[center][h1]Untitled Roles[/h1][/center] [hr] [center][h2]World Map of Asembia[/h2][/center] [img]https://imgur.com/JB1Gxot.jpg[/img] [b][u]For this game:[/u][/b] [list] [*]It will involve D&D 5e and take place in a simple homebrew world. Perhaps the party members knew each other before, maybe only a pair of friends with the rest as strangers, or their all strangers to each other. Which ever the players decide on this is up to them. Just let me know if a character already knows another either in the backstory or just saying it somewhere as being a recent pairing or party that formed but now find themselves kept somewhere in an unfamiliar dungeon. [*]The game will begin with what may feel like a oneshot. The party finding themselves wake up locked in a dungeon, with the last thing that they remember was traveling the road before suddenly feeling weak and fall unconscious. Their goal, escape the dungeon. My hope here is that it gives time for people to get use to their and other characters. If the party escape the dungeon and the players still feel like continuing, then we can continue forward to explore the world. The party may find bigger plots that they find forming and taking actions, while also learning and developing their own characters as we go through a character’s own story plot. [*]For the name of the game, that will be decided once the OOC is made. But at the same time, I do like the vague and openness of how the current name can be interpreted. [/list] [u][b]The world[/b][/u] [list] [*]The world is still in development and imagine it will take between 2 to 3 weeks to finalize the map and plots. As the the days progress I will have update on this post revealing more the world and the plots that the party may find themselves in. I am mentioning this now as I very much want to make this feel as collaborative as it can be and open to ideas. So during this time, if there are any interests or ideas in particular that you would like to explore, just let me know and we can see how it can be added/integrated into the this world. Currently I plan to have this world to simply being the typical fantasy setting taking place on a pangea with 4 or 5 nations that each take up a notable region of the landmass. The dungeon escape may also give some idea of the world, but more of the world will be seen once and discovered once the party explore. The main plot that will be revealed more, but after the dungeon escape. The plot may also be influenced by the player’s ideas/interests and their character backstory too. [hider=Veteris] Before the empire, the region was under the claim of a cloud giant named Sky Sovereign, Elgin Torbikssen. He believed his people were chosen by the divine to rule over the devastated lands that became one after the Planetary Quake as his floating kingdom remained nearly untouched. However, he rule was oppressive as he claimed territory and severely punished those who went against his agendas. But as decades passed and he widened his claim of land, he stretched a bit too much as heroes how were became legendary figures, rose up to dismantled his claim on the land, slayed the Sky Sovereign, and taking advantage to defeating the remaining commanding cloud giants who were fighting among each other as they sought to take the empty throne. With the Sky Sovereign and his influence of power gone, the heroes were praised, and over time with their other close allies, divided and led their people in the creation of small kingdoms. But after a few decades, each would find themselves fighting off various new threats like orchish warbands feeling confident with cloud giants gone, fiends corrupted those that are weak enough to be manipulated, the occasional dragon, each other over various reason, and etcetera. Not wanting a repeat of something similar to the Sky Sovereign and wanting to preserve what they fought so hard on, the rulers decided to unify as one nation to improve movement with a larger military force known as the National Guards fighting and defending where it is needed and allow future generations to easily stay cooperative together as one mind to fend off future threat. Additionally, resources would be distributed where necessary than throughout to assure enough people are given enough of their basic needs. The one that spear headed this unification was the leader of the legendary heroes, Viktor Veteris, thus creating Veteris Empire. After centuries, the empire would have peace amongst themselves as they endured and subdued many conflicts and tribulations that would threaten them. Eventually, the empire would be the first nation to reach an industrial age as explorers have found ancient ruins to the far north and items and designs that they were able to recreate and advance the empire. The empire made a great advancement to further develop the capital city and towns nearby, carrying a bit of a steampunk theme. But the land itself began slowly became barren like that of the land where the ruins stood and new strange illnesses started appearing. As great as the magitech that they