Hero that Ganglion exists to make. You voted on it, boys [hider=Banjo Kazooie] [hider=The ref, by Merlusa] [center][img]https://img.roleplayerguild.com/prod/users/be294021-eb3c-40eb-a183-01ab2bd7e38f.jpg[/img][/center] [/hider] [color=a2d39c][b]Name:[/b][/color] Haema Banjil. Banjil to friends. [color=a2d39c][b]Looks:[/b][/color] A human woman. Good cardio. Green hair. Coat. Club. [color=a2d39c][b]Behaves:[/b][/color] Smart but not canny, Haema Banjil marks herself out with a mix of general ignorance, narrow-mindedness and low cunning. The first can be fixed, with time and experience, but her intense love of following stupid ideas through to the end and nipping dogs' tails just to see if they bite are terminal. Smiles often, loves with vigour, and quarrels with great joy. [color=a2d39c][b]Strengths:[/b][/color] A healer. Banjil is the son of the God of Violence and difficult to fight on that home ground. Fists, arrows, and swords will wound her like anyone else, but wounds do not kill her, and usually don't slow her down very much. Most grievous injuries will heal in a day or two, and sometimes she even regenerates limbs. The people around her tend to recover somewhat faster, too, regardless of whether they are friend or foe. This effect is limited by proximity: her lovers heal almost as quickly as she does, while passerby may not notice the difference. [color=a2d39c][b]Weaknesses:[/b][/color] Everything else. Accidental injuries do not heal and those inflicted by animals are a grey area. Unlike most demigods, Haema Banjil has no immunity to pestilence, no resistance to poison, suffers frostbite in the cold and heatstroke in the sun. Without water she will perish and without food she will waste and starve. The most dogged of Banjil's killers, of course, is age. Haema Banjil has no immortality and ages much like any human. She also reproduces like one, whether alone or with the aid of a male sire. Every twenty years or so, when Haema Banjil is in her late thirties, her mantle, memories and powers passes to one of her largely identical female descendents, of which there are never more than six or seven. All of her mothers and daughters are Banjil, but there is only ever one empowered Haema Banjil, marked by green hair. If the Haema Banjil dies while empowered, her mantle may skip a generation, continue its normal cycle, or bestow itself prematurely on a Banjil too young to fully manifest its power. The natural age for Haema Banjil to manifest is around sixteen. While the Haema mantle may skip a generation, Banjil never does. If all seven Banjils are slain, empowered and mortal alike, no further Banjils will be born, and the Hero will be dead forever. [/hider]