[center][img]https://i.ibb.co/QkjWpmh/a-big-ol-h.png[/img] [sup]Welcome to[/sup] [img]https://fontmeme.com/permalink/200329/0c0733fbd3da22237d4a78ff3ddee7fc.png[/img] [i][b]H[/b]eroic [b]E[/b]galitarian [b]R[/b]escue [b]O[/b]rganization[/i] [hr][i]Ubi tenebras, et non in lucem adducere[/i][hr] [u]Superpowers.[/u] No, they are no longer confined to the pages of comic books. The story of superpowers began 200 years ago with what is now known as the X-200 meteor, a large meteor composed of a foreign substance. The meteor was spotted by astronomers and, after calculations were performed, it was determined that the meteor would collide with the Earth in 7 days. With the large meteor moving at high speed towards the planet and threatening impending doom, citizens everywhere prepared for the end of the world and said their last goodbyes, but disaster was averted as the meteor dissolved upon entering Earth’s atmosphere, causing a dust storm but not any sort of extinction-level threat nor any real physical casualties. It was considered a miracle by all, and life as normal continued soon after. ‘Life as normal’ ended, though, when a small population of people began to exhibit peculiar behaviors. ‘Peculiar’ being things such as telekinesis, teleportation, and other superhuman abilities that were unexplainable by conventional science. A long investigation into the nature of these mysterious abilities revealed a connection between the X-200 meteor’s material and the abilities. Scientists eventually concluded that the foreign substance, when absorbed into the body, caused a mutation in the genetic code that granted access to these superhuman abilities. These genetic mutations would travel down through families, continuing to provide similar mutations down the bloodline. People soon realized, of course, that these powers provided opportunities to help the populace, as well as opportunities to harm the populace. Those that chose to use their powers for evil became the first generation of real-world villains, and those that chose to use their powers to stop these villains became the first generation of real-world superheroes. And so this new order of people, those endowed with superhuman abilities, began to battle in the streets, their newfound powers coming to blows against each other as onlookers could only watch. Superheroes realized that in order to fight crime and superhuman villainy more easily, organization would be crucial. That led to the founding of hero companies across the world- large organizations of heroes that patrolled a specific region and fought villains in the area under its jurisdiction. All the hero companies were separate entities, but were linked and funded by the International Council on Superhuman Affairs, or ICOSA, a transnational body dedicated to regulating superpowers across the globe. In the present day, thanks to these Hero Companies, being a full-time superhero is a viable career choice for individuals who do have mutations, currently sitting around 10-20% of the global population, roughly. Perhaps the most infamous of these Hero Companies is HERO, the Heroic Egalitarian Rescue Organization. HERO is a hero company situated in the city of Castleburg, a vibrant, buzzing, bustling city that is also cram-full of supervillainy everywhere. HERO is known, however, for getting the job done- often at the expense of the local infrastructure. Despite this, most HERO heroes are well-respected for their commitment to keeping their city safe, though this respect often also comes with hiding in fear of the damage they will cause. As new threats arise in Castleburg, the citizens are confident that HERO will be able to counter each and every hazard that comes