Work in progress and placeholder. [hider=Astalian Republic] Name of Nation: Astalian Republic, or simply Astalia. Motto: Former: To Greatness, with Honor Current: One Heart, Ten Thousand Spears (Often shortened to "One Heart") Capital City: Hautmont Territorial Claims: Astalia is located between the Quat'i Al-Qarikha territory to the south, and the Tsardom av Kinier to the north. It considers all land in the space in-between to be within its sphere of influence. It also claims several small islands and territories, mainly to serve as naval repair and resupply docks. [hider=Demographics] [b]Species:[/b] Human (~83%) Eosauri (~11%); a species of bipedal and warm-blooded reptilians. They live longer than humans, 110 years on average. Physically, they are slightly smaller, less endurant and for the most part weaker when it comes to brute strength. However, the shape of their legs and the added balance of their tail makes them very fast over short distances. In addition, they adapt to low levels of light more easily, being able to see clear as day in all but the darkest of nights. They have a similar diet to humans, at the notable exception of a strong intolerance to any kind of dairy products. Other (~6%); Most notably Yuukomans, Volyudki and Tanwyrs, as well as significant numbers of escaped slaves from all horizons who come to take refuge in Astalia. All are welcomed, on the condition that they enlist for the mandatory military service that applies to every Astalian citizen. [b]Population (total and by species):[/b] Total: ~31.438.000 Human: ~26.093.500 Eosauri: ~3.458.200 Other: ~1.886.300 [/hider] [hider=Culture and Society] Astalians take pride in what they consider a refined culture and philosophy, as well as the most advanced society in the world according to them, and there certainly is an argument for this if one takes a look at their government and its two main components. The Senate is comprised of the noble families who took part in the civil war on the revolutionaries' side. Senators propose, discuss and vote laws. Among them, two consuls are elected for a period of five years. The consuls are the executive part of the government, delegating positions of power like governors and naming generals and admirals. They are considered to be the supreme commanders of the army, and it is customary for one of them to lead troops on the field in times of war while the other takes charge of civilian duties. The Citizen States is an assembly created to keep the Senate's power in check. Its members, the People's Heralds, are not aristocrats but rather elected representatives of every Astalian district, which are defined areas in the country designed to be representative of a certain amount of citizen. Thus, there are always several districts in big cities, each electing their own Herald, while several villages combined may elect a single one. The People's Heralds approve or reject the Senate's decisions by majority votes, and if a strict majority is reached can outright veto a Consul's decision, although this is a very rare occurence. Astalia is living through a period of unprecedented cultural activity. Philosophy and biology treaties, both written by Astalian authors and from around the world, are collected and copied to be displayed in massive public libraries, along with fictional stories and tales of legendary heroes. Professors share their knowledge in prestigious universities, while the clerical orders work diligently in their sacred mission to uncover the secrets of the universe with the guidance of the gods. The most notable characteristic of the Republic's society is the importance of the rule of law. A human aristocrat's voice does not weigh any heavier than that of an emancipated Yuukoman slave in a tribunal. Corruption, as inevitable as it is, is ruthlessly stamped out when discovered. The punishment for any official found guilty of corruption or dereliction of duty is the same as for deserters: death. This allows Astalian citizens to enjoy a much higher degree of freedom than the world's average. [/hider] [hider=Religion] [hider=Pantheon] Yotethri, God of the Sun, War, Justice and Bloodshed Cnagh'vha, God of the Moon, Greed, Malice and Knowledge Bhyrri, Goddess of the Sea, Health and Sickness, Death and Travel Ycthaaghas, God of the Earth, Life, Cycles and Doom Vh'ethr'ithe, Goddess of the Stars, Madness, Torment and Power [/hider] The Astalians have a peculiar approach to their religion, considering it more study than worship. Their gods are primordial beings, neither good nor bad, as much susceptible to be destructive as they are to be benevolent. Those are not creator gods but rather eldritch entities residing beyond time and space, but powerful enough to manifest themselves in certain aspects of the material universe, which have been assigned to them by the priestesses to the best of their ability. The Astalian clergy, if such a name can be applied to the priesthood, is