[hider=Ashurbanipal - Rider] [center][img]https://i.imgur.com/5jyyLac.png[/img][/center] _________________________________________________________________________________________ [b]Name:[/b] Ashurbanipal [b]Title:[/b] King of the Universe [b]Class:[/b] Rider [b]Gender:[/b] Male [b]Birth and Death Dates:[/b] Mesopotamian Era [b]Alignment:[/b] Lawful Evil [b]Attribute:[/b] (Not Given/Maybe Star) _________________________________________________________________________________________ [b]Personality:[/b] The King of Neo-Assyria, who ruled as the last great king of the era. Beyond him, the concept of a great king just ceased to exist. Loved by his populace, who ruled over an empire that had never been seen before. To his enemies, he was a demon, but to his people he was a saint. With one hand, he gives salvation, in the other, he strangles a child. An evil emperor who ruled over a populace that craved war. He drove his enemies before him, humiliated them and stripped them of human rights. Because what he cared for was not love... But knowledge. An obsession with collecting knowledge that caused him to put aside the notion of human value. To strangle life from others if for a moment it meant he could learn something he did not. This relentless, cruel search for knowledge... Is the mark of an evil king. [b]Bio:[/b] He was not the crown prince. He was not chosen to lead, and thus was not expected to matter. As such, little concern was given in teaching him the way of kings. Rather, he was allowed to seek out his own path. The young Ashurbanipal, child of the king of the Neo-Assyrian Empire chose to learn... Everything. He learned how to ride upon a horse. He learned how to wield a spear. He learned divination and the mystical arts. He learned to cook, to clean, to speak in all languages even those that had died long ago. All so he could set about learning even more. But he did become king, when his elder brother died pre-maturely, the title of kingship fell to him. The young king Ashurbanipal chose to take this oppurtunity to spread his quest for knowledge beyond himself. To spread it out amongst all nations, and to create an empire with one purpose. The purpose of knowledge so that he might quench himself upon it. Even though he drowned in knowledge, he craved it more by each passing sunrise, and by sunset he would have consumed various masterworks and not felt satisfied. The Neo-Assyrian Empire stretched out to consume all lands known in his time, creating the largest empire of that era. He created a library for knowledge, and invited others to donate their wisdom to it. Those that refused to share their kingdoms with him... Were tortured. Kings, noblemen, all would be chained up like dogs. Tormented by the cruelty of the Assyrian king. All until they spilled worth all the knowledge and wisdom in their bodies. Once drained, they would be discarded, and the king would move on. His life was long. His rule popular. His people viewed him as an all knowing king who could write any wrong. When he died, his child Ashur-etil-ilani became king of Assyria. But his child did not have the same spark of his father, and was killed in battle by a rival king. Then that king was killed. And then that king was killed. No rule after Ashurbanipal lasted a year. For he was the last great king of his world. [b]Weapon:[/b] The Primary Weapons of Ashurbanipal are his noble phantasms. _________________________________________________________________________________________ [b]Parameters:[/b] [i]Strength:[/i] B [i]Endurance:[/i] C [i]Agility:[/i] B [i]Mana:[/i] B [i]Luck:[/i] B _________________________________________________________________________________________ [u][b]Class Skills:[/b][/u] [i]- Riding A:[/i] A Class Skill of Rider and Saber class Servants, denoting the ability to ride mounts and vehicles. Rider-class Servants will typically possess a high rank. All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts. [i]- Magic Resistance C:[/i] Cancel spells with a chant below two verses. Cannot defend against magecraft on the level of High-Thaumaturgy and Greater Rituals. [u][b]Personal Skills:[/b][/u] [i]- Charisma of Wicked Wisdom A+:[/i] A Charisma associated with one who stands at the top of an evil organization rather than one who manages a nation. Except, in the case of Ashurbanipal. For he was as comfortable sitting on a throne and dictating the wills of a nation, as he was in a torture chamber, or weeding out traitors. He was adored, despite his clear atrocities, and his butchering of citizens. Simply put, this is a rank for one who runs an 'Evil Empire.' [i]- Collector B:[/i] The "talent" to collect high quality goods—a "luck" that draws rare items into the possession of the Servant. However, because it is the Servant that owns this Skill, the Servant's Master derives no benefit from this Personal Skill. For Ashurbanipal, this skill is the collection of knowledge, writings, and other such things. [i]- Torture Techniques A:[/i] A Skill that represents one's possession of outstanding torture techniques. Plus modifiers are added when using torture tools to deal damage. Because it strengthens bloodshed and agony, further damage is continuously added after the ordinary damage. Ashurbanipal was known for his cruelty to his enemies. In particular, he would often humiliate them. An Arabian King chained up like a dog and forced to live in a kennel. Or another where he forced his enemies to witness horrible tortures afflicted upon their king. His savagery was highlighted even by kings of the time, as he would even drag the dead from their coffins to humiliate. [i]- Vile Stratagems B:[/i] The mindset of an individual who proposes