Here you folks go, while I work on the OOC - which I can't promise exactly when it'll be ready right now - you can go ahead and have a look-over the charater sheet template. I'll even include an example character, so you get the overall gist of things in case any of you have questions. [hider=Blank CS] [pre] [b]Name:[/b] Your character's name [b]Age:[/b] How old your character is [b]Gender:[/b] What sex your character is [b]Race:[/b] What species your character is [b]Appearance:[/b] Text description and/or image [i]Height:[/i] How tall your character is [i]Eye Color:[/i] Your character's eye color [i]Hair Color:[/i] Your character's hair color [i](Remove this in your finished sheet: Why do you need to list these things? Because I'm colorblind and would appreciate it.)[/i] [b]Personality.[/b] Y [b]History:[/b] Your character's background. Where they from, what their childhood was like, what they did growing up and how they ended up where they are now. Write a little something to let us know these things. ----- [b]Level:[/b] Your Oubliette Online level (Initial Max: 20) [b]Class:[/b] What your character's class/job is, i.e. Paladin, Ranger, Sorcerer, etc. [b]Profession:[/b] Any sub-vocation you may have, such as Herbalist, Alchemist, Chef, Leatherworker, etc. [b]Stats:[/b] [i]Stats are rated by a letter-system, with worst to best being as follows; F, E, D, C, B, A, S. An 'average' adult human, with no martial training and no proper education has rank F in generally all their stats)[/i] [i]Strength (STR):[/i] How strong you are, how hard you hit, how heavy things you can lift. Important for melee-combatants. [i]Vitality (VIT):[/i] How tough you are, how big your HP pool is, how much stamina you have, how well you can resist poisons and diseases. or take damage Important for tanky and athletic people. [i]Dexterity (DEX):[/i] How nimble and agile you are, how good your motor-skills are, how much finesse you have and hand-to-eye coordnation. Important for ranged fighters or people relying on speed and the like. [i]Intellect (iNT):[/i] How easy you learn, how large your MP pool is, how powerful your magic spells can be. Important for mages or people who focus on research, science and/or knowledge in general. [i]Wisdom (WIS):[/i] How much common sense you have, how easily you can solve puzzles, how good you can defend against/resist magic or spell-like effects. Important for scholars, monks or those who make use of other types of magic. [i]Charisma (CHA):[/i] How articulate you are, how good you are at convincing, bluffing, diplomacy, lying, threatening or leading. Important for smooth talkers, traders, bards or others who rely on words and wit. [b]List of immunities:[/b] If you have any immunities, list them here. [b]Resistances:[/b] If you have any particular resistances, list them here. [b]Weaknesses:[/b] If you have any particular weaknesses, list them here. [i](Remove this: These immunities, resistances and weaknesses refer to things like Fire, Wind, Acid and so on. Mostly elemental or damage-type specific things.)[/i] [b]Equipment:[/b] List any notable or worthwhile gear your character is currently carrying on their person in this section. Note that the GM may deem overly or unreasonably powerful gear unacceptable, and may require you to edit or remove it altogether. Please try to be fair and keep in line with your character's level and experience. [b]Skills & Spells:[/b] Please list any noteworthy skills or spells here. You do not need to list every single ability you know and have access to, but a few so as to give us an idea of what your character's main focus is. [i]Custom Class Overview:[/i] If you've made up a custom class that isn't prevalent in games such as D&D, Action RPGs or general MMOs, please list the details regarding this job here. Explain what they are, what they do, how they do it and what their overall role is. If not, remove this section from your finished CS.[/pre][/hider] [hider=Example Character] [b]Name:[/b] Roverd Dhaine [b]Age:[/b] 21 [b]Gender:[/b] Male [b]Race:[/b] Human [b]Appearance:[/b] [hider=Image][img]https://vignette.wikia.nocookie.net/agarest/images/8/80/CG_Leonhardt.jpg/revision/latest?cb=20190307130320[/img][/hider] [i]Height:[/i] 5'10" / 178 cm [i]Eye Color:[/i] Hazel [i]Hair Color:[/i] Golden blonde [b]Personality.