Our story begins with the popular VRMMORPG, Oubliette Online, released in 21XX. The game was a tremendous success, being one of the most immerssive and advanced games of its time, earning it critical acclaim and a massive player-base. Expanding and growing, the successful game saw an impressive lifespawn of just over 14 years, before the decline in players eventually prompted the once-reigning-star of online games to prepare to shut down. In those last minutes of the VRRMMO's time still online, a single player decided that just sitting around, waiting for the end to come, was a huge waste of time. They wanted to go out with a bang, not a whimper. As such, gathering all the possessions they had managed to acrue over their career in the game world, they set out on one fianl self-imposed quest: To challenge the greatest World Boss that Oubliette Online had to offer! To challenge the beast to a one-on-one battle, that - once the server shut down - would lock their avatar and the great monster in an eternal, glorious battle forever! Or... At least that was the plan... As the timer for the server shutdown reached 0, the World Boss unleashed its most powerful attack, and our brazen player took said blow face-first, just as the world of Obuliette Online came to an end. TBut strangely, the combination of staying online until the very end, being hit by a powerful virtual attack that could wipe out an entire party of players and some form of Deus-Ex Machina magic, our player was torn from both their physical body in the real world, and the world of the VRMMO... Launched through time, space and the very dimensional rift between realities, arriving in a new, unfamiliar world, stuck in the body of their Oubliette Online avatar. However, it wasn't just like they suddenly opened their eyes and 'poof!', they were in an unfamiliar place, no, the arrival to the new world was a bit more... Dramatic... And more importantly, very much observable and noticed by the inhabitants and natives of this new, strange place. Tearing through the night sky, like a falling star or plume of light, the dimension-torn player fell from the heavens and crashed into what was know commonly known as the Frogotten Ruins. Some took the bright, falling light as a sign of divine providence, while others thought it a sign of the world's end. Others still believed it may be the arrival of a mystic and legendary creature, while some considered it a gift from the heavens. Regardless of who thought what and whetever anyone actually guess right, one single conclusive thing united them all - the curiousity and desire to investigate whatever the cause may have been. And so, dear brave soul, this is where you come into the story. As a native of these lands, you too have been drawn to the falling light. Be it as an adventurer, a mercenary, a lone traveller, a greedy merchant or just a curious commoner out picking mushrooms, you - for whatever reason is your own - have gone to find the source of what the Forgotten Ruins now hide... And once you find it, your life will change forever... [hr] [center][b]~ Welcome to Oubliette Online ~[/b][/center] Hello and greetings, welcome to this roleplay. This is a story based on the typical and - as of late - very popular "isekai"-trope common to manga and anime. The setting is a rather typical fantasy world, which has a surprising amount of similarities to a certain MMORPG called Oubliette Online. In this story, you'll be playing the roles of natives to this fantasy world, who come into contact with a person who - for whatever mysterious reason - tore through the fabric of reality and ended up stuck in their game avatar's body and ended up in your world. Our tale will begin shortly, but before we move on to anything else, please take some time to read the information provided below, as it may prove useful to you. [hr] [center][b]~ World, Races and Lore ~[/b][/center] The world in which our tale takes place is called Oublioth, a world that has strangely game-mechanicky powers, creatures and people. The world is vast and varied, and you are free to add and implement places, nations, cultures and customs into the world. Just keep in mind the following when you make your own additions. [hider=Some Basic Facts about the World] [list][*]The technology of the world is on par with medieval Europe. Things like running water, proper sewers and conbveniences like electricity and refrigeration do not exist. Some high-magic societies or nations may have access to some of these things, but for the most part, there are no flushing toilets, no radiators to keep you warm in winter, no cars, no convenience stores to buy cup noodles or soda. [*]Humans, as is often the case, are the most wide-spread