[hider=Abyssal Smith] [center][img]https://safebooru.org//images/2584/09d1c3731bf695d5679cbc1ff6289176c13d673f.png?2691851[/img][/center] [list][*][u]IGN[/u]: Kthea'Yovraza [*][u]Age[/u]: 21 [*][u]Race[/u]: Ifrit [*][u]Racial Passive[/u]: [b]Fire Body:[/b] Confers Physical Damage Resistance and Fire damage resistance [b]Magical Binding:[/b] Takes more damage from all magical sources. [*][u]Appearance[/u]: 'Raza's' avatar appears as a young woman standing just above five four. She has dark skin, with two hard horns protruding from her head with pointed, elfin like ears hidden under long black hair. She wears an ornamental bow and crown. [*][u]Personality[/u]: A playful and impish person. Raza likes people, and likes being around people. A people person through and through, energetic, and honestly, kinda a ditz at times. Unlike a lot of people, she doesn't take almost anything seriously and is honestly, just here to have a good time doing whatever she pleases. Likes causing small bits of harmless mischief for those around her. Often gets herself into trouble by forgetting that she needs a party if she wants 'loot' from a dungeon and is too impatient to find a party, but otherwise, is an all around friendly person. [*][u]History[/u]: Raza doesn't particularly talk a lot about her life outside of Elysium, preferring to keep a somewhat strict separation of the two. What most people can glean though, is that she's a college kid pursuing a degree in history, archaeology, and mythological studies, who just so happens to dabble in film studies as a hobby, with a preference for movies of the spooktacular nature. She does state this is the only video game she plays, and has never played one before now. In Elisium, Raza has a somewhat mixed reputation. Having started as a low level character pursuing Smithing, she eventually found a series of quests that led her down a rabbit hole of heretical gods and spooky cult-like temples and dungeons, immediately falling in love with the rather lovecraft-esque designs of these quests. After that, she became fairly well known as a maker of fairly high quality weapons compared to both their quality and her own level, evening opening up a shop near the starting city where she can peddle her questionable wares to newcomers who are completely ignorant of the fact she can, and will, put rather dubious curses on weapons for giggles. She can often be found at the shop when playing, hammering away at her crafting skills, if not out adventuring or poking around dungeons. [*][u]Skills[/u]: Overall, Raza's skills have focused on two things: Crafting and Magical ability. [b]Eldritch Forging[/b] A skill denoting some proficiency with smithing and using eldritch energy to imbue an item made with special properties. The source of her great smithing is inherently a power that mortals can not get along with inherently. Any item she makes because of this will have its powers greatly boosted, however, any will also have a powerful curse instilled in them equivalent to the strength of whatever boon they carry. Earning the favor of these entities is not an easy task. [b]Heretic's Contract:[/b] A sort of ritualistic prayer, asking a particular being to manifest their power. Typically used with her Forging, but perhaps other uses exist. Only those beings neither 'demon' nor 'god' will answer. Conversely, at times, perhaps the entities might meddle with her themselves for whatever reason. [b]Emla's Pyromancy[/b] A variation of Fire magic that comes with debuffs. Taking a bright green hue, these flames burn with an otherworldly, almost enthralling power. Hasn't put much focus into training it yet, however. [b]Material identification[/b] A skill simply allowing one to identify the properties of materials and weapons at a glance. A simple identify item skill. Allows even observing equipment on others. [b]Abyssal Magic:[/b] While she does carry a hammer, she's primarily a mage at the core of her build. Made up mostly of hexes, curses, and a few illusions. [b]Polearm Training[/b] She has trained somewhat well with polearms, and tends to favor them should she engage in melee. Increases damage dealt with polearm type weapons. [*][u]Equipment[/u]: [b]Ardent Rust Hammer:[/b] -Armor corrosion/weakening/piercing to foes -Inflict a constantly increasing, Unremoveable, Burn status to the wielder while equipped. [hider=Hammer]A weapon imbued with the power of Emla-ulxe, and Raza's main armament. Allows fine control over magic, whilst also functioning as a decently effective melee weapon. A long polearm type weapon, with a fairly hefty hammer on one end, with a large spike on behind it meant for impaling enemies. It's an otherworldly, bright color of red and made of a hard, dense metal with copper finishing. Taking after the destruction twin Ulxe, the weapon corrodes and breaks things it touches...even the user will suffer extreme caustic burns if used for extended periods.[/hider] [b]Luminescent Moon-dipped staff[/b] -Inflict 'Slow' status to everyone in a few meter radius -Inflict blind status to self [hider=I write too much]Aside from being a general magical catalyst that strengthens magic, it alters ones perception of the flow of time. Illusion based psuedo-time magic. Effectively makes the user appear to be moving far faster than they are to affected people in a certain radius around the staves range. However, as with everything she makes with her forging abilities, the staff carries a particular curse with it. When used, ones physical sight is blurred, becoming blind for the duration of the staffs particular ability making one require another method to 'see'. The staff itself is made of an oddly smooth white stone with small plants seemingly growing from it. An orb filled with an opaque, white liquid situated on top of the otherwise plain staff. At times, a bluish white glow can be seen from within.[/hider] [b]Coronal Oblivion[/b] -Removes all magical effects from both the wearer and target, and prevents them from being reapplied or activated for the duration of the crowns devouring [hider=Appearance]A gold ornamental crown with the power of Aiuebr'Iukhil. A thing both of knowledge and ignorance. It does not affect people, but rather, it makes the 'world' forget something regarding both the wearer and the target, erasing that knowledge from it entirely. However, it is not very strong in the grand scheme of things.[/hider] [b]-Desert Travelers garb[/b] A simple cloth garment designed to leave little to the imagination. Its ornaments clink pleasantly while moving. [*][u]Other[/u]: [hider=Currently contracted entities] Ngelivarh, The Timeless Moon. Supposedly Ngelivarh is an entity that watches the flow of time from the edges of the void, indexing and cataloguing everything that happens within the world. Commonly associated with insanity and immortality. Is said to appear as a child with unnaturally long hair and star filled eyes, or mass of writing, twisting space. Emla-ulxe, Twin Soul burning Creator, Ardent destroyer. A horrific creature of writing flesh and metal. Little else is known about its appearance. Seeks to both destroy and create everything anew. Aiuebr'Iukhil, Child of the Mountain, Eater of Knowledge. Appearing as a massive ball of bright light, or a large slug like entity, the Child of the Mountain is hungry for knowledge and seeks to consume all from mortal minds. Occasionally gifts mortals with knowledge that later comes to harm them. Does not get along with Ngelivarh. [/hider][/list] [/hider]