilot sheet[/b] [b]Name: Ace Vahn[/b] [b]Appearance:[/b] [hider=Image] [img]https://i.pinimg.com/originals/43/97/05/43970560946a4a1bfe8213f79b4d5d67.jpg[/img] [/hider] [b]Personality:[/b] Ace prefers not to fight for one person, but many. He loves adventure, killing, and reward. He fights as a mercenary, and will only work for those who pay a good price. Because of insanity, he is unaffected by remorse or guilt. - Adventurous - Insane [b]Backstory:[/b] Ace was born and raised in a city that had suffered after the war. The city was so badly demolished that the governments thought there was nobody left alive there. The survivors built a crude settlement out of the rubble of the city. Ace grew up to be a great soldier and started taking bounty-hunting. Eventually, he left the settlement and went to another city and bought a mecha with the money he had earned from bounty-hunting and started serving as a mercenary. [b]Misc Info:[/b] Equipment: GH1 pulse blaster, photon grenades, shock grenades, HS7 heavy pulse-beam rifle, A.I.R propulsion pack, GH1 mounted pulse blasters, Light energy shield. GH1 pulse blaster: A small hand-held semi-auto SMG that fires pulse beams. The weapon does not require ammunition, as it absorbs the atmosphere and spins it around super fast inside its charge tank and collects the heat energy created from this, charging the weapon to fire. The weapon may fire 5 shots each volley and can fire up to 3 volleys before over-heating. If it overheats, it must be kickstarted with other charging means to fire again and will burn the wielder's hand(s). HS7 heavy pulse-beam rifle: A long-range sniper rifle that can fire one large laser that can pierce through metals weaker than Titanium. The weapon takes 30 seconds to charge before it can fire, and 100 seconds to cool down before it can start recharging. If it overheats, it will explode. Photon grenades: A small throwable ordinance. Once primed, the wielder has 15 seconds to throw the grenade before it activates. Once activated, it fires a pulse within a 5-foot radius of the grenade in all directions, shutting down the central body functions of biological creatures, leaving them unconscious. The Photon grenade is not known to be lethal. Shock grenades: A small throwable ordinance. Once primed, the wielder has 20 seconds to throw the grenade before it bursts. Once activated, it releases an EMP field that lingers for 20 seconds after the device has been activated. Any electronic devices will be rendered inactive for about 10-50 minutes. Any biological entity that enters the field will be electrified. A.I.R Perpulsion pack: The A.I.R Perpulsion pack (or Atmospheric Interjectory Repositioning Perpulsion pack) is a jetpack-like system that can have up to 2 attachable weapons on either side of it. It can launch the wearer up to 15 feet in the air, can be used to launch the wearer in between jumps to prolong air-time, or lightly activated to allow farther wall-running. It must be refueled and recharged after 60 feet has been used. It can only launch use 15 out of 60 feet every 30 seconds to avoid overheating. If it overheats, it will explode. GH1 mounted pulse blasters: These blasters function like the GH1 hand-held blasters, but they can be attached to an A.I.R propulsion pack. These guns can be connected to the wearer's compatible helmet and targeting system so these guns can simultaneously fire at targets within the wielder's sight radius. However, unlike the Pulse-blasters atmospheric charging system, these guns run on the A.I.R propulsion pack's power and power reserves. When it runs out, they will no longer be able to operate. Light energy shield: A Light energy shield is a small hand-held bracelet or arm-band that can be activated through voice command. When activated, the Energy shield will become projected from the bracelet/arm-band. Once activated, it can block incoming fire from one side (the front) and will allow objects through the other (the back), meaning the wielder can fire at hostiles while under fire without risking a shot. The shield is transparent and is composed of green hexagons. However, the shield has a limited power source. The shield is usually taken to a battle with 100% power. After every hit, it takes it will lose power. The stronger the force, the more damage the shield takes. If hit by an EMP, the shield will immediately drop to 0% power. Additionally, the shield will lose 1% power for every minute it's active. When the shield reaches 0% power, it will shut down rendering the wielder defenseless if not in cover. _____________________________ [b]HELIX Frame Sheet[/b] [b]Codename:[/b] Scrapper [b]Appearance:[/b] [hider=My Hider] (Don't have one yet) [/hider] [b]Class:[/b] Medium [b]Role:[/b] Assault [b]Equipment:[/b] Light mech energy shield, TTX1 battle cannon, SH7 motor salvo, Energy sword, Balistic flack cannon, Minor targeting system, Ion charge core, Perpulsion pack, short-distance atmospheric thrusters. [/hider] Everything here is still a WIP. ALL ART IS NOT MINE!