exclusively female. The reasons for this ancient tradition are nebulous, and few find it appropriate to question it. There is no hierarchy among the priestesses, as they hold no power over eachother or the common people. Their mission is to get into contact with the gods and their world, studying its powers and energies with rituals and incantations. Then, they dispense this knowledge to all who come to their temples. The vast majority of Astalians go to their local temple at least twice a week, as they believe that their souls will be sent to the realm of the gods upon death. These runes, rituals and incantations are as many tools to be used in their following existence as a hammer and nails are in life. The priestesses also provide spiritual peace and comfort to their communities, and also frequently accompany armies to tend to the wounded. They are beloved guides and teachers, while also viewed with a certain degree of uncomfort. Such knowledge comes at a price, and they are often afflicted with short moments of madness. They might randomly start giggling for no apparent reason, or stare at a particular point in space for a dozen minutes or two. Sometimes, they experience terrifying hallucinations and nightmares that are difficult to appease. For this reason, they are held in high respect, with a hint of fear by the rest of the population. [/hider] [hider=History] Half a century ago, the Astalian Republic was known as the Astalian Kingdom, and a far cry from what it is now. Its origin can be traced back some 800 years in the past, when the original Astalians, driven from their land by a barbarian horde, invaded from the south, subjucating and integrating the local people into their society. They recieved help from the Eosauri who had been pushed into the forests by the previous human kings, and so they were granted the right to live in the new Astalian Kingdom. A long period of relative prosperity followed. Astalians had no particular ambitions for large-scale expansions. Instead, they focused on cultivating the land, waging the occasional war against their northern neighbors. In a few centuries, Astalia had expanded to its current size. The once wise and benevolent kings became inept and vain. Power slipped more and more into the hands of local lords, and while the king technically had authority over them, he did not use it. Lousy aristocrats began to start petty skirmish wars against other nations and even sometimes among themselves for their own gains. The "Cursed Dynasty", as the kings of this time are now referred to, neglected the matters of the state. The aristocrats abused their power, and the population suffered as the country declined. This continued until another war happened, one unlike the previous ones. The Volyudki came from the East, crushing an entire army in a single battle when they invaded. As they stood at the brink of destruction, the Astalians came together once more. Every man, from 15 to 60, was given a pike, musket or sword, while the women toiled day and night in the workshops to produce blades, bullets and powder. The rate of casualties forced the ruling class to promote officers from the ranks of common soldiers instead of restricting it to aristocrats. At this time, the country united for its survival. The Volyudki invasion was turned back, at a tremendous cost both in lives and on the economy. The Astalian common folk, who were now armed and seasoned veterans, were reluctant to give up their weapons and return to servitude. In this period of turmoil, some aristocrats and rich citizen started thinking on some new and revolutionary ideas. Enlightened ideologies started to spread like wildfire, and it was clear that a rebellion was about to happen. Some nobles saw it as an opportunity to overthrow the king and place themselves at the very top. Two years after the end of the Volyudki invasion, Astalia descended into war again, a civil war this time. Half of the noble families rebelled against the king, and many of those loyal to the throne saw their own troops desert to join the rebels. The combined rebel forces were led by a skilled and charismatic general named Thibald Carrel. He was already a hero from the previous conflict, and although he was an aristocrat, he was unusually close to the men under his command, who in turn trusted and respected him. Carrel won a few decisive victories that broke the last of the remaining royal troops. But as his soldiers stormed the royal palace, the rebellion was already fragmenting. A portion of the rebel aristocrats sought to fill the power vacuum themselves, and were plotting for this purpose. However, Carrel would not have it this way. He immediately stripped the nobility of their privileges, including himself, and created the Republic. With virtually the entire nation's army behind him, no one dared protest. The aristocrats who had rebelled would be allowed to form the Senate as a governing body, but their power was