[@Crusader Lord] Making a child who is mature for their age is fine, everyone matures at different rates after all. Just look at me, I'm the most childish person I know, and I'm supposedly old. If you want a cursed bloodline with special bonuses but also particular drawbacks, that's fine. Just make sure that the bonuses and demerits are [i]balanced[/i] and fair. Like say, having resistance to all major elements, poison and disease resistances AND being able to hold your breath for 10 minutes under water is [b][i]not fairly[/i][/b] balanced against weaknesses like 'having nightmares when sleeping' or 'is socially awkward' or 'suffers from panic anxiety or internal pangs of random pain'. Basically, your weaknesses has to be something that isn't too obscure, or something you yourself don't have 100% control over. Otherwise, go right ahead. [@Reia] Damage works as damage does. If you get cut with a knife, you start bleeding. If you get punched in the gut, you get abruise. The strength of the attacker versus your defenses dictates how severe the injury is. Naturally, unless you have Vitality of 'F'-rank, you'll be able to survive and endure far more injuries and pain than an average human being. Consider damage in terms of stages, going from soemthing like: No Damage = Uninjured Cuts, scrapes, bruises = Barely Injured Gash, deep cut, puncturing = Injured Damaged internal organs, broken bone, bloodloss = Badly Injured Lost limbs, impaled/run through, severed major arteries, severe bloodless = Almost Dead Now, thankfully, we have these handy things called potions, scrolls and spells, so taking damage isn't half as lethal as it would be in the real world. Still, you guys don't have HP bars, so don't go getting yourself mauled by a bear just to try and test how much pain you can take before dropping. Resurrection spells are expensive... [@ERode] I support this idea!