[hider=a character][list][*][u]IGN[/u]: Hecate [*][u]Age[/u]: 23 [*][u]Race[/u]: Immortal [*][u]Racial Passive[/u]: † Increased skill proficiency growth for arcane magic † Increased mana pool scaling [*][u]Appearance[/u]: Hecate tends to swap between two [i]distinct[/i] appearances, though the choice appears to be fairly arbitrary with regards to whatever she happens to be doing in the game. One adopts a [url=https://i.imgur.com/hUsD61c.jpg]rather battle-worn[/url] look and stands out as every bit the witch. [url=https://i.imgur.com/qHeqrvL.jpg]The other[/url] fits her chosen namesake far more. Perhaps the odd part is the height for both, coming to a neat 6'0. [*][u]Personality[/u]: Hecate seems to be pretty much just in [i]Visions[/i] to do whatever. Fairly upbeat about it, despite her lengthy playtime, she's not one of the people seeking to be the strongest or play the most optimally, to defeat the strongest enemy... no, she's just going around playing the game. If other people are around, then she's perfectly willing to go along with their suggestions but left to her own devices? Just explore the world and explode anything that seems too hostile. She's very strongly someone that doesn't want to talk about herself or other interests and would rather focus on the game world. [*][u]History[/u]: Really, Hecate's history in the real world could be considered totally unremarkable, there's really nothing to be said for someone that went through school and higher education without making any attempt to stand out. About the only thing that the majority of the world would have considered of note was that--so far as they were aware--Hecate was a guy. This, obviously, is something that she would never have allowed to carry over into a VR game like this, with the minor caveat of maintaining a similar height... because not looking down towards people would have been really confusing, plus expecting doors and things to be at a certain position. Though the main upshot of this is that with a lack of other prospects right now, Hecate plays the game [i]far[/i] more than one might consider to be entirely a good idea. [*][u]Skills[/u]: † [b]Black Magic:[/b] A catch-all for purely damage-focused spells; ignoring debuffs or battlefield restrictions, with the upside of generally giving [i]some[/i] damage type for every situation. † [b]Mana Shield:[/b] Take damage to mana instead of HP. Can be deactivated to conserve mana. † [b]War Mage:[/b] Increased mana regeneration [i]so long as the user stands still[/i]. † [b]Familiars:[/b] This skill allows the contracting of various small creatures with no combat abilities to see through their eyes. Hecate has a raven and a cat, useful for general scouting or as a form of artillery spotting. [*][u]Equipment[/u]: For the most part, Hecate's equipment is exactly what one would expect of a dedicated offensive mage, though the rarities are reasonably high: the staff acts as a damage multiplier, and her robes mostly work to increase mana and extend combat longevity that way, with defence being almost an afterthought. The standout item amongst her jewellery, the one not providing generic defensive debuffs, is the [b]Ring of the Immovable Object[/b], which was [i]particularly[/i] annoying to get but has the highly specific effect of rendering the wearer immune to effects that would reposition them: being rushed down, earthquakes, knockdown, telekinesis... it doesn't protect otherwise from stun or disabling effects, it simply stops the user from moving. Of course, she's invested in paid cosmetic upgrades to other equipment sets to wear them over the actually [i]useful[/i] stuff. It makes switching appearance depending on the activity quite simple.[/list][/hider]