[quote=@Kaggs] How about we use the old system then? Having the setting be during GX or OG times? I like running with simulated duels but I get why you don't like using them, so how do you think duels should be planned out aside from picking who wins from the get go? Would there be a discord or we use dms to talk about what chains or actions would make the duel more interesting? [/quote] Thing is, my personal favorite series is ZeXal. I'd be lying if I said GX and DM were the epitome of Yugioh, and my own personal RP was run in the midst of Arc-V with all modern cards available. That's why I had everyone start off with a structure deck, either real or one of their own making where I'd fill in 10 cards of my own choosing (unless a player righfully points out a mistake I made, such as putting in a card that can't even activate in the gamestates their boards produce). Setting the game back to an earlier time doesn't fix the problem, since someone could always sign up with the era's equivalent of Tele-DAD. What I want to avoid is mostly someone running Trickstar FTK, Aqliphort towers turbo, Utopia the Lightning etc. That's why I think there should be a control on decks, but no limit on era. Strongest guy in the RP used Chaos monsters (the ones that banish one LIGHT and one DARK monster from the graveyard to special summon themselves) so, y'know, go figure. As for the second part: There's a very real conflict between what I want and what I believe other people want. Personally, my favorite method is to handle it like [url=https://docs.google.com/document/d/1YGHXESlbU3eo3yaXAgCsRAAq9ntx9QmlIR1VBH4vpOI/edit?usp=sharing]this[/url] old example. Script out the entire duel ahead of time, then collaboratively write with your partner in character. However, there's other ways I've seen it handled, and the way I've personally found the most success with is also the one prone to the most cheating. My old, personal RP, Duel Tower, did it as follows: Duels were not scripted, but also did not use simulators. Both people went into a collab and randomized what cards they drew through an RNG and RP'd it out. The system was built on trusting that the other guy wouldn't cheat, and it worked smoothly for the most part. Personally speaking, I only ever got the feeling a single person abused it. I'm less optimistic about it than I used to, though. The other way to handle it is to do it the way KOgaming did: Just let people choose what they draw, no predetermination. He let people start a duel IC and they'd just RP it out post-by-post. I've also seen it handled that the GM determines what everyone draws via RNG, but that depends on how much people trust said GM to both have integrity and be online when they need them.