to light, and keep Castleburg safe, one day at a time. Only time will tell if they succeed. Where [i]you[/i] stand might change that. [hr][i]Ubi sunt mali, nos pugnare eam[/i][hr][h2]Organizations[/h2] [hider=H.E.R.O.] [img]https://i.ibb.co/f4kL4GT/a-big-ol-h.png[/img] A hero company situated in Castleburg, H.E.R.O. is notorious for causing mass amounts of damage to its home city, but the organization is well-respected as an entity for stopping villainy in its tracks. Employing many local heroes to help fight crime, H.E.R.O. is a crime-stopping arm that works closely with police to help fight criminal activity all throughout Castleburg and surrounding regions. H.E.R.O. has three divisions - the Anti-Crime Unit is the unit where a majority of H.E.R.O. employees operate and are focused on stopping all crimes from petty larceny to all sorts of dangerous villainy. The Restoration Unit is a small unit composed of heroes with more restorative abilities and is focused on repairing damage done by other heroes in their work. Lastly, the ultra-small Division X is a small group of select heroes that focuses on potential existential threats to Castleburg. H.E.R.O. utilizes a Power Potential Index to rank both its own heroes as well as villains that oppose it. The PPI runs from S to F to rank individuals by power level, with F denoting “weaker than an average human” , while S constitutes a “consistently dangerous threat to the city and its occupants.” Note that while the PPI is a decent general measure of strength, it is by no means an absolute power level gauge, with individuals with a lower PPI able to trump higher-ranked individuals with cunning, techniques, and more. H.E.R.O. runs three separate locations to help facilitate activities. It’s main HQ, named HERO One, is located just off of Castleburg Bay on an island. It is a tall, multi-story building and is the hub of all hero activities in Castleburg. HERO2 is a zeppelin that flies above Castleburg and is rarely accessed by the heroes themselves, mainly used by H.E.R.O. operatives for surveillance and communication purposes. Lastly, HERO3 is a small hidden den located in the heart of Castleburg’s criminal element. Inaccessible to those that do not have a H.E.R.O. keycard, HERO3 is far from the glamorous main HQ but functions as a hideout, small armory, and place to crash if necessary and is equipped with sensors that, combined with its opportune location, make it an excellent stakeout den. H.E.R.O. is a fairly generous employer, and most full-time heroes are satisfied with the paychecks, plus benefits such as medical insurance. Because of that, most heroes that H.E.R.O. employs [i]are[/i] full time, though part-time heroes do exist. That being said, H.E.R.O. holds these benefits as a motivator and regularly slashes the paychecks of those who do not comply with H.E.R.O. guidelines and cause excessive destruction. H.E.R.O.’s executive director is Hugo Powers, an ex-Special Forces agent and former hero himself. His assistant director is Christina Lavender, a non-superpowered military officer and leader of most training excursions. [/hider] [hider=I.C.O.S.A.] [img]https://i.ibb.co/hmtYjHc/net32px048-512.png[/img] ICOSA, the International Council of Superhuman Affairs, is a global governing body whose primary goal is to record and research all powers and power holders, issue proper certifications to professional heroes, link and supervise hero companies, and track those that use their powers for nefarious purposes. ICOSA, itself a slow-moving body, relegates a significant amount of authority to the various companies under its jurisdiction, but it still makes sure to continuously inspect said companies to make sure they are