the complete destruction of his enemies. It is different from military tactics, or even planning, as unlike both it is unconcerned with devastation and suffering on a grand scale, as long as the target is also destroyed. This skill naturally increases the risk of collateral damage, but in exchange it greatly increases the destructive power of Anti-Army or Anti-Fortress attacks. _________________________________________________________________ [b]NOBLE PHANTASMS[/b] [hider=Noble Phantasms] [b]Title:[/b] Yankaicin Ubanni - Siege of the Evil King's Empire [b]Rank:[/b] C [b]NP Type:[/b] Anti-Unit (Anti-Fortress) [b]Range:[/b] 1-65 [b]Maximum Number of Targets:[/b] 500 [b]Description:[/b] Once upon a time, there was a kingdom known as Elam. Twice it had offended him. The first time, he conquered its kings, destroying its armies, and leaving the rivers red and their leaders headless. But, he took pity, and left the people with new leaders, in the hopes that they would have learned the lesson from the first offense. The second time... Offended him again when they allied with his brother to try and overthrow him. First, he had his brother immolated, and then he turned his attention to Elam, and it's capital Susa. He turned siege weapons upon the city, and tore it apart brick by brick. He dragged the dead from their tombs, he opened the foundations of the city to the sun, and like a horrible storm, he left nothing behind. What had once been Susa, had been dragged away from its home, and kept as trophies. Every bronze pot, crown, and leaf of grass was a trophy, laid in the king's treasure vaults as a reminder of what happens to those who fought him. This noble phantasm is that very action. Portals open up around Ashurbanipal, and from them are fired horrible spears. Spears the size of men, tipped with bronze. At the end, long spiked chains that slice the flesh, still connected to the portals. The spears act like claws, and dig into the earth, or into whatever they have struck. Suddenly, they are yanked back towards the portals, dragging them into the king's treasury, or in the case of any living captives, the king's second noble phantasm, Dakin Karatu na Halittar. The size of the spears can vary, along with the scale at which they are fired. Upon using its true name, Ashurbanipal can unleash the full fury of his attack, tears apart the enemy with a flourish of chains and weapons that can pull an entire city into his treasury. [b]Title:[/b] Dakin Karatu na Halittar - Thin Line of Torture and Knowledge [b]Rank:[/b] B+ [b]NP Type:[/b] Fortress [b]Range:[/b] - [b]Maximum Number of Targets:[/b] 200 Non-Mages / 2 Heroic Spirits or Masters [b]Description:[/b] The Library of Ashurbanipal... Or Perhaps the torture chambers of Emperor Ashurbanipal. A kind of fortress he created that housed knowledge he sought. But there is a thin line between a pursuit for knowledge, and a pursuit for knowledge stolen from the lips of the screaming damned. It is a fortress that can be layered upon an existing structure. After layering it over a building, an extra wing is added to the building. Always just out of sight to all but Ashurbanipal and those he wishes to see it. These extra rooms are the torture chambers he has created, each existing to house and torment a victim captured by Yankaicin Ubanni. These chambers are connected to the king's wishes, and if desired he can adjust any of the torture parameters present in the rooms. Even going so far as to try to execute the victims inside. Though, he would never do such a thing unless it was for a greater purpose. Usually to push an ultimatum. Pain dealt to victims is converted into magical energy, sustaining Ashurbanipal a bit longer, and allowing him to remain manifested for longer even if his initial anchor is broken. Ashurbanipal often used his victims as a way to torment others, with the pain of others being used to hurt the will of his enemies. As such, he can generate images through magic, presenting each of the victims, their tortures, and their suffering. It's also how he can monitor his torment without having to personally be there. These projected images can even be communicated through, a usual method that Ashurbanipal can use to easily communicate with his victims, and prescribe more intense tortures if needed to break their wills. The library accumulates the pain of those captured in it, collecting into a 'Knowledge of pain and death.' The library is able to weaponize that knowledge. The knowledge and pain, and fears of the victim can be manifested into reality. Forming monsters depending on the density of fears used in its manifestation. While most fears are metaphysical, fears directed at a specific person or monster can be influenced to direct the form of the chosen monster that can be manifested. Such as, a hero slain by a monster, it is possible to form that monster. Its creations can be manifested individually. A great number of weaker creatures can be manufactured in short order, but a greater amount of fear and pain may be required for a greater being. Additionally, the building need not be static. Rather, it can be made to move, becoming a mobile siege engine in the form of the great library. Utilizing Yankaicin Ubanni, Ashurbanipal can drag in nearby buildings, pulling them into and adding to the pre-existing library. Opening more and more wings to torture his enemies. While it can be settled once more, it shall become more and more of a fortress. A floating fortress that consumes the weak, and brings forth its horrors upon nearby foes. Pouring monsters out upon the world, as an endless fortress of torture and knowledge is born. A true 'Final Boss Fight.' [/hider] [/hider]