to be kept in check by an assembly of elected officials. In the years that followed, Astalia underwent considerable changes. Thibald Carrel, as one of the first two consuls, worked with a host of lawyers, philosophers and common citizen to write the Code of Law that was to shape the Astalian Republic into what it would eventually become. Today, the Astalian Republic has recovered from these events and has turned towards the wider world. Its army is stronger than it has ever been, and the Astalians can now envision greater ambitions beyond their borders. [/hider] [hider=Economy] The Astalian economy is supported by its agriculture. Over the years, forests have been cleared, swamps drained and irrigation canals digged to exploit large parcels of fertile land. The country's yearly production is enough to feed its own population and stockpile for future needs. While the quality of the soil is sufficient for the needs of Astalia, it is not suitable for large productions destined for exportation. Instead, the Astalians tend to their forests with great care. Astalian wood is fit for heavy-duty construction such as ship-building, which leads to the ability to construct their own ships and export high-quality timber in times of peace. Timber constitutes one of Astalia's main exports. The country's industry prospers thanks to the vast number of iron and coal mines which feed both of the civilian and military factories' insatiable hunger, leading to further exports of high-quality steel and weapons. On windless days, a cloud of smog floats above the Republic's most industrial cities, rising from the chimneys of dozens of manufactures. Trade is an important matter, and Astalia is by no means an isolationist nation. Their main imports are copper, lead, textiles and spices, which are delivered in massive quantities either through land caravans and railroads, or to the country's several port cities. [/hider] [hider=Army] [i]Albert shook his hat, patting dirt off it with his gloved hand. The last enemy barrage had landed awfully close; two of his bodyguards were dead, torn to shreds by shrapnel or round shot. The brigadier put his hat back on, turned his horse and galloped down the hill's slope followed by what was left of his escort. The enemy gunners had adjusted their aim; time to relocate.[/i] "They're taking the bait", [i]he shouted over the gunfire.[/i] "Call Toussaint back!" [i]Albert's aide blew into a high-pitched horn. Soon after, the light rifles regiment that had been skirmishing with the enemy infantry retreated with haste towards the Astalian battle line. Albert held a weak flank and had suffered heavy casualties. He was outnumbered and in an unfavorable position, slowly retreating towards the swamp. If his brigade was to end up being pushed into it, they would be done for. On the outer flank, the cavalry that was supposed to counter the enemies' had broken away from the fight and ran.[/i] [i]Or so it seemed. Albert was conscious of how vulnerable his position was. He appeared weak, hesitant and timid. An irresistible bait.[/i] [i]The enemy cavalry was in sight, charging towards the exposed Astalian flank. But as they were closing in, two companies of lancers and a regiment of chasseurs emerged from the forest, intercepting the enemy and crashing into them on the side. As they retreated in disarray, pursued by the lancers and under the chasseurs' fire, a rider brought a report to the brigadier. An audacious captain from the chasseurs regiment diverted his company from the charge against the enemy cavalry and attacked the farmstead held by enemy skirmishers, successfully taking the elevated ground. Excellent news.[/i] [i]The enemy line was still advancing out of its defensive position, and Albert sent a messenger ordering the horse artillery to position itself at the farmstead at once. They would have an excellent line of sight on the enemy infantry, and a bit of cover as well.[/i] "New orders. Tell Deloffre and Pierrat to fix bayonets. Advance and fire. Prepare to charge after the barrage. Brassard will cover the right flank." [i]The Astalian brigade turned around in a fierce counterattack as the line infantry and grenadiers fired rank-by-rank, advancing towards the enemy line which soon found itself under a concentrated barrage from the farmstead. Their formation was heavily damaged and threatened to shatter. Then, after the barrage ceased, a booming voice rose from the Astalian ranks in an instant of relative silence.[/i] "Forward, for the Republic! Charge!" [i]The deafening war cry of seven thousand men replaced the sound of gunfire. Albert smiled briefly. Astalia was carving its destiny into this world, and he felt a sense of pride watching his men running towards victory. The marshal had given him a task and he had accomplished it. He looked on the left. As far as he could see, the two armies were fighting furiously with the rumbling of artillery fire and clouds of gunpowder smoke rising from the infantry formations. Albert spurred his horse and followed his brigade. The battle wasn't over yet.