and common race. Many nations and kingdoms of humans are however feudal and have castes. Slavery is not at all uncommon and prejudice and superstition is common. Things like equal rights, freedom of speech, religious freedom, democratic votes and so on are foreign, alien concepts to almost all nations. There may be exceptions, of course, but it is more the very rarity rather than the norm. [*]The typical races of fantasy-fair live in Oublioth, such as dwarves, elves, halflings, gnomes, kobolds, orcs, dragons, giants, lizardmen, undead and so on and so forth. While humans may be the most common or wide-spread race, they are certainly not the abundantly dominating species with everyone else being rare. Humans are just [i]more[/i] common than others overall. [*]There [i]are[/i] several established major religions and cults in the world. However, listing them all and their beliefs and practices would be a nightmare. Thus, if you want information on them, you may send the GM a PM and inquire about such matters. [*]The currency of Oublioth are silver and gold coins, called simply silver or gold coins. Each nation has their own minted currency of course, but overall, you can trade any nation's coinage for wares and services in other countries at a (roughly) fair ratio. Of course, there [i]are[/i] countries that consider their money superior and have an atrocious exchange-rate... [*]Most large cities have a population of around 50,000 ~ 200,000 citizens. Bigger cities do exist, but these are more uncommon and can usually be found in the most long-lived of empires or kingdoms with extremely long history. [*]Despite the low technology level of the world, many things that are common in our modern society still exist. Such as sugar, silk, cotton, coffee, cocoa, various types of gambling, etc, etc [*]A Heaven and Hell-like plane of existences exist coincidentally with the world of Oublioth. Demons are widely recognized and agreed to be evil and malevolent, while the beings of the Heavenly plane are more subject to varied opinions. Some consider 'angels' to be messengers of the gods and beings of good, while others see them the same as demons and devils, outsiders who bring harm to the world. With the use of magic, it is possible to reach these neighbouring realms, though only with very powerful spells or rituals or devices. [*]Reading and writing is not commonplace. Only people with money and/or social status are litterate. Most commoners cannot read or write, regardless of where they're from. [*]There are multiple different alphabets in the world. Humanns have a universal, common alphabet, whereas other races have their own, and sometimes regional alphabets. Luckily, most all alphabets are a 1-to-1 exchange, meaning the symbols are mostly interchangeable, making languages a lot easier to learn in thee world of Oublioth than on Earth.[/list][/hider] [hider=What races can we be?] As mentioned in the list above, there are many native fantasy races in the world of Oublioth. You are free to pick and choose almost anything for your character to be, with a few exceptions. [list][*]You may not play as dimensional outsiders, such as Angels, Devils, Demons, Elementals or Shadow Creatures. [*]You may not play as powerful monster-type races, such as Dragons, Giants, Arachnee or similar things. [*]You may not play as any creatures that do not possess their own sentience of self-awareness, such as most undead creations, slimes, hive-minded creatures or outright animals/beasts. [*]You may not play as extremely powerful beings such as Liches, Half-Dragons, Demi-Gods or other creatures that would be considered to be have incredible innate power no matter their experience and age. [*]You may not play ethereal or incorporeal creatures like spirits, souls, ghosts, phantoms and the like.[/list] Other than this, there are no real restrictions. You can play as any kind of elf, be it wood, high or dark. Any kind of dwarf, gnome, halfling, human sub-species or even lizardmen or heck, why not be a goblin or kobold or maybe even a beastman? The choice is yours.[/hider] [hider=Magic and Spell-systems] The magic of the world functions like a mix between both an Action RPG and the magic of D&D. Spells are divided into tiers, depending on their strength and potency, and require Mana or "MP" to be cast. This is true for [i]all[/i] types of magic, be it the type cast by Wizards and Sorcerers, or the kind cast by Bards, Clerics, Priests and Paladins. This also applies to certain specific abilities of non-casters as well, though in their case there are no tiers, but rather just an MP cost. In total, there are 12 Tiers of Magic, and you reach a new tier every 10 levels. If you need examples of what kind of spells are available - or suitable - for any given tier, please have a look at spells from D&D as a guideline. This goes for for non-spells like combat arts or special moves or anyhting of the same general type. Be reasonable and fair so I won't have to police your abilities.