[hider=Eiohsa izva Bronakavh] [b]Name[/b]: Eiohsa izva Bronakavh. [b]Gender[/b]: Female [b]Homeworld[/b]: Kayaamat A vast super-earth hive world, Kayaamat is a blasted, toxic hellscape of acid rains, toxic oceans, volcanic ash swept plains, and sprawling hives. Unlike many hive worlds of the Imperium, its hives are not skyscraping spires but dense, multi-tiered slabs of plascrete that can span tens of thousands of square kilometers. It lay at the center of a small stellar empire, a great industrial monolith of endless Manufactora, belching forth endless streams of material. Kayaamat’s industrial output is sufficient to rival that of many forge worlds, and its population is an innumerable throng of humanity, with even Xenos present amidst its vast population. The vast expanses of ash wastes, almost uninhabitable by the standards of normal humanity, are dominated by enormous gangs that trace their origins to the hive cities. Those who did not follow the Primarch Eiohsa into her army were expelled from the underhives in which they had previously dwelt. They now roam the ash wastes, warring with one another in vast fleets of vehicles - many curiously constructed from the aged, scrap-plated chassis of various tanks and armored personnel carriers - in a manner curiously reminiscient of the Daughters of Iron’s tactics of mechanized infantry and armored warfare. [b]Appearance[/b]: Height: Variable WIP Art: [img]https://cdn.discordapp.com/attachments/491414046785142816/689245857857667096/EiohsaThePrimarch.png[/img] Eiohsa has no true form, possessing an ability to modify her physical being to an extent nearly as great as that of the Emperor himself. [b]Personality[/b]: Eiohsa izva Bronakavh is an unusual figure for a Primarch. Posessed of a jovial, amicable disposition, a curiosity for the universe and its nature, a kind heart, and a deep concern for the wellbeing of even the lowliest of citizens in the Imperium; she strikes a radically different figure from the likes of many of her brothers and sisters. Her beliefs and actions influenced and informed by a religious faith she stubbornly defends, despite the disapproval of the Emperor, Eiohsa’s crusades are marked by acts of great mercy and compassion to the fallen enemies of the Imperium. Beneath the kindness, however, there is the capacity for rage. Woe betide those who have earned her ire, and just as there are those who know her for the humanitarian works erected in the wake of her passing there are those who know her as an annihilator of all, subjecting entire worlds to the oblivion of Exterminatus. When pushed to such measures, it has every time exacted a great toll on the Primarch, who would seclude herself from her Legion for days after. Inevitably she would emerge, resolute once more to resume the crusade. She has accepted the cruel reality, and cold calculus of war, as have all of her kin, but even so Eiohsa strives to minimize the casualties to the forces under her command, thrown into brutal meat grinder campaigns though they often are. A near fanatical loyalty to the Imperium is among her greatest virtues, one she shares with the Kayaamatian elements of her Legion. Enshrined as among the noble virtues of the Aspects Kherhl and Myldal, Eiohsa strives to cultivate loyalty and perserverence within herself and her Legion. Though she doubts the Emperor, defies his Imperial Truth, and mourns at the great suffering his orders bring her Legion, she accepts no question of loyalty and permits no doubt of their allegiance to the Imperium, no matter the brutal warzones into which she and her legion are thrown, no matter the grueling attrition, no matter the loathing of her kin. The faith of the Primarch is surely the most polarizing, divisive element of her character. Raised from discovery in the faith of the Universal Creed, or Veravselennya as it is called in the native language of Kayaamat, the faith has provided the Primarch with a guiding hand throughout her years. While it is far from the dominant theme in her life, her faith and her adherence to its tenets are a key piece of her character. The faith worships a “Universal Being”, known in Kayaamatian as “Sushestovselennya” or more simply as Dev, or “divine one”. This Being is further represented by four Aspects, each representing their own values, virtues, and flaws to be overcome. To follow the Aspects in their good forms is to practice the philosophy of “Good Thoughts, Good Words, and Good Actions” with respect to each of their domains, while taking care to control and excise from one’s soul the vices and failings that together represent evil - known as “The Malevolent Forces.” Upon a soul’s achievement of enlightenment, when they have followed the creed and its teachings well and cleansed themselves of failings, the soul will ascend from the mortal realm and unite with the grand gestalt of Dev. The soul rests among trillions who have come before, a distinct part of the greater whole and sharing in the euphoria of divine existence. The Aspects are listed thus: [b]Kherhl:[/b] To be strong and defiant in the face of adversity or threat, yet to never bring harm to the innocent. To fight and vanquish that which would harm the Good, and to never be tempted by the allure of power and war. [b]Tazirn:[/b] To pursue knowledge, change, and enlightenment without scheming, cruelty, and deception. [b]Myldal:[/b] To be resilient and stand together against threats to life, but not to be stagnant and unmoving. To cherish life and its blessings, and to strive for life’s beauty to be untainted by suffering and depression. [b]Salayna:[/b] To love and take pleasure in life and its joys without excess or doing harm to others. [b]The Omnissiah:[/b] A controversial fifth aspect adopted recently by elements of the faithful, the Omnissiah represents the virtue of technological progress and the great benefits it can bring to humanity - while warning of the threats it can pose, and the responsibility that comes with such power. The exact nature of this fifth aspect, and its domain, is one of intense debate and argument. This new interpretation is neither encouraged or discouraged by Eiohsa. [b]The Emperor:[/b] An even more controversial, rarely seen potential sixth aspect, upon discovery of the broader Imperium, the truth of the Primarch Eiohsa’s nature, and the knowledge of the superhuman being that created not only her but 19 more like her, the instinct to worship him as a god is one many humans throughout the Imperium have doubtless felt. It is frowned upon in Kayaamat though, for a corporeal being is no god, merely one of the many countless souls who must wage the good fight. This interpretation is strongly condemned by Eiohsa, for she knows the Emperor to be a man, perhaps the greatest man to have ever lived, but a man nevertheless. Her personal dislike for many of the Emperor’s views notwithstanding, she finds the concept of worshipping him a weak, servile gesture, one not reflective of reality. The faith holds that, as the faithful grow stronger and as their prayers, thoughts, feelings, and actions fill the mortal plane with good - then heaven will reflect this. The Malevolent Forces must be defeated and driven back, their corrupting elements excised from life and temperance and self control established in all, for the good of not only the temporal world but of the Heavens too. In an age of the ruthless, of the cruel, Heaven will lie in turmoil and so its effects will bleed into the realm of the living. With the triumph of good over evil, prosperity will follow; and with the prevalence of evil over good, the fate of all is that of misery and violence; such is the burden upon humanity and all life that follow