[hider=Jack Thorne] [b]Name:[/b] Droigheann / Jack Thorne [b]Gender:[/b] Male [b]Species:[/b] Half-Beast (Panther) [b]Age:[/b] 29 [b]Nationality:[/b] Lezin [b]Appearance:[/b] Standing at 5'7", he has a naturally lithe build. His body is covered in a layer of dark grey fur with black spots. His hair is black, and forms a shaggy mane, with his ears sticking out the side. His face looks mostly human, though with a cat nose instead of a human one and catlike green eyes. His left hand has an amulet made from a diamond encased in silver embedded in his palm, and some of the fingers on that hand are crooked like they've been badly broken in the past. His legs are digitigrade, like that of a cat, and he refuses to wear shoes. In terms of clothing, he wears a pair of brown pants that are cut off below the thigh, a green long sleeved tunic, and a brown cloak, with a belt holding his bolt quiver, his hand crossbow, and his sword sheath. His armour consists of a pair of knee pads, a leather cuirass, a pair of leather shoulderpads, a leather bracer, and the Gauntlet of the Hunt. The cuirass also has a bandolier to hold his knives. [b]Equipment:[/b] -[i]Artificial Mana Heart:[/i] A coin sized amulet found in a ruin that stores magical power which the wearer can then draw on, similar to a Mana Heart. Due to circumstances involving an idiot and a crushing trap, the Artificial Mana Heart is now embedded into his left hand. -[i]Gauntlet and Sword of the Hunt:[/i] A paired set of magical items, a silvered shortsword with a design of a wolf's head on the guard, and a steel gauntlet with a mechanism to stab the user. By drawing blood from the user, via the gauntlet, the sword becomes imbued with a magical aura that increases the damage it deals. -4 Regular Daggers -Silvered Dagger -Hand Crossbow -Quiver with 20 Regular Bolts and 5 Silvered Bolts -A Set of Leather Armour with Metal Reinforcement -A Set of Travelling Clothes -Spellbook -Backpack -Rope -Lockpicks -Crowbar -Coinpurse [b]Backstory:[/b] Jack was orphaned at a young age. His family were travelling merchants, but on their way through Levis they were caught in a rock slide. He only survived due to the actions of his mother, who threw him under a thorn bush which prevented him from getting crushed. Later he was found by the dwarves who were clearing the road. Seeing as he was an orphan, one of the dwarves in a happy, but childless, marriage decided to adopt him. They named him Droigheann, or Thorn in their tongue, after where he was found. Raised in the dwarf way, a lot of alcohol and fighting, Thorn grew up with both a high endurance and an appreciation for the past. For a time, he tried becoming a priest of Rava, but the wanderlust he inherited from his birth parents made staying in one place unappealing to him. The head priest informed him of a job he could take, that of a treasure hunter. Retrieving fragments of the past and shedding new light on it. He was 15 at the time. Over the next 14 years, he made a name for himself as a Treasure Hunter. He began to refer to himself as the Jack due to the size of his magical heart being too small to be more than adapt in magic. Due to some errors in literacy, The Jack Thorn became Jack Thorne when he signed up to the League. Seeing as dealing with the paperwork would be too much effort, he decided to keep the name. He felt it suited him. During one of his excursions, he came across an artifact designed to mimic a Mana Heart, allowing him to be a more effective caster. It became a permanent part of his body during a delve into a ruin with a greenhorn. The idiot activated a crushing trap, killing him and trapping Jack's arm. Though he managed to disarm the trap with his Legerdemain spell, his hand had been crushed and the amulet forced into it. While not the first time he had failed, it was the closest he had come to death so far, and it wasn't even down to his actions. Since the incident, he has been working alone, unwilling to put up with the bullshit of other people. [b]Abilities:[/b] (Physical, Magical, or Both) As a Panther Half-Beast, Jack has the natural bonuses that come with his race. Namely he has enhanced reflexes and flexibility, claws that allow for easy climbing, and enhanced night vision. He is also ambidextrous. His constitution is higher than average for his species, due in no small part to being raised by Dwarves and their lax stance on alcohol. He was trained to play to his strengths, being weaker but more agile than the Dwarves, coming up with an aggressive style that aims to keep opponents off balance. As a treasure hunter, he has a wide knowledge of history, able to identify the purpose and the builder of most ruins he enters. He also has a vast knowledge of magic, born out of necessity considering the sheer amount of magical bullshit he finds himself encountering in his profession. Initially he had some training as a Priest of Rava, but with his decision to become a treasure hunter he moved into learning more generically useful magic. He has a series of spells he can cast, along with a few rituals. His magical heart is about 70% the size of his heart, with the artificial one he has being about 33%. Combined, he has enough power to be considered a magus, but he lacks the training of others with a naturally larger heart. [u]List of Spells:[/u] -[i]Spare the Dying[/i] A spell designed to stabilise a wounded person. It won't cure the wounds, but will prevent death by bleeding out. -[i]Legerdemain[/i] Summons a green spectral hand that can turn invisible, work lockpicks, and lift up to 10lbs. -[i]Chill Touch[/i] A borderline necromancy spell. Creates a ghostly hand that drains vitality, dealing damage and preventing healing on the target temporarily. -[i]Prestidigitation[/i] This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical Effects. • You create an Instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odour. • You instantaneously light or snuff out a Candle, a torch, or a small campfire. • You instantaneously clean or soil an object no larger than 1 cubic foot. • You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. • You make a colour, a small mark, or a Symbol appear on an object or a surface for 1 hour. [The Following are more Energy Intensive and can only be used a few times a day] -[i]Cure Wounds[/i] Imbuing holy magic into a person, the caster enhances the users healing ability, allowing them to more quickly recover from injuries. This magic does deal damage against creatures who are unholy, such as undead. -[i]Feather Fall[/i] The Caster causes up to 5 targets to slow their descent to a quarter of their speed and acceleration. -[i]Shadow Blade[/i] The user forms a blade out of darkness. This weapon deals more damage than a regular weapon. [u]List of Rituals[/u] -[i]Identify[/i] Takes ten minutes to complete. When used on a magical item, it can reveal what it can do. -[i]Detect Magic[/i] Takes ten minutes to complete. Creates a magical pulse that heads out 300 meters. For an hour, any magical items and spells within the range are revealed to the caster. -[i]Find Familiar[/i] Takes an Hour to complete. Binds either an elemental or a demon into the form of an animal that is bound into the service of the caster. The user can telepathically communicate with the familiar while it is within 100ft and can share it's senses. [b]Other:[/b] [u]Edgar:[/u] Jack's familiar, a minor demon trapped into the form of a raven. Practically indistinguishable from a normal raven save for the fact that instead of cawing it goes "SOULS". [/hider]