[hider=Steel Rose]WHAT WAS YOUR CHARACTER'S NAME? WHAT IS THE CODENAME THEY NOW GO BY AS A ZE? [color=ff4f61]Formerly Laverna Graydon, now Steel Rose, or Rose.[/color] DESCRIBE YOUR CHARACTER'S MASK AND APPEARANCE. [color=ff4f61]Rose stands at 5'7", walking with confidence. Her chin-length, chestnut brown hair frames her face in messy wisps. Behind her mask is a pale, freckled and expressive face, with sharp green eyes. Her hands bear slight scars from tinkering accidents, and she has a tattoo of leafy vines winding around her left arm. She favours bright, bold colours, which extend to her mask, or at least half of it. While the mask features plant motifs all over, both sides contrast with each other. Gears and metallic shards make up the flowers and leaves on the right side, wires snaking like branches around them. This mechanical design gives way to a riot of colour and intricacy on the left side, with red, pink and yellow roses surrounded by gold-tinged green vines and foliage.[/color] WHAT IS A STRANGER'S FIRST IMPRESSION UPON MEETING THEM? HOW DOES YOUR CHARACTER SEE THEMSELVES? [color=ff4f61]Despite the "steel" part of her codename, there's nothing rigid or cold about her. Feisty and free-spirited, she can be viewed either as fun to be with, or a troublemaker who needs seriously reining in - not that doing so is at all easy. When she has issues with someone, she'll let them know. In that situation, she acts or speaks first, and thinks later. This is especially true if they're threatening someone she cares about. She thinks of herself as her own person, someone who lives life to the full despite having been held back for so long. Having a strong sense of identity is important to her.[/color] WHERE DID THEY GROW UP? WHERE DO THEY FEEL AT HOME? [color=ff4f61]She grew up in an industrial, high-tech area of Rig, although she found such a sterile part of an otherwise verdant city stifling. She much preferred the overgrown streets and woodlands.[/color] WHO ARE (WERE) THE MOST IMPORTANT PEOPLE IN THEIR LIVES? [color=ff4f61]During childhood, it was her father, a renowned engineer. Just like most children view their parents as role models, she idolised him until he started using her love of tinkering to his advantage, forcing her to follow in his footsteps for his own image. For years, she was treated like as much of a machine as his creations, and punished for the slightest misstep or flaw in her projects. It was when she started sneaking out that she met Jay, who became a close friend, and the main figure in her life. He'd take her hang-gliding, trekking through lush greenery and climbing trees, giving her freedom she'd never experienced before. Most importantly, he valued her for who she was. When the Nox crisis happened, however, her father made sure to keep her "safe" in the workshop, not out of concern for her, but for his legacy. After the situation calmed down, she found out Jay had survived, but only in a physical sense. Those blank grey eyes held none of the spark of life she'd known. She visited the care centre as often as she could, but every time, it became more and more painfully clear. He was gone.[/color] WHAT IS THEIR PROFESSION, SKILL OR LIFESTYLE? WHAT DO THEY THINK THEIR STRENGTHS ARE? WHAT ARE THEIR ACTUAL STRENGTHS? [color=ff4f61]Rose has not abandoned crafting and construction, although her creations have an artistic flair with bright colours and floral motifs, to differentiate them from her father's works. Because she tends to experiment and get ahead of herself, rather than relying on tried and tested methods, sometimes the projects don't turn out quite as intended. Besides this, she's skilled at woodcrafting, something she and Jay learned together. Her creativity is a strength not just when it comes to constructing items, but thinking on her feet and finding solutions to problems. Another merit is her willingness to work with others as often as possible, as long as nobody dominates a task too much. She thinks her curiosity is more of a strength than it is - while it can be helpful at times, it can just as often land her in trouble.[/color] WHAT ARE THEIR FEARS, FLAWS AND SECRETS? [color=ff4f61]One of the things Rose hates most is being alone. This makes solo projects difficult, she favours group projects even if the people involved are likely to conflict with her. If it's something that can only be done by one person, she prefers to have someone around to talk to while working on it. Despite her need for company and casual friendship, she doesn't like to get too close to people, as she's afraid of losing them. Her worst fear is being unable to protect someone. She also prefers to follow her own rules, which as a member of an organisation, causes obvious problems. If someone gives commands she doesn't like, or too harshly, that's when her defensive side shows - a side that hides unease from bad memories. Something else linked to said memories, and that she hasn't fully acknowledged, is her perfectionism. For all her apparent wildness, she still feels the need to put 100% into everything she does, and while she pretends to laugh off failures, they get to her. As for secrets, she doesn't let on who her father is, as she wants to break all ties with him. She never tells anyone her real name, in case they make the connection.[/color] WHAT DO THEY WANT MOST? WHAT DO THEY ACTUALLY NEED? [color=ff4f61]A new start, but more than that, she wants to take action in a way that she couldn't before. What she needs is to see the difference she and the other Zephyrs are making, and to be part of a family-like dynamic of people who truly value her.[/color] WHY DID THEY JOIN THE ZEPHYR EXTINCT? [color=ff4f61]Partly, it was to get away from her father, and start a new life with a new identity. The other reason is she wishes she could have helped Jay like he helped her, so this is a way to protect people from the Nox, and make sure they don't end up like him.[/color] HOW WOULD YOU LIKE TO SEE THIS CHARACTER CHANGE AND DEVELOP? [color=ff4f61]Rose needs to mellow out over time, and make peace with her past enough that she can set aside issues with authority, as well as truly let people in. Reasonable higher-ups, and gradually getting close enough to a friend that she can confide in them, would help a great deal.[/color] PITCH A SMALL SUBPLOT THAT WOULD BE PERSONALLY MEANINGFUL TO YOUR CHARACTER. [color=ff4f61]I'd like to explore how she copes with not being able to truly "save" people who have been infected by the Nox, as in being faced with the shells of themselves they've been reduced to. This could lead to trying too hard to get stronger, to defeat as many Nox as possible, and of course going about it the wrong way. A more positive route (although the two wouldn't be mutually exclusive) would be trying to find a way to help former hosts. It would also be interesting to see how she'd deal with a friend getting hurt, especially if she wasn't in a position to help them, as well as how others respond to her tendency to get hurt protecting others.[/color][/hider]