the good path. This is the philosophy of the faith that plays a large role in guiding the actions of the Primarch. [b]Skills[/b]: Eiohsa is neither the greatest tactician to ever live nor the wisest strategist, she is not an unparalleled master of logistics, a peerless leader and politician, an unrivaled guerilla, an unequalled master of artifice and technology, the most skilled at use of a blade, or any such feats her brothers and sisters might boast of. Eiohsa is a Primarch, one of immaculate skill in myriad fields, many approaching true mastery - but she knows there is always one better. In logistics and management, she is outshined by her brother Wolfram. In her skill with words, the power to sway those to her side through speech alone, her brother Micholi surpasses her. At sheer brutality and skill in close combat, Sarghaul is her superior. At the swaying and bending of populations to her will, she is outdone by Veritas. In understanding of technology and works of the forge, she is far outdone by Augor. But she is an exceptionally skilled orator, a wonderfully gifted artisan, possesses a burning curiosity and thirst for knowledge, a leading commander of military affairs at every scale, delights in the perfect distribution of resources, rules with a kind hand and is beloved by her people, and is a ferocious personal combatant in her own right. Eiohsa represents a blend of many of the best attributes for a being such as herself to hold, even though she is not the preeminent master of any. [b]Assignment Grade[/b]: Alpha Eiohsa’s abilities as a psyker, though potent, are significantly limited in scope. Whether this is due to some restriction placed upon her by the Emperor, a natural limitation, or merely the product of ignorance of her abilities, her powers manifest two broad categories: control over her own physical form and detection of warp phenomena. She possesses a keenly sensitive ability to detect and analyze various warp phenomena. The Primarch, when gazing upon another human being, sees not merely the corporeal vessel of their body, but their very soul glowing in the warp. Upon death, she can see and feel the soul of the fallen as it leaves its body. She feels the agony of trillions of souls trapped within the eye of terror while in proximity to the gaping rift in reality. For the Primarch, the Immaterium is not an intangible, imaginary thing, but something she herself witnesses daily. Almost all living beings contain a soul, and each soul is a distinct individual - and the Primarch can gaze upon these souls as though they were bright beacons of light. Much like the Emperor, she possesses a potent ability to modify her body and its capabilities - the Primarch can shrink herself down to the size of a normal human and cloak her being, going unnoticed by normal humanity except by powerful psykers. She can grow herself to gargantuan sizes, crushing tanks beneath her armored foot and seizing aircraft from the sky. She can multiply her already prodigious strength, smashing through the hull of a tank with ease or crushing power armor as though it is nothing. She can harden her skin, increase the speed at which she moves, and augment all other already superhuman physical capabilities of a Primarch. Furthermore, she can use this ability to change the very appearance of her form, shaping her body to her will, able to take on the guise of almost anyone. [hider=Biography (WIP):] The pod containing the infant Primarch Eiohsa hurtled through the contaminated atmosphere of the world of Kayaamat, crashing through the top layers of the great slab-like megacities, her pod tunneling through layers of rockcrete and plasteel, finally coming to rest in the toxic underbelly of Hive Bronakavh. In her first year of life upon the wretched, hellish world that was Kayaamat, the young Primarch was but one of many children captured, abducted, abused, and traded amidst the vicious gangs of Bronakavh’s underhive. A hapless youth like the thousands that swirled around her, their souls tiny embers in the sea of humanity that surrounded them. And yet the young primarch cared for her brothers and sisters, growing fiercely defensive of them. Even as she began to grow at a rate far beyond anything human, she would intercede on their behalf. Punishments intended for them she would bear on her shoulders, the bite of a mutant that would have spelled death for one of her lesser peers she would take upon her own arm. And she killed for them too, she killed every bit as brutally, moreso even, than even the worst underhive scum could devise. She clawed her way up the hierarchy of one gang after another as they were absorbed, destroyed, and splintered. Tooth and nail, with every weapon that availed itself to her, she fought her way up, defending those who she had come to see as her charges. At the age of three, when she stood eye to eye with a full adult, the gang was replaced once more by a new coalition. One born of the outcasts, the dredges of society - mutants, those born under inauspicious signs, born to families unable to feed another mouth, and more. They slowly united in the depths of the underhives, buoyed by a strong religious conviction that set them apart from the filth of the underhives. A devotion to the original spirit of the old faith of Kayaamat and its empire, one that drove them to be something more than just another brutal gang of killers. It was then that the young Primarch learned of the universal creed. Devout in their religion, and though still a brutal gang one that aspired to be more and live up to the good path She eventually became the leader of that gang, taking on many positions and enforcing the benevolent, kind hearted message of the faith Cruelty would not be allowed, the innocent people under them would not be extorted and tormented, etc She was, well, a Primarch And thus she began to gain control of many segments of the underhive Leading cobbled together teams on missions to purge it of the worst elements - dark cults, mutants and monsters too foul to share the world with, and all manner of horrors She organized industries such as the sex, drug, and weapons trades Imposing strict laws and levying tribute In exchange they were protected, given a better life than ever dreamt of before, and so on Around this time, rebellion and discontent was brewing amongst the people of the hive Near starving while the wealthy feasted and lived in opulence It came to a head when the hive nobles sent a huge army to the underhive and lower slums with the intent of purging them and cleansing the uppity gang causing trouble They were utterly destroyed in a cleverly orchestrated ambush, and the hive rose up against the rulers Her gang, the motley crew it was, had nevertheless been turned into a fearsome fighting force and she began to arm them for the grueling battle that ensued As they began to besiege the final holdouts, they were contacted by another hive - turned out the rebellion had spread across almost the entire world Much of the world was now under the control of a big rebel coalition They offered her a place of command in their hierarchy and to end the oppression of the people, and they would give aid in pacifying the rest of the hive Subtle implication that if they denied they'd be destroyed too Eiohsa knew she couldn't very well stand against them and acqiesged She rose rapidly through the ranks, always with the loyal core of her gang as a now elite shock force Pretty soon they'd subjugated the planet and had begun to expand outward, reconquering worlds that resisted them and remained loyal to the government in exile But eventually the situation began to bog down despite her best efforts In orbit