May as well put mine here as well for feedback: [hider=Ciel Lalune] [b]Name:[/b] Ciel 'Budgie' Lalune [b]Age:[/b] 20 [b]Gender:[/b] M [b]Race:[/b] Human [b]Appearance:[/b] TBD [i]Height:[/i] 166cm [i]Eye Color:[/i] Hazel [i]Hair Color:[/i] Silver [b]Personality.[/b] Defeatist and shy, Ciel is quiet and lets others lead rather than voice his own opinions. He has trouble speaking and will stutter a lot, which is partially why he stays silent for most of the time. However, he is easily excitable and expressive, just not verbally. Although Ciel is mostly calm and enjoys quiet time, he is also prone to impulsive decision making. Ciel is industrious and gets restless if there isn't anything to do, even if it is menial tasks. Ciel is gentle and friendly with most people, and despite his past of abandonment, puts too much trust in others too early. He is unsure of where to stand in questions of morality, and is likely to let others make decisions for him. However, Ciel has a long time grudge against his old compatriots, the Lalune guild, and will do anything to hunt them down. [b]History:[/b] Ciel was a part of the Lalune guild, an organization of spellswords and bandits. It was initially a small group of assassins under the control of a local Baron Teshmire, who inducted peasant children at a young age to train them up as an unquestioning security force. When the territory collapsed under economic turmoil and took the Baron with them, the group splintered and reformed into a semi-honorable autonomous group of contract assassins. With a strictly elitist mindset, the group still performs recruitments in a similar vein to this day. Initially born into a family of peasants, he was reluctantly sold to the Lalunes in exchange for bread. Dropped into a world of competition but naturally disposed to concede than fight, Ciel grew up being content with the smallest share and instead seeking affirmation from his older peers, despite being the most talented. Ciel was blindly loyal to the guild, doing morally questionable work in service of his beloved 'family' that had supposedly 'rescued' him from abandonment. When a plot to ransack a noble house was exposed, Ciel willingly acted as the scapegoat for the guild, turning himself in as the main culprit. But when he was attacked within the town jail by the Lalune guild to 'cut loose ends and cull the weak', Ciel realized that the guild he had devoted himself so much towards were nothing more than heartless murderers and thieves - and Ciel was right there with them. Heartbroken and betrayed, Ciel quietly served the rest of his peonage, now unsure of his values and future. Of course, he planned to pull apart the Lalune guild and serve well-deserved payback - but what then? And where to even start? Ciel has since wandered from one subsistence job to another, filling in menial roles for various military troupes. Perhaps he will find a lead, but for now, Ciel just wanted a break. ----- [b]Level:[/b] 15 [b]Class:[/b] Assassin (Arcane) [b]Profession:[/b] Scout [b]Stats:[/b] [i]Strength (STR):[/i] D [i]Vitality (VIT):[/i] C [i]Dexterity (DEX):[/i] B [i]Intellect (INT):[/i] B [i]Wisdom (WIS):[/i] E [i]Charisma (CHA):[/i] F [b]List of immunities:[/b] - None [b]Resistances:[/b] - Minor Arcane - Minor Poison [b]Weaknesses:[/b] -None [b]Equipment:[/b] [i]Fey & Fel[/i]: Twin daggers Ciel stole from a local blacksmith. Aside from two runic ambers that allow for casting through the dagger's blades, they are plain, crude daggers that have rusted over Ciel's imprisonment. Ciel managed to recover them from a stash after his peonage, but hasn't used them since. [i]Hush Boots/Gloves[/i]: Weakly enchanted leather boots and gloves that minimise sound of walking, grappling and moving. [i]Shortbow w/ Arrows[/i]: A plain wooden shortbow with a handful of arrows for long range combat. [i]Lalune guild badge[/i]: A small copper badge with a flying owl. Has no uses since Ciel was effectively disavowed by the guild, but he has since kept it for sentimentality purposes. [b]Skills & Spells:[/b] [i]Mark[/i]: Single out a target and identify weaknesses in armour and fighting style, [u]Marking[/u] them. Gain armor penetration and critical hit multiplier against a Marked target. Marks persist until the marked target disengages, either the user or the target is defeated. A maximum of 3 Marks can be maintained. [i]Vanish[/i]: Disappear from detection with a camoflaging spell. This can be used out of combat to increase stealth effectivity. This can be used in combat to disengage an enemy and escape combat. Fails against enemies with high detection skills, and is ineffective against arcane or thermal detection. This skill has a mana cost and cooldown. [i]Execute[/i]: Attack with the intent to kill, empowering corrupting runes to exacerbate existing wounds. Deal bonus damage against opponents under 50% HP, scaling with critical hit multiplier. If used to execute a [u]Marked[/u] target, recover large amount of stamina and immediately reset cooldown of [u]Vanish[/u]. This skill has a mana cost and cooldown. [i]Hidden Fangs (passive) [/i]: The user deals bonus damage when attacking from stealth or when using concealed weapons against unaware targets. Against [u]Marked[/u] targets, deal additional armour piercing damage and have a chance to stun. [i]Lethal Tempo (passive)[/i]: Increased effectivity against [u]Marked[/u] targets. Each hit against a Marked target partially recoups stamina and increases dodge chance. Becomes more effective over time, but is reset when attacking unmarked targets. 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