Sometimes I peruse art to try and find an inspiration for a character, but other times I think of the character first and no art suits it, so I rely on description alone. [quote=@Bluetommy] Tentative interest, toss me some words wordfather [/quote] Here you are: [hider=For Bluetommy] -Clipboard -Dryth -Tingly -Pluviometry -Sketch [/hider] [@Rockin Strings] I personally think it'd be more sensible to have Quick Stride by the short-distance mobility / battle option of a flash step (not a teleport, just a really quick one-dimensional movement to a target point) and Long Stride for utility, with the charge-up time making it difficult to use in a fight. 'Stride' doesn't really associate with 'teleport', and if your character could instantly go anywhere in one mile (let alone five miles) that he knows well, around corners and through walls and countless other obstacles, there could be almost no stakes to anything that happens to him. He could always instantly retreat from any danger, take things permanently beyond the reach of others, contact authorities and get them involved, and so on. I would recommend Long Stride being this: Mark pours energy into his leg muscles, and once sufficiently charged, he can take a single long step to any point of ground he can see that's less than a mile away.