[quote=@ZAVAZggg] [@Zarkun] Here it is. [hider=The Intrepid Reason] [b]Name of Ship:[/b] The Intrepid Reason (Or the closest English equivalent of the actual name anyway). [b]Home Universe/Name of Franchise:[/b] [url=https://stellaris.paradoxwikis.com/Stellaris_Wiki]Stellaris.[/url] [b]Ship Class:[/b] [url=https://stellaris.paradoxwikis.com/Ship_designer#Destroyer_sections]Destroyer.[/url] [b]Role:[/b] Vanguard. [b][u]Physical Description/Image[/u][/b] [hider=Ship Images][center][img]https://img.roleplayerguild.com/prod/users/ba3a652e-985e-4da2-a314-a6003ca0b4ac.jpg[/img][hr][hr][img]https://img.roleplayerguild.com/prod/users/0a36376e-abca-4337-9c2a-e41f3bfd80a0.jpg[/img][/center][/hider] Outwardly the Intrepid Reason is a rather sizeable dark grey steel ship with many ornate curves, top mounted guns, and a rear facing engine. Inwardly, however, the ship is divided into five different sections. A front facing section that contains all the equipment and space necessary for the proper operation and piloting of the craft, a mid-section that serves as a general mess and rest area, a rear section that houses the ships engine along with other vital machines, and lastly a lower cargo bay that takes up most of the crafts underbelly. It is also through here that the crew enter and exit the ship via an extendable ramp and side facing hatch. Although the craft does not have any officially designated space for worship or prayer, like all ships within the Empire's armada, its crew still maintains a strict schedule of prayer. One that starts from the moment the awake from their sleeper pods and continues until their return. They also offer up a quick prayer to the Emperor before engaging in a battle, [b]Physical Size (roughly):[/b] 230 meters long, 97 meters wide, and 80 meters high. [b][u]Armament[/u][/b] [list] [*]1 Medium Eludium-Gamma Laser. [*]3 Small Eludium-Gamma Lasers. [*]1 Small Cutting Laser. [/list] [b][u]Complement (roughly)[/u][/b] [list] [*]3 Small Psionic Barriers. [*]3 Small Dragonscale Armors. [*]1 Advanced Reactor Booster. [/list] [b][u]Other Systems[/u][/b] [list] [*]Zero Point Reactor. [*]Psi Jump Drive. [*]Impulse Thrusters. [*]Tachyon Sensors. [*]Sapient Combat Computer (Picket). [/list] [b]History of the Ship:[/b] A relatively new addition to the empire's navy, the Intrepid Reason has been patrolling within the empires borders for several years now, its crew serving the God-Emperor and his Lords faithfully for decades. While they have seen a few minor engagements with pirates and other such hostile forces, they have not yet been engaged in a full scale war the likes of which species such as the Canthari have. This does not mean they are incompetent, however, only untested on a larger scale. [b]Notable Crew:[/b] Regent (technically captain) Sul'ren, Head Warden Droz'ein, Battle Mistress Funae, Pathfinder Audhn, Elder Uevryth, and Phrenic Architect Ichri. [b]Unique Technology:[/b] [url=https://stellaris.paradoxwikis.com/FTL]Psi Jump Drive.[/url] [b]Crew Size:[/b] 180. While most tasks are performed via the aid of psionics, there must still be backup crew members as one gunner-for example-cannot carry out their duties forever and must rest at some point. [b]Faction/Operator/Owner:[/b] [url=https://img.roleplayerguild.com/prod/users/53a720af-9f20-4301-9662-b6ff590bbeeb.jpg]The Vodean Empire.[/url] [b][u]Other[/u][/b] [hider=History of The Empire] [center][img]https://img.roleplayerguild.com/prod/users/60bcf682-6f75-442a-96d6-f7655cc8aab2.jpg[/img][/center] [center][sub]Vaoth, homeworld of the Vodean Empire, orbiting the twin suns burning at the heart of the Zolt system.[/sub][/center] [I] The history of the Vodeans is a long one, though not so long that it cannot be summed up adequately in a few paragraphs of text. While the Vodeans evolution has followed the same path as most other species, it took a sharp turn from the norm when the species neural pathways became more advanced as their brains slowly grew larger. Rather than forming in a way like most other humanoids had, the pathways of the primitive Vodeans developed in a way that allowed them limited access to the Shroud, which led to many members of their rapidly advancing species becoming seers, wisewomen, and shamans. As time went on however, and their understanding of the realm and the powers