[/hider] [hr] [center][b]~ Rules & Templates ~[/b][/center] Below you will find a blank Character Sheet which you'll need to fill out in case you want to make a character and join this RP. But before you do so, please read some of the tips and guidelines before you start, as it may contain important tidbits of information that you might otherwise miss or be ignorant of. [hider=Some Basic Information about Character Creation] When making your character, you will need to assign them stats. There are no stat-points or limits, and if you [i]want[/i] to make a character with max-stats in everything, you [i]can[/i]. However, I ask that you try and be fair and reasonable with your stats, and allocate them in a way that makes sense and fits with your character. For example, if you're a lowborn commoner from a farmstead who had to work the fields his entire life, maybe you shouldn't have max-ranked Intellect when there werne't any time for studies and reading. Or, if you're playing as a dainty, whimsical bard, maybe you shouldn't have maxed out Vitality, when you rely more on your fleet feet and winning smile. This applies to things like immunities, resistances and weaknesses as well. Don't just throw things into the lists to try and balance or gain unnecessary advantages. Look at your character, their race, their training, their equipment, and then decide what actually makes sense to be immune, resistant or weak to. If you're unsure about what to pick, or if to pick anything at all, please feel free to ask me, I'll be happy to discuss it. On the same subject, equipment. You're all playing as Level 1-20 adventurers. A standard, goodness-to-average human commoner, with no formal military or martial training, nor any propeer education, is between level 1-3, and has a Stat-rank if 'F' in all stats. Do not be decieved by these low values though, for they represent the [i][b]average[/b][/i] human being. Ergo, having higher stats and levels means you're getting further away from the mediocre and everyday. Also, important to note, that even if two people have the same stats in a parameter, such as STR, if there is a level-difference, the one with a higher level is technically stronger. On the topic of stats, don't feel any need to try and arbitrarily spread them our or balance them. If you want to focus on being a heavy-hitting berserker type, pump up your STR, or if you wantt to be a sagacious monk, raise your WIS. As before, just make sure your stats are reasonable and make sense for your chaaracter and their history/equipment. Further concerning stats, despite them being a letter-style system, we are not using the same parameter system as the Fate-series. This means there are no +/- parameters, like (A+) or (C-), stats are either F, E, D, C, B, A or S, and that's it. No modifiers, no boosts or penalties. Just flat, simple and straightforward letter-grades. When it coems to Skills & Spells, please don't feel like you have to list every ability or power your character has, unless you want to. The point of that section of the CS is to let us see what your character [i]can[/i] do, and how they primarily operate and function in a combat or otherwise intense situation. If you're a defense-minded tank, show us this by listing some defense or protection-oriented skills. Or if you're a pyromancer, list some fire-based spells that you can fling at opponents. Remember, just because a skill isn't on your list, doesn't mean you can't use it. I'm not going to force you to write up every skill or spell you have, because by the end of the RP; you'll all likely have more than a couple dozen of them... Also, please remember that if you're ever unsure or uncertain about how to fill something out, or have questions regarding the world or mechanics, please feel free to just ask me. I'll be happy to amswer amy qiestopns amd wprk with you so that you can make a functioning character for the story.[/hider] [hider=Character Template] [pre] [b]Name:[/b] Your character's name [b]Age:[/b] How old your character is [b]Gender:[/b] What sex your character is [b]Race:[/b] What species your character is [b]Appearance:[/b] Text description and/or image [i]Height:[/i] How tall your character is [i]Eye Color:[/i] Your character's eye color [i]Hair Color:[/i] Your character's hair color [i](Remove this in your finished sheet: Why do you need to list these things? Because I'm colorblind and would appreciate it.)[/i] [b]Personality.