around an industrial world, engaged in a protracted siege that seemed unending, the war changed radically. On board her flagship, she was brought a haggard, grievously injured soldier - one wearing the insignia of the rebellion. As she opened her mouth to rebuke her own for treating a comrade in this way, she was cut off by the wretch’s cries for mercy. Startled, she demanded a full explanation - and learned, to her horror, that the leader of the rebellion had betrayed its ideals. He had negotiated with the leaders of the old order to share power and end the war - and turn his top general, Eiohsa, over to them for punishment. So with her army and her betrayed she began her own rebellion, fighting her way back to Kayaamat where, taking the defenders by surprise she seized a vast armory And thus began to perfect her preferred method of armored, mechanized, full scale warfare She sustained appalling losses in the vast tank battles of the ash plains, but eventually triumphed. One by one, hives fell to her armies, many surrendering almost outright at the arrival of her armies, swayed by her kind treatment of the defenders, absorbing them into the ranks of her growing empire with little in the way of punishment or retribution. Her empire swelled, at last annexing all of the world of Kayaamat. Promptly, Eiohsa began to adjust the production of the hives, cutting wasteful excess and gearing the manufactoria to support the pressing war effort. The output of Kayaamat would be turned towards ensuring the compliance of its empire, and crushing the vile spawn and treacherous former comrades that now sped towards the world, intent on quashing her. Three years elapsed, a time marked by austerity and militarizaton - but even so, the living standards of the people rose. The high city spires were torn down or repurposed for the use of the people. Generous programs of social welfare uplifted many from a crushing, miserable existence eking out the barest scraps to cling to life. The underhives began to be cleared, the former gangs and dark cults that thrived amidst them rehabilitated or purged, respectively. The greatest confrontation loomed, and Eiohsa set about preparing the world for its invasion. Great fortified gun emplacements were erected, vast constructs of plascrete and plasteel formed defensive lines to herd would be assailants into pre-prepared killing zones. The chosen site of battle was left almost undefended, a vast open plain of ash perfectly suited for the actions of the mechanized armies she had perfected. A great host of soldiers, some former professionals, others volunteers from the hives, or former gangers from the underhives and lower elements, all massed under her leadership. She drilled them relentlessly in armored combat, spending long nights with the engineers to wring as much use out of the STCs of Kayaamat as possible. Small improvements here and there, but even the mind of a Primarch, formally uneducated as she was, had difficulty wringing improvements from the old STC data. At last, the invasion force of the malevolent alliance, as they had come to be called, arrived upon Kayaamat. Orbital bombardments rained for weeks, many hive slabs fell, crushing to death billions in the rubble. Great gun emplacements from Kayaamat’s surface fired in return, sheltered from the worst of the place by well constructed defensive works and powerful void shields. A terrible toll was inflicted on defender and attacker alike, but finally the Primarch’s ruse began to pay fruit. A great landing host descended upon the favorable terrain. A vast armada of transports, gunships, tanks, and soldiers poured from the ships, hundreds of millions of soldiers prepared to retake the world from this ‘upstart’. They stood no chance. Explosions erupted beneath their feet, carefully planted charges sending thousands to their deaths and destroying innumerable vehicles. Tremor cannon shells buried in key points turned the ash and soil to liquid and bogged down many a tank. Artillery batteries opened up from concealed positions, raining hell down upon the reeling invasion force. And then came the armored fist of the Kayaamatian force. Thousands upon thousands of tanks raced across the ash plains, thousands more armored personnel carriers loaded down with soldiers raced alongside them. They drove a wedge through the invasion force, splitting it down the middle and enveloping it in two pockets. Slowly, bloodily, these pockets were ground down, the full fury of Kayaamat’s anti-ship defenses unleashing their payload and downing many a vessel of the malevolent alliance and forcing the rest to flee beyond their range. Abandoned to their deaths, many of the encircled soldiers threw down their arms, pleading for mercy - or at least a quick death. Instead, the Primarch appeared before them, her expression stern. “I will spare you.” She told them, “And in return, I ask your loyalty and commitment to ending the reign of your former overlords.” She granted clemency to all but high ranking officers and officials, many of whom would personally die by her hands. On news of this, many of the remaining pockets of resistance threw down their arms, seizing their commanders and delivering them unto the Primarch and her new empire. Her war host swelled with millions of recruits and tens of thousands of vehicles, and as assuredly as the final pockets of resistance were destroyed, her gaze turned back to the stars. Kayaamat would be rebuilt - and it would be the base from which she would reclaim its empire and more for her own, uniting humanity under the new banner of an interstellar empire where justice and reason would rule, where good works could be made, where all could live at peace. The rebuilding took decades, but Eiohsa had departed at the head of her host, subjugating planet after planet. Many bent at the mere arrival of her army, or even the threat of such. Others resisted, and were swiftly brought to heel. At every turn, the former rulers and elites found themselves cast down and punished for their crimes, consigned to hard labor, prison, or death. In their places were formed councils, executive bodies, and other ruling governments to administer the worlds in her name. Many of their members hand picked to ensure their commitment to the ideals of the new, burgeoning Empire - which Eiohsa had chosen to name “Saravata”. Supplies not necessary to the war effort would be shared amongst the people, all would reap the benefits of technology and human ingenuity. And onward, the army pushed. Worlds fell before them as dominoes. Saravata rapidly grew, within twenty years encompassing the entirety of Kayaamat’s former empire. But onwards, Eiohsa brought her conquest. The empire would grow, all that followed the Good Path would be united under a star-spanning empire. The remnants of the malevolent alliance had scattered to the distant reaches of Saravata. It was a pristine world, shockingly untainted by human habitation, that she chased one of these figures to. Her own logs referenced it simply as a ‘forbidden jewel’. Limited recordings indicated that while the planet seemed perfect for life, others lived upon it, hostile to the settlers who would land, setting up factorums and vast housing complexes. This malevolent lord had chosen this world as a refuge, and as she commanded the orbital battle against his own personal armada, an unknown enemy force manifested from seemingly nowhere. They slammed into the side of the enemy force, inflicting heavy damage on their vessels. Eiohsa ordered her own crews not to fire on the strange, alien vessels, until fired upon. In short order, the enemy fleet was little but a glowing mass of slag, adrift without