[quote=@pugbutter] Hi. I have questions. 1. Do we have to be knights, nobles, and otherwise people of good breeding, or are cutthroats and mercenary types okay? Can people join this hunting party hoping to ransom the queen, assassinate her, or something equally scummy? 2. I have an idea involving two characters who travel together. I will gladly partner up with someone if he/she would like to play the second character, but if that doesn't happen (and I'm guessing it won't), am I allowed to play the two simultaneously? 3. It's not that these characters' backstories are anything special, but I generally prefer for them to be asked about, and subsequently explored, IC. And for other characters to only know as much as they're willing to tell, wonder whether they're being told the truth, etc. So would it be okay for you to critique the full apps in PM's, and for me (pending acceptance) to post an abridged version in the Characters tab so most of the story isn't common knowledge? 4. How does the magic system work? Who can learn magic and under what circumstances? How do most people treat/view magicians in this world, and how rare are they? I'll send any necessary clarifications in a PM. Many danks. [/quote] Hey there! 1. Your character is certainly not limited to nobility/knights/influential-descendants. We actually have a mercenary or two in our cast, so a cutthroat/mercenary character would be accepted. Yes, your character can have ulterior motives about the conquest. I actually was kind of expecting it from a few players. (though a totally lawful heroic journey would be fun too). Granted, most individuals probably wouldn't take their chances on this due to the dangerous journey, in fact, most are going thinking it to be a suicide mission. BUT, that probably wouldn't stop someone who's extremely dedicated. 2. Hmmmm. I typically don't allow for two characters per player, but send me the sheets and I will decide from there! 3. That would be totally fine with me! In fact, I would encourage that since it's more fun to discover a character throughout the RP; and with the fully fleshed-out CS available, you'll be able to have a source to refer to about your character! 4. To be capable of magic, you have to have it in your blood. Descending from witches almost guarantees that you're born a witch. There are several families that have a sort of 'dormant' witch gene that could flare up in a certain generation, causing unexpected births of witches. I'm still working on the magic system, but for now it goes as follows: Magic requires reagents in order to properly work. A lot of witches use crystals as catalysts for their spells -- certain crystals allow for certain spells. Black magic is geared more towards elemental magic, telekinetic magic, etc. Black magic is more of your quick/offensive spell casting. Green magic is more ritualistic with strict incantations and usage of several reagents, but this type of spell casting can be very powerful (hexes, curses, enchantments, necromancy, etc.) It is possible for a witch to cast without a reagent, but the cost can be rather devastating, some stronger spells even resulting in a self-sacrifice. Witches are uncommon, but not scarce. A lot of the times, witches are born and choose not to delve in their witchcraft due to the fear many have over the power. The trial to enter the witches huts for successful learning is extremely dangerous. So full-fletched witches are rare, but the actual witch blood isn't as scarce. Though, witches that aren't taught about their powers can perform reckless, unintentional spells. Any witch can learn magic, but without proper teaching, they are likely to kill themselves. ___________ I hope I answered everything for you!