saving these for all those kids that were made during the Sonic movie [hider=Nuff Sedna][img]https://images.8tracks.com/cover/i/010/304/925/sedna_cover-5545.jpg?rect=0,78,500,500&q=98&fm=jpg&fit=max[/img] [b]Name[/b]: Sedna (also known as Nuliajuk and Arnapkapfaaluk alongside other names) [b]Title(s)[/b]: Mother of the Deep, Mistress of the Sea, Big Bad Woman [b]Class[/b]: Caster [b]Gender[/b]: Female [b]Attribute[/b]: This will be given to you upon approval. [b]Era[/b]: Age of Gods [b]Alignment[/b]: Chaotic Neutral [b]Personality[/b]: Her soft-spoken and composed outlook does not indicate a cordial personality but rather a dismissive one. She is suspicious of humanity as she herself has been the victim to the desires of man. Much like the ocean that is her domain, she can turn ugly and violent in an instant, letting her contempt for disrespectful humans known. Deep down she loves people, and hopes they will find a balance with nature, but traumatic experiences force her to keep them at arms length. At times she can appear selfish and vindictive herself, but these are actually tests she gives to humanity. As someone who had godhood incidentally thrust upon her she often questions her own actions as being just or not. Also loves having her hair combed. [b]Character Objectives[/b]: Her primary goal is to win the Grail and turn back the passage of time to before her ascension to godhood so she can avoid her tragic fate and pass on her role as Mother of the Deep to another more suited for the job. Her secondary goal would be to ensure that humanity reconnects with the natural world it seems to have lost touch with. She's also a little excited about being able to explore a warmer climate than what she is used to. [b]Bio[/b]: Sedna was the object of many peoples desires. Not only was it her beauty that entranced people but she had a divine lineage and a mastery of the shamanic arts that many coveted. Her father being the greatest of hunters meant she lived never wanting for anything. She continuously turned down suitor after suitor until a young Inuk promised to provide her with all the things she desired, provided they live on his island. After being married and moving to the island Sedna was distraught to find the Inuk was actually a bird in disguise who lived with his fellow birdmen and who could only catch fish. She quickly tired of eating fish everyday until her father showed up for a visit. Upon discovering the birdman's deception, her father quickly killed the birdman and attempted to whisk Sedna away in his kayak. Avenging their fallen companion, the birdmen generated a storm that threatened to knock Sedna and her father into the frigid waters, freezing them to death. In desperation, Sedna's father threw his own daughter overboard. Gripping to the side of the kayak for life, as a storm raged over head, Sedna watched in horror as her own father took up his ulu and chopped her fingers off, joint by joint, until she finally fell into the sea and sank into the depths. However, that was not the end of Sedna. Whether it was divine intervention, her own ritual, or even a combination of the two; from each joint that was cast into the water up sprung a new form of life to inhabit the oceans, resulting in the creation of hundreds of animal spirits. As she sank she was transformed into a vengeful goddess who would shepherd sealife and punish those who took more than what she allowed, pacified only by combing her seaweed-like hair. [b]Weapon[/b]: She possesses her father's ulu, a crescent-shaped knife typically used for carving seals. [b]Parameters[/b]: [list] [*][b]Strength[/b]: E [*][b]Endurance[/b]: D [*][b]Agility[/b]: E (B in the water) [*][b]Mana[/b]: A [*][b]Luck[/b]: E [/list] [b]Class Skills[/b]: [list] [*][b]Item Construction[/b]: C; Talented in creating totems and charms but not much else. [*][b]Territory Creation[/b]: A; Creation of a Temple becomes possible, but only under certain circumstances. [/list] [b]Personal Skills[/b]: [list] [*][b]Shamanism[/b]: A+; A skill to enter a dialogue with spirits. Has an exceptionally high rank in this due to being the mother of various sea animal spirits. [*][b]Shapeshift[/b]: C; A Skill that refers to both borrowing bodies and appearance change. Can assume a form more suited for aquatic movement as befitting her role as Mother of the Deep. [*][b]Divinity[/b]: D- (Gradually increases to A+); The measure of whether one has Divine Spirit aptitude or not. A child of divinity who themselves achieved Godhood. Repeated use of one of her NPs gradually increases her Divinity Rank until she achieves Divine Spirit status and disappears from the Holy Grail War. [*][b]Animal Dialogue[/b]: A; Communication of intention with animals that do not speak a "language of words". Having been the creator deity of whole species, she can readily communicate with and command sea creatures. Terrestrial and airborne animals take a little more coaxing. [/list] [b]Noble Phantasm[/b]: Limit two. Exceptional circumstances may bend this rule, however Noble Phantasms exist to create a themed servant so keep that in mind. [b]Name[/b]: Painful Ascension of the Sea Mother [b]Title[/b]: "The Father's Horrible Sacrifice Brings New Life" [b]Rank[/b]: B [b]NP Type[/b]: Anti-Self [b]Range[/b]: Self [b]Maximum Number of Targets[/b]: N/A [b]Description[/b]: While attempting to escape the birdmen's assault, Sedna's father took his ulu and cutoff his daughter's fingers joint by joint in order to cast her into the ocean. This awful ritual resulted in a miracle tangential to True Magic, resulting in the creation of entirely new species and their accompanying spirits. It is essentially the power of a creation goddess at work. Upon the ritual sacrifice of one of her fingers, Sedna can