power or life in the void. Reclamation teams were notified and began to make their way en-route to recover the hulks and salvage them. The mysterious vessels remained, though, and eventually communications opened between the two. They were Eldar, of Craftworld Ceartas, defending what turned out to be a Maiden World and its inhabitants from the encroachment of human settlers. Negotiations were terse, at first, the Eldar wary of the Primarch. A Farseer, upon seeing her, had ordered her own vessels to return their weapons to an idle stance - and, after a moment, Eiohsa returned the gesture. Eiohsa handed over to the Farseer the spirit stone of an Outcast, one who had come to live in her gang and died under her command. She knew not the precise nature of the stones, nor the circumstances surrounding them, but knew the stones to be precious to them and had kept it on her person for the decades after his demise. On the return of the stone, the Eldar demeanour had shifted notably - while still tense, there seemed to be a modicum of appreciation and respect between them now. A simple treaty was hashed out, one that Eiohsa would enforce to the best of her abilities - humans from Saravata would not land upon the Maiden world. The Craftworld would be protected from harm whilst in the borders of Saravata as long as they themselves did not fire upon any. In exchange, the Craftworld would notify the Primarch or her governors of any relevant, important information divined by their Farseers or discovered through more mundane means. With this hurdle out of the way, the reconquest continued on, Saravata reaching its current borders shortly before the contact with the broader Imperium. 777 inhabited planets fell under their sway, at the heart of which lay the vast industrial hive world of Kayaamat. From this miniature empire, Eiohsa was prepared to take on the larger galaxy, beginning the real work of re-uniting humanity under her control. It was around this time she began to experiment, seeking something seemingly denied her - a child. Whether by the same human desire for children that motivates so many, or by the desire for a strong heir who might inherit some of her own strengths, she gathered many great scientists and geneticists together. Less than a Terran month before contact with an Imperium, they reported success to her. A healthy, strong daughter had been created from her DNA and that of a donor - one of her greatest generals, and a close intimate companion and confidant. It was then, as she lead her conquering army out to expand the empire further, that she at last encountered the Emperor. Ships unlike her own loomed ahead in the void, positioned in orbit around the very same planet she had intended to besiege. Normally, she would have powered on the batteries of her fleet, demanding the surrender of the enemy force - but her instincts told her otherwise. While scanners indicated the foreign fleet was of moderate size, the same inexplicable sixth sense that had aided her in many campaigns told her that this meeting would be very different. With a hesitance and even fear that surprised herself, she instructed her vessel to initiate communications with the foreign flagship. Something, she could not place a finger on exactly what, about it felt oddly familiar - as though she could sense a being within whom she vaguely knew or remembered. After some brief, terse discussion, it was decided the respective commanders of the fleets would meet in person between the two fleets. The flagships met, and she beheld a man of immense, wondrous power and might. His very presence struck awe within her, and for the first time she knew what it was to be inferior to another being. Clad in golden armor, regal regalia, and surrounded by a cohort of similarly bedecked companions, the crew of this vessel cut a striking contrast with that of her own. Most of her crew, and indeed her army, retained the aesthetics and influence of the hive city gangs from which they hailed. Though they had been beaten into the shape of a disciplined army, one terrifyingly proficient at mechanized war, they remained a motley crew in both appearance and demeanor. The Primarch herself was one of them, much of her body covered in intricate tattoos from her own time in the gangs of the underhive. The Emperor, for it indeed was he, made clear that he was not merely the leader of some small fleet, but the ruler in his own right of the sprawling interstellar empire at which Terra - humanity’s homeworld - lay at the center of. Eiohsa had grown used to blustering, pompous politicians - but she sensed no such hubris from him. He spoke the truth, and she knew it. The negotiation ran on for hours, or perhaps even days - time seemed to lose all meaning in the blur. At the end she found her empire subservient to another, subsumed into the larger Imperium as an autonomous region under its own laws and its own administration. The goal of galactic reconquest to unite all under the banner had been given a massive boost - and in Eiohsa’s eyes, the Imperium became the new empire to expand, the new burgeoning superpower that would be expanded. She learned also of the truth of her existence, that she was one of the Emperor’s daughters, that 19 others like her had been scattered across the galaxy, that while some had been found many had not, and that an entire army of elite supersoldiers awaited reunion with their missing Primarch. She learned too, of the Imperial Truth - and rejected it. She knew not her Father’s true feelings on the matter, but she knew that she would not bow to his whims. Though she knew her knowledge of the Supermaterium was limited, she knew too that his Truth was falsehoods and deception. That, with the tolerance of the Cult of Mars, not only was it a falsehood and a deception, but a fundamentally hypocritical one at that. And so the 16th Primarch stood her ground, refusing to abandon her faith. The Emperor rebuked her for her foolishness, though the topic did not escalate further. On reunion with her Legion, a friction developed almost immediately. The Terran legionaries, drawn from the former region of Ursh, had been completely and utterly convinced of the Imperial Truth and of the Emperor’s greatness and utter correctness on every matter. That their newfound Primarch, one they had for so long sought to be reunited with, clashed so strongly with their own culture sowed great discord within the Legion. The introduction of Astartes drawn from Kayaamat and the broader empire of Saravata - many of them younger members of Eiohsa’s own army - only deepened this divide, as these new Astartes followed the beliefs and rationale of their Primarch. Indeed, these older, Terran Astartes even refused to adopt the name chosen by Eiohsa, continuing to refer to themselves by the moniker they had earned before contact with her. Despite these divides, Eiohsa set about remaking her Legion in the model of her own army. A large, powerful, irresistable armored fist. Mechanized infantry and rapidly moving heavy armor, supported by both orbital and land based artillery in immense numbers. It was then that she learned of the role her Legion would play. They would be thrown into the heaviest of fighting, the bloodiest of meat grinders, the most appalling battles of attrition. Her geneseed, more compatible with prospective new recruits and more tolerant of mutation than that of any of her brothers or sisters, enabled the Legion to replenish its losses at an astonishingly high rate. Eiohsa found herself commanding the battles she had previously tried her best to avoid, bloody, pitched slugging matches that racked up the body count despite every clever tactic she