Posting my submission! [hider=Ciel Lalune] [b]Name:[/b] Ciel Lalune [b]Age:[/b] 18 [b]Gender:[/b] M [b]Race:[/b] Human [hider=Appearance] [img]https://i.imgur.com/hjeQjFr.jpg[/img] Ciel's attire is usually long sleeves and often wears bandages under his clothes to protect him from cold even further. [/hider] [i]Height:[/i] 166cm [i]Eye Color:[/i] Purple [i]Hair Color:[/i] Silver [b]Personality.[/b] Defeatist and shy, Ciel has a strict line between his friends and his enemies, acting quiet and aloof towards those he does not know, but kind and driven towards those he does. Unless Ciel has an especially strong stance in terms of morality or decision making, Ciel will act conflict avoidant in terms of decision making. He has trouble speaking and will stutter a lot, which is partially why he stays silent for most of the time. Ciel is easily flustered and although he will appreciate compliments, doesn't actually know how to handle attention. Ciel is industrious and gets restless if there isn't anything to do, even if it is menial tasks. Most of the time, this means scouting nearby places or eavesdropping on others to see if he can help them without being noticed. However, Ciel is surprisingly vengeful and will viciously hunt down all those who betrayed him, especially anyone who is associated from the Lalunes. When enraged, Ciel's usually calm disposition will turn into a clinical cruelty, aiming to tear enemies apart both emotionally and physically. Personal morality mostly hinges upon trying to find the best for the people he has decided to care about, even if it means he has to do morally questionable actions to reach that end. Ciel longs to feel like a part of a group, even if he tries to convince himself that he's better off alone. He has a complex about his skin condition that makes him difficult to feel tactile sensations, and will pretend that he is able to feel things more than he really can. Ciel is good at keeping up appearances and insist everything is fine, but deep inside he knows that something fundamental died within him. [b]History:[/b] Ciel was a part of the Lalune guild, an organization of spellswords and bandits. It was initially a small group of assassins under the control of a local Baron Teshmire, who inducted peasant children at a young age to train them up as an unquestioning security force. When the territory collapsed under economic turmoil and took the Baron with them, the group splintered and reformed into a semi-honorable autonomous group of contract assassins. With a strictly elitist mindset, the group still performs recruitments in a similar vein to this day. Initially born into a family of peasants, he was selected by the Lalunes due to a natural talent for arcane magic, especially towards stealth and negation magic. Dropped into a world of competition but naturally disposed to concede than fight, Ciel grew up being content with the smallest share and instead seeking affirmation from his older peers. Ciel was blindly loyal to the guild, going through unhealthy training regimen and doing dirty work for his beloved 'family' that had supposedly 'rescued' him from abandonment. When a plot to ransack a noble house was exposed, Ciel was abandoned by his guild and forced to become the scrapegoat. When a hit was placed on him within the jail to "tie up loose ends", Ciel realized that the guild he had devoted himself so much towards were nothing more than heartless murderers and thieves - and Ciel was right there with them. Heartbroken and betrayed, Ciel quietly served the rest of his peonage, now unsure of his values and future. Of course, he planned to pull apart the Lalune guild and serve well-deserved payback - but what then? And where to even start? Ciel has since wandered from one subsistence job to another, filling in menial roles for various military troupes. Perhaps he will find a lead, but for now, Ciel just wanted a break. ----- [b]Level:[/b] 12 [b]Class:[/b] Assassin (Arcane) [b]Profession:[/b] Scout, Herbalist [b]Stats:[/b] [i]Strength (STR):[/i] D [i]Vitality (VIT):[/i] C [i]Dexterity (DEX):[/i] B [i]Intellect (INT):[/i] B [i]Wisdom (WIS):[/i] E [i]Charisma (CHA):[/i] F [b]List of immunities:[/b] - None [b]Resistances:[/b] - Arcane - Tactile senses (More of a hinderance than a perk) [b]Weaknesses:[/b] - Cold (It reawakens pain nerves over his skin, and for someone who is not used to tactile pain, it makes focus difficult within cold environments) [b]Equipment:[/b] [i]Fey & Fel[/i]: Twin daggers Ciel stole from a local blacksmith. Aside from two runic ambers that allow for casting through the dagger's blades, they are plain, crude daggers that have rusted over Ciel's imprisonment. Ciel managed to recover them from a stash after his peonage, but hasn't used them since. [i]Minor Herbalist Kit[/i]: With extra bandages and skin oil for his skin. Includes tools to make basic medicine out of scavenged herbs. [i]Shortbow w/ Arrows[/i]: A plain wooden shortbow with a handful of arrows for long range combat. [i]Lalune guild badge[/i]: A small copper badge with a flying owl. Has no uses since Ciel was effectively disavowed by the guild, but he has since kept it for sentimentality purposes. [b]Skills & Spells:[/b] [i]Mark[/i]: Single out a target and set a corrupting [u]Mark[/u] on them. Gain armor penetration and critical hit multiplier against a Marked target. Marks persist until the marked target disengages, either the user or the target is defeated. A maximum of 3 Marks can be maintained. This skill has a Mana cost. [i]Vanish[/i]: Disappear from detection with a camoflaging spell. This can be used out of combat to increase stealth effectivity, disappearing nearly entirely from visual detection within shaded areas for the user only. This can be used in combat to disengage an enemy and escape combat. Fails against enemies with high detection skills, and is ineffective against arcane or thermal detection. This skill has a Mana cost and cooldown. [i]Execute[/i]: Attack with the intent to kill, targeting existing wounds to ensure a kill. Deal bonus damage against opponents under 50% HP, scaling with critical hit multiplier. If used against a [u]Marked[/u] target, consume to [u]Mark[/u] to recover large amount of stamina, and immediately reset cooldown of [u]Vanish[/u]. This skill has a mana cost and cooldown. [i]Hidden Fangs (passive) [/i]: The user deals bonus damage when attacking from stealth or when using concealed weapons against unaware targets. Against [u]Marked[/u] targets, deal additional armour piercing damage and recover mana. [i]Lethal Tempo (passive)[/i]: The user is especially focused against their [u]Marked[/u] targets, and gains increased dodge chance against attacks from Marked targets. Becomes more effective over time, but is reset when attacking unmarked targets or when focus is disturbed via status effects. [i]Silence[/i]: Within a small field, suppress hostile magic. Completely negates effects of weak magic, but has reduced effectivity against magic stronger than the user. The user may completely concentrate on Silence to increase effectivity at the cost of continuous mana drain and inability to react to incoming attacks. [/hider]