[center] [img]https://cdn.discordapp.com/attachments/417199055349874689/682705839731114005/yuraviaFlag.png[/img] [/center] [center] [img]https://cdn.discordapp.com/attachments/417199055349874689/682701784770543741/bdf1351748de33e71b119aa324d9d49f.png[/img] [/center] [h3][b]Name:[/b][/h3] [color=silver][i]Yuravian Confederation (Yuravian: [b]"Konféderatïe Juravïanâ")[/b][/i][/color] [h3][b]Description:[/b][/h3] [color=silver][i]Yuravia is a semi-nomadic tribal alliance united by common language and culture, nestled in a realm with an equally diverse array of climates. From the thick woodlands of the Southwest to the hills of the North, and the great alps of the south, the great diversity too perpetuates a wide variety of dialects within Yuravia. Known for a fierce affinity for trade and war, Yuravia has long existed as something of a thorn in Arkron's side, owing to their disperse nature as well as significant cultural differences. As it stands, Yuravia has long held their eyes upon the [b]renegotiation[/b] of the tribute system. The prospect of a fully unified Yuravia is a terrifying one, and with the news of the Arkronian Epidemic, fears run rampant that the Wolves of the East smell blood in the water...[/i][/color] [h3][b]The side your nation was on during the 3th rebellion:[/b][/h3] [color=silver][i]In the Third Rebellion, the tribes of Yuravia sided with [b]The Rebels[/b] for a variety of reasons. The primary factor is the overwhelming feeling that direct vasselage to the Arkronian Crown was, at best, needless and at worst, actively degrading to their relationship. Arkron was a continent away and had few bearings on the day-to-day affairs of Yuravia, and when coupled with their levvying of tribute as well as their restrictions on maritime technology, this has long stipulated a sensation of inequality between the states, to where the duty of tribute is referred to as, [b]Zo Taxe Inézale[/b], or "The Unequal Tax".[/i][/color] [h3][b]Population / Races:[/b][/h3] [color=silver][i]Endemic to Yuravia, [b]Ascarians[/b] are a hardy folk. Ascarians are identifiable from the other races of men through their pointed ears, typically extending to a length of approximately 14 centimeters. Derivative from their nomadic ancestry, Acsarians typically possess a more tightly-built frame, typically amassing tone over raw mass as they make the most of every muscle. They are also noted for their complex set of pupils, Ascarians are gifted with very keen eyesight, able to discern objects with much greater clarity at extreme distances. Most Ascarains possess skin tones that range from snowy pale to rich redwood, though for those with mixed ancestry, it is possible for them to possess a skin tone that is much more bluish or dark than usual. Though gifted with long lifespans - with many a healthy Ascarian recorded to have reached 300 years - it's more typical that an Ascarian first die to disease, violence, or health complications before reaching so prime an age. On average, an Ascarian will stand at approximately 180cm, with deviations being based more heavily on ancestry as opposed to sexual dimorphism. Though a majority of the population is Ascarian, there exist sizable portions of other races within Yuravia as well; Part of this stemmed as early on, as the Pre-Arkon practice of absorbing and assimilating vanquished tribes was common throughout much of Yuravia. Their children would be raised with the cultural values of their Ascarian takers, and would eventually become fully-fledged tribesmen. Thus, the term "Yuravian" refers to all inhabitants of the domain who practice the same indigenous culture; "Ascarian" is specifically reserved as a racial term.[/i][/color] [h3][b]Culture / Society:[/b][/h3] [color=silver][i]The ambulatory nature of the Yuravian has changed very little since the arrival of the Arkronians. An overwhelming majority of its populus continues to live semi-nomadically, in which they stay in settlements or buildings for perhaps a few weeks or a month at a time, then continue to move onwards with the changing of the winds. Many locations are, as a result, attributed with extreme population flux, whereas a town will be a bustling beacon of activity one week and in the next will find itself barren. This love for travel (Yuravian: [b]"Amostea D' Marćer"[/b], lit. "Love of Walking") is deeply rooted in Yuravian common belief, such that the act of walking and moving with "new airs" is essential to the maintenance of one's mind, body, and spirit; A sedentary life is told to become like a still pond, in which refuse and mold grows