[b]Princess Adila of the Watch[/b] The Dragon Knight LOOK Golden eyes - black scales - armour of orange, black and gold - dragon body AGENDA [B]Relentless Justice:[/B] The laws of the great dragons are absolute. Do not break them or allow others to do so. [B]Be Brave, Take Risks Tell Us Of Your People Improve The World Around You[/b] STATS Blood +2 Courage +1 Grace -1 Sense +2 Wisdom +1 [B]A hatchling, newborn.[/B] Your power is a simple one: you are a newborn, the child of at least one dragon. You have limited control over your great strength, but it exhausts you when you draw upon it. When you wish to unleash your true strength, you must damage your Blood stat. For the rest of the scene, you gain the tags Burning and Dangerous, you do not roll with Despair when rolling Blood or Courage, and you can damage a stat to use a Dragon Magic spell without marking it. You cannot transform while your Blood is damaged. When the scene ends, your transformation also ends. Between Adila's lack of grace and her enormous physical strength she exists as a walking disaster area. Leaning against a tree will mean the end of the tree; a startled jump might put a dragon-sized hole in a building. She speaks telepathically, broadcasting her thoughts into the minds of other creatures, and she can also pick up the thoughts of other creatures in exchange. This ability has two serious limitations. Firstly, most creatures have extremely poor thought discipline which makes reading their minds particularly difficult - it's not much more useful than being very good at reading body language. Secondly, Adila [I]also[/I] has terrible thought discipline and has a hard time shutting off her stream of consciousness chatter or keeping embarrassing thoughts to herself. CORE MOVE [B]Champion of Fire[/B] You do not have your own People. You once did, but no longer. Instead, you can Command Lore about the glory of the dragons, their place in the world, and the magnificent feats they have performed throughout history. The Dragon has eleven Custom Moves to choose from instead of eight, and chooses four of them during character creation instead of two. When a Move tells someone they may take a Core Move from any basic playbook, Dragon's Custom Moves you have taken count as Core Moves. This Move cannot be Shared. [B]Fast Friends[/B] When you spend a scene by someone's side or Speak Softly with them, you may gain a Bond with them immediately. You can have an unlimited number of Bonds with anybody. People who you have Bonds with do not become Companions. You do not have enough pull with the fellowship to just recruit people. Anyone you have Bonds with will think well of you and will not try to harm you if they can help it, regardless of their feelings for the rest of the fellowship. You can Command Lore about anyone you have any Bonds with, except for your Bonds with other players. You can Command Lore about Companions, friends, and minions of the Overlord who you have Bonds with, but you cannot Command Lore about the other heroes of the fellowship or about the Overlord. [B]Please, Just Listen[/B] When you Talk Sense to someone, you may erase a Bond with them instead of owing them a favor. When you Speak Softly with someone, you may erase a Bond with them to make them answer a question they refuse to answer. [B]It's Dangerous to Go Alone[/B] When you watch someone's back and keep your eyes peeled, you can roll to Overcome any harm against them with +Sense instead of +Blood. CUSTOM MOVES [B]Strength of a hundred.[/B] You can pick up anything and anyone you can firmly grasp with at least one hand. Objects and enemies you hold have the tags Ranged and Thrown. [B]Wings of a dragon.[/B] You can fly. When you fly with a passenger or a heavy load, you have the Clumsy tag. Clumsy gives a -1 penalty to Get Away, Keep Them Busy, and Finish Them. [B]Through the fire and the flames.[/B] You are Dragon-Made, and the elements cannot harm or change you. [B]Eyes of Fire.[/B] Your eyes are unnaturally good, and you can see fine detail even through the darkest night or densest fog. When you Look Closely, you may study any location you can see, no matter how distant, as if you were standing right there. [B]Treasure Hoard[/B]. You are rich and powerful. Choose one extra option from each of your Gear lists. [B]Dragon Magic[/B] When you draw upon the draconic power that only a fool would not call magic, choose a spell from below then mark it. You cannot use a spell while it is marked. When you Fill Your Belly, remove a mark from one spell. When you Recover, remove all marks on your spells. O Blessing of Strength: Destroy a wall or door in your way X Blessing of Speed: Instantly appear somewhere close by that you can see. No one else will see you move there X Blessing of Glory: Force someone to listen to you when you Talk Sense to them. [B]You Have My Shield[/B] When you Overcome the harm an ally would suffer and roll a 7+, you can redirect the harm instead of stopping it. Someone else suffers the harm that would've been inflicted upon your ally - tell us who. [B]We Need Your Help![/B] When you go to find help, the Overlord will tell you who you find. If you ask for their aid, roll +Sense. On a 10+, all four. On a 7-9, choose two, or pay a price and take three. Regardless of your choices, they will help you, and they are sufficient to help with your need:  They will help you immediately, dropping whatever they were doing  They ask no questions and need no explanation  They demand no favors or payment  You Forge a Bond with them On a 6-, they will not help you, and they may even mean you harm. GEAR [B]Extra spicy fruits[/B] (2/3 Uses, Food Only for Dragons) [B]Dragonscale [/B](0/1 Armour) [B]Mighty claws and hardened scales[/B] (Melee, Dragon-Made) [B]Your supernatural strength and speed[/B] (Melee, Dragon-Made) [B]Fire Breath[/B] (Ranged, reload, burning) [B]Polychromatic Firebomb Dresses[/B] (Ranged, reload, burning) [B]Dragon's Hoard[/B] (2/3 Uses, Useful, Precious) [B]Myself, and my overwhelming power[/B] (2/2 uses, mark to use Dragon Magic) [B]Detective Brill[/B]. She's a firebreathing dragon teenager with a mysterious origin, he's a corrupt noir bureaucrat with a nose for trouble. They fight crime! ([S]Master Plan[/S], Backup Plan) [B]The Spirit of Adila I, advising me on how to best be her champion[/B]: (0/2 uses, you may use this to call her spirit to my side and roll to Speak Softly with them. They have great knowledge of many things.) [b]The Little Light[/B] Silver - Lantern - Weaponry - Lasers - Light Shield BONDS Princess Alina is perfect, the kind of being I aspire to be. I promised to restore Illumina to Princess Alina I danced in the rain with Princess Alina Princess Alina kicked my butt in a duel Princess Alina healed me when I was stricken The previous Princess Adila is a mystery, and I will learn the truth behind her legend. Adila I issued me direct orders Adila I and I spoke in the circus. Princess Kazelia stood as my deputy and champion and won a duel on my behalf Princess Kazelia reflected me in her eyes Princess Kazelia kidnapped me Princess Hornet is my contractually mandated friend. Princess Dandy helped me when I was at my lowest. Princess Dandy and I had a picnic Princess Dandy provided pats Princess Iron Star Crushes the Strong helped me do something terrible. I danced with Princess Iron Star. Liza Rippley trusted me against the odds. Princess Eska told me about her dreams. Princess Eska hypnotized me. I was Princess Eska's dragon maid. [S]Greymane befriended me in disguise.[/S] ADVANCEMENT Level 7 - Another Dragon Custom - Another Dragon Custom - +1 Courage - Knight Destiny - Squire Core - Knight Custom