Hey people, my next post will be off the link to the OOC where once that is posted, we shall soon start this campaign!!! [@Guardian Angel Haruki][@rush99999] Just mentioning you two as I feel the info below would be relevant to your characters. If there are any thoughts or questions please let me know. Especially for Dachaigh as I tried to use Angus, your description of Dachaigh, the map of Asembia, and already mentioned summaries from the other major regions. [hider=Dachaigh] In the beginning centuries, most of the northern part of Asembia was ruled by giants, led by Sky Sovereign, Elgin Torbikssen. But then arrived a group of legendary heroes that ended the reign of giants, with one hero them named Conlan MacDonald. Amongst the hero, he was physically the strongest and toughest of the party that was always jump into action, so much that he found it to be more of a sport than anything else that it his ever-bounding spirit and determination was a great admiration to many. Once the reign of giants, Conlan still had the energy to continue the battles against powerful foes and providing his people. Eventually he would push his way through giants, dragons, and other powerful forces to provide the Highlands of Dachaigh as their home. Although the region was dangerous than most, Conlan was believed the geography and the general lifestyle that he taught his people would allow them to grow strong and strive amongst the those that tried to oppose their livelihood and traditions that their people use to uphold since ancient times. As Conlan would eventually pass away, would the Clan MacDonald would rule all of Dachaigh for some centuries. Eventually in year 1091, came the reign of the Laird MacDonald who heard the stories of his great ancestors, especially the famed as the Hero King Conlan. Seeing any opportunity of battle to prove his family’s legacy, he would recklessly jump into battles with his clan and others through what would be many perilous journeys. But due to his lack of foresight, the amount of causalities were high and thus many gave him the name of Mad Laird. After observing the amount of loss of people that they would sustain, the other chiefs stepped away from his rule and even MacDonald would split into the smaller clans that can be found across the Highlands today and even a few in the Plains. Thus, all the clans strictly followed their chiefs after the Highlanders of Dachaigh swore never again to allow anyone that title. But the five most prominent of which being Clan MacAlister, Clan MacManus, Clan MacTavish, Clan MacLeod, and Clan MacDonald. Before and after the reign of Mad Laird, small scale skirmishes and one-on-one duels are commonplace among the clans of Dachaigh, but all-out war is totally nonexistent. Old Greta and her warlock servants in the Dachaigh Plains enforce relative peace across the land of Dachaigh. This is due to an ancient agreement between the Great Old One and the Highlands of Dachaigh, the terms of which being that Old Greta and her servants maintain a level of peace and stability in exchange for the Highlanders' protection and occasional service. During the first month of Summer every year, the clans of Dachaigh come together to play the Games, a month long tournament featuring contests of every skill a man can learn. The clan that wins the most contests is receive a highly coveted prize that is different every year. These games becoming popular enough that similar games have spread across most of the Asembia, eventually leading to a world event that occurs every 5 years that has a varied of competitions with each major region having representatives compete against each other. Even small adventuring parties and big companies of people compete as their own to represent a bit of the legendary heroes who rose up in beginning of this era. [/hider] [hider=Sansea] The origin of the people that call this desert a home and travel the sea of sands all begins with one of the heroes of legends, Madam Merseger. Unlike the other heroes how created their own kingdoms to safe guard their people, Merseger was seen as a divine prophet as her predictions had a very high accuracy of occurring that many worshiped her. One of the major predictions that she proclaimed was that within the Sansea Desert lies a sweet spot within the desert that would be bountiful for her people for many generations. Thus, not doubting her words, hundreds flocked together and made their way into the desert. After surviving the elements, beasts and monsters that roam the burning sands, they found a very hidden cave near the western coast that lead to an underground oasis. The earth within and nearby was extremely fertile that this became the seed and grew to expand to become the major city of free trade and communication known as Maerternus. Madam Merseger would live much longer than the average human. But as she aged, she would stress to her people of balance and following ones own goal to better those around, which became a focus in her teachings that became tradition amongst her people. For many generations in the centuries later, some of the people of Sansea have held a tradition of being nomads to follow Merseger youth of exploring the world and being selfless as her until the time comes when they must return to Sansea to find balance and learn from their travels to better aid their communities in Sansea. It is through these travels that they have become a free market as they have exchange various goods and stories that they have precured from their travel before returning to Maerternus to either stop or continue their travels. This openness have led to great strives as this has allowed people to have freedom to innovate and create while also being customer driven to help meet for desired needs and wants. One notable thing being the signature sansei skiffs that would sail both open waters and the sandy surface. However, a few Sansea people who have ended their travel, may or may not intentionally exploit the goodwill of their own people in their private companies as there may be inequality and dangerous profit motive when using the workforce. [/hider] [@Vixen58] I mentioned you as I felt unsure of where Aron would exactly be when he grew up? Although he is the only one I feel can be placed almost any of the major regions. I could probably still choose and place him somewhere if you allow me the liberties, but I thought I would poke you on the question as all the summaries of the major regions have been posted and maybe you may have an idea. Its not a mandatory thing, but more of a general curiosity from me.