[centre][img]https://i.imgur.com/KSKsTu6.png[/img][/centre] [hider=The SEER][list][*][b]Identity[/b]: He is known by title, never by name. The people call him [i]Ehn Wynd naehn Foariu[/i], the Druid of the Forest, and they know him also as [i]Ehn Wyrd saehn Coirin[/i], the Man in the Trees. As he is capable of seeing a person's secret soul-name, he is also called [i]Ehn Dunitir Ainaimin[/i], the Giver of Names; and due to his seemingly prophetic capabilities, he is known as [i]Ehn Faoihdh[/i], the Seer. Different clans may call him by a plethora of other titles. [*][b]Life[/b]: The Seer, as far as his people are concerned, is the last of the gods yet walking the earth. A lonely and tragic being, he is the manifestation of their people and continues to exist so long as they preserve their culture and ways - and if they do not, then he, like the innumerable gods who have passed into nothingness before, will also fade into the unknown and leave them in darkness alone. Though he rejects authority, all the chieftains of his people honour him, fear him, and respect him. The [i]wyndyn[/i] (druids) defer to him on all matters, for he is himself a living god and directly linked - it is believed - to the voice of the world and the gods who have gone. Though reclusive and retreating, he is not an aloof being. Chieftains and druids seek him out, and the wretched of the earth stop him on the road and speak to him. He may be found travelling often between settlements, either by foot or in a small boat, or retreating into the depths of the forests. Settlements tend to have a small hovel some distance away set aside for him to stay in on the rare occasions he decides to stay. [*][b]Potency[/b]: The Seer, as any druid, is a keeper of knowledge on a great many matters, from herbalism and rituals of divination to the identifying of sacred spaces for the placing of stone circles or marking stones. While normal druids are knowledgeable on the laws and customs of their specific clan or settlement, the Seer has a sweeping and comprehensive understanding of all of the laws and customs of the numerous clans; an inspiring thing seeing how in an oral culture these matters are in constant flux. Beyond these mundane matters, the Seer is what may be called a 'soulsinger'. He is capable of communing with the essential essence of the world, the spirit, or spirits, that occupy all things in creation — animals, plants, rocks, rivers, weather systems, mortal handiwork, even words. this communion opens up a different plain to the Seer, allowing him to know things that seem to others hidden or unknowable, such as what a person is feeling or thinking, or matters that occur while he is not present, or where a particular person is. It also allows him to carry out some unique rituals of his people, such as the casting of geasa. He is also capable of knowing the secret soulnames of individuals from his people. Soulsinging can have worldly immediate worldly effects also. By calling the spirits to him, he can wield many of the forces of nature - for instance arming himself in vines, or causing stone to rise to his protection or the earth to crack away before him, wind to howl or water to part, and many other such things. The great limitation to his power is that it is highly localised. When in foreign lands, among foreign spirits that are not familiar with him, he is not able to persuade them to do as he asks or tell him things that spirits back on home terrain would. This effectively means that leaving the traditional homeland of his people will strip him of a great amount of his powers. This can only be remedied by extended stay in the foreign location, long enough for the local spirits to come to know, trust, and obey him, which is a years-long endeavour. [*][b]Ambition[/b]: The Seer has no ambition beyond the preservation of his people and their ways. He is their guardian physically, their guardian culturally, and their guardian religiously and linguistically. Having forged bonds with many spirits over his life, he also seeks their preservation - thus he would oppose the destruction of places where particularly beloved or important spirits dwell, such as ancient trees, forests, hills or boulders, and so on.[/list][/hider]