[/i] [hider=Army hierarchy] Sergeant: Commands a squad, with a corporal as second-in-command. [10 men] Lieutenant: Commands a platoon (5 squads). [50 men] Captain: Commands a company (5 platoons). [250 men] Colonel: Commands a regiment (4 companies), with a major as a second-in-command. [1000 men] Brigadier: Commands a brigade (8 regiments), with a lieutenant-colonel as a second-in-command. [8000 men] Marshal: Commands a division (4 brigades). [32,000 men] General: Commands an army. [/hider] [hider=Army Units] [b]Law enforcement:[/b] City Watch: These troops are usually equipped with long spears, pistols and helmets, with a few rare musket and cavalry units. Their duty is to keep the peace in the cities, as well as acting as a garrison force. [hider=Watchman] [img]https://i.pinimg.com/564x/76/e5/04/76e504864f1d52f056b0a22dc130c39e.jpg[/img] [/hider] Gendarmerie: As the City Watch polices the city, the Gendarmerie polices the countryside. Their forces are made up of infantry and cavalry in equal numbers, as they cover much more ground than their urban counterparts. In times of war, their duty becomes that of a military police, maintaining order among other military units, preventing looting and pursuing deserters. [hider=Gendarme] [img]https://i.pinimg.com/564x/ee/8e/af/ee8eafd2f7f4ea4e958234a328ece823.jpg[/img] [/hider] [b]Infantry:[/b] Line Infantry: The bread and butter of the Astalian army. These are the average soldiers, fighting with muskets and bayonets. They hold the line, overwhelm enemy formations with disciplined volleys and bayonet charges; and as the cavalry usually does most of the killing, the line infantry usually does most of the dying. [hider=Line Infantry] [img]https://i.pinimg.com/originals/f3/32/1e/f3321e46a11e714dd8e5afce62168bcb.jpg[/img] [/hider] Grenadiers: These soldiers are professionals, selected for their size, strength and courage. They act as shock troops, storming a position with a hail of grenades and then holding it against anything and everything, down to their bayonets if needs be. [hider=Grenadier] [img]https://i.pinimg.com/564x/97/ee/e3/97eee3334e3dd440503596f83571c085.jpg[/img] [/hider] Light Rifles: Where line infantry and Grenadiers act in large formations, facing the enemy head-on, the light rifles are agile, fast-moving troops invaluable for their scouting and skirmishing abilities, able to harass the enemy with precise shots and retreating before a significant response can be deployed against them. They account for the most endurant of the human troops, and the fastest of the eosauri. [hider=Light Rifleman] [img]https://i.pinimg.com/564x/fb/b4/e4/fbb4e434974cbd12da736cd5adc17652.jpg[/img] [/hider] [b]Cavalry:[/b] Dragoons: It is more accurate to speak of "horse infantry" when mentioning the dragoons. They mount the slowest horses in the army, using them to get in position then dismounting to fight on foot. Most useful for taking control of strategic positions before the enemy. [hider=Dragoon] [img]https://i.pinimg.com/originals/79/06/d7/7906d75e3f81035f0c86c4178f76c566.jpg[/img] [/hider] Hussards: Armed with sabers, these dashing light cavalrymen are a polyvalent unit, often scouting ahead of the battle and then waiting for any opportunity to engage exposed enemy units. They also have the critical role of protecting Astalian supply lines and raiding the enemy's. [hider=Hussard] [img]https://img.favpng.com/24/19/9/napoleonic-wars-polish-hussars-regiment-cavalry-military-png-favpng-BXHGGCuptyCajxVW1u5RTmbxF.jpg[/img] [/hider] Lancers: The nature of their weapon make the lancers a unit of shock cavalry, designed to punch through enemy infantry and cavalry alike as they take advantage of their weapon's reach, especially when compared to bayonets. [hider=Lancer] [img]https://i.pinimg.com/originals/93/3e/5e/933e5e9bb778d7c5400725402958240b.jpg[/img] [/hider] Chasseurs: In contrast to the dragoons, the chasseurs fight on horseback. They are an elite formation able to shoot at the enemy while keeping themselves out of reach, or to close in with a saber charge should the opportunity present itself. [hider=Chasseur] [img]https://images-na.ssl-images-amazon.com/images/I/81eVGdJQO7L._AC_SL1500_.jpg[/img] [/hider] Cuirassiers: This heavy cavalry is a callback from older days. Fast and armored, the cuirassiers are the most imposing men in the entire army, appearing as litteral giants to most. They rely on the sheer terror that a massive charge of heavy cavalry instills in the average soldier to break enemy formations before contact is even made, their thick breastplate granting them added survivability to musket fire as they charge with swords and pistols. [hider=Cuirassier] [img]https://i.pinimg.com/564x/68/35/90/6835902169db87ab81dd3eea42f0bbc5.jpg[/img] [/hider] [b]Artillery:[/b] Field guns: Cannons of all sizes and caliber. Used to pound