complying with all ICOSA guidelines. H.E.R.O., having had a long history of breaking those guidelines, finds itself under constant scrutiny by ICOSA. The President of I.C.O.S.A. is a man named Walter Daniel Carson Reynolds (though he is more commonly known by his initials, W.D.C.), the CEO of Taurus, a global aerospace, defense, security, and advanced military technology company. Many believe WDC Reynolds’ secret goal is to manipulate ICOSA into agreements that benefit Taurus, but such claims are unfounded. Read More Here: [url=https://docs.google.com/document/d/1EHh_hObzPl7SyBkBg7bIXZ6NQ6QnHKitQz2AKuNC5pw/edit?usp=sharing][link][/url] [/hider] [hider=Zero] [img]https://pbs.twimg.com/profile_images/1072548477962543104/xTRT8biO_400x400.jpg[/img] N̒ͯ̒̅͜o̼̹̟w̥̭̰̟̼͉̥ͩ̓͗͗̚͞,̷̍̃̍̂ ̷̜̺̰̝ͯ̀̊͐ͦͫͅnͨ̆o͖̯̗̱̩̗w̢͚̠̳̥͆ͥ͌ͫ,̰ͪ̐̃͛ͭ͐ ̞̘̂̆̆͌͌̽̓d̰̹̥͚̮̭̘ͦ̑̃ͬȍ͉̹̙̬͚̣͑͂̂ͮ̒ͮ́ͅn̫͉͎͚ͣ'̤̠͔̩̭ͯt͉̆ ̮ͫ͗́̋͆b̪̻̉̏̀̅͊ͩ͢e̦̰̊̽͐ͦ̽ͦ ͕̠͎̥̻͚́s̫̰̬̠͘c̘̱̫̖͚̿̓ͤ̚a͇̠̭͙̫͗̅̀r̮̹͔̬̤͒́̆ͭ̎ͅe̸̮͔̥̝̳͈̙ͯͪͬ̄ͬ̚dͤͣ҉̫͇͍.̭͇̜͚̬̜̉ Y̝̼̫̬̜̺̯ͦ́ō̸̻u͚̦̼̮̅͑͑̌̚ ̬̙̺͚͉̋ͪ͑ͨ̆c̪̝͎̩̯̖̭ͥ͌͑͝ä̰̤̜ͣ̂̔̋͐n̛͍̪̞̓ͥ̒̇ͦ͂́ ͎̞͋ͤ̿͐͡o͚n͖͚͍̗͔̮̬ͧ̃̋l͚͖͉͓̯̾͑ͅȳ̟̪͕͉ͭ ̝̹͇̝̥̒̈f̬̪eͮ̔̾̅ͦa͉͋̈́̓̈ͦͥͥr̪̲̹̙̮͍ͪ͐ͯ͜ ͓̩̟͇̻̯̈́͂͆̓͆̍ͣw̰h̋͂̀aͩ̐͒͋́ͭ҉̘̥̩̰t̝͇̩́ͬ̔̒͗̏ ̸̳̂ỹ̭̭o̥̖͌ͧ̂u̿ͬ͂́ͤͥ̚҉̟̘̻̱̙̼ ̫͉̝͖̓̅ͅc͖͕͡a̩̣̫ͅn̢͇̑̈́ ̠͓ͦ̊̿͜p̠̜͕̣̓̊̉͊e̥͍̝̥̐̏́ͣͯr͔̺̜̟̣̗̪̃͑ͬc̯̞̪̦̠͐̽̈́̏̃̇̊̕e̸̳͙̳͇̜͆͌̚ĩͦ̽͊͝v͚͉͍̼͘ḙ̵̯̘̘̼̼͖̂͛̃̂ͩ.͋̑ͫͫͩ͟ ̡͙Ä̻͔̫̤̺́̇̒̇n̵̬̪̭̯̲͉͛d̼̱͓̬̩̤ͨ̌ ̤͍̽̐̑̾̒̚w͇̺̿e̪̯̱̝̠͈͚͡ ͙̝̬̹̒̄͜a̤̳̯̱̹̲ͪͣ̉̇͊͝ṙ̍͢e̼̩͚̺̯͑͋͛̇ͩ̌̀ ̨͎̥̣̠̙͕̥͌ͯ͋uͧ͏̻͇͕n̲̳͚̜͓̹̻̒ͣ̿̎̒̍̊s̶̩̮̘̗͔̜ė̠̙͉͇̰̼͢ͅe͉̬͉͛͂ͦ͊ͫn͉͍̜͓̥͙ͣ,̙̟̩̙͆̏͆ͣͫ̾́ ̎̉̓ͪͬ͗́҉u̹͉̦̳n͖̙̩̯̗̜̬̏͂ͦͣͩͬ́h͓̯͍͖ͭ͆e̸̼͊a̰͎͓̬̭͑ͬ͜r̞͉̻͙̣̞͗̐͑͑́ͩd̷͇͙̬͖ͅ, ̛ͧ̅u̠͌̎ͪ͒̏ͥṅ̞̭͌ͅt͉ͧ͌ͫòů̙c̢h̬̑͌̋̿̓͋͞a̱̮̮͚ͫ̆b̝͇̙ͪ̓̌́l̯̳͍̄ͮ̑̀̈͗eͤ҉͚̯͉.̞̻͊ͧ͒̿ ͚̆ͯ͜ ̟̺̝͉̱̫͚͑̾͘W͉̣͕̝͕̖̪ͯͪ͘ḙ͛ͥ ͔̑̈̆͗̒̚͜ǎ̵͕̟̈͋ṙ͏͎̝̜̤e̼̓̄̆͆ Z͉̫̋̌̿̇̉̈e̴̝͕r̡͈͙͕̟̤͐̉ͫo̾̈̓ͦ͒̿͏̜̤͔̬.͕̍̍̄̑̽̃̋ ̾͞ [color=ed1c24][url=https://docs.google.com/document/d/1npXtBWWlQE4dTen3wNwcBsoEgslf4RzK6xBoYgPkS-Y/edit][system crash. starting reboot.][/url][/color] [/hider] [hr][i]Ubi multa sunt pyritidem, nos dissipantem.[/i][hr][h2]Database[/h2] [url=https://docs.google.com/document/d/1r-z2GW6HCyW3X-LLFRK3B_-NOBODySSfEHCDjy346k4/edit?usp=sharing][h3]Access Database[/h3][/url] [hider=``Leftovers``] ``Leftovers`` are a broad term encompassing plants or animals that have mutated as a result of the X-200. Leftovers typically are classed as a D to C+ tier threat and as such are generally assigned to rookie heroes to clean up. However, there have been Leftovers reported with much higher tiers, or Leftovers in a lower tier that have a large scope across the city, that require a team of heroes to clean up. [/hider] [hr][i]Ubi multa sunt improbi: erimus heroes.[/i][hr][h2]Application[/h2] [hider=APPLICANTS WANTED] [i]Note this is an uncoded skeleton sheet. You are more than free to jazz it up, add formatting, add whole sections, extra pictures, et cetera- this is all, in fact, encouraged. I do ask you fill these areas out at least, though. All the fields that I have starred should be deleted when you post[/i] [ PUT A FACECLAIM HERE ] **I did put this down as 'anime/manga' in the tags as that was the inspiration- as such, anime FCs are preferred, but not required. I would really rather not have realistic FCs however to match the theme of the RP. PM me if you want confirmation on something or if you want to work something out there.