[quote=@1Charak2] Meaning that it wouldn't be impossible to set up Shadow duels/Ante duels against the villians where the price is your super special awesome card. [/quote] See, there's one constant in Yugioh that not a lot of people seem to like; The stakes are perpetually too high. Almost nobody has leave to lose a duel because losing would mean ending the plot dead in its tracks. I don't want to repeat that mistake by setting up an RP where you guys have to always win, especially not when so many of your seem to be intent on playing a character fully intent on tanking a few losses. To that end, I need a premise that would give some tension, but not always be the biggest threat in the world. I'm also still 50/50 on a special card plot, since I don't think there's been a massive consensus either way. I'll definitely be introducing one-of-a-kind, ultra-powerful cards into the plot somehow, since that's pretty much a staple, but it doesn't seem like everyone wants to have their own unique thing going. I'm going to hear from a few people before I definitively say "yes" or "no" to my own suggestion, since I think only you and PKMN have definitvely commented with an opinion on it so far. [quote=@webboysurf] I think the problem there is DM overloading. While it would be cool for all of us to play the heroes of a Yu-Gi-Oh style story, what you're suggesting does one of two things: either we have to split some of us fellow writers up to play as the villains of the story, or we are all dueling the DM. [/quote] I'm a bit iffy on letting players set out to play a villain. I'd rather everyone start off without a predesignated role (though with a direction they're leaning in) and having the characters grow into it as the story goes. Granted, I tried this once in the past and was a bit too forceful with telling players what they should be doing. I can definitely handle a lot of stuff at once, but I'll admit that 7 duels at once might be a bit much. Especially since I end up planning them all out myself most of the time :c