[h1][url=https://www.roleplayerguild.com/topics/181721-yu-gi-oh-outriders/ooc]Thread is here. Read this int. check only if you want to see the brainstorming everyone did.[/url][/h1] [s]this is an awful idea[/s] 'sup. It's me, Ammokkx, the one guy who won't shut up about (title). Now, it may just be me and a single other guy, but I feel like there hasn't been anything on this site on the card game front in a good long while. Especially not something decently long-running ever since both me and KOgaming stopped running them. Problem, though: Anyone who has me on discord knows I talk a lot of shit about RPing, and an especially big amount on Yu-Gi-Oh RPing. I like to think I know all that there is to know about YGO RP and what an ideal one would look like, but the reality of the situation is that I haven't been in the saddle since "The Duel Tower" ended and anything since that time, from anyone, has crashed and burned. I don't really want to keep the situation as-is, since Yu-Gi-Oh RPs can be a ton of fun if you get a bunch of people together. "Hey Ammokkx where is your pitch though?" - yeah, well, about that. I don't actually have [i]any[/i] concrete idea on what to do. I have a bunch of loose elements, sure, but most of that is in the form of half-formed deck ideas, vague notions of characters, settings that I don't think through and a constant conflict on how the technical stuff (decks, duels) should be handled. That's why I started this thread; I'm honestly not a creative enough person to come up with something on my own, and I want to step out of my echochamber for a bit. Now, I'll presume enough people read up to this point to get an RP party going for a moment. Obviously I started this thread with the intent that I'd GM after enough heads band together to create something out of nothing, but on the off-chance someone else would really like to give the GM business a shot, I'd be willing to let them. Probably should boot me from the group when you do though; I've been told I'm like a bad habit. So this is getting a bit drawn out, I realise that. Let me finish it off with a couple of my own thoughts and ideas to get the brainstorm going, and let's see if we can work from that. [list][*]I don't like using dueling simulators. They're good to show off your deck with, but I don't actually like playing on them. I feel like actually RPing a duel out is important, as it helps you stay in-character and make moves your character would make. Whether or not you randomize what cards you draw or you choose on a turn-by-turn basis doesn't matter too much in that regard. I'm personally fond of deciding a winner beforehand, laying out a skeleton of a duel ahead of time, and then writing it out in-character in a collab or RP posts. [*]I don't have any concrete ideas for a setting or a plot, I'd just like it [i]not[/i] to be an academy. That doesn't rule out every important character being a teenager, I'm just sick of academies being used as the reason everyone is in the same place. A city would be the next safest bet. I think starting on a tournament isn't a great idea, unless nobody has a better idea of getting together. [*]For decks: I don't think everyone should have complete freedom in what they build. I love every single one of you people, but my jaded and cynical heart has left little room for trust with how many times I see people trying to power play or have end-game level cards in their decks from the start. Every deck should be low in power, not full of archetype specific cards, and generally cause duels to last longer than 7 turns on the average. The modern game is much too fast to have a meaningful "conversation" with your battles, and if we want to play at 4000 lifepoints like the anime (which I do) modern decks would cause games to end much too quickly. In that sense, I'd also rely on the main deck as much as possible. Keep the extra deck small and only for your most powerful monsters, while still using main deck tribute monsters or even some limited stall cards like Swords of Revealing Light. The GM(me) would need to make sure decks are more in line with something you'd (generally) see played in GX or 5D's, rather than the combos Reiji pulls in Arc-V. [*]Players can and should upgrade their deck as they go along in the RP, though I don't have an exact system. There was the [url=https://i.imgur.com/6MMorr2.png]point buy system[/url] from Duel Tower, and it worked well enough up until someone gamed it. I think a modified version of it could work, but it's perhaps the one thing I think everyone should have a talk about the most. [*]No custom cards.[/list] As you can see, nothing concrete. I want to receive input from a lot of different people and work together to create something unique and [i][b]fun[/b][/i] for everyone. So if there's anyone out there who wants to work together to lift the Yu-Gi-Oh draught from RPG, let's make something together!