could devise to minimize it. Despite the humanitarian ideals of its Primarch, the legion waded through blood to achieve its objectives, her newfound loyalty to the broader Imperium overriding her guilt for the deaths of those under her command. A memorial was erected on the Gloriana class battleship she was given command of, a scrolling screen with the names of every single individual who had died under her command. She resolved that their sacrifices would not be in vain. One of the greatest, most harrowing challenges faced by the Legion was its part in the Rangdan Xenocides. As usual assigned to the most grueling, bloody regions of the campaign, the Legion took well in excess of two hundred thousand combat deaths, and many more in Imperial Army casualties. Dutifully, the names were added to the monument to the fallen as the legion carried out the brutal bio-pogroms in the aftermath of the devastating wars.. The process of replenishing these losses was painful, but rapid. Vast numbers of recruits swelled their ranks, and in the time many legions struggled to return to half strength, the Daughters of Iron had been returned to its initial starting strength of two hundred and fifty thousand Astartes ready to be hurled into yet another meat grinder. Such was the greatest strength, and greatest curse of her Legion. Such it still is. [/hider] [hider=The Meeting:] The hiss of docking clamps and air seals faded away into nothingness. Eiohsa izva Bronakavh rested her hands upon her hips, her lips pursed into a thin frown. Beyond the threshold awaited a being of immense power, a presence that filled her with something… approximating a blend of dread and awe. Her own people surrounded her, many of them surviving officers from early in the wars of liberation - they had grown to know their leader, grown to know how to read her thoughts and emotions. They could feel the apprehension that filled her, their leader who was larger than life, a superhuman being of incredible means. And here she was, visibly unnerved. Nervous glances were exchanged across the bridge, many of them making the sign of the Quaternity across their brows. Eiohsa herself felt the urge, but restrained herself, though for some reason she felt keenly aware of the tattoo adorning her own brow - depicting the Quaternity of the Aspects and their Malevolences. Pneumatic seals hissed as the airlock doors slid open, the barrier between the two vessels vanishing. Her warship, a mighty vessel in its own right and the proud flagship of the fleet of Saravata, was far overshadowed by the magnificent golden behemoth that dwarfed all that surrounded it. A vast, golden, monolithic work of engineering and science, it filled her with wonder and dread at the mere sight of it. To be docked to it now, she felt a sinking feeling in her gut. But she could feel more, a being of power so vast, so mighty, that it made the great vessel that housed it seem as little more than a scrap of paper in the wind. She was keenly aware of the souls of her own crew, like dim, flickering embers in comparison to what she could feel awaiting in the other ship. She looked up, took a deep breath, and lead her party through the portal, into the awaiting bridge of the foreign vessel. It was a glorious sight to behold, but as she entered the room, a blinding light struck her eyes, an overpowering feeling filled her very soul with dread, awe, and pure animal terror. She cried out, collapsing to her knees as she shut her eyes, clapped her hands over her ears, and sunk to the floor. The figure - the being - that stood at the center of the room was of such brilliance, such magnificent power, that it nearly blinded her. To simply gaze at the man was to gaze into the heart of a supernova, to stand in his presence was to burn in a golden flame. But there was something familiar to it, that she could not deny. The figure was human - or, at least, composed of humanity. That much she was certain of, it was not like the beings of the Supermaterium, the taint of the Malevolent that clung to the members of the old order - it was not that of a xenos species. No, this being was a man. But there was something more, and as she braved the pain, the iridescent brilliance of the soul that stood before her, she recognized it. “Father.” She whispered, her eyes watering in wonder, in awe, in excruciating pain, a wave of a million emotions poured over her, and she inclined her head in a bow. Dimly, she was aware of her crew doing the same, following her lead, though many seemed to desire to rush to her aid. “My daughter.” Came the reply. The words were powerful, simple though they were, they were a golden river, a powerful, inexorable current that carried her to her feet, though she could still not look upon him. “I have found you.” [hr] Eons had passed, or so it seemed. Her father had dimmed his psychic might, masked it enough that she could gaze upon him. Her eyes no longer burned, her mind no longer howled in terror in his presence. And she could see the man, speak to the man, learn from the man - and what she had learned filled her with dread. Though she had bent her knee, and sworn eternal fealty to the Imperium, pledging Saravata's might to the Great Crusade, though she had learned of the Legion of Astartes that awaited her, though she was now a part of the greatest empire in living memory - she felt sick to her stomach. "The Imperial Truth is not the culminate of humanity, it is the antithesis of humanity! You want humanity purged of all the flaws you perceive in it. You [i]hate[/i] humanity, and you want it changed into something distinctly non-human, ironically!" Their argument had spanned a dozen hours, at least. Though Eiohsa knew her knowledge of the Supermaterium was far outclassed by that of her Father, she had stood her ground. Arguing against him in a stubborn defiance of his decrees, his ‘Imperial Truth’, and his views. “My father, please. I implore you, as a Daughter loyal to your Imperium, as a subject of your will, as a [i]human being[/i], please reconsider what you have decided. You know I speak the truth.” The countenance of her father was a grim once, stern and without compromise. “This argument is over, my daughter.” He said, his psychic might glowing once more, “You will lead your Legion in the uniting of humanity. You will follow my orders. And you will come to learn of the folly of your ways.” The warmth had faded from his voice long ago, replaced by cold brutality. There would be no further discussion. She would leave, a subject of the Imperium. She would lead her Legion. She would unite humanity under the Imperium. And she would weep, for the Father she had yearned for and whom she had known so little. [/hider] [/hider] [hider=Daughters of Iron] [b]Legion Name[/b]: Daughters of Iron (formerly known as The Wolves of Terra, which many of the Terran marines still refer to themselves as) [b]Legion Number[/b]: XVI [b]Legion Strength[/b]: Currently at a strength of 250 thousand Astartes, countless more support personnel and non-Astartes augmented humans [b]Armour Appearance[/b]: [img]https://cdn.discordapp.com/attachments/667651180872204299/676623668952039438/tumblr_osu8b5iCMG1ug7kd3o1_1280EDIT.png[/img] ([url=https://cdn.discordapp.com/attachments/667651180872204299/676623632679829514/tumblr_osu8b5iCMG1ug7kd3o1_1280.png]Original - Unable to find artist[/url] The Legion does not use a predefined set of colors or insignia, instead painting their armor in varying camoflage patterns for use on campaign, adapting it to suit the environment and conditions they are expected to face. [b]Warcry[/b]: “Ura!” (New Astartes), “By the Emperor’s Will!” (Terran Astartes) [hider=Dramatis