[/b] Roverd Dhaine is a polite, well-groomed and well-spoken young man. He has excellent manners and conduct, is patient and considerate towards others, as well as a real charmer when it comes tot he ladies. However, his noble upbringing makes him a bit oblivious to the plights of the lower classes, as well as a bit sheltered and naive. He can also be a bit dense and has a tendency to follow orders and commands without questioning the reasons or possible consequences such acts may cause. A dutifully soldier who carries out the will of those above him, striving to be an example for others. This is Roverd Dhaine. [b]History:[/b] Roverd Dhaine hails from the Monarchy of Palagria, a nation just south of the Forgotten Ruins. He is the oldest son to Baron Jorren Dhaine, and the older brother of a younger sister and brother. His life as a child was spent being groomed for his position as the eventual head of the family, being taught how to fight, how to read, how to conduct oneself at socia gatherings and proper table etiquette. An obediant and dutiful child, he did as he was told and did not disappoint his parents, who often praised and called him their little 'lion', a proud and noble creature for sure. As he grew older, his father wished for Roverd to gain some meritous deeds and valuable real experience. As such, he had a troupe of adventuers - who he frequently called upon for work - take his son along, as a ward and to help him earn some fame. Rovered proved to be a valuable asset to the group though, as he was both strong and skilled with a blade, as well as able to take orders and follows instructions without back-talk or questioning his superiors. Over time, the troupe's captain appointed him as Vice Captain and had him lead the others on several smaller missions, both to help him gain a sense of leadership, but also because the old Captain was getting up there in years. Now, finally, Roverd has been handed his first, real mission. To lead his men to investigate the strange light that fell upon the old ruins north of his home-country. The young man is eager to prove himself as well as curious to find out what lies beyond the borders of his home. ----- [b]Level:[/b] 20 [b]Class:[/b] Warrior (Two-handed fighting) [b]Profession:[/b] Blacksmith (Novice) [b]Stats:[/b] [i]Strength (STR):[/i] B [i]Vitality (VIT):[/i] C [i]Dexterity (DEX):[/i] C [i]Intellect (iNT):[/i] D [i]Wisdom (WIS):[/i] E [i]Charisma (CHA):[/i] D [b]List of immunities:[/b] - None [b]Resistances:[/b] - Wind (Item) - Electricity (Item) [b]Weaknesses:[/b] - None [b]Equipment:[/b] [i]Lion's Edge:[/i] A very keen and sharp hand-a-half sword. It's been in Roverd's family for generations and is as much a reliable weapon as it is a symbol of his lineage and status as a noble. Apart from its sharpness though, it has no major enchantments or properties to speak of. [i]Lesser Tempest Coat:[/i] The long coat Rovered wears is a lightly enchanted piece of attire. Blessed with minor protection against both Wind-based and Electricity-based attacks, it also offers the same defense as a full suit of chainmail. [i]Horn of Valor:[/i] A carved horn used to sound the start, or end, of battles. When Roverd blows this horn, it grants his allies a temporary, short-time buff to their movement speed and strength. This is useful for when charging enemies, or when needing to retreat. Blowing the horn too often in succession reduces its effects however. [i]Noble's Attire:[/i] The rest of Roverd's clothes are just fancy duds that you'd find on any rich upper-classman. Apart from being stylish and well-made, there's nothing really special about them. [b]Skills & Spells:[/b] [i]Charge:[/i] The user rushes forward, singling out a specific target and dashing towards them with their weapon drawn, delivering a powerful first strike. There must be a clear path to the targe thtough, with no obstructions. Charge does not work if an enemy is behind cover, or on the other side of a river or deeper ditch/crevace. [i]Great Cleave:[/i] The user swings their weapon in a wide arc infront of them, hitting multiple enemies within striking-range. This attack is powerful, but leaves the user open for a counter-attack briefly after use. This attack does not work against enemies larger than the user. [i]Blind-side:[/i] An attack where the user takes advantage of an enemy already fighting someone else. Using their strength, they attack from behind, or the side, and will slam the enemy to the ground, causing them to go prone or fall over, making them easy targets. However, if the enemy has good reflxes or awareness of their surroundings, this attack may fail and instead cause the user to trip and fall instead. [i]Explosive Strike:[/i] The user infuses their weapon with fiery energy and delivers a blow to an enemy that, upon impact, causes a 5 ft explosion, dealing not only the initial damage of the attack, but also fire damage. This attack can also hit nearby enemies (or allies) close to the target. This skill has a cooldown and MP cost. [i]Whirlwind Attack:[/i] The user unleashes a devestating, spinning attack, turning themselves into a mini tornado. The user travels along a pre-chosen path and will stop either when they strike something that halts their weapon, they're struck by an attack or the attack itself concludes. Great for mowing them smaller and weaker enemies, but a poor choice in enclosed spaces or against large, or heavily armored, foes. Has a cooldown and MP cost. [/hider]