There's no rush to make characters yet, guys. :P On the topic though, I'd like to clarify something about the stats. Vitality directly correlates to how much HP you have. The higher your VIT rank, the higher your overall HP. Likewise, Intellect determines how much MP you have. The more INT, the more MP. All spells, or special abilities/moves/skills that aren't just a variant of a basic attack, cost MP. I'm [b]not[/b] going to set any rules or restrictions on how HP and MP works [i]provided everyone plays fairly.[/i] I don't wanna hafta slap numbers and things like in-story post-cooldowns on skills just because someone with E-rank INt decided it'd be perfectly feasible to throw fireballs that blow up ina 30 ft radius one after another without pause... In addition, the stats are not the same as in the 'Fate'-series. Ergo, there are no +/- modifiers to stats. You either have 'B' or 'A' in a stat, not 'B+' or 'A-'. Finally, I know I mentioned [i]somewhere[/i] that your characters' stats can change, but please keep in mind that for the most part, they won't. Most likely, you'll be able to raise you [b]dominant[/b] stat in some way or another, but overall, you're not going to end up with 'A'-ranks in all of your stats, even if you hit level 100+. Sorry to rain on anyone's parade, just wanted to clear this up for the sake of avoiding making a fuss about it later.