[center][img]https://laudyms.files.wordpress.com/2010/01/postapocalypticwalmartbug.jpg[/img][/center] [center][url=https://www.youtube.com/watch?v=QO8IUjRtxas][i]"......Attention, all customers in Sector 4A, please ignore the blood present on Shelving Unit 5B_Alpha. Our Wal-Janitors will be on route to clean up and ensure that your shopping trips resume to normal. In other news, we are pleased to announce that Costco has been successfully integrated....."[/i][/url][/center] [hr][center][img]https://i.imgur.com/AuG58bj.png?1[/img][/center][hr] [center][img]https://i.imgur.com/9fhxmI2.png[/img][/center] [center][img]https://i.imgur.com/DAqoUqv.png[/img][/center] [center][sub][/sub][/center] [hr][center][img]https://i.imgur.com/AuG58bj.png?1[/img][/center][hr] [indent] [i] Hello! Good morning! How are you doing today? May I help you with anything? You may call me the First Greeter. No, not like my other.....mentally troubled brethren. I am the first and last person everyone meets. Once upon a time, I guarded the fabled Gates of Sliding, ferrying all wayward souls into the safety and comfort of the Wal. Once. That was eons ago. Now, I simply watch, witness and greet all who wander by me. My fate is tied to the Wal itself. I will live as long as it's shelves are filled. But who I am is none of your concern. You are your own concern. Managing to live a long life in the Wal is certainly impressive. It takes a toll on you. I have seen countless like you searching. But, for what exactly? The rare 25th flavor of Ice Cream within the frigid refrigerator section? A master coupon? The safety and comfort of a Department? Some archaic piece of Wal-Tech lost within a Manager Office? The Wal offers both reward and punishment for those who are filling to pay low prices. You just need to have the will to take what is yours. I digress, though. I mean not to hamper you on your shopping trip. Srange receipts await you, aisler. Do promise to show me yours when we meet at the Checkout. Trust me. We all meet at the Checkout sooner or later. Oh, I almost forgot one thing. Welcome to Walmart. I hope you enjoy your stay. [/i] [/indent] [center][img]https://jgbinteriors.files.wordpress.com/2013/04/04snacks.jpg[/img][/center] [indent] [hr] [i] What wakes you up first is the smell. The styrofoam walls squeak and squeal with every moment you make. It’s so cramped that you’re forced to stand up. Thankfully, your captors have allowed you to keep your clothing to maintain your dignity. You try to remember how you got here. The Bargain Bin. That’s what you first focus on. Any traveller would be hard pressed to miss the Bargain Bin in these times. A monolithic pile of refuse strewn out like an ant hill, lines upon lines of Stockers building up its foundations from the chaff of the Wal. Within its nooks, crannies and shadows lie the last bastions of humanity, eeking out a meagre existence. Though you’re not well enthused with the inner politics of the Wal unlike the aislers of the Books Department, your days of being a shelf-dweller have passed. The Bargain Bin has been bled, fought and, pardon the phrase, bargained over longer than you were alive. On the eve of the last Black Friday, the Bargain Bin had become a veritable battleground. An ocean of red flowed through the shelves, the tributaries inundated with bodies. It was said that the clean up that day took 2 months. It was clear by then that both the Stationary Shogunate and Tech Support were tired of support. A truce was formed with the Bargain Bin being divided in two, the north and the south. Since then, an uneasy detente has settled over the Bargain Bin, with each faction occupying and dividing up its numerous territories. The Stationary Shogunate and the Noble Houses of Clothing have allied together, occupying the North of the Bargain Bin. The technocratic factions of Automobiles and Homeware have been bullied into supporting the all encompassing Tronic Temple, occupying a former Manager’s office as their base of operations in the South. The nomadic Grocery tribes, the numerous Dorfs of Fort Lego and many more factions are teeming within the Bin, seeking opportunity wherever they can in the chaos. Your thoughts travel back to the present. How did you get captured? Somehow, the sinister followers of the Cult of the Smiling One somehow ambushed you during what was supposed to be a routine trip to the Bargain Bin. With your wrists zip-tied and your feet chained to the other captives with thick ropes of shoelace, it’s near impossible to escape. Escape seems a near impossibility. They’ve herded you all here for an unknown purpose. The echoing chants of the Smilers above seem to provide an answer for what that purpose might be. “ PRAISE BE ONTO HIS EMINENCE, SMILEY. THE HERALD OF SAM.” [/i] [/indent] [hr][color=limegreen][center]$$$[/center][/color][hr] [center] > PLEASE ENTER CUSTOMER RFID SEQUENCE > ********* > ERROR. 