[@Letter Bee] Mainly the logic of your character's motivations, and the independents need adjustment. We'll be discussing that. Also your minor and major skills will need adjustments too. Ah right. I'd also like to take this chance to just say that minor and major skill costs have not yet been decided, but they are certainly not 1 for 1. I ask you wait a bit for that while I figure out how to class them. For now you can really just say what spell/spell tree/arts you'd like to know. The likely costs though off the top of my head is... [list][*] Learning a new Major Skill costs 3 skill points [*] Upgrading a Major Skill costs another 3 points and increasingly more with each level to a certain point. [*] Learning a Minor Skill new or old or upgrade will always cost between 1-3 depending on the Minor Skill.[/list] The idea is it'll be easy to obtain numerous Minor Skills to enhance your Major Skills, but Major Skills do open you up to many new varieties and even combinations. Using the above reference, perhaps try to adjust your starting Skills based on just those, while I fine tune it.