[hider=Serafaye thw Starfallen] [hider=Personal Information][b]Name:[/b] Serafaye [b]Age:[/b] 16~ [i](29 in the Real World)[/i] [b]Gender:[/b] Female [i](Male in the Real World)[/i] [b]Race:[/b] Dracokin [i](Human sub-race with far-off dragon ancestry)[/i][/hider] [hider=Appearance:] [hider=Image][img]https://img.roleplayerguild.com/prod/users/274450dd-091e-43a6-8257-7e9396b7ca70.jpg[/img][/hider][i]Description:[/i] When you give a teenage boy access to sliders, tabs and settings for creating his own in-game avatar, you sometimes end up with a result like Serafaye. An absolutely unrealistically attractive girl with a bountiful and bouncy rack, taut and flat stomach, slim waist and curvy, wide hips along with a shapely butt. Smooth, supple and unblemished skin with a fair complexion to it. Silky-smooth long hair of an unnatural purple, that typically covers her right eye and said eyes sparkle like amethyst gemstones. A relatively below-average stature and an overall frame, physique and appearance that's a mix between cute and sexy. Due to being a Dracokin, there's also a pair of horns sprouting from her head, but the 'sculptor' decided to avoid having a tail or small wings. She also has pointed ears, like that of an elf. Her appearance is furthe emphasized by the rather evocative black garb she wears, along with the thighhighs, high heels and neck-choker. [i]Height:[/i] 5'3" / 160 cm [i]Eye Color:[/i] Amethyst purple [i]Hair Color:[/i] Purple[/hider] [hider=Personality:] Serafaye is very much a product of modern society; Spoiled by technological, medicinal and commercial convenience, accustomed to human rights and (more or less) equality. A believer in freedom of speech, religious tolerance, uncensored press, equal treatment of genders and the abolishment of things like persecution, slavery, apartheid, oppression and the like. A true citizen of the modern, civilized and advanced society of the 22nd century. Though, this also comes with the inherent laziness, comfortable lifestyle and petty first-world problems one would expect from the modern-day human. At heart, a kind and caring person who is friendly and warm. With a sense of humor and open personality, Serafaye is easy to approach and talk to, willing to listen to others when they're having a rough go. That being said, due to her real world low-grade job, she doesn't have much in the way of etiquette or proper manners, being somewhat overly casual and informal.This said, she can still be polite and considerate, but not very tactful or subtle most of the time. Also prone to comedically over-exaggerated reactions or minute-panicking, Serafaye can easily be considered a buffoon at times. When it came to Oubliette Online though, Serafaye was a dedicated, hard-core fan more interested in progression and acquiring all the 'good stuff', rather than things like lore, backstories or all that roleplaying nonsense. She doesn't like pragmatic or overly logic-based decisions though, thinking it's just a way to justify the easy solution. She also hates mistreatment or cruelty towards others and has a very low opinion of people who commit crimes or inflicts suffering on their fellow man. She doesn't believe in vengeance and believes that the only way to end the circle of hate is to step out of its swirling path. She wants people to be happy and joyful, and to that extent she is willing to go above and beyond, to push herself and do whatever she can to make it so - even at the expense of her own well-being or financal security. In this regard, Serafaye could be considered naive and blue-eyed to a large degree. Finallly though, since arriving in the world of Oublioth, Serafaye has noticed small changes occurring in her personality and way of thinking. Slowly but surely she's becoming more femenine, less vulgar and meme-y, more partial to things she previously had no real interest in and becoming slightly more emotional bit by bit. She also greatly misses the luxuries and convenience of the real world, finding the lack of carbonated drinks, large variety of easily acquired snacks and candy, junk food, indoor AC and communal traffic an absolute nightmare.[/hider] [hider=History:] Serafaye's real world identity was that of one Douglas "Doug" Corway, born in the USA to a pair of regular, average middle-class parents. There really isn't much to say about his childhood or life in general, really. He went to public school, then graduated from high school, got a low-grade clerk job at a customer support office and moed out from his parents' at the ripe age of 23. He's never had a girlfriend, or even kissed a girl, and is considered by his peers to be a bit of a loser - or having an asexual alternative lifestyle... Doug started playing Oubliette Online when it released, back when he was a pimple-coverd, hormonal teenage boy. Hence why he made his avatar am absolute bombshell of a babe, who he could oggle and drool over as he ran around the virtual world. Of course, he created subsequent alternate characters, but Serafaye was always his 'main', and his VR waifu. With a dull, unrewarding job, a small and desperate-need-of-a-renovation apartment, no car, no girlfriend, no higher education and no true hobbies or passions, it wasn't strange that Doug kept playing Obuliette Online all the way until the very end of the game's life-span. Incredibly upset that the "greatest MMO of all time" was shutting down, the avid player decided that he would at least have one last hoorah beforw the end. As such, he went ahead and cleaned out his in-game bank storage, taking every possible item he could cram into his inventory, along with all the in-game money he had acrued over 14 years of gameplay, and decided to head out and bet it all in a one-on-one fight with the great World Boss, Severanoxis! ... And the rest, well, as they say; The rest is history.