2 ATTEMPTS LEFT. > ********* > ERROR. WARNING. 1 ATTEMPT LEFT UNTIL CUSTOMER MALFEASANCE PROTOCOL ACTIVATION. > ********* > SUCCESS. > WELCOME TO WAL-INCORPORATED INTER-COMMUNICATIVE CUSTOMER SERVICE NETWORK BETA. HOW MAY WE HELP YOU TODAY? > PROCESSING........ > LOADING ........ > AUTHETICATING ......... > OPENING CUSTOMER INTERFACE MENU ......... > ACCESS GRANTED. WE HOPE THAT YOU ARE SATISFIED. [img]https://cdn.discordapp.com/attachments/281202923516461066/332620310199402496/Blink.gif[/img] [/center] [hider= Wal-Incorporated Terms and Regulations] 1) There will be no mandated time in which you are required to post. However, please do not use this as an excuse to hibernate for one month and suddenly, post again. If you are unable to post, please inform the group or Wal-Master beforehand so I can make the necessary adaptations in order to keep the pace of the game flowing forward. 2) Refer to me as Wal-Master in all official communications. 3) Your characters must be [b]characters[/b], in the sense that they are fully fleshed out and engaging. The character must be able to fit within the context of the setting. Making overpowered characters who forcefully metagame, powergame, god-mod or murderhobo is just not okay or fun. This is a post-apocalyptic roleplay set in a giant Walmart. You will naturally know when your character will stick out like a sore thumb. 4) Any character who have such relations or references to IKEA, Costco or Amazon will be forcefully rejected. 5) I'm strictly a quality over quantity guy when it comes to roleplaying. I'm expecting a rough writing standard that is an impasse between casual and advanced. There is also a semi-strict posting requirement of 2-3 paragraphs per post. If you want to write 10 paragraphs, that's okay in my book. All that I ask is that each post you makes move the RP forward. 6) Do not post any content or material that would violate RPGO's rules. This includes harassment of ethnicity, religion, race or sexual orientation. Violence, gore and more violence is welcome in plenty but any sexually risque material, if any poster has the utmost need to include it, should be done in black or kept in PMs. Rule 6 will also extend to any OOC behavior. 7) Do not ask me for a dedicated Discord channel. All OOC communications will be conducted on RPGO forums. If you have any personal questions, PM me. 8) Always asks any questions that you may have so I can make them into not-questions anymore. 9) There is no set posting order but do not multi-post without giving someone else the chance to do so. 10) Embrace the insanity of the Wal. 11) Have fun. [/hider] [hider= Department Directory (Factions)] [center][h2][b][u]MAJOR DEPARTMENTS[/u][/b][/h2][/center] [indent][i][u][h3]The Stationary Shogunate[/h3][/u][/i][/indent] [i]“ Steel bends and paper tears, our honor is forever eternal!” [/i] To say that the Office Supply Department is steeped in tradition is a grave understatement. Considered to be one of the most ancient and powerful Departments in the Wal, every minor Department fears of being conquered by their paper and ink tide. Walled cities of folded paper and mache forts await those who travel within their territory. For centuries, the ruling Stationary Shogunate have held power over the Department with a stainless steel fist. The current ruling Shogunate are the delegates of six ruling clans: Faber-Castell, Monte-Blanc, Staedler, WHSmith, Maped and Kokuyo. Their descendants united the fractured regions of Office Supplies, School Supplies and Stationary into a singular Department during the Shopping Spree: an era just on the eve of the Fall, where the last holdouts of the Old World fled into the Wal and warred for resources. Whilst their methods were indeed brutal, these six Wal-Lords transformed a region that was once laughed at by the rest of the Wal into a strict, organised military dictatorship. The main maxim of the Stationari is to impose order and civility, whether by maintaining strict martial law on their peasant population or through their militaristic imperial dogma of conquering and integrating departments into their fold. Shoppers from the Stationary Department are considered to be more fickle and tidy than most inhabitants of the Wal, upholding a strict, regimented schedule that aims to plan for any inconvenience. The peasants, whilst looked down upon by the Shogunate, are