it conveyed deepened, the Vodeans gradually refined their mostly untamed powers, eventually using them for all manner of tasks. Tasks such as the control and construction of advanced starships, which they then used to explore and colonize the rest of the system in which they lived, or the raising of great wonders. Unfortunately, despite all of this progress, the Vodeans had yet to overcome the biggest obstacle in their races history. Infighting. While they were technologically advanced, society-wise the Vodeans were still stuck in the equivalent of our Dark Ages. This bloody period, most commonly referred to as the Age of Contention, was a dark time where petty warlords fought amongst each other for what little scraps of power and authority they could get their hands on, each using their psionic powers to extinguish thousands upon thousands of innocent lives in the process. It was during this time that a neophyte in a local priesthood named Bemalon decided enough was enough. Sequestering himself away in the depths of the monastery he called home, Bemalon spent over a month in the fitful throws of meditation as he sent his mind into the depths of the Shroud, his goal to secure a vast reserve of psychic energy that he could use to put a decisive end to the near constant civil wars his peoples leaders engaged in. While successful in this endeavor, many among the priesthood considered the boy's mind to be lost within the depths of the chaotic dimension and thus went about preparing various funerary rites, completely unware of the fact that Bemalon was swiftly making his way back to his body even as it was being lowered into the grave. Of course, just as they were just about to bury the metallic casket within cold the bowls of Vaoth, Bemalon returned, his mind emitting a vast field of telekinetic power. Halting the movement of the coffin in which he found himself, he reversed its direction and returned it to the surface. Rising up from it, he commanded those around him to kneel, and so they did. For who would deny the will of god? Taking those who had gathered round to commemorate his death, only to see him arise anew in life, he made each priest-seventeen of which there were-and made them his new lords. The first to submit to his will, and the first to serve as the blade that would behead the perpetrators of the failing system that enslaved them all. And so, bestowing a mere fraction of his might upon these lords, he and his servants went forth to gather an army with which to purge those petulant nobles that had treated those they were sworn to protect as nothing more than mere objects. Property to be used and discarded without so much as a second thought. Engaging in a system wide crusade, Bemalon and his loyalists eradicated the threat that had plagued their people for so many years, bringing an end to the seemingly endless infighting in one fell swoop. Once all of these things were finished, the new God-Emperor and his lords took their rightful place as the new rulers of the newly united empire. Now they sit within their gilded halls, hopping from body to body when the time is right, each steadfastly guiding the Vodean race to a better and brighter future. One where all may live in peace and harmony under the Emperor's watchful eye... [/I] [/hider] [hider=Ship Rankings] Each of these can be held by either gender, though there are some such as Battle Mistress and Battle Master that can only have one male or female occupying the position aboard an interstellar vessel at any one time. [list] [*][b]Regent[/b] - The legally appointed ruler or captain of a ship. [*][b]Head Warden[/b] - The individual in charge of all defensive staff aboard the vessel. [*][b]Battle Mistress/Master[/b] - The individual in charge of overseeing all onboard gunnery and offensive crews. Males who assumes this position are referred to as Battle Masters. [*][b]Pathfinder[/b] - The crew member in charge of plotting a safe route through the Shroud during jumps. [*][b]Phrenic Architect[/b] - Essentially the chief engineer of the craft, this individual ensures the ship is running at peak performance. [*][b]Elder[/b] - The individual who oversees all religious matters on the ship, such as the abiding of the prayer schedule. [/list] [/hider] [/hider] [/quote] Seems fine to me. Thoughts, GMs?