[/hider] ----- [hider=Class & Stats][b]Level:[/b] 120 [b]Class:[/b] Sorceress [b]Profession:[/b][list] [*]Enchanting (Master) [*]Scroll Scribing (Master)[/list] [b]Stats:[/b][list] [*][i]Strength (STR):[/i] E [*][i]Vitality (VIT):[/i] E [*][i]Dexterity (DEX):[/i] C [*][i]Intellect (iNT):[/i] A [*][i]Wisdom (WIS):[/i] B [*][i]Charisma (CHA):[/i] B[/list][/hider] [hider=Immunity/Resist/Weakness][b]Immunities:[/b] - Snare, Stun & Bind-spells [i](of Level 90 or lower)[/i] [b]Resistances:[/b] - Acid - Arcane - Dark/Unholy/Negative Energy - Gravity - Fire - Cold - Wind - Earth - Lightning [b]Weaknesses:[/b] - Dragonslayer Abilities[/hider] [hider=Equipment:] [i]Robe of the Shadowstar:[/i] An elegant, if at the same time also a bit provocative, black dress with gold trim. A very high-level piece of clothing that benefits spellcasters in a myriad of ways, increasing their MP regeneration, the size of their Mana Pool, increasing the potency of Arcane-element spells and offering resistances to both Arcane and Dark/Unholy/Negative Energy-elements. The robe is soft and smooth like silk and does not hinder movement. [i]Voidweather Cloak:[/i] A long and stylish dark cloak, imbued with resistances against both Fire, Cold, Wind and Lightning-elements. In addition, it gives the wearer a natural, permanent Slow Fall buff. It also halves the damage from any physical melee-based sneak-attacks made against the wearer. [i]Slippers of the Moon Empress:[/i] A pair of fancy high-heels, very expensive-looking. and ornate. They offeer great resistance to all forms of Earth and Gravity-based magic attacks, they also greatly increases the wearer's possible jump-height and length. In addition, they also increase the wearer's overall movement-speed. Finally, they prevent things like snares, stuns and bindings of any spells of Tier 9 or below. [i]Key of the Astral Gate:[/i] This necklace is neither overly flashy nor embellished or gaudy, but it does offer some meritorious benefits. It allows the wearer to summon a other-worldly creature once every two hours, though the creature summoned is random - and may be hostile to the caster as well as her enemies. It allows for the use of a particular utility spell whcih allows simple-to-medium locks or traps to be opened/disabled. Finally, it confers a 5% mana absorption buff to the wearer whenever they're hit by a spell, giving the wearer said percentage of the attack's MP cost to the wearer. - unless the wearer's MP pool is already full, in which case it does nothing. [i]Hammer-space Inventory:[/i] Serafaye, being a virtual avatar from a game, has access to an inventory that would physically - and scientifically - be completely impossible. There are many items in this inventory, far too many to name. The issue is, however, getting things in and out of it. Without a menu or tab or button to press to access it, well, let's just say you can't pull a hat out of thin air, no matter how hard you try. This is a real shame, since all Serafaye's money, potions, rare and unique items, crafting materials and essentially all her stuff is stuck in there...[/hider] [hider=Skills & Spells:] [i]Tier 1-12 Spells:[/i] Serafaye, as a Sorceress, has access to a wide array of spells from all tiers. These range from utility to defensive to offensive spells of various types, elements and effects. While this gives her a very wide arsenal, it also means she doesn't specialize in any one kind of magic or element, which while giving her many options it also means she doesn't have access to some of the more be-all-end-all spells of more focused spellcaster classes. [i]Dragon Ancestry:[/i] A passive ability of all Dracokin. As Serafaye's bloodline hails from Black Dragons, her resistance to acid is increased. In addition, the passive allows her to cast spells without a spell-focus like a staff, wand or other jeweled item, along with granting her the perk of Subvocal Casting, allowing her to still cast spells even if silenced. Finally, it gives her Low-light Vision equal to that of dwarves or elves. [i]Dragonblood:[/i] Another passive of the Dracokin. This one is simple in that it increased overall resistance to all types of magic, along with giving a slight boost to any magic cast by the Dracokin. However, it also makes the Dracokin vulnerable to Dragonslaying abilities, skills or spells. [i]Meta-Magic Casting:[/i] A skill that allows a spellcaster to affix certain conditions to thir spells, changing how they work slightly, or what their effect is. [list][*][i]Maximize[/i] - Powers up a spell to have double its normal effect. The mana needed to cast the spell is increased to 4x the regular cost. [*][i]Empower[/i] - Increases a spell's effect by 50%, but doubles the mana needed to cast it. [*][i]Division[/i] - Splits in a spell in half, casting it twice at the same time, but each one being 50% weaker than a regular spell. Costs 1.5x the mana to cast. [*][i]Extend[/i] - Allows the casting of a spell beyond its regular, maximum range. Costs 5x the usual mana needed.[/list] [i]Combat Casting:[/i] A passive skill that allows a caster to lose less progress on a spell with a lpng cast-time when attacked, and prevents interuption - barring a paralyze or freeze or imprisoning. [/hider][/hider]