within it, until the waters are irreparably plagued. Such volksgeist pervades near every aspect of Yuravian society, from its economy to its infrastructure. Accordingly, Yuravians are intrepid merchants and avid explorers. Found in virtually every corner of Mycoria, Yuravian traders are as ubiquitous as they are keen. An initial impression of a Yuravian will harken to one their fondness for jewelry, for gilded rings and argent piercings adorn their ears, lips, noses, and fingers with the regularity of fields of flowers in spring. Their natural ambulant drive urges Yuravians to see all corners of the Earth, and accordingly bring many of those baubles back with them on the return home. True to this spirit, horses are of principal import to Yuravia, not only culturally, but economically and socially. Every Yuravian can be expected to own a handful of horses on their own, of which they serve as incredibly versatile companions; Horses in Yuravia are swift enough for riding, sturdy enough for pulling moderate loads, and provide vital milk which is regularly consumed throughout Yuravia. Yuravian society has a profound respect for skill; Honorifics are referred to via one's abilities or accomplishments rather than any hereditary title. Yuravian folklore likens the development of crafts as absolutely essential to life, apropos the branches of a tree soon bearing fruit, which will feed its world and spread forth another seed of life. The most noteworthy extension of such skills branch toward a love of all things martial, and so it is that martial prowess is among the most respected of traits to be found in Yuravia. Famously so. To such a great degree does there exist an affinity for the martial is that, when paired with its history, is there an immediate image of a Yuravian that it has become the spitting image of the nation's people itself. Such claims to belligerence are purported to such heights that the common image of Yuravia is that of a perpetual state of warfare. Another depth to Yuravia's [b]vox populae[/b] lay in its affinity for the humanities. A deep love for storytelling is common throughout Yuravia, for the effects of song and dance upon Yuravian society at large cannot be overstated; So greatly are tales and performances exalted that the dancer and the chronicler receive the same prestige as the warrior and the chieftain. The most famed exhibits of these feats are in the form of the [b]Povéstï[/b], a traveling troupe similar in some ways to a circus. Each [b]Povéstï[/b] can be seen as a combination of a circus and an opera. Consisting of several performers and an accompanying orchestra, the [b]Povéstï[/b] travels from land to land, sharing and collecting famed tales and legends of old, set on reenacting the grandest of acts throughout folklore. Families in Yuravian culture subscribe to very few conventional models typical - and in many ways, required - of a usual society. Yuravians form very large, intertwined families via a system of conjoined marriage. Persons typically take multiple spouses, each with children of their own, who in turn have their own spouses independently. Therein, it is entirely possible to be "married by association" or "half-married" depending on position within that particular family. There exists no hereditary inheritance system on the basis of age or bloodline, and upon a parent's passing, any items in their possession are distributed via their wishes as dictated in their [b]diće[/b], or will. Accordingly, there is no position of "Head of Family" or "Patriarch", owed to Yuravia's strongly-ingrained belief of skill serving as the basis of one's person, not birthright. [/i][/color] [h3][b]Religion:[/b][/h3] [color=silver][i]Shamans known as [b]Dricérin[/b] tend to the spiritual needs of Yuravia. Chiefly among their duties was that of divination, as it was commonly perceived that communication with the deceased would reveal insights, prophecies, or simply words of wisdom. Principally, they are the most inclined with any and all magical elements, and largely serve as the greatest body of thurmaturgical knowledge within Yuravia. Yuravian Folk Religion consists of a large body of spirits and Patron Saints, known by a veritable assortment of names depending on region and dialect. As such, the direction of patronage is more commonly addressed in terms of their domain rather than their name proper, as the prevailing belief is that the peoples of the world worship the same Gods under different names. There exist no permanent structures of worship surrounding Yuravian Folk Religion, such as churches or shrines, though several chants and incantations exist for the purposes of practice.