fortifications into the ground and break apart enemy formations, making them vulnerable to other units. Astalian generals are well-versed in the art of artillery battles, concentrating fire from heavy and light guns alike to decimate some foolhardy cavalry unit or blowing holes into well-organized infantry, allowing the discipline and ferocity of the rest of the army to come into full effect. Gun Wagon: A sturdy wooden cart, drawn by four horses and supporting a revolver repeating 2-pounder gun on a swivel mount. These gun wagons use their speed to get into range and fire 9 volleys of round shot or canister shot in quick succession, then withdrawing before the enemy can shoot back to reload. By design, these wagons are not usable on snow, sand, rough terrain or overly muddy soil. However, in open areas where it can use its speed, this very unconventional wagon can be very efficient. [hider=My Hider] [img]https://image.invaluable.com/housePhotos/bruces/11/578111/H3561-L88262485.jpg[/img] [/hider] Mortars: These pieces fire a slow-moving shell high into the air, with the intent of raining fire directly onto the enemy. While the explosive shells can be powerful, this relatively new weapon still hasn't gained the favor of the generals because of its inaccuracy and the frequency at which the shell explodes too soon into the air, or sinks into the mud, detonating with much less force. When it does hit however, the effects are devastating on enemy troops. [b]Auxiliaries:[/b] Sappers: No Astalian army can function properly without its sappers. Not only do they dig trenches, build camp defenses and clear obstacles, they also act as siege engineers. Other soldiers fight with swords and muskets, the sapper fights with shovel and wood axe. Franches-compagnies: The nickname "irregulars", while accurate, can be somewhat misleading about the franches-compagnies. They consist of civilian and military personnel recruited into specialized units with a very specific goal in mind. Subsequently, the composition and abilities of said units can and do vary considerably. This is not a unit usually tasked with guerilla warfare, rather infiltration, sabotage and counter-intelligence. Once their task is accomplished, the unit is disbanded and its members return to civilian life or regular army service. Most of the time, their identity remains secret. [/hider] [/hider] [hider=Navy] [hider=Naval Doctrines] Astalian fleets only include heavy ships for specific purposes due to the usual fighting doctrine relying more on light and medium ships. Standard Astalian naval doctrine uses light ships to harass the enemy while keeping out of reach, trying to disrupt enemy formations to isolate their ships. Then, rocket ships are used to burn the enemies' sails, which allows medium ships (ideally third rates) to concentrate on a single foe and attacking in its dead angles, while bomb ketches bombard it from afar. If the enemy fleet has the better mobility, the rocket ships are used to immobilize as many ships as possible to allow the Astalian navy to reposition itself and attack with the wind. The heavier second and first rates are used as blockade breakers, attacks on enemy ports and other operations where direct assaults or inflexible defense are the only course of action possible, due to the relatively small size of the Astalian fleet compared to other naval powers. [/hider] [hider=Types of ships] [b]Gunboat[/b] Guns: 3-5 cannons Crew: 10-20 Gunboats are small ships for river and coastal patrols. They are not expected to do any kind of real combat and are certainly not built for it, as they are outmatched by the vast majority of other military ship. [b]Sloop[/b] Guns: 18 cannons Crew: 62 Sloops are fast and agile ships, held back by a small number of guns. Mostly used as escort for merchant ships, they do not possess the firepower required to engage ships-of-the-line or frigates. [b]Brig[/b] Guns: 26 cannons Crew: 78 Slightly slower than sloops, brigs sport a much better array of guns. Often integrated into combat fleets as support ships. [b]Corvette[/b] Guns: 12-26 cannons Crew: 70-82 Corvettes are ships mainly designed for coastal operations. They are designed to include a row of oars into their hull, to be used in cases of unfavorable wind with more efficiency than other sailing ships. [b]Fifth Rate Ship-of-the-line[/b] Guns: 48 cannons Crew: 130 A well-rounded ship, fast and manoeuvrable as well as possessing decent firepower. A very popular ship in the Astalian navy for its ability to trade blows with bigger ships while being able to get out of trouble quickly. [b]Fourth Rate Ship-of-the-line[/b] Guns: 58 cannons Crew: 152 Much slower than fifth rate ships, the fourth rates are not favored by Astalian strategists and are almost exclusively used to protect lighter ships. [b]Third Rate Ship-of-the-line[/b] Guns: 74 cannons Crew: 196 An excellent mix of firepower, speed and agility, these ships are almost always the backbone of