the foundations of this feudalistic society. They are responsible for the harvesting of shelves during times of re-stocking. Their loyalty to the Shogunate is maintained by security The main coveted power that has kept the Stationary Shogunate and their territories strong is the art of Origami. These papersmiths and crafters are so valued that they are considered first class citizens in Stationary settlements. It is said that a true Origami paper blade can cut a Stocker in half. Numerous departments have attempted to replicate the power of Origami, only making inferior versions at best. The Stationari Samurai are feared by many and for good reason, considered to be the best trained warriors in the entire Wal and simultaneously, the worst equipped of them all. Trained from birth in the arts of Origami and Brushido, a trainee officially becomes a Stationari Samurai once they fold their first suit of paper armor. The decree to ban staplers and glue guns by the Stationary Shogunate during the Boxing Day Peace Summit has severely reduced their capabilities. Along with their refusal to use technology or weapons from any other departments, . Due to dissatisfaction with the Stationary Shogunate, numerous Stationari Samurai have committed mutiny and fled, becoming mercenaries for hire around the Wal. Penjas, on the other hand, are known to be one of the best assassins around the Wal. A Stationari recruit has the option to undergo the. The dropout rate is extremely high, with only one out of a hundred making it through the selective process. Whilst a Stationari Samurai is a lumbering warrior clad in layers upon layers of folded sheet paper, a Penja is trained in penmanship, being able to kill eight men in a blink of an eye only using a 2B pencil. However, their refusal to export origami has led to a lack of goods to supply for economic trade within the Stationary Shogunate. The only exports that the Stationary Shogunate Due to this, the Stationary Shogunate are heavily reliant on importation of vital supplies such as medicine, food and water from other Departments such as Gardening and Pets N Animals. Their overextension has led to decreased regulation of law in their territories and consequently given rise to criminal elements. Glue trafficking is currently the most profitable of these ventures. While the substance is commonly used for construction, it can act as a potent narcotic in small doses. [hr] [indent][i][u][h3]The Noble Clothing Houses[/h3][/u][/i][/indent] [i]" One Size Fits All" [/i] One would be foolish and right to believe that Clothing is anything else other than a band of stuck-up nobles, their heads up in the rafters, concerned with otherworldly rights whilst the Wal around them is stuck in perpetual conflict. In truth, the Noble Clothing Brands have managed to maintain their power on an illusory facade of diplomatic ties with departments and domination of the most vital trade routes in the Wal, exerting soft power wherever they see fit. Diplomacy is their strength rather than military might. The lands of Clothing are indeed opulent and majestic compared to the more unsavory regions of the Wal. However, each day within Clothing is full of political conspiring and backstabbing by the nobles, with deals sewn in secret and plots weaved in the dark. Operating on a monarchical system, the current ruling dynasty of the Noble Clothing Brands are Gucci, the usurpers of the once prominent Armani. Owing their ascendance to royal lineage to their criminal forbearers, the ‘ Gucci Gang’, this cut-throat dynasty has no illusions of honor, willing to do whatever it takes to hold onto the Runway Throne. Operating on a caste-system, entire families are separated on the quality of material their clothing are designed from. Silk-born and velvet-born is used to designate the upper echelons of nobility, restricted to dynasties allied with the . Nylon and polyester-born are found within the bowels of the Sports Clothing Section, most commonly drafted into the ranks of soldiers. Cotton-borns are considered to be of lesser nobility due to the commonality of their material, most finding their path as merchants or journeymen. A vast majority of the Clothing Kingdom’s military is composed of sell-swords and mercenaries from other Departments drafted into an informal militia. However, due to their domination of the Clothing shelves, one of their most famous tactics is to reuse the price tags as weapons, attaching them to foes or enemies to attract the attention of the Stockers. Currently, the Noble Clothing Brands are allied behind the Stationary Shogunate with the Glamagash of Jewelery