were creating, they would still need basic and exotic resources to maintain the influx people interested in living in and near the advancing city while also solving these illnesses. Thus the need arise to call for the outer settlements to increase in their production and sending resource to the inner section of the empire. But still after a decade, the demand would find itself increasing. In year 1484, during Emperor Viktor XXVII's reign, would find himself in the empire’s most drastic event, that being succession. These successions began with the Queen Elise who said had grew tired of the empire’s supposes oppressive rule. With her, other outer towns and cities followed her lead of succession and became known as the Novus Alliance. Viktor XXVII wanting to try to reconcile and preserve the empire back to how it was, he tried to arrange a meeting, but news rose of a Novus Alliance town where rioting people were massacred by Veteris’s National Guard who reported the people becoming too violent. With each side accusing each other the Alliance sought to end the Empire’s centuries of protect rule, while the Empire sought to reunify and preserve its people as it once was. The skirmishes lasted only 5 years as a truth was settled and the border line drawn by the river that separates the two nations. But although there is the truth, tensions are still high as the empire people need enough resources to maintain itself. Meanwhile, fearing enemies of the past with take this opportunity of a severed empire with divided resources. [/hider] [hider=Novus] Initially the Novus Alliance was once part of the Veteris Empire. During this time, they would benefit from helping each other when one needed help. However, in the recent centuries, relation would become more distant with between the empire and the territories that would become the Alliance. Within these times, laws would be enacted that many felt restricted their sense of individual liberties, communication becoming more distance as response from them take longer, and low living standards compared to those in and near the capital. With these issues causing unrest for the people, the empire thought of sending the National Guards down to assist the people there. Although they would help in whatever causes, relations only soured more as the guards further exerted the laws and felt they were being extorted to give their goods to the capital. Rumor of revolutionary ideas began to spread, but would quickly disappear as soon as they were truly talked about within a town. The nobles distant from the capital have tried reaching out to the capital, but their requests were responded with little to no results to the matter. Eventually, waning to resolve this, the highly esteemed and respected amongst the people, King Conrad travelled to the capital, only to be found dead. His wife, now widow, Queen Elise greatly mourned his death along with their people. Feeling that the empire could have prevented this, she decided to follow these rumors of a revolution, started secretly having meetings with revolutionaries and plotted the succession so her people and other leaders can stand together and be independent from the empire. Especially as they felt confident enough to defend on their own without the need of the empire’s protection. As relations became worse with the empire and a supposedly friendly negotiation to try and resolve these troubling matters resulted in a massacre, succession began. Now revealing their army of drakes, wyverns, and spellcasters that they were hiding underground, the now Novus Alliance declared their succession, only for the Veteris Empire to demand them to cease and return to the empire. With no side agreeing, the war began as casters and draconic mounts battled against Veteris Empire’s magitech weapons and airships. It would take about 5 years for with the initial efforts to push the Empire’s forces out of the Alliance’s regions and the eventual stalemate at the major river that separated the two nations. This would lead to truth and border formed by the river that separated the two nations. Now in 1489, the Alliance has been enjoy its independence, but tensions are still high at the border as the people of the Novus Alliance feel the threat of the empire seeking to reclaim their missing territory with small groups saying that they should be dealt with. [/hider] [hider=Swivern] The jungles and swamps of Swivern are home to various kinds of denizens that call this home. Unlike most of Asembia where there is a clear leadership to represent the nation, most of Swivern’s inhabitants grow and fight each other in order to expand their tribe’s territory. Within Swivern consists of dangerous wilderness and lawless settlements, where many tribes have border conflicts with each other and the size of each of territories always changing. The few settlements of Swivern that are a bit more civilized and have some sense of law reside on the edge of the country. Here many traders would visit to conduct exchanges for the variety of exotic goods found within