Personae] [list] [*] Nadezhda Tolokonnikovna izva Sarazma: The General Officer of the first Battle Group. The oldest General Officer in the Legion, Nadezhda is even older than her own Primarch, and as such is far beyond the implantation of many Astartes organs. Despite this, her operational genius was key to the success of many of Eiohsa’s campaigns, and her extensive cybernetic enhancements have sped her cognitive processes to superhuman levels. [*] Mironova Nadkavna Kaswan: The General Officer of the second Battle Group. The sole Terran Astartes amidst the upper echelons of command, Mironova’s disposition towards her Primarch is one of relative distaste. A fervent and loyal follower of the Emperor and his Imperial Truth, she is appalled by her Primarch’s rejection of humanity’s leader’s decrees. [*] Dutta Limonovna izva Nefteyukan: The General Officer of the third Battle Group. Dutta is a career officer of the Legion. Strict, uncompromising, and severe, she is valued as the most skilled defender of the Legion, and Astartes from her Battle Group are the ones most frequently split from the Legion as Garrison troops. Thus, her Battle Group receives a constant stream of reinforcements. [*] Pelageya Eveivna izva Nimraati: The General Officer of the fourth Battle Group. A cautious, meticulous commander, hailing from the ash gangs of Kayaamat like many in the Legion. She rose to leadership of her gang through her judicious tactics and the low rates of injury or death amongst her fellows. Considered by the far commander most capable of transforming the unstoppable juggernaut of a legion into something more subtle. [*] Antonova Lisenka izva Nefteyukan: The General Officer of the fifth Battle Group. A bold, precocious woman, a youth by the standards of many, Antonova is but forty seven years of age, but has displayed a remarkable tactical and strategic genius for armored warfare. Rapidly rising through the ranks, her swift promotions have earned her the ire of many, but the admiration of many more. Her Battle Group is known as the most ferocious in battle, and is frequently chosen to lead the most brutal of asaults. Despite this her Group’s casualties are roughly in line with the other Battle Groups, owing to her skilled use of terrain and innate knack for mechanized war. [*] Ayushmatki Nanavna izva Kuznekhtinsk: Chief Biblitekaya of the Daughters of Iron. Among the eldest members of the Legion, she is not a true Astartes, having been a full adult for decades by the arrival of the Imperium. She is, however, a formidable and potent psyker, her control and knowledge of the Supermaterium only enhanced by those Astartes implants she was capable of accepting. A longtime companion to Primarch Eiohsa, Ayushmatki’s advice is deeply valued by the Primarch. [*] Vaidehi Kativna izva Shiravadaksa: Head Kapellaareksa of the Daughters of Iron. Compassionate and devout, Vaidehi was never the type one might have taken for a warrior, a soldier, a killer. And yet, when the Primarch Eiohsa searched her ranks, she found a soul wise beyond her years, fileld with a love for humanity and all life. Though this soul loathed killing, she did so, for not doing so would bring yet greater calamity. This soul embodied so many of the virtues of the Universal Creed, and it was this soul who would become the spiritual guide of the Daughters of Iron. [*] Lakshmika Mirzhandavna izva Tikhonovna: Head Yudsvashnika of the Daughters of Iron. Contrary to what one might expect as the leader of the Legion’s healers, Lakshmika is a taciturn, unapologetic individual. Though she administers the mercies of Myldal and tends to the sick and injured, her true callings are the purging of what she sees as threats to the sanctity of life. There is none that she loathes more than the unspoken Malevolent counterpart to her patron Aspect, and she leads the Legion in her loathing of the Abyssal Lurkers. [*] Purshottamo Kozlovno izva Jagatapska: Head Abhirsvashnika of the Daughters of Iron. Not an Astartes, he is a mortal man, almost eighty years of age. His faith runs deep, and his love for all yet deeper. His body mangled from injuries sustained in the wars of unification waged by the Primarch Eiohsa, he is frequently unable to take part in the festivities he organizes - but he nevertheless delights in bringing smiles to the faces of the Legion, even if only for a short time. [*] Priyanshki Sergeyevna izva Marvka: Head Takanesvashnika of the Daughters of Iron. Tied with her childhood friend Prakash as amongst the strongest believers in the Omnissiah as a fifth Aspect, though she quarrels with him. Bright and energetic, would have liked to become one of the Abhirsvashniki were it not for her impressive technical inclinations. [*] Prakash Sayanovich izva Jagatapsk: A Kayaamatian Enginseer, one of the foremost advocates of the Omnissiah as a fifth Aspect of Dev, he quarrels with Priyanshki frequently over their differing interpretations of the Omnissiah and the quest for knowledge, but has known her since childhood and counts the Head Takanesvashnika as a close friend. [*] Daniil Ryzhovana izva Yukhna: Biblitekaya, and Voynanubhava, assigned as the Terminator of IV Squad, II Dedesayta, VI Desayta, I Corps, Battle Group V. A kind hearted, personable woman, she is a powerful Delta grade psyker, and communes frequently with the Chief Biblitekaya for aid in controlling her abilities. [*] Kurbatovi Kalpavna Khamavanska: A young, eager recruit, having just been implanted with the black carapce and gained her power armor. Filled with a fiery resolve and a passion for combat. Hails from one of the ash gangs of Kayaamat. [/list] [/hider] [hider=Legion Structure]: The Daughters of Iron are organized significantly differently from a normal Astartes Legion. Their rank structure mimics that of the Imperial Army, but has its own roles and ranks differing greatly. [list] [*] Biblitekaya - the DoI equivalent of a Librarian, a psyker of notable power charged with the defense of the Legion against warp-spawned threats, and the cultivation of the Aspect Tazirn’s strengths. [*] Kapellaareksa - The DoI equivalent of a Chaplain. They give small sermons before and after battle, during the day, and serve as counselors and guides for their Sisters. They preach the faith of the Universal Truth to their Legion, and strive to embody the best of all Aspects in one. [*] Yudsvashnika - The DoI equivalent of an Apothecary. They strive to heal the sick and injured, regardless of whether or not they are Astartes, and to serve as the temporal wardens of their Legion’s wellbeing as the Kapellaareksa serve as their spiritual guides and guards. They represent the Aspect Myldal. [*] Abhirsvashnika - Literally “Joy Priest”, the role of Abhirsvashnika is to ensure the morale of the Legion in the face of a bleak, dark galaxy. They organize feasts, games, great celebrations, and more for the Legion and their mortal allies to partake in, that they may never forget the good in life, and the reasons for which they fight and struggle against the Malevolent Forces. They represent the Aspect Salayna. [*] Voynanubhava - a term equivalent in usaget to that of veteran, it can be held alongside other titles and ranks. For an Astartes to achieve this honorific is an achievement many will never see, for their numbers are composed of those who have seen and fought through the harshest of campaigns, faced down the most daunting of foes, and who best embody the Aspect Kherhl’s defense of the Good Path. [*] Takanesvashnika - The DoI equivalent of a techmarine. They are almost wholly composed of those Astartes whose faith in the Universal Creed has adopted the Omnissiah as a fifth aspect of the Universal Being. They