** [b]Name[/b] **Self-explanatory** [b]Hero Name[/b] **If they are a villain/neutral, change to code name** [b]Nicknames[/b] **If applicable, otherwise, n/a** [b]Gender[/b] **Self-explanatory again** [b]Age[/b] **I ask this be reasonable** [b]Date of Birth[/b] **Just the month and day** [b]Physique[/b] **General description of your character's appearance. Please include hair color, eye color et cetera if unclear** [b]Blood Type[/b] **A, B, AB, or O, +/-** [b]Occupation[/b] ** Most likely, will be "Hero" or possibly "Villain." Neutral characters, list regular occupation. If a Hero/Villain has a side job, list that as well. Note [i]most[/i] heroes with H.E.R.O. do not take side jobs. ** [b]Side[/b] ** Hero/Neutral/Villain. I would vastly prefer the former, but I am willing to accept a limited amount of the latter two. Note that if you do apply as either of them, it is your responsibility to involve them in the RP. ** [b]Affiliation[/b] ** If you listed 'Hero' as your side, you must list "H.E.R.O." as your affiliation. If you are neutral, make something up. Villains should PM me or other villains if they want to be part of a villainous league or whatnot. ** [b]Tier[/b] ** Most characters will be somewhere from C to A Rank. I don't plan on doing so, but I reserve the right to limit the amount of characters accepted into a certain tier. see Database for more info ** [b]Personality[/b] ** I don’t need an essay and I have no plan of setting a minimum or maximum, but make sure to flesh out your character and convey that properly. ** [b]Backstory[/b] ** Again, I don't need you to write the next 'Harry Potter.' Just a brief bio of the key features of your OC's life. ** [b]Power[/b] **Just a description of how your character uses their power. Create a name/title for your character’s power and then describe how it works and is used. Powers may have multiple parts/techniques/ways of using them and have multiple branches, but they must be connected to a single theme. All powers must have some type of weakness that should be listed here (unless you're D-tier, in which case you [i]are[/i] the weakness, no offense lol. Include fighting style and any weapons that they use.** ** [b]OTHER[/b]- anything else you want to add. fun facts, goals, motivations, fears, crippling anxieties, allergies, sexual preference, favorite song, favorite animal, a random paragraph about them winning a track race, I've seen it all by now, I think. Anything here is not mandatory and is simply up to your discretion to add. ** [/hider] [hider=*Optional* Relationship Addendum] ** Fill out for Each Person ** [b]Name of Person[/b] **Doi.** [b]Relationship Status[/b] **Friend, Acquaintance, Just a Face, Significant Other, Crush, Worst Enemy, anything you can think of** [b]Relationship Description[/b] **Either IC or OOC works very well** **Fill out for each person you have a relationship with, I guess** [/hider] [hider=*Even More Optional* H.E.R.O. Exams] [i]A vast majority of individuals joining HERO, with highly limited exceptions, are required to take a series of aptitude examinations to determine both tier placement and general fitness for the organization, as well as to probe and examine strengths, weaknesses, aspirations, and fears. All test results are kept on file in HERO's comprehensive hero database, and while these results are not publicly available, they are disclosed to the taker, who is free to inform their peers to their results as they please. Exams are not conducted on-site at HERO One, but rather in a large testing facility located just outside of Castleburg in Chainstown. Exams are conducted by associated agency CAPE, the Castleburg Aptitude Partnership of Examiners, at their CAPE Facility. Exams are supervised by Director Powers and/or Assistant Director Lavender, and are proctored by unbiased examiners working for CAPE. Generally, examinations are done in small groups of heroes that applied in roughly the same time-frame, though if there are extenuating circumstances, the exams may be conducted alone. Examinations are generally a full-day affair.