[quote=@Grey] Oh, don’t get me wrong, I’m more than perfectly fine with Speed Spells if that’s the way you wanna go with it. I just think the logistics would be simpler on your end if we just went with Neo. [/quote] Speed spells aren't too hard to balance as it comes down to a case of "How many turns can you justify having to wait for this kind of effect?" as something like Monster Reborn takes 5 of your turns but Speed Fusion only needs a single turn to pass. It's easy enough to keep a database of created speed spells and they'd mostly have to be used to make sure someone's deck isn't crippled by going turbo. There's a selection of 200-odd generic speedspells already, so it's not like variety is completely lacking. When I say "custom speed spell" I mean more like "convert already existing cards to a speed spell counterpart" rather than create wholly unique cards. Angel baton is the god king of speed spells anyway.