Well that is why I mentioned the notes of changes and additions, so thanks for looking. As mentioned at the end of the homebrew rule, if we discuss enough and most you the players don't want it, then I don't mind removing. For this exhaustion rule, it is like what Lucius said about realism. I had a game that a character was knocked unconscious 4 times back to back and wondered what the repercussions would be if that did happen. Granted, there being magical healing, it could have the effect to prevent such exhaustion. But it was something I felt like trying if people were interested. But I'm hearing 3 nays, so I'll just remove it. Alternatively I also felt like using an injury table instead as if someone was knocked to 0 hp and fell unconscious, t but felt that could also be too punishing too.