perform a facsimile of her miracle and birth new life from the sea. This new life takes the form of a Phantasmal Beast(s) able to directly combat servants. Beasts are taken directly from her area of origin and in some cases multiple Beasts can be summoned depending on the strength of each individual Beast. Beasts will follow her every command without question, though they themselves are not immune to being dominated by other Servants. Sedna can assume direct control of any of them, seeing through their eyes. The ritual itself is not complicated, only requiring Sedna to sever one of her fingers with the intention to summon a beast. Digits lost within regular combat do not cause the NP to activate. Although simple, it is a traumatic experience for Sedna as she has to relive that fateful day with her father every single time she performs it. With each successive ritual the pain becomes worse, the mental trauma become harder to bear and her divinity gets a slight rank up, bringing her closer to godhood. [b]Name[/b]: Adlivun [b]Title[/b]: "To Go Beneath is to Rise Above" [b]Rank[/b]: A [b]NP Type[/b]: Anti-Fortress [b]Range[/b]: N/A [b]Maximum Number of Targets[/b]: N/A [b]Description[/b]: As Sedna fell into the depths, her body went through a divine transformation. Assuming her domain over the ocean, she named Adluvin, the Inuit Underworld, to be her domain. A realm beyond the land and waves, it is a place where one's soul is purified before being sent to the moon and is a direct, though usually inaccessible path, to the Reverse Side of the World. Adlivun is much more than a place, it is a confluence of departed souls, human and animal alike. Upon completion of a three day ritual, Sedna may establish a pocket dimension within a nearby body of water in order to build a Temple equivalent territory. The territory itself is constructed of thick, enchanted ice and acts as a conduit for the spirits of the departed. She may adjust the Temple's depth however she wishes provided it stays at least partially submerged. As a portion of an Underworld it erodes the Force of Providence and spirits within it cannot leave without Sedna's permission.[/hider] [hider=Rational? Get Real] [center][img]https://cdn.myanimelist.net/s/common/uploaded_files/1458803412-c3f2a5058c953204abac92c1157140b4.jpeg[/img][/center] Name: Paula Dirac Title(s): The Irrational Mage,"The Mathemagician" Gender: Female Age: 31 Alignment: Irrational Good Rank: Objective for the Grail: She covets the Grail as the Grail is a direct line to the Root of the World, the only thing that could possibly account for everything. It has been said that mathematics is the language of God, so surely it must be the true path to the Root? Character Objectives: Paula's primary goal is to find the Root, plain and simple. She wants to rub the accomplishment in her colleague's faces. Command Seal: Three overlapping circles on her left hand. Personality: Paula is ecstatic, excitable and a little crazy. She is absolutely obsessed with math and believes that it is a universal language, even more universal than magic. She is incredibly self-confident and likes to think she is the smartest person in any room she is in. Bio: A child prodigy born to a well-off British family, she was taught her family's Numerology magecraft from a young age. Their Numerology was mostly derived from an ancient Babylonian tradition rather than more contemporary methods derived from Kabbalah. It's primary function was to predict outcomes of current events and discern personality traits. However, more sinister sects could alter other people's temperament's, allowing mages to manipulate others from the shadows so that their visions of the future were realised. This was how the Dirac's were able to amass influence within the Mage Association. Paula herself is particularly math obsessed, even having earned a Masters from a typical university. She tries to reduce everything to an equation, a delicate dance of numbers working off of each other. When controlling for every variable, math can be used to predict everything. --- Magic Circuit Switch: The sound of chalk on a chalkboard Number of Magic Circuits: B Quality of Magic Circuits: B --- Elemental Affinity: Earth Magecraft: General Magecraft, Numerology, Elemental Magic: Earth, Kabbalism Crest: 200 years old Weapon: Klein Automorphic Tri-Torus; A trio of isomorphous clay shapes that an conduct and amplify magical attacks. Their shapes can be willing morphed but usually takes the form of a homeomorphic sphere and swaps between it's various automorphic forms as a result of it's wielder's personality quirks.[/hider] [hider=The Big Dee] [center][img]https://cdn.discordapp.com/attachments/590253181708271654/590290764915933224/latest.png[/img][/center] [b]Name[/b]: John Dee [b]Title(s)[/b]: The Queen's Adviser, Voice of the Angels [b]Class[/b]: Caster [b]Gender[/b]: Male [b]Attribute[/b]: Man [b]Era[/b]: Age of Man; 1527-1609 [b]Alignment[/b]: Lawful Good [b]Personality[/b]: In life a pious man, John revels in living in god's creation and likes to carefully observe his surroundings. Upon receiving the Grail he would like to wish for 'a world where his vision of the path to the Root was the one true path' that path being the unity of all of humanity under God. [b]Character Objectives[/b]: Being brought back in the modern era John wishes to continue his work and finish deciphering the Book of Soyga. He's curious about the advancements in both magic and science humanity has made and wants to add that knowledge to his already extensive library. [b]Bio[/b]: A prodigy of the sciences and a devotee to God, John Dee was an occultist, magus and mathematician who served as Queen Elizabeth I's adviser during the Elizabethan era. An avid book