[/i] [u][b]The Exams[/b][/u] Heroes that are joining the organization are assessed through 7 critical tests. The tests are graded on a 1-100 scale, with 1 being the worst possible grade and 100 being impossibly flawless. (Very rarely have either of those two extremes been used). The grades are divided into quintiles. [color=ed1c24]1 - 20 (Dismal):[/color] Indicates exceedingly low ability in a testing area or a failure to complete the test. Having an area of this high deficiency is likely a danger to your fellow heroes in the field. Needs immediate improvement ASAP. [color=f7941d]21 - 40 (Below Average):[/color] Indicates a low ability in a testing area. Needs improvement, but not drastic intervention. [color=8dc73f]41-60 (Satisfactory):[/color] Indicates a solid ability in a testing area. Participants in this score range demonstrated an aptitude in the area of testing and is deemed proficient and is not in need of much further supplementation. [color=00a651]61-80 (Above Average):[/color] Indicates a highly proficient ability in a testing area. This is a very good score to achieve and demonstrates that the recipient is in very good shape in that area. [color=00aeef]81-100 (Excellent):[/color] Indicates an extremely highly proficiency level in the area. These scores are highly rare, and very few heroes have achieved excellence in more than one or two areas of testing. The magic number to pass the exams is [b]273.[/b] This means that a potential hero would only need an average score of 39 in each category to be given a passing grade. [i][u]Test #1: Physical Exam[/u][/i] A rather straight-forward test and the first one of the gamut, the physical exam simply assesses the prospective hero's physical abilities in a circuit of events. The events include a 1500-meter run, a 5K run, shot put, bench press, long jump, high jump, push-ups, pull-ups, and a 500-meter swim. The physical exam is (usually) conducted in a group circuit, with heroes alternating between the various events on the watchful eye of the proctors. Attempting to use superpowers to aid in the physical exams is strictly forbidden and punished by an automatic 1. [i][u]Test #2: IQ Exam[/u][/i] After a brief luncheon, the second exam conducted is much more similar to your average test. It consists of a series of logic-based questions of varying difficulty. The earlier questions are very simple and consist of basic riddles ("What goes around the whole yard without moving? A fence") and other simple questions ("What continent is China in?" "What is 450 + 31?" "Which of the following is a conjunction?") to vastly more difficult logic questions and other assorted trivia ("The territories of the Naxcivan Autonomous Republic and the Nagorno-Karabakh region are disputed by what two countries?" "Using Binet's closed-form expression of Fibonacci numbers, evaluate the limit of n to infinity underneath the oscillating curve." "Using the poem 'Ode to a Nightingale' by John Keats, underline and define an example of a hypotaxi.") The tests are graded and evaluated for both a raw score and assessed for knowledge patterns. [i][u]Test #3: Potential Power Test[/u][/i] After what are considered two extremely grueling tests in two very different fields, the Potential Power test is a very simple examination. Participants are guided one-by-one into a room with several large constructs of varying materials and asked to destroy them in any way they see fit. Participants are given a monkey wrench, a slab of wood, some bobby pins, and a bowling ball as supplementary materials. A heavily-armored guard is present in the room (for reasons only apparent to those with a select few powers). Participants are judged by display of power, speed, mess created, and other factors including collateral. [i][u]Test #4: Non-Power Combat