embody the quest for knowledge, and control of technology of this Aspect. [/list] The Legion is broken into five groups of fifty thousand Astartes, known as Battle Groups. These groups are deployed alongside each other, as the Legion rarely splits its forces, almost always committing its whole strength to a battle. The Battle Groups are under the command of a General Officer, and will frequently be composed of millions more in Imperial Army units attached to the Battle Group. The Battle Groups operate as independent armies within a campaign, under the overall control of the Primarch Eiohsa. Each Battle Group is a fully functioning independent military force with its own artillery, armor, air support, and more. They are divided further into ten, five thousand strong formations of Astartes known as Corps. These Corps are further subdivided into groups of one thousand known as a Desayta - or a tenth. These Desayta are composed of ten units of one hundred, known as Dedesayta. Each Dedesayta is thus composed of individual squads of 10 Astartes. Each squad is lead by an officer, rank Serzhant or higher. A squad is composed of one Dracosan Armored Transport outfitted with a demolisher cannon, one Terminator marine equipped with heavy weapons or other equipment suited for the battle at hand, supported by three Astartes equipped with heavy bolters, each of which is supported by two more Astartes equipped with the standard caliber bolters utilized by the Legion. The Legion is fully mechanized, and standard complement dictates the inclusion of a Wolfram tank, specific type variable, with every squad for heavy armor support. Legionary vehicles are piloted by non-Astartes, augmented humans. Many of these individuals originate from Kayaamat itself, many of them coming from the mechanized gangs that dominate the ash wastes between the megacities. A small device, analogous to a mind-impulse unit, permits the pilot to meld their mind wholly with the vehicle and control it with immense precision. Likewise, the Legion’s artillery, air support, and others are piloted and operated by these augmented humans - the Legion’s being to maximize the Astartes’ presence on the battlefield proper. A regular human, augmented cybernetically, is more than capable of equalling an Astartes as the pilot of a Valkyrie, driver of a Dracosan, or operator of a Basilisk. [/hider] [hider=Favored Tactics/Battlefield Role]: The Legion is a strong, highly adaptible force capable of handling many kinds of battle roles in many types of warfare. They deploy as mechanized heavy infantry, accompanied by armor and prodigious artillery support. The Legion operates in concert with Imperial Army forces, but unlike some other Legions remain as independent forces in their own right. Daughters of Iron forces are deployed as line breakers, assault troops, and elite forces wherein no normal human force could hope to hold the line. Imperial Army contingents operating alongside them are frequently assigned more auxiliary or secondary roles in the battlefield, holding positions, forming the second lines of defense or assault, or following up on initial breakthroughs. The Legion acts as an armored speartip to the main assault forces, or as crucial reinforcement to the most vital sectors of a defense. The Legion prefers to, if at all possible, remain at range. On average, a Daughters of Iron Astartes will stand slightly shorter than her comrades, this enables them to fit nine marines and a Terminator inside their Dracosans, but it also somewhat reduces their prowess at melee. This is only exacerbated by their comparatively minimal training in that regard, the Legion’s combat doctrine relying heavily on combined arms of armor, infantry, and artillery - rather than a melee throng. The type of warfare at which the Legion has no equal is highly mobile, armored mechanized warfare. The Primarch perfected these tactics and formations upon the ash plains of Kayaamat, and they have served the Legion well ever since. However, due to their numbers and ability to absorb losses, they are frequently assigned to attritional sieges and grinding trench warfare. In this, the Legion adopts a different mantra, equipping more of their tanks for anti-infantry roles and further increasing the inordinate quantity of artillery with which they normally fight. In a siege, the Legion will fight in a manner similar to the Imperial Army, surrounding the area in question and pounding it with artillery. Slowly but steadily they will tighten the noose, inching forward protected by their Dracosans and tanks, frequently using the vehicles as mobile bunkers and rapidly constructing earthworks and defensive positions around them. The final assault will be conducted by a rush of Spartan assault tanks bearing Terminators, flamer equipped infantry, and more - supported by airstrikes and heavy artillery. Despite the horrific losses incurred by siege warfare, the Legion is skilled at it - even if it is not their forte, and their geneseed compatibility ensures them a constant supply of new recruits. For this reason, they are frequently the first called upon to break a stubborn fortress, or shatter a well prepared defensive line. The Legion is noted for the care with which they take avoiding collateral damage and harm to civilians, Yudsvashniki of the Legion tending to not only the injured and dying of their Legion and accompanying Imperial Army, but of wounded and dying of the enemy side too. Refugee camps are erected far behind their lines, and the Primarch and her subordinates take care to ensure these refugees are provided ample supply and hygiene. The Legion is constantly accompanied by a vast fleet of construction craft and engineers, and for every world they take, they leave behind thousands of new citizens - many hailing from Kayaamat or the broader Saravata - who assist in the process of rebuilding. [/hider] [hider=Unique Legion Equipment] [url=https://cdn.discordapp.com/attachments/667651180872204299/676623668952039438/tumblr_osu8b5iCMG1ug7kd3o1_1280EDIT.png]T-89 ‘Lancer’ Power Armor:[/url] A creation of Kayaamatian engineers, based on STC data preserved in its many manufactora, the T-89 ‘Lancer’ is a comparatively lightweight design in comparison to the power armor worn by normal Astartes. Scaled down slightly for the use of the more compact frames of the Daughters of Iron and pruned to reduce excessive bulk and resource use, the armor additionally incorporates reserves of various combat drugs used by the Legion, comm-links to sync their armor to the auspex systems of nearby vehicles, and more. It incorporates STC tech to greatly expedite its manufacturing process, resulting in a comparatively cheaply produced power armor of a modular design, enabling its rapid patching and re-issuing should its wearer be injured or killed. [b]M-72 ‘Striker’ Pattern Bolter:[/b] A design similarly originating from Kayaamat, the M-72’s design is notable for its long barrel and its absence of a detachable magazine in place of a chain feed affixed to back mounted ammunition supply. As the Legion fights primarily at range, the Primarch felt the limited capacity of the standard issue 30-round magazines was insufficient for sustained firefights, and an Astartes could only carry so many. As a space saving measure, the M-72 was developed, feeding from a reserve of five hundred rounds, with thousands more stored in a squad’s Dracosan, the M-72 is designed for the long, drawn out firefights in which a Daughters of Iron Astartes will frequently find herself. [b]M-51 ‘Canyck’ Chain Bayonet:[/b] Developed for the brutal close-quarters fighting in which the Legion often found itself, to its dismay, the M-51 represents