Note to potential players (dubious, at this point if this is going to get off the ground, not sure what a proper response time is): The Roles for characters are not rigid and mandatory like classes in D&D, I hope that translated well in my descriptions, but, the listed roles are not the only options! Like Archetypes in some game systems, you can come up with your own! But, because it's not included in my initial description, but is very much a part of horror settings, here is the underrated role of: [b]Skeptic[/b] This role is the polar opposite of the Believer; whereas the believer can often provide exposition, the Skeptic often prompts it. The skeptic has no time for this nonsense; now hand them some nails while they board up the windows to keep out the not-zombies! Within a group, they are, as a matter of argument, rather than ignorance, the most likely to question or out-right deny what is going on, even if it is seemingly plain to see. This role can be an interesting and fun inclusion in a given game, as they help accommodate some roles' moment in the spotlight, while having it themselves, and can be a source of conflict within the party without derailing the game, done properly. They can also help extend the length of a game without making it drag, via complications brought on by a lack of cooperation. They don't even have to be hostile, though some of the best examples are. There also tends to be a lot of overlap with the "Coward/Traitor" Role, which I also have yet to define ^_^U "-Does your father always give you, uh, viscous little monsters, as presents?" Gremlins