[quote=@Anarion] CREEP WHIPPED TRUANT (I think?) "You. Are you serious?" Annalee looks ready to do murder. She has one thing she wants, she doesn't want to deal with anyone else right now, would every freaking person, monster, and animated Hot Topic just get the hell out of the way already? The answer is yes, they would. Or at least, they would find it really hard to get in the way, which was close enough. Annalee started speaking in tongues, trying to chant a spell that would completely prevent the Sphinx from doing violence of any kind, so that she could just walk right past her. Simple, convenient. Unfortunate, however, that she had just read up on that spell today before detention and in the all the confusion hadn't really had the chance to do something like practice it. So, it was almost certainly going to go horribly wrong in interesting ways. [Hex roll: 1+3+1=5. 1/5 Experience] [/quote] The spell you're looking for is called 'Binding'. The title is important. When it was originally scribed by powerful witches in ages past the purpose was to call up and enslave supernatural entities to your service, trapping them within arcane circles as a precursor to diabolic negotiations. It turns out that the circle part wasn't optional. The Sphinx slides forwards on her heels and then just kind of bumps into you and stop. "[i]What [/i]do you think you're doing?" she asks. She raises a hand casually filled with claws... and then puts it down again. In the absence of a proper ritual circle binding her to a physical place it turns out she's been bound directly to you. You can't pull away from her or she from you, and you can't physically harm each other. You're stuck together in a weird three-legged race scenario. [quote=@Elanorin]At first, it is not all that bad. Provided you're there of your own free will because necessity demands it. Then the time passes almost by itself as reality, hallucination, semi-controlled dreaming and complete blank unconsciousness mix, mingle and blend to an existence which is insane but largely painless. The really old gain stronger control and can even create internal mind-escape worlds to live within for at least some of their durance. The stronger your body, the stronger the mind, however, and the harder it is to convince to surrender; it is the final bunch of decades, when lying mostly recovered but not yet strong enough to break free, that are the real purgatory. Sam is certainly not looking to be back in such a situation if he can help it. He is however looking to know what's happened to dear Ana and Timmy. [Rolling to [b]Gaze in To The Abyss[/b]: 4+1, now I don't have Sam's sheet so unsure what his Dark is but I doubt is enough to raise this roll from a Miss] [/quote] You had prey creatures the last time this happened. You remember the faces. Innocent. Vulnerable. Puppets on your strings. You were in their heads and in their veins and the world was good. The hunt was over and all that was left was toying with the already defeated prey like a cat plays with a mouse. Everything was perfect up until it wasn't. Your hands beat against the lid of the coffin. You splintered the wood. Tore it apart. You didn't stop striking until you had surrounded yourself in splinters and finally acknowledged that they'd dumped the coffin in the back of a cement truck. Like you said, it wasn't that bad if you were there voluntarily. They [i]betrayed [/i]you. Where had they got the courage? Who had put them up to it? Rache? Her face showed up in your dreams more and more. She had the skill, the power, the [i]reasons [/i]to do something like that. But she'd always seemed like she'd sit on her grudges forever. Just as weak as the rest. Until she wasn't. The room darkens and fills with smoke, and lightning flashes outside. Tell me of the past, Samael.