[/i][/color] [h3][b]History:[/b][/h3] [color=silver][i]The exact origins of the Ascarians remain shrouded in myth and mystery, with many such records being lost to conflict or having simply died out as historiography evolved. With a long history of nomadic propensity, it is widely believed among anthropologists that the Ascarian's ancestors migrated extensively, as artifacts and Ascarian arrowheads can be found in all locations of the continent. Prior to the arrival of the Arkronians, conflict between neighboring tribes was widespread, but limited in scale due to the extremely simplistic structure of each tribe making more organized attempts at warfare difficult at best and impractical at worst. It was, however, universal practice for the vanquished tribe to be integrated into the victor, thus substantially increasing the size and power of each tribe with each successive victory. If one tribe grew extremely powerful, however, common alliances between tribes would arise as a means of containment as an ensurance that no one tribe would come to dominate all the others. Just prior to the arrival of the Arkronians, it was at the height of a particular campaign where the tribal alliances could be convened for what was, according to verbal accounts, the first time in centuries. Following a fateful battle upon the northern plains, the first [b]Gardinâ[/b] in several hundred years was assembled, wherein the chieftains appointed the current [b]Čaptâin[/b], a woman named [b]Aurielin[/b], to become the first [b]Čévdinčévi[/b], as a great chieftain and ruler of all Yuravia. Relations between the Arkronians were, at first, lukewarm, but when it became clear that the desires of the Men Across the Sea and the Men of the [b]Kureathian[/b] Range would clash, the call to arms rang across all Yuravia. [b]Aurelin[/b] waged many campaigns against the Arkronians to great success; She knew very well that while the Arkronians could quite easily beat them at sea, on land, they would be comparatively slow on the draw, and thus, she devised many clever faked retreats, baits, and supply strikes, even earning the nickname, [b]Çanglêroza Rein[/b], or "The Bloody Queen". Their momentum, however great, would not last forever; Soon after, the famed [b]Aurelin[/b] was fatefully found comatose in her bed, and despite the best efforts of her [b]medičes[/b], she would soon succumb to poison. Nobody concretely knew who the perpetrator was. Paranoia and a sense of betrayal ran rampart throughout the Yuravians, each clan and family convinced another had something to do with her sudden death. Yet, no matter the cause, the writing was on the wall: With no clear successor in place, it would only be a matter of time before the Arkronians could regroup, and with it, bring forth a force to bear much better-organized than they could scramble up. The disorganized Yuravians soon sought peace, one by one submitting beneath treaty and codex. [b]Aurelin[/b] had become a hero, sanctified as one to make the world tremble. So great is her influence that her legacy prevails throughout all Yuravia, beckoning to all who train in the incandescent image of One to Make the Seas Tremble. Yuravia has far from forgotten their history of inequality beneath the Sea, and like the mighty Sea Serpent, the hearts of its people know that, one day, it will part the seas themselves as it rises from the depths. That day may soon be upon us.[/i][/color] [h3][b]Government:[/b][/h3] [color=silver][i]Yuravia is organized around a confederated system, with much of its power being dispersed throughout its varied participating tribes. Nationally, they are governed through an Tribal Council called the [b]Gardinâ[/b], an assembly of designated representatives of each and every tribe, known as [b]Tênuars.[/b] In truth, the [b]Gardinâ[/b] holds little sway over the daily workings of affairs in Yuravia, and it is up to the responsibility of each [b]Tênuar[/b] to affirm the agreements made at each congregation to their respective chieftains. Failure to adhere to dictums made in the [b]Gardinâ[/b] widely varied based upon their severity; If there were no consequences to their neglect, or if the legislature in question was extremely minor, it is customary for the offending tribe to give compensation to other tribes. In more severe cases, however, the response is universally swift: War. In times of great importance - or, more commonly, when tribes are united together during war - a singular leader is elected through the [b]Gardinâ[/b] to serve as the [b]de jure[/b] ruler of Yuravia. This ruler is known as a [b]Čévdinčévi[/b], or a "Chief of Chieftains". The meeting and subsequent election of the [b]Čévdinčévi[/b] must be approved by consensus and not simply a majority vote, meaning delegation can last for quite some time before a leader is finally chosen...or not.