Test[/u][/i] Participants are given a nice cocktail of power-suppressing drugs and brought to a dojo in groups of two. They are then asked to defeat a group of highly-trained martial artists in combat. Very rarely are any heroes fully successful in this test, but they are judged by number of combatants defeated, the manner in which they do so, fluency, and more. [i][u]Test #5: Power Combat Test[/u][/i] Participants are brought to a large indoor ballroom and asked to defeat, 1 on 1, an enemy. The enemy varies by year but is usually either an A-tier hero or a similarly ranked Leftover (under close watch by the proctors, of course). Participants are allowed and encouraged to use their powers to fight. Usually, several pillars of glass are obstructed throughout the room, and participants are advised not to break them in the course of the fight. Ranked by prowess, demonstrated control of powers, time, damage sustained, and collateral damage to the pillars. [i][u]Test #6: Field Aptitude Test[/u][/i] Participants are brought out into an old factory in Chainstown and asked to defeat a villain that is possessing a weapon of mass destruction and is currently holding hostages (staged, obviously). Participants take on the villain one and one while being watched by both the proctors, directors, and other participants. Graded on similar metrics as the power combat test, but there are other factors at play including the ability to access the inside of the factory (participants generally enter by climbing up the factory to an access hatch on the roof, but some participants have just blown there way inside). Several hired goons are also employed to protect the fake villain. [i][u]Test #7: Psych Exam[/u][/i] The final test of the routine is the psych exam. Participants are interviewed in one-on-one private sessions by a CAPE-affiliated psychologist, who assesses the mental stability and prepardness of the participants. The psychologists are notoriously tough graders, with very few heroes attaining even high scores in this test, with the assumption that the psychologists are just biased, though more likely is the fact that all the applicants are rather screwed-up in one way or another. [hr][hr][i]Classic Copy-Paste Forms[/i] [b]Test #1 (Physical) Score[/b] (1-100. See above for details) *Insert details about performance here.* [b]Test #2 (Intelligence) Score[/b] (1-100. See above for details) *Insert details about performance here.* [b]Test #3 (Potential Power) Score[/b] (1-100. See above for details) *Insert details about performance here.* [b]Test #4 (Non-Power Combat) Score[/b] (1-100. See above for details) *Insert details about performance here.* [b]Test #5 (Power Combat) Score[/b] (1-100. See above for details) *Insert details about performance here.* [b]Test #6 (Field Aptitude Combat) Score[/b] (1-100. See above for details) *Insert details about performance here.* [b]Test #7 (Psych Eval) Score[/b] (1-100. See above for details) *Insert details about performance here.* [b]Cumulative Score[/b] ( > 273 or f a i l) [/hider] You are allowed to have as many characters as you can reasonably manage, though I would say personally no more than 2 main characters you will be controlling throughout. You may have your own side characters/villains/NPCs that are to be used for a specific character arc/whatnot. PM me if you want to add your character into a main story arc, odds are I will say 'yes,' so don't be shy! If you have something in general to ask about a character, my PM mailbox is always open. [hr][i]We can be heroes, just for one day.[/i][hr] That's all for now! As more is updated, I look forward to reading character sheets! [s]especially with quarantine in place lol[/s] -Hitman [/center]