being a well regarded ally. [hr] [indent][i][u][h3]Tech Support[/h3][/u][/i][/indent] [i]" Error 101" [/i] If you were to walk into Electronics, the first thing you would notice is the light. Not the eternal flourescent sun of the Wal but a rainbow of psychadelic LEDs, flatscreens and holographic TVs permeating the walls and ceilings. Circuitry and wiring are interlaced through this Wal-Scape, blinking bulbs and flickering diodes dotting the concrete city. Around you is a mad scramble for innovation, new machines being invented and displayed almost every second. You can see a young 1 year old, barely reaching your knees, already cobbling together a makeshift 9-Volt tazer. The main ideology of the Tronic Temple has its basis around the worship, discovery, preservation and enhancement of old and new technology. Out of all Departments in the Wal, the denizens of the Electronic department are the most paranoid and illusive out of all of them. The Electronics Department hoards its knowledge and tech more greedily than the other Departments, only sharing piece-meals or scraps of it during negotiations or trade agreements. However, most Tronic Tech is completely useless in the hands of anyone else other than a trained Tech Wizard. Anyone who is caught with unsanctioned Tronic tech or dealing in Tronic Tech outside their borders will be hunted down by the most skilled of their Keyboard Warriors. The Tronic Temple is a quasi-religious technocratic organisation with multiple guilds dedicated towards the worship of electronic brands and CEOs. The Guardians of Gates, the Tesla-Born and the Knights of Zuckerberg are a few of the famous guilds dedicated towards specific areas of technology. In comparison to Pre-Fall engineers and scientists, the Tronic’s Temple scientific method is focused on mostly impractical inventions that have a high chance of hurting the user the more advanced it is. Study of Wal-Tech is only reserved for the most skilled and eldest Wizards. Due to the hidden workings of these mysterious technologies and the dangerous effects of tampering with their security mechanisms, they are kept under heavy guard. Open source Wal-Tech blueprints are considered to be the holy grail of technology and a dream for any Tech Wizard to discover. Only 3 blueprints have been discovered so far since the inception of the Tronic Temple: the designs for an experimental microwave, a prototypical hoverboard and a Wal-Incorporated interpretation of the shakeweight. Currently, the departments of Auto N Tires and Homeware have allied behind Tech Support, considerably boosting their political presence within the Wal. Time will test the strength of these newly forged relationships, however. [hr] [indent][i][u][h3]The Cult of the Smiling One[/h3][/u][/i][/indent] [i]“ ALWAYS LOW PRICES!” [/i] There is no singular one faction that attracts as much dread, hatred or loathing by all other Departments in the Wal other than the Cult of the Smiling One. Worship of Smiley, their central idol, is banned in most Departments. Secret cults, like infestations, do take root and flourish, taking advantage of the lost, the needy and the weak to remould in their image. It is hard to recognise a follower at first. Unlike in the early days, where most preferred to wear the uniform of the former employees of Wal-Incorporated, they tend to take a more subtle approach. In battle or when enacting one of their crusades, they don yellow facepaint alongside with their uniform. The central tenet of the Cult is to maintain the status quo of the Wal at all costs possible. Sabotage of peace treaties, incitement of conflicts between Departments, activating defunct Sec-bots, the Cult of the Smiling One believes that these are necessary acts to maintain the vision that the Great Sam had for the Wal. The tenacity and single-minded religious fervor of their followers is . Hearing the sound of a thousand Smilers cry “ ALWAYS LOW PRICES” haunts the memories of those who have survived their crusades. Through coincidence or through sheer plain luck, the Cult of the Smiling One has suffered many schisms in their organisation, leading to new splinter groups. The Neo-Smilers and the Frowners are considered to be the two most popular denominations out of the dozens that have formed in these wars. The Neo-Smilers adhere to maintaining the status quo, albeit in a more pacifistic manner rather than the militant methods of their original founders. The Frowners are former Smilers who have become ‘heretical’ in the eyes of the original Cult, believing the Cult of the Smiling One to have strayed away from Sam’s original teachings. [hr] [center][h2][b][u]MINOR