[hider=Tekret WIP] [center][b][u][h2]Tekret Et Heret[/h2][/u][/b][/center] [center][i]Conceptual[/i][/center] [center][u][h3]Domain:[/h3][/u][/center] [center][b]Order[/b][/center] Order is structure. It is what arises when laws are laid down, when anarchy is banished and leaders rise to guide a disparate people towards a common goal. It is the foundation of civilizations, families, and simple lives. For who can live a life where nothing can be relied upon? Order provides consistency in ideals, knowledge, and in the world itself. Every rule written, every house built, field tilled, or agreement made contributes to the advancement of Order. Tekret embraces this and, in furthering order, seeks to ensure that there exist things which can always be relied upon, things which one and all can fall back on in tumultuous times. [center][u][h3]Portfolio:[/h3][/u][/center] [center][b]Contracts[/b][/center] A contract is any agreement, verbal or written, made between two entities, whether they be gods, kings, peasants, or rather clever monsters. While one contract, say a peace treaty, may be more serious than another, like promising to pay for a friend's lunch, all fall within Tekret’s power and sway. Every agreement and oath is a prayer to Tekret, who hears them all. While Tekret cannot enforce every contract made the world over they are more than capable of enforcing [i]some[/i]. Any contract explicitly made in Tekret’s name carries power and will result in serious consequences if broken. Additionally, the more serious the contract in the mind of the participants, made in Tekret’s name or not, the more likely it is to be monitored by the God of Contracts or one of their agents. In general, breaking any grave oath or promise is a foolish endeavour as one can never be sure they have not unwittingly caught the attention of a god. Finally, if one tends to break their word habitually, even over trivial matters, they may well find their luck turning against them, for Tekret abhors such abuses and considers them to be nothing less than a personal insult. [center][u][h3]Realm:[/h3][/u][/center] [center][b]The Archives[/b][/center] To enter Tekret’s realm is no easy feat, perhaps due to what it contains. Thousands of shimmering amber and granite palaces set under a golden sky hold the records of every contract ever made, filed away and organized by who made them, of course. The palaces in which these records are ensconced are narrowly packed, with small canals, bridges, and green courtyards separating them. The palaces stretch out in every direction. In fact, if one is paying attention when they look up in the Archives they may notice that the sky itself is but more of these repositories. This is because the Archives are set into a massive hollow sphere, one whose size is ever changing as more mortals are born and more contracts made. At the center of that hollow sphere is a great light, illuminating the realm, and within that light is the vault. The vault is a deeply significant and magical place, and while it may expand as needed like the rest of Tekret Et Heret’s realm it is reserved only for the most sacred contracts, those made among gods or by Tekret themselves. It is jealously guarded, and all those who approach it without permission are provided no protection from the searing heat of its light. In fact, to enter the vault, or even step food in the Archives, is a task which may only be accomplished by force or… Agreement. The very contracts that govern who may enter the Archive are, indeed, within the Archive itself. [center][u][h3]Persona:[/h3][/u][/center] WIP [center][u][h3]Forms:[/h3][/u][/center] [center][b]Base Form:[/b][/center] WIP [center][b]Domain Form:[/b][/center] WIP [center][u][h3]Avatar:[/h3][/u][/center] WIP [/hider]