[@TyrannosaursRex]So I want to star this off by saying that the character concept in and of itself is good to go, but I wanna clarify a couple mixups between the opening post and your sheet. First off, the reason I specified Arcane/Divine/Frontline/Skirmish, is because I felt those four descriptions could be broad enough that any combinations made with 2 of those, one being a Major focus of the character and the other being a Minor, could cover any traditional D&D class. So, to use your character as an example, assuming they have no magical abilities, their two archetypes would be Frontline and Skirmish, both of which can be applied to both mounted and on-foot combat. For example, if their Major archetype was Frontline, their combat tactics both mounted and on foot would likely consist of taking the lead in melee, either by cavalry shocking their foe with repeated mounted charges, or by moving in on foot and barraging the enemy directly. A Minor Skirmish might mean that when mounted, they act as a vanguard, moving ahead of the party to look for and draw out any potential threats, while on foot they might act as more of a rearguard, staying near the far back of the party to move in and counter-ambush any attackers. If they were a Skirmish Major/Frontline Minor, the priority of these tactics would shift and they'd fight more like light cavalry or scouting infantry unless they needed to take the front of the battle. As for the signature techniques: You're thinking a bit too broadly with what you have listed. The things listed there shouldn't be a general description of their entire skillset, but up to 5 specific abilities/skills/attacks that they most routinely go to in a given situation, the "Ole Reliable" pack of things they can do, but not the end-all-be-all. It's likely I wasn't clear enough in the opening post about either of these, and for that I apologize. I hope you don't see this as me nitpicking your sheet. [b]As a general @everyone statement to those still working on or considering a sheet:[/b] Do consider my clarification above. Your character's Major and Minor archetypes should be the extremely broad strokes on what form their abilities, skills, and other tactics both in and out of combat manifest themselves, while the Character Techniques should be up to five specified maneuvers/spells/skills/etc your character is more likely to fall back on as a reliable, tried-and-true part of their knowledge base. [@webboysurf]Your character looks good to go, to me. Feel free to throw it on over to the characters tab.