DEPARTMENTS (TBD)[/u][/b][/h2][/center] [indent][i][u][h3]The Dorfdom of Toys [/h3][/u][/i][/indent] [i]For the Fort![/i] The Dorfs of the Toys Department have led a complicated and tragic history, yearning for the days to return back to their ancestral homelands. In the last few decades, their forts and colonies in the Toy Departments have been overrun and consumed by the rabid bands of NeverGrow, former children who have become psychotic from overconsumption of Age B’ Gone. In order to escape extinction, a majority of the Dorfen Forts chose to fled their isles, sailing across the lakes into the Wider Wal. There is no word of what happened to those who stayed behind, although, Dorfen folklore does tell of a bastion of Dorfs still fighting the infestation of NeverGrow. Multiple Forts exist within the Bargain Bin such as Fort Monopoly, Fort Lego and Fort Nerf. They have chosen to stay neutral in the conflict between the Stationary Shogunate and the Tronic Temple, focusing on being a beacon for Dorfen refugees. [hr] [indent][i][u][h3]The Pet-Masters[/h3][/u][/i][/indent] " To Have Fear is to be Prey." The Pet-Tamers of Pets N Animals hold an invaluable monopoly, virtue of being the only Department in the Wal to command a fearsome menagerie of mutated household pets. This fearsome reputation is due to their stockpile of mutagenic pet food and supplementations that genetically modify benign species of animals such as hamsters and parakeets into death-dealing monstrosities. Breeders help to maintain their stocks of Pets whilst Rangers and Hunters venture out in the Wal to find new Pets and to eliminate monsters that threaten the sanctity of their settlements. Due to the help of their allies, the Gardening Gnomes, every land that the Pet-Tamers touch virtually becomes a jungle. The Pet-Masters are again a neutral entity in this conflict, believing that both the Stationary Shogunate and the Tronic Temple are ignorant of the many beasts and horrors that foster within the depths of the Bargain Bin. [hr] [indent][i][u][h3]The Grocery Tribes[/h3][/u][/i][/indent] " Our hunger will unstock the shelves!" Out of all the Departments in the Wal, the Grocery Tribes are barbarians that live nomadic lives within the heavily Stocker-infested Department of Grocery. Due to their monopoly of the all-too valuable Grocery shelves, they are almost hostile to every Department within the Wal that they encounter, not willing to humor diplomatic ties or trade deals. It’s lucky that the Grocery Tribes remain fractured and in war with one another almost as they are with the entire Wal. If united, the Grocery Tribes could have every Department at their mercy. Only the Cereai of the Cereal section are the only faction which has diplomatic ties to other Departments not within the grocery aisles. These holy warriors adorn themselves in thick cardboard boxes, labelled with the iconography of their patron saint. No two Cereai is the same, each following a different ‘path’ depending on who they worship. Examples of famed paths are “ The Path of the Rooster” and “ The Path of the Tiger”. [/hider] [hider= Customer Membership Tutorial (General Lore)] Age B'Gone - A miraculous anti-ageing formula developed by Wal-Incorporated with disturbing side effects. Only stocked in the Toys Department. Aisler/Shopper - General lingo for any inhabitant or person of the Wal. Dorfs - Inhabitants of the Toys Department who managed to retain their sanity and mental acuity during their exposure to Age 'B Gone. Unfortunately, they are physically malformed compared to other shoppers, the most apparent trait being their physiological dwarfism. Departments - Rather than referring to actual departments, it has become a shorthand term to describe a certain group or culture of people from a specific department. Lifter - Nickname for hired career mercenaries who have notable experience in the Wal. Named so due to the connotations of danger associated with 'shoplifting'. Nevergrow - Children who has overdosed on Age B'Gone or consumed expired versions of the anti-ageing compound. They developed physiological mutations as well as mental illnesses as a result of this, their adult minds being unable to handle the experience of being trapped in a child's body. Bands of NeverGrow are known to commonly venture out from the Toys Department and attack the settlements of other Departments. Stockers - Robot workers responsible for general maintenance of the Wal, with their primary purpose being to ensure that shelves are restocked. Come in all shapes and sizes depending on the function they are needed for. Elimination of shoplifters is