Astalian fleets. [b]Second Rate Ship-of-the-line[/b] Guns: 86 cannons Crew: 224 Slow and cumbersome, the main advantage of the second rate is its sturdy hull that allows it to resist enemy fire for a long time, even concentrated barrages. Still, this ship sees little use as Astalian admirals prefer the more agile third rate. [b]First Rate Ship-of-the-line[/b] Guns: 106 cannons Crew: 264 Absolute monsters of the sea, these are the heaviest ships in the Astalian navy. They can rip apart light ships with a single broadside and can fight for an entire battle, their massive reinforced hull taking incredible punishment while blasting the enemy with their gun arrays. These ships are incredibly expensive, and thus a very rare sight. [b]Bomb Ketch[/b] Guns: 12 cannons, 2 heavy mortars Crew: 45 These ships have poor manoeuvrability and accuracy, but the large mortar shells are devastating when they hit enemy ships, blowing holes into the deck and shredding the crew with a cloud of deadly shrapnel. [b]Rocket Ship[/b] Guns: 2 cannons, 2 rocket racks Crew: 19 Serving on these small ships is often seen as punishment because of the sheer quantity of explosives on board and the very real risk of blowing up if exposed to enemy fire. They are very lightly built due to the rockets having almost no recoil, but they have rigging chains instead of ropes and wetted sails to reduce the risks of fire on board. The poorly accurate rockets are fired en masse to burn the enemy's sails and set fire to their ship's deck, using the longer range to stay out of reach. [b]Fire Ship[/b] Guns: none Crew: variable Obsolete or civilian ships filled with flammable materials or gunpowder, set ablaze and rammed into enemy ships. Crude, but effective. [/hider] [/hider] [hider=Traits] [b]The East Rail Company[/b] (balanced trait) This is the only rail company in Astalia. It quickly monopolized the developping of steam engines, and suffers no competitors. This extremely wealthy and powerful company has been included into the government in a limited way to guarantee its loyalty. However, this means it has a great deal of influence in political matters. [i]The East Rail Company allows Astalia to produce top-of-the-line steam trains and to build long-range rail networks. The company may interfere with the country's decision-making process to serve its own interests.[/i] [b]The Nanlon Valley Mines[/b] (balanced trait) This valley is where the majority of the coal and iron mines of Astalia are located. These mines are so vast that entire towns have been built just to house the miners, and the largest ones even have machinery powered by rudimentary steam engines. [i]The Nanlon Valley produces huge amounts of coal and iron. However, due to the abundance of these resources, Astalia neglects prospecting for other ores and minerals.[/i] [b]The Two Years[/b] (positive trait) All male Astalians are required by law to enlist for a two-years long military service at the age of 18. It is also required that they perform military exercises and drills twice a year at their local district barracks. This ensures that the army can draw from a large and skilled manpower pool as needed. [i]Astalian soldiers are all more disciplined and better fighters than others, even fresh recruits. It makes any Astalian unit a fearsome foe on their own, and even more when a skilled commander uses this discipline to coordinate multiple units.[/i] [b]The State Industry Contracts[/b] (balanced trait) When the governments needs military supplies to be produced, it offers contracts to private factories. These companies compete with eachother to be the one to get these very profitable contracts, rivaling in quality and quantity. [i]The Contracts raise the amount and the production quality for weapons, ships and trains, and the associated goods like spare parts and ammunition. Unfortunately, such a focus on heavy industry means that Astalia produces very little consumer goods, except for the bare minimum. The Astalians have no choice but to import large quantities of artisan goods, tools, refined materials and more.[/i] [b]The Senate and Citizen States[/b] (balanced trait) The Republic is the fruit of the vision of Thibald Carrel. The government, with all of its procedures and votes, is slower and less efficient than authoritarian regimes in most circumstances. Such is the price for progress. [i]Astalian decision-making processes take more time for everything, except for dire circumstances like natural disasters, or urgent military matters. However, the fairness of the system ensures higher public order and patriotism.[/i] [/hider] Foreign Relations: Yuukoma: Capitulation Agreements, Protection Agreement Dastria: Trade Agreement, Sea Protection Pact Rolls: Land Area: 9-3=6 (swapped) Land Fertility: 2+8=10 Social Development: 14+3=17 Technological Development: 19 (swapped) Land Power: 20 Naval Power: 20-7=14 Economy: 11 Magical Reserves: 6 Magical Sophistication: 6 [/hider]