Finally finished Heath's sheet. Managed to make a character I enjoyed creating and plan to enjoy playing. [hider=Heath Pieler – Chatty Catchy] [b]Name:[/b] Heath Pieler [b]Age:[/b] 35 [b]Appearance:[/b] [img]https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/0c617bf4-c16b-4860-b6ea-3f5fe2d5bd7c/d19or7o-02d63f5e-e874-431e-8585-bad56ae2c15a.jpg/v1/fill/w_600,h_758,q_75,strp/insurance_salesman_by_irving_zero_d19or7o-fullview.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9NzU4IiwicGF0aCI6IlwvZlwvMGM2MTdiZjQtYzE2Yi00ODYwLWI2ZWEtM2Y1ZmUyZDViZDdjXC9kMTlvcjdvLTAyZDYzZjVlLWU4NzQtNDMxZS04NTg1LWJhZDU2YWUyYzE1YS5qcGciLCJ3aWR0aCI6Ijw9NjAwIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmltYWdlLm9wZXJhdGlvbnMiXX0.O0z4mDjtSKv8S9hN2hOEf3avJWe2yhmTfEg5V4A6LSs[/img] Of average height and weight and most everything except hair color and style, Heath is nevertheless not a forgettable face. He grows his facial hair out into a short boxed beard. Unlike his hair, his facial hair comes out speckled black-and-white, like TV static. His eyes are dark green. [b]Personality:[/b] Ask just about anyone and they'll tell you the same thing: Heath is a chatterbox. Obnoxiously outgoing and undeniably charismatic, he can talk for hours, and he's not a slow speaker, either. Distance and silence just aren't his thing; he prefers to be close and get connected. While typically a good friend in his own way, he's also greedy and doesn't have a whole lot of dignity, either. The bottom line is that he's out to win, and win big. His genuine gregariousness doesn't mean he's not also looking at most things in terms of gain. And while he doesn't have a lot of dignity, he's got a fair bit of pride, and he tends to think too much about slights and implications. Despite his flaws, he's got a good heart, and he loves Noelle with the whole thing, knowing she's too good for him. [b]Background:[/b] The youngest of three brothers, Heath grew up in a double-sided environment of competition and camaraderie. Together the three got into all sorts of mischief, be it exploring the neighborhood, at school, playing trading card games, or during baseball practice. Wherever he went young Heath's motor mouth got him all sorts of attention, both from friends and enemies. After a few childhood dustups he started learning how to tip the scales his way. He could see the cards around him and play them one by one. Once a couple provocations turned out to be setups, landing the bullies severe punishments and him a sterling reputation with the grown-ups for maturity and vigilance, most kids stopped bothering him. Winning felt good, and Heath resolved to keep doing so. His goal became to win at life, to achieve the American dream of prosperity and happiness. It carried him through school and into college, but never into a relationship until a young woman named Noelle came along. The two hit it off immediately, mutually attracted to one another, but their relationship hit major turbulence. For too long Heath let his attitude run the show, seldom considering how that affected others, and Noelle wasn't about to either accept his faults or cast him loose. She sternly forced him to look at himself, realize what was wrong, and start fixing it. The relationship took a lot of work and a lot of time, but by the time the two were finishing college they had forged a bond that wouldn't quit. They married, and Heath ended up transitioning from business to sales, soon after which he finally realized the epithet he'd been fumbling since childhood: Jingle. Using both his natural charisma and his epithet Heath became a television salesman. The camera liked him, even if audiences didn't, and he enjoyed pronounced success. Performing was something Hearth never really tried, but something he soon found to be both enjoyable and fulfilling. His success got his foot in the door of the TV business, and before long he established an abundance of connections throughout the industry. It was one such friendship, built on the trust he'd come to rely on since meeting Noelle rather than manipulation, that allowed his son Tucker to get into cinema himself. [b]Motivation:[/b] Heath's motivation is simply to enjoy a vacation with her family, and failing that, at least ensure that no harm comes to them [b]Assets:[/b] [list][*]Driven – Whatever the goal might be, Heath aims to achieve it. He'll take every chance and seize every opportunity, and he'll neither dilly nor dally when it comes to doing so. [*]Extrovert – Heath likes people, talking to them, and talking in general. He's approachable, but isn't afraid to approach just about everyone. He's a people person. [*]Brain Work Good – This dude's no slouch when it comes to getting the noggin joggin'. He's perceptive and can put two and two together quickly, especially when it comes to giving himself a leg up.[/list] [b]Flaws:[/b] [list][*]Blabberwocky – Not everyone likes a someone who chats as much as Heath Pieler. Those high-capacity lungs and run-on sentences have gotten him in more than a few scrapes over the years, most often when his tongue gets a couple steps ahead of his brain. [*]Salesman's Curse – While some TV salesmen gain a sort of cult following, most salespeople can look forward to the rancor of the general populace, and it's no different for Heath. If he gets recognized, it probably won't be adoration and praise heading his way. [*]Lover, not a Fighter – Some slugfests in the first paragraph of one's backstory does not a fighter make. Heath is not a combatant, plain and simple. Any sort of fighting ability would have to derive solely from his epithet, which itself is not suited for combat.[/list] [b]Epithet:[/b] Jingle [list][*]Forget-Me-Not – by saying something in a rhyme or a tune Heath can implant it into a target's mind, including his own, preventing it from being forgotten. The implant can be made stronger, using more stamina to apply. Low-strength implants can remain without any effort or involvement on his part, though they only get remembered when called for. Strong implants repeat themselves in their subjects' heads at volume and with regularity. This trumps memory-loss effects. [*]Again and Again – Heath can cause sounds to repeat, and he can modify their volume. [*]Call Now – Heath has his own phone number and a 'pretend' phone. As long as he pantomimes holding and using the phone, he can call and receive calls with other people using real phones with no problem at all. What's the number? [i]”Pick up and dial, the man on TV, it's 1-800-J-I-N-G!”[/i] [*]Product Placement – Heath's ultimate technique. If he knows the jingle for a certain product (and he knows many) he can use it as an incantation to summon an instance of that product. Since these are summons they take stamina to maintain and will inevitably disappear.[/list][/hider]