[/b] Your character's behavior, thoughts, ideals, morals and attitude. What do they value, what do the despise? Do they have hobbies? Are they kind, cold, apathetic or a mix? Do they believe in laws and order, or taking matters into their own hands? Are they snooty or humble? Write a little something about them and how they act and think. [b]History:[/b] Your character's background. Where they from, what their childhood was like, what they did growing up and how they ended up where they are now. Write a little something to let us know these things. ----- [b]Level:[/b] Your Oubliette Online level (Initial Max: 20) [b]Class:[/b] What your character's class/job is, i.e. Paladin, Ranger, Sorcerer, etc. [b]Profession:[/b] Any sub-vocation you may have, such as Herbalist, Alchemist, Chef, Leatherworker, etc. [b]Stats:[/b] [i]Stats are rated by a letter-system, with worst to best being as follows; F, E, D, C, B, A, S. An 'average' adult human, with no martial training and no proper education has rank F in generally all their stats)[/i] [i]Strength (STR):[/i] How strong you are, how hard you hit, how heavy things you can lift. Important for melee-combatants. [i]Vitality (VIT):[/i] How tough you are, how big your HP pool is, how much stamina you have, how well you can resist poisons and diseases. or take damage Important for tanky and athletic people. [i]Dexterity (DEX):[/i] How nimble and agile you are, how good your motor-skills are, how much finesse you have and hand-to-eye coordnation. Important for ranged fighters or people relying on speed and the like. [i]Intellect (iNT):[/i] How easy you learn, how large your MP pool is, how powerful your magic spells can be. Important for mages or people who focus on research, science and/or knowledge in general. [i]Wisdom (WIS):[/i] How much common sense you have, how easily you can solve puzzles, how good you can defend against/resist magic or spell-like effects. Important for scholars, monks or those who make use of other types of magic. [i]Charisma (CHA):[/i] How articulate you are, how good you are at convincing, bluffing, diplomacy, lying, threatening or leading. Important for smooth talkers, traders, bards or others who rely on words and wit. [b]List of immunities:[/b] If you have any immunities, list them here. [b]Resistances:[/b] If you have any particular resistances, list them here. [b]Weaknesses:[/b] If you have any particular weaknesses, list them here. [i](Remove this: These immunities, resistances and weaknesses refer to things like Fire, Wind, Acid and so on. Mostly elemental or damage-type specific things.)[/i] [b]Equipment:[/b] List any notable or worthwhile gear your character is currently carrying on their person in this section. Note that the GM may deem overly or unreasonably powerful gear unacceptable, and may require you to edit or remove it altogether. Please try to be fair and keep in line with your character's level and experience. [b]Skills & Spells:[/b] Please list any noteworthy skills or spells here. You do not need to list every single ability you know and have access to, but a few so as to give us an idea of what your character's main focus is. In case your skills are of a more passive nature, like Diplomacy, Bluffing, Intimidation or just increased attack % against a certain species, please make sure to denote it as a (Passive). [i]Custom Class Overview:[/i] If you've made up a custom class that isn't prevalent in games such as D&D, Action RPGs or general MMOs, please list the details regarding this job here. Explain what they are, what they do, how they do it and what their overall role is. If not, remove this section from your finished CS.[/pre][/hider] Now that you're well on your way to creating your very own character, please take a moment to read through the rules of this roleplay. They shouldn't be too restrictive or stifling, but we still need to make some things clear, just to avoid unfortunate muck-ups. [hider=Rules of the Roleplay] [list][*]0. As the GM, I reserve the right and authority to edit, change, remove or add rules as needed or as I see fit. [*]1. No Meta-Gaming; If you have knowledge as the Player, that doesn't mean your character necessarily knows the same thing. Conversations in another room/area, what others are thinking internally, being able to tell whenever someone is lying or having access to information you reasonably shouldn't have, is all considered meta-gaming. [*]2. No Power-Gaming; Being unhittable, never taking damage, shrugging off being impaled as if it were a splinter, always landing your attacks or spells and generally being in God_Mode is considered Power-Gaming. [*]3. No Controlling Others; Don't assume people will act, react or behave the way you