Swivern’s sprawling ecosystem and ancient secrets hidden in ruins that once stood. Amongst areas with enough law and order, the lizardfolks and bullywugs are seen as the most neutrally autonomous with their work, especially with negotiations and trades. Hobgoblins enforcing some sense of order amongst the wilderness in order to sustain their own dominance within their territory. This began when traders from Sansea traveled down to seek exotic goods and came across some Swivern prevalent and dangerous denizens. After a few decades of parley and general communication when passing through their territory, the natives found an interest in these communications. From the increase amount of people arriving and benefit that their exchanges have produced, they have found it to be more rewarding to secure a deal for continual trade for what they seek than killing on the spot and having to wait longer find goods of interest. With more people seeking opportunity of exotic trade and civil communications amongst Swivern’s denizens, there have been rumors of a new tribe of people forming and unifying the country under one banner. [/hider] [/list] [u][b]The 3 Pillars[/b][/u] [list] [*]The 3 pillars I have always enjoyed in ttrpgs, those being the exploration, social interactions, and combat. But how I would imagine the RP if and once this does run is the following: [*]Exploration, will have a bit of a sandbox feel to it where your characters are free go anywhere. But simply going anywhere for no reason doesn’t sound as fun. So as mention in the character requirement, please let me know of your character’s backstory it will help give us an idea of where they may plan to travel and we may discuss their eventual character arc. If there are pieces of their backstory that you want to be a secret, just PM me so we can further discuss plans on such ideas that they may be. [*]Social Interactions, for the most part, I may only post 2 to 4 paragraphs as I am more of a causal roleplayer with their post. This is mostly because of work likely being busy and having time after sit down to type a response to react to the party’s post. Basically, it would be like any other RP on this site, but I may ask for a skill check or something based on what the party members do. [*]Combat, won’t be too common unless the party is looking for a fight. But once a fight does occur, I do plan to do/note the following to help speed up combat. [list] [*]I will roll everyone’s initiative and average the party and enemies’ separately. Base on the average initiative, will determine who will post first. If the party has the highest average, then anyone can post in what or when ever order they decide. [*]If a week has passed, then I will start the enemies turn, players that did not post their character’s action by this point I will consider they did not take a action. If for some reason you can’t post for that week, just let us know and me or someone with permission can basically give a simple action to the character for that turn. [*]If all the party members make a post before the end of that week, then maybe I can find time to make an early post to help quicken the combat. [/list] [*]General note: My posts may not be too long as I plan to simply react to how the party members behave based on what are described to them and how things react. But the size of the post will likely still be dependent on everyone's post. [hr] [/list] [u][b]Current Character Requirements:[/b][/u] [list] For now in the Interest Check, please only provide me with the following: [list] Character Appearance (image and/or description): Name: Race: Class: Likes and Dislikes: (at least two things of each) Backstory: [/list] Once the OOC is up, then you can send the actual character sheet there. When planning for a build, please keep in mind the following requirements: [list] [*]Characters will start out as level 3. Leveling will be based on milestones. [*]Will only allow the use of official sources from Wizard of the Coast books and Unearthed Arcana. [*]When starting ability scores, Roll 6 4d6s, for each of the 6 rolls, drop the lowest. (So basically the last part you mentioned) Once rolled, you can freely assign those resulting 6 values to which ever ability scores that you choose. To avoid possible bad rolls, you can roll for another set of 6 4d6s. But you must choose one of those 2 sets of rolls. You cannot mix the results between the two sets. And please do these rolls on the dice roller on this site. [/list] [/list] [u][b]Homebrew Rules:[/b][/u] [list][*][b]Thrown melee weapons[/b] If a melee weapon has the thrown property, you can use STR or DEX mod for the attack and damage roll. [*][b]Extra skill proficiencies[/b] Based on the INT mod, this will represent additional points that you can add to a skill, tool, or language. Expertise can be gained with an already proficient skill or tool. [*][b]Increasing max HP[/b] At each new level after level 1, roll hit dice at advantage. Reroll if a 1 is rolled at any time. [/list] So if there are any questions or ideas, please let me know.