[@Lucius Cypher][@Dark Light] [hider=Alter Armament] Altered Armament 1st level Transmutation Casting Time: 1 Bonus Action Range: Touch Component: V S M (A Weapon) Duration: 1 Hour You alter the properties of a weapon. You may replace one of it’s properties with the following: Light, Finesse, Heavy, Thrown (20/60), or Reach. If the weapon has no property you may give it one. It also becomes a magical weapon if it isn't already. When you cast this spell at a higher level, you can alter the property of one additional weapon for each level above one. [/hider] I think I may allow it still be a 1st level spell on the following conditions: [list] [*]It requires concentration and can last for an hour. For the caster to maintain the altered weapon, this must focus on the altered state or else it will revert back to normal. [*]Must be a non magical weapon. The way I usually see enhancing an already magical weapon is by first removing that existing magic, then re adding the magic back along with the new magic. Since it takes a long amount of time to actually enchant an item, this spell won't be able to alter the magical weapon in such a short time of a bonus action as the existing magic would resist it. I'm basing this from spells like [i]Magic Weapon[/i] (spell lv 2) and [i]Elemental Weapon[/i] (spell lv3). [*]Can only non magical melee weapons. Although the two spells mentioned before do not specify melee or range, I think to keep the spell at 1st level, I will keep it to only only melee. Thus it will be similar to the cantrip [i]Shillelagh[/i] where it can only be cast on the wood of a club or quarterstaff. But this does remind me of a homebrew rule that I will mention below in the update. [/list] [@Guardian Angel Haruki] For the Najila's questions asked to Ralim: Q: Can she go back home? A: “No.” Would noticed that every time this is asked, he looked annoyed or simply looked away as denied the request. Q: why was she exchanged? A: “I thought you were smart kid. Your father somehow stumbled into my Cosmological Sanctum. So like anyone that finds their way inside, I gave him a tour and we chatted along the way. As we toured he saw all the valuables and wished for some kind of way if he could take enough back home to become rich. I recalled him mention that he has a daughter who would be interested in all of this and thought that another ever curious mind should suffice for the trade. So sent him back with some treasure and instructions of how to contact and summon me.” Q: how her family was doing, and if she could see them? A: “No, your father would probably just send me another mannequin for a free trade. My question is why do you care? Your father basically threw you away and your family doesn’t care with all that money that they have now!” He would appear a bit upset, and just begin walking away saying he needs some rest. Q: what are his thoughts on other warlock patrons? Should Najila be cautious of other warlocks and their patron? A: “Its like asking if you should trust or be scared of every stranger outside. But if you’re that curious, then do NOT trust a fiend or fey patron, especially if it’s a fey. Fiends you can expect something bad as they only seek something that greatly benefits them and little to you, and the likelihood of losing your soul. But fey, their wordings and reasoning behind such things are the most random and chaotic, and worse is their sense of humor when they pull off a deal, those little scam artists!” [h3]Update:[/h3] [list][*][u][b]Thrown melee weapons:[/b][/u] If a melee weapon has the thrown property, you can use STR or DEX mod for the attack and damage roll. [/list]