want them. Never decied on your own to have someone else's character reply, respond or take an action that [i]you[/i] decided. Everyone wants to respond in the way they feel suits them, and unless you're writing a collab or have [b]explicit[/b] permission from the other party, this is not allowed. [*]4. No Flood-Posting; If you're having fun and want to interact with another person, but nobody else is posting, don't just go ahead and post short, quick posts in the IC. Write a collab post with the person you're engaging in conversation or whatever. [*]5. No Flame Wars; People are people, and people will disagree and have different ideas and thoughts. It's perfectly reasonable to discuss, debate or even construcitvely criticize people. However, toxic, outright hostile or overly destructive criticism isn't necessary, from anyone. Don't go starting fights in the OOC, try and resolve things through civil means - and if you can't? I'll resolve it for you. [*]6. Write understandable posts; I'm not a grammer-nazi, nor am I perfect at grammar or speling, however, I can make myself understood in what I write. I expect the same of anyone participating. You don't need to be writing flawless english, but you need to be able to make yourself clear and understood, and be able to explain properly just what's going on in your posts. [*]7. Be fair; Sometimes things go south, and nobody likes when bad shit happens to them or their characters, but sadly that's just how it is sometimes. Don't throw a hissy-fit when something happens that you don't want or dislike, don't splurge on powers and skills or spells, don't be the plot-armored second-protagonist who just can't die. Be reasonable and fair when you play. [*]8. Have fun; The point of a roleplay is always to have fun. If you're not having fun, something's wrong. If you find yourself not enjoying the story, please let me know, and I'll work with you to see if we can solve the issue. [*]9. Give advanced notice; If you're suffering from Writer's Block, going away for some time, heading on vaction or just need a hiatus, all that's perfectly fine - as long as you [b]inform[/b] us about this in advance. I won't kick people out who've told me that RL is currently taking priority, but I [i][b]will[/b][/i] kick out those who don't. [*]9. Post once a week; I put out a mandatory post every Sunday at 10PM CET/GMT+1. You have, from the moment that post goes up, until next Sunday's mandatory post, to write something for the IC. You thus have 7 full days to write something up. If you can't keep that pace, this might not be the RP for you.[/list][/hider] [hr] [center][b]~ Cast & Players ~[/b][/center] [b]Main Cast:[/b] [list][*][url=https://www.roleplayerguild.com/posts/5084490]Serafaye, the Starfallen[/url] [*][url=https://www.roleplayerguild.com/posts/5084185]Kaze, Whitescale Berserker[/url] [*][url=https://www.roleplayerguild.com/posts/5084191]Branwen Burrows, the Little Knight[/url] [b][REMOVED][/b] [*][url=https://www.roleplayerguild.com/posts/5084193]Atua, Favorite of Imare[/url] [b][REMOVED][/b] [*][url=https://www.roleplayerguild.com/posts/5084266]Cecilia Tonitrus, Fashionista Spellblade Extraordinaire[/url] [b][REMOVED][/b] [*][url=https://www.roleplayerguild.com/posts/5084275]Vani Silverstream, Bumbling Casanova[/url] [*][url=https://www.roleplayerguild.com/posts/5084281]Mae Li Fong, Cute-craving Kung Fu Mistress[/url] [b][REMOVED][/b] [*][url=https://www.roleplayerguild.com/posts/5084285]Ciel Laluna, Precious but Vengeful Cinnamon bun[/url] [b][REMOVED][/b] [*][url=https://www.roleplayerguild.com/posts/5084332]Locke Highmont, Pride's Arrogant Summoner[/url] [b][i][REMOVED][/i][/b] [*][url=https://www.roleplayerguild.com/posts/5084900]Artemisia de Chauret, Aristocrat of Returning Dead[/url] [*][url=https://www.roleplayerguild.com/posts/5094330]Annabelle, Minimalist-attire Blood Mage[/url] [b][REMOVED][/b] [*][url=https://www.roleplayerguild.com/posts/5103684]Yinha Karathros, Well-stacked Angelic Herald[/url] [*][url=https://www.roleplayerguild.com/posts/5131124]Nettle, Scion of the Swamps[/url][/list] [b]Important NPCs:[/b] [url=https://www.roleplayerguild.com/posts/5084520]NPCs and Nation-information[/url] [center][b]~ Helpful Links & Wiki ~[/b][/center] [url=http://www.gamebanshee.com/icewinddaleii/sorcererwizardspells.php]D&D Spells, from Tier 1 to Tier 9, link goes to Gamebanshee.com, good for looking up what spells are fair and appropriate for each Magic Tier.[/url] [url=https://www.roleplayerguild.com/posts/5103837]Oublioth Monsterpedia[/url] [b]Collab Document:[/b] [url=https://docs.google.com/document/d/1ZIzXpXz0Fwd5H7rejbjK8bo6ZAecqJMccFWAL9yYpxA/edit]This document is for Collab Posts between participants of the RP.[/url]