[@Valor] Amelia is looking good thus far. It'll be interesting to have the bodyguard sort on scene for inevitable SNAFU that occurs when the Reclaim Zone gathers. The sheet created a solid picture of what Amelia's role will be within the group dynamic, though it's hard to understand the direction in which the character will be taken. I think more clearly defined personal and campaign goals could help here. Since a character's drives are what's going to give them an active role in the story and certain tasks to go after as well as helping me better direct the right subplots to them, they are crucial to any character in Futility. Everyone should have overarching goals in life, even if they may not seem immediately obvious. What may help with that is more fleshed out background details. This is another instance that can help me give your character a more direct role in the story, rather than relying on shots in the dark to create engagement. Right now, I don't know much about Amelia that doesn't revolve around her work, which is certainly important, but the details you've added give a lot of room for intrigue. For example, what sort of acts, jobs, characters, and scenes was Amelia experiencing when working with these 'legal grey area' gangs? What made Amelia's mind change so easily when she met a security recruiter? How did her former colleagues react when she abandoned their cause? These could be great questions to answer to allow for dynamic progression and a variety of inputs on Amelia's overall story. Otherwise, I like what you've got so far. As you work towards those major points, you're also welcome to start working on your character's relations with other characters. The table template for that is in the OOC post. I write a connection with every character with at least one of my two characters, but beyond that, every player should have at least two connections to help us avoid drawn out mistrust and lack of cooperation. Good work!