also their secondary priority. Sec-Bots/Security - Towering automaton juggernauts of death and fury. If you see a Sec-Bot, don't run or escape because you're already dead. Smilers - Term for any indoctrinated member of the Cult of the Smiling One. Sport - War. Sporting Goods - Weapon. Wal-Tech - Highly experimental technology developed by Wal-Incorporated. [/hider] [hider= Employee Registration (CS)] [i]Disclaimer: So, this is an example of a character sheet format that you can use. You can modify or change aspects of the format to an extent as long as it mostly contains most of the information detailed down below. [/i] [center][img]https://pbs.twimg.com/media/DpE-MRkU8AAP5BP.png[/img][/center] [hr] [indent][h3][i]PERSONAL ACCOUNT[/i][/h3][/indent] [b]NAME:[/b] (Self Explanatory) [b]GENDER:[/b] (Self Explanatory) [b]DEPARTMENT:[/b] (Remember that your department is the single biggest consideration for how it affects your character concept. The traits, personality, skills and equipment your character has will be exemplified by what department they come from.) [b]AGE:[/b] (Fairly self explanatory, though, be realistic. Anything less than 18 years old is pushing it mildly.) [b]APPEARANCE:[/b] (Again, fairly evident by what it means. Describe your character as much as you want to. Obviously, if you have no image to supplant the text description, then, you're gonna need to put a whole lot more effort into fleshing out the visual image of your character here.) [hr] [indent][h3][i]RESUME[/i][/h3][/indent] (Your character's life until the beginning of their first job. How did they become who they were? What were the most important events of their life? Make it as long as you want to be.) [hr] [indent][h3][i]RECEIPT[/i][/h3][/indent] [b]PERSONAL GOAL[/b]: (What are you trying to achieve in the Wal?) [b]LIKES[/b]: (List a few trivial things that your Shopper likes) [b]DISLIKES[/b]: (List a few trivial things that your Shopper dislikes) [b]REPUTE[/b]: (We've been asking a lot about how your character looks at the world, so, let's reverse it around. How does the world view your character? What status does your character have in the world?) [b]HEEL:[/b](Heels are basically an over-riding character flaw that exemplifies the type of person your character is. It's what other people know your character for being. Examples of Weak Spots can be: Hubris, Selfishness, Naivety, Easily Angered, Inferiority Complex, Napoleon Complexes, Vengeful, Sadistic, Paranoia. A Heel is different from just another normal character flaw because they are an essential part of your character that makes your character who they are. They can never escape from a Weak Spot.) [b]CODE:[/b] (Codes are a deep sentiment, passion or virtue that a character holds dearly to, in spite of the hostile and unrelenting nature of the Wal. It's a trait that someone would have if they lived in a sane world outside the Wal. Soft Spots can be: Valuing freedom, A Hero Complex, Social Justice, Friendship, Honesty, Being Protective of your Family, Protecting the Weak, A Pact that You Abide By, Veganism, Empathy.) [b]QUIRKS:[/b](Unique traits that your character is known for doing such as collecting ears off their dead enemies, always ordering their drinks with a single cube of ice, whatever strange things that immedietely makes them distinct from everyone else.) [hr] [indent][h3][i]PERFORMANCE REVIEW[/i][/h3][/indent] (What skills does your character have that allowed them to survive this long without dying? One thing that you may be noticing here is that I'm not including any flaws in here. That's right. You wanna know why? Because, I believe having many flaws is just an excuse for an roleplayer to switch between them willy nilly and disregard them. Therefore, there is only one, great singular flaw that will inhibit your character every step of the way. Any of the skills that you have has to be justified by the Department you came from and your character's backstory.) (SKILL) ► (DESCRIPTION) [indent][h3][i]GROCERIES[/i][/h3][/indent] (Your character's equipment. In the beginning of the RP, you will not have access to any equipment at all. Only the clothings on your back. Whatever equipment you have, it must have been small enough to escape the notice of your captors or a trinket of some sort that didn't warrant any removal. You can add equipment onto your grocery list by writing actions during your posts to scavenge or to pick up items from enemies. You can only perform this once per post.) (ITEM NAME) ► (DESCRIPTION) (ITEM NAME) ► (DESCRIPTION) (ITEM NAME) ► (DESCRIPTION) [/hider] [hr] [center][color=limegreen]$$$[/color][/center] [hr]