[/i][/color] [h3][b]Economy:[/b][/h3] [color=silver][i]Yuravia lacks complex systems of bureaucracy or guilds because, simply, there is no need for them. The majority of Yuravians continue to practice a system of self-sustenance to pair with their semi-nomadic lifestyles, and as a result, agriculture has a tendency to be limited in scale, although animal husbandry is quite popular. Trade is quite vibrant due to their culture of wanderlust, and goods from Yuravia can be found all over Mycoria.[/i][/color] [h3][b]Military:[/b][/h3] [color=silver][i]With a highly mobile culture and a long-held affinity for the martial, the hordes and armies of Yuravia make for a fierce fighting force. Possessing a wide body of knowledge in the art of war, Yuravian warriors are swift, cunning veterans of several campaigns. Children often learn how to use at least one weapon from a young age; Typically, these include the bow (Yuravian: [b]Arča[/b]), the saber (Yuravian: [b]Çabre[/b]), or a chained set of hammerheads which are thrown, similar to a bolo (Yuravian: [b]Čevrotïe[/b]). It is virtually unheard of for a Yuravian not to have access to horses, though in many cases, warriors dismount in the face of difficult terrain. Warriors can be divided into two distinct camps, depending on professionalism. The first of which are known as [b]Katiora[/b], who dedicated professional to the martial arts roughly equivocal to a man-at-arms. [b]Katiora[/b] regularly travel throughout the continent in service to others, acting as mercenaries in exchange for payment and experience. In times of tribal warfare, or when the convening of the [b]Gardinâ[/b] for an appointment, it is expected that [b]Katiora[/b] return home for attendance. Each [b]Katiora[/b] is well armed and armored, acquiring their own equipment throughout campaigns, which is typically either purchased with their payment or scavenged from vanquished foes. Particularly famed [b]Katiora[/b] prove their mastery at tournaments, where, if victorious, may earn the title [b]Mâitru[/b], or "Master". These veterans are expected to take up responsibilities in leading Yuravian armies, in addition to providing tutelage to younger [b]Katiora[/b], ensuring that their knowledge gained through their times is never lost to the ages. In addition, an unprofessional title of warriors exist, known as [b]Taçinara.[/b] Somewhere between conscripts and volunteers, [b]Taçinara[/b] are called upon by Chieftans or [b]Katiora[/b] during calls to arms. Despite their unprofessional status as soldiers, [b]Taçinara[/b] are of vital import to a Yuravian force, for each [b]Taçinara[/b] are expected to lend their expertise in their other trades in the war effort, such as medicine, construction, or chronicling. In calls to arms, the leader of the force, known as the [b]Čaptâin[/b], issues a need for men-at-arms, where each server is promised a share of the battlefield spoils. Often, an experienced or well-connected [b]Čaptâin[/b] will first acquire arms and armor for each respective [b]Taçinara[/b] force, who, in turn, will likely own light weapons of their own. As a Yuravian force will often acquire additional arms along their warpath, a veritable assortment of weapons will be in the hands of their newfound masters. Yet, of every weapon in their employ, none is more important than the bow. Of compound make, the Yuravian bow is ubiquitous throughout the military, for swarms of arrows fired from fast-moving targets regularly soften up their opponents before a decisive charge is called. A weapon indigenous to Yuravia is known as the [b]Bombe Din Feu[/b], an incendiary device ignited via spark or torch with ceramic composition. Slung from rope either in singles or conjoined pairs, on contact with its unsuspecting foe, they are coated in a noxious burning tar, liberally peppering their foes in incendiary and engulfing their nearby allies in an acrid smoke. Such tools are employed as a means to break up infantry formations at close range before or during a charge.[/i][/color] [h3][b]Territory:[/b][/h3] [img]https://cdn.discordapp.com/attachments/417199055349874689/682639246313390357/unknown.png[/img] [h3][b]Factions:[/b][/h3] [i]To be developed...[/i] [h3][b]Characters:[/b][/h3] [i]To be developed...[/i]