an improvement over the previously standard issue combat knife. Able to be affixed to a bolter in a matter of seconds, it transforms the weapon into an effective close quarters fighting tool. Despite the Legion’s aversion to melee, it has seen plenty of use in the brutal siege conflicts in which they find themselves embroiled. Since its adoption, the Legion has reported notably fewer injuries and deaths in close combat. [b][/b] [/hider] [hider=Legion Characteristics/Ideology] The life of an Astartes of the Daughters of Iron is no luxury. Though the Legion takes time to ensure rest and recreation for their Astartes, with the role of Abhirsvashnika given specifically for this purpose, life is often brutal and short for many new recruits into the Legion’s ranks. Their use in meat grinder, attritional warfare means that, despite the ideals impressed upon them by their Primarch of the protection of life and kindness to all things, many Marines will scarcely survive a few years in their ranks. As such, many in the Legion fall back on old habits from their homeworlds, spending much of their allotted free time engaging in games and entertainment from simpler times. The Legion holds strongly to the ideals of their Primarch, those same ideals enshrined in the faith of the Universal Creed. To be an Astartes of the Daughters of Iron is to practice immense self discipline, following the creed of defeating those forces that aid the Malevolent, cherishing life, pursuing knowledge and wisdom, and the enjoyment of the good things in life. But to be an Astartes of the Legion means an omnipresent, looming threat of death. New faces are plentiful in their ranks, and the Wall of Memories grows ever larger with each campaign. The games, sports, songs, and foods of thousands of individuals from hundreds of planets are incorporated into the Legion’s celebrations and feasts, that all may partake in life’s joys before being called to lay down their own in the defense of countless more. The Legion fights and perserveres not out of any sense of duty to the Emperor or even to their Primarch, but the shared vision and faith with which she has impressed on them. Her grand vision, of a galaxy unified in one faith, living in a peaceful and harmonious galaxy - one wherein the sanctity of life is held dear, the enjoyment of its blessings abundant, the pursuit of knowledge within every heart, and the strength to defy adversity resides within every soul. A world where the Supermaterium, the grand plane beyond that of the mortal coil, is a serene existence of the enlightened, where the immortal souls of all those who have come before may exist in perfect bliss. This steadfast commitment to the wellbeing of the bodies and souls of not only themselves, but the common people, has earned them a conflicted reputation in many spheres. While on the one hand, their arrival frequently heralds the commencement of brutal, grinding warfare - the Legion is overwhelmingly compassionate in victory. Astartes of the Daughters of Iron can frequently be seen carrying the wounded of not only their own side, but those of the enemy and civilians to medical centers. They can be seen pulling trapped civilians from rubble. Conversing on lighthearted topics with the rank and file soldiery of the Imperial Army. Their connection to their past lives is never severed, never disturbed, and so each Astartes has her memories, thoughts, feelings, emotions, and attachments from before her creation. They treasure humanity for they are humanity. It is these ideals that push the Legion onwards, it is their ironclad faith that keeps despair and cynicism at bay, their steadfast commitment to the grand vision of their gene-mother for a utopian universe that gives them the strength to push on. For each Daughter who dies, choking on her own blood in a muddy trench or gunned down in a hail of enemy fire, another soul will join the Universal Being in the Supermaterium, another soul joined the righteous path that will one day see the Malevolent Forces smote from their thrones of suffering. And even so, it is often not enough. Those of the Legion who have given in to despair, who have seen too many of their sisters die around them, form the “Anaadushka” - the forlorn souls. Armed with flamers, chain swords, and heavy bolters, these dead women walking will be the first into the breach, the last to abandon a position. They seek to die, to cleanse their souls of the suffering the world has inflicted upon them. [/hider] [hider=Relationships]: [b]Imperial Army:[/b] The Legion is viewed with a mixture of love and fear by the Imperial Army’s rank and file. The Legion is famous for its compassion, the lengths it will go to to preserve the lives of its allies and the common people, the humanity and friendliness of its Astartes - but the Legion is equally well known for the brutal, attritional warfare in which it is often engaged in. To be assigned alongside the Daughters of Iron is a death sentence for many, a deployment from which many will not return. It is to fight alongside some of the noblest, kindest soldiers of the Imperium - and it is likely that one will die alongside them as well. [b]Imperial Citizenry:[/b] Like the Imperial Army, the Legion’s image amongst many of the common folk is conflicted. Equally famed for their compassion amidst the planets they have passed through, the Legion has committed its fair share of atrocities, and few Legions can match the brutality with which the XVI Legion carried out the wars against the Rangdan, and the subsequent bio-pogroms. Many worlds have burned in their wake, and the meat grinder wars in which they are frequently engaged leave countless billions dead, injured, and broken. [b]Mechanicus:[/b] The relationship of the Legion with the Mechanicus is a complex one. Despised by many within the the ranks of the priests of Mars for their faith in the Universal One and their rejection of the divinity of the Emperor, the Legion nevertheless takes great pains to maintain at bare minimum amicable relations with the Mechanicus. Many worlds of Saravata export raw materials and other resources to nearby forge worlds, and the Legion is prompt and immediate in submitting all STC and xeno-tech discovered in their wars to the Mechanicus. Many within the Mechanicus are cautiously optimistic of the growing addition of the Omnissiah as a fifth Aspect within the Saravatian creed, and the Legion and Saravata as a whole eagerly nurtures this potential connection. [b]The Emperor:[/b] Much like their Primarch, the legion holds a conflicted view of the Emperor. The Legion respects and admires the Emperor’s intelligence, the magnifcent works he has created, and the breadth of his power - but like their Primarch they take a dim view of the Imperial Truth, and they believe the Emperor is not above human faults and that he is full of them. [b]Eldar:[/b] The Legion, inspired by the example of their Primarch, views the Eldar with something approaching curiosity and respect. While keenly aware of the fickle nature with which they may some times deal with humanity, there is an admiration for their knowledge of the Warp and its perils. The Legion adopts a cautiously friendly attitude towards Craftworld Eldar, but a kill on sight policy for Drukhari. [b]Other Xenos:[/b] Case by case basis. Other Legions: The Abyssal Lurkers: Hatred, loathing, disgust. The Night Watch: Friendly. Imperial Star League: Friendly. Knights of Awe: Grudging respect, distaste for their lack of concern for collateral damage and civilian casualties. Stargazers: Disdain and contempt for their worship of the Emperor as the Omnissiah. Truthlayers: Distaste, try to avoid. [/hider] [/hider]