collector, he amassed the largest library in England at the time and came into be possession of several powerful magical texts, including the Book of Soyga. Collaborating with the scryer and alchemist, Edward Kelly, he claimed to have rediscovered the language of angels in hopes of finding the universal language of creation that would unite humanity before the end times. He claimed to have communed with the Archangel Uriel and asked it about the nature of the Book of Soyga. Uriel revealed that the book had been given to Adam in Paradise and could only be fully understood by the Archangel Michael. In truth, however, Dee had a hard time distinguishing angels from demons, and so became an accidental demonologist who was easily deceived and lead astray. His more 'fantastical' exploits should not overshadow his mundane ones. The man was a genius and the leading expert of navigation in his time leading to the European Age of Discovery. He even coined the term 'British Empire'. [b]Weapon[/b]: Uses a variety of Mystic Codes. Within his possession is a Speculum; a black, polished mirror of Meso-American origin that he uses to amplify his magecraft, the 'Seal of God'; a large shew-stone he used for scrying, and a golden amulet of protection given to him by Kelly. [b]Parameters[/b]: [b]Strength[/b]: E [b]Endurance[/b]: D [b]Agility[/b]: D [b]Mana[/b]: A [b]Luck[/b]: B [b]Class Skills[/b]: *[b]Item Construction (B)[/b]: The skill to manufacture magical items. Studied alchemy and worked with a renowned alchemist for many years. Also known for creating and possessing a variety of magical objects and text. *[b]Territory Creation (B)[/b]: The skill to build a special terrain that is advantageous to oneself as a magus. At this rank a workshop can be created. He has a choice of recreating his personal library or the workshop shared by himself and Edward Kelly. [b]Personal Skills[/b]: *[b]Natural Born Genius (A)[/b]: A skill that shows one who has unparalleled natural knowledge. Allows the use of most Skills, excluding those inherent to the body (such as Divinity) or ones unique to particular heroes, at proficiency of A~B Rank. Was a polymath in life, made breakthroughs in navigation that directly lead to the colonisation of the new world, surmised that the universe could be expressed mathematically *[b]Enochian Magic (EX)[/b]: A skill that shows ones ability to understand the Enochian language, and in doing so perform ceremonies to evoke and command spirits. Through this, the creation of and communication with angels and/or demons becomes realised. This was a system of magic that John invented alongside his partner Kelly during the angelic conversations, so his rank in it is EX since it's his foundation. *[b]Innocent Monster (Prospero) (C)[/b]: An attribute possessed by Servants whose true history and existence have been distorted by monstrous reputations and gossips they accrued across the course of their life and thereafter, without concern for the actual person's will or appearance. Due to the reputation he gained later in life with his growing obsession with the occult, this John Dee has appeared as the dark mystic most people characterise him as rather than the pious man of God and scientist he was throughout most of his life. He has take on a resemblance to the manipulative, anti-theistic sorcerer from Shakespeare's [i]The Tempest[/i], Prospero. [/hider] [hider=Noble Phantasm]Noble Phantasm(s): Noble Phantasm(s): PHANTASM NAME: The Lost Library - Every Work On Heaven And Earth TYPE: Anti-Ignorance RANK: E~A++ Range: Self Max. Targets: N/A DESCRIPTION: Knowledge is power. If that is true, than the library of John Dee is no less the accumulated knowledge of all the occult practices in the world. It holds not swords, but rather occult tomes collected during his lifetime. Books in his collection include such works as the Book of Soyga, Prelati's Spellbook, the Voynich manuscript, and a complete translation of the Necronomicon and even the lost works of Shakespeare. Many books of lesser quality and renown also exist within. After going on a trip, Dee's library was raided by local mystics. But it didn't take long for him to rebuild the library to greater glory. This is because it's not a typical library in the idea of merely holding knowledge. But instead is autonomous in nature. It collects and preserves knowledge, and even despite Dee's passing it is still active. Its place of residence is truly unknown, but some claim that Dee's travels allowed him to breach the Reverse side of the world, where he then hid his true library. [Effect]: It is a library that contains within it scholarly texts on virtually every magical practice in the World. A representation of what was at one point the biggest repository of magical knowledge, within it are several texts on virtually all forms of magecraft as well as some legendary books that could be Noble Phantasms in their own right. Though he has little interest in demons, it is a result of his skill 'Innocent Monster' that he cannot tell the difference between angel or demon, so he will interpret any being summoned or created by him as an 'angel', no matter how grotesque. Dee is able to access his library by holding out a hand, and then pulling it back to himself, simulating the motion of pulling a book from a shelf. The books can be dismissed and returned to the library at any point and if any of them sustain any damage, that damage would be repaired and any lost knowledge would be restored upon returning the book to the library. The only method to permanently destroy the library and the knowledge within would be for John to renounce his magic and drown his books. Such a loss would cause a chain reaction and have a devastating effect on the World... [/hider]