[hider=Koschei, The Deathless] [center][img]https://cdn.discordapp.com/attachments/639184825273810955/639184877635371009/ba72f7bf0f138fbe95f5042bd6e5c496.png[/img][/center] Class: Rider True Name: Koschei Titles: The Deathless, The Immortal Sex: Male Attribute: (Leave blank for now) Personality: Cold, impersonal he can be a hard man to ally oneself with. He will always put forward his own safety above that of any of his compatriots. At the same time he likes to plan ahead and won't be afraid to make use of a little mayhem or death to further his goals. Morality and subtlety cannot overshadow his greed and pride. History: A great demon of Russian Folklore. Unkillable and a diseased monster of a mage who spread havoc until he was sealed away. Ivan Tsarevitch mistakenly freed him and he stole his beloved, Marya, and had to go through a great number of trials and troubles to finally defeat the Giant. Fast as the wind, and impossibly clever, Ivan had to rely on a great many allies and trickeries to finally overcome Koschei the Deathless. Parameters: Strength: C Endurance: D Agility: B Mana: A Luck: C [b]Class Skills[/b]: [u]Riding[/u]: A Rider is Capable of handling modern vehicles with unrealistic skill, and a qualifying rank for the 'Rider' Class. At this rank Phantasmal Beasts and magical mounts are not outside the realm of comprehension. Koschei is able to ride the very wind made flesh at this rank. [u]Magic Resistance[/u]: A A rank that cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer". [b]Personal Skills[/b]: [u]Slavic Magecraft[/u]: B The ability to perform Slavic Magecraft, Rider's namesake as a Sorcerer. Even though his ability has diminished slightly through his designated class he still shows great skill above any who exist in the current era. Of particular note, he can control the cardinal elements with a single verse, influence and curse others with his magical energy, and bend the very weather with his will. COmplex and 'complex' magecraft isn't something he makes particular use of and instead relies on his strengths pertaining to his Slavic origins. [u]Shapeshift[/u]: A The ability to change one's form and at this rank, it's not limited by his physical body. Flesh can turn to wind itself or become a raging fire to consume his enemies. Since he lacks a soul dwelling in his body there is no "corrective" force on his Body. As such, unlike other individuals, he can dwell in his forms indefinitely if he so chooses and has no ideal form which he must return to. Rider can become anyone or anything imaginable so long as it has roughly the same mass and weight. [u]Frozen Death[/u]: A The skill embodying the worship of Koschei as a force of nature and the manifestation as a "God of Death". It bestows the designation of "Force of Nature" on Rider and allows him to affect the world as easily as breathing. Unlike humans who have to "act" to bring about a result Rider merely achieves the result of "Cold" simply by existing. Heat naturally ceases to radiate, living things gradually freeze, and the surrounding structures will never fail to crumble around him. A curse that warps the world around the "Sorcerer" known as Koschei. While he can't turn off the ability, he can alleviate its effect by making use of his shapeshifting ability. Dispersing his body over a large area will lessen the bitter cold. While walking around in his physical body everything around him will take constant damage. The oppressive cold will freeze master's solid in five rounds as long as they are within ten meters, but will incapacitate them in three rounds. Servants will take more or less damage based on their Endurance rank but will be able to survive around Koschei much longer than normal humans and animals. Magic and Cold resistance will lessen the damage as well. [b]Noble Phantasms[/b] [u]Okrovavlennyy Tuman[/u]: The Steed Which Carries A Red Wind - B Noble Phantasm Type: Anti-Army Range: 1~65 A wind elemental bound in the shape of a horse that Koschei had possessed in life. It's a nature-spirit that obeys its rider and only takes a convenient form so that he may ride it as a mount. At a whim, it can break its body apart to become winds and storms again and cover the entire battlefield in a Tornado, a Hurricane, or a batch of lighting with a destructive force on par with the highest caliber High-Thaumaturgy. Able to decimate a complete city block in an instant with its might it is a literal force of nature. Koschei's can make use of his Shapeshift skill in order to turn into the wind along with his mount. This can make them seem like an illusion, impossible to trap or capture with conventional means. Any barrier will flow around and any cage escaped in a single breath. In fact, it can be even hard to hit them with any direct attacks as you'd have to burn or destroy all the air they'd flee into. Great anti-Army attacks able to fill a large space with lethal energy cannot be evaded and will burn the mount away. Even if Koschei cannot die so easily from direct damage, this mount doesn't have such a luxury and cannot be reformed if destroyed. [u]Koshchey[/u]: So Declared The World That He Shall Be Deathless - A Type: Anti-Death, Anti-Unit (Self) Range: 1 Koschei is famous for his deed of hiding his soul away outside of his body, in an innocuous object far removed from danger so that he would never experience death. In the Holy Grail War this can be any object deemed no larger than a few inches across upon calling out this Noble Phantasm's true name. Upon doing so Rider's spiritual core is stowed away inside of the object to no detriment to his Body and Mind's performance. This is because his body is held together by this Noble Phantasm and the anchor of his master. In exchange, he can no longer return to spirit form as his "Soul" is no longer part of his body so he no longer technically a Spiritual entity. Instead, he is simply a puppet body manufactured by the Soul, given shape and repaired with his Master's magical energy. Each injury restored or time his body reformed costs an amount of mana, and if there isn't enough magical energy to sustain his Noble Phantasm, then Rider will perish. If this object that houses his Spiritual Core is destroyed he'll also die immediately. Since his spiritual core is no longer in his body, lethal blows have ceased to have meaning. They can be regenerated merely by channeling Od into the organ or damaged part of his body, the Noble Phantasm transferring the Magical Energy to restoring the Bag that once contained his soul. Simple wounds such as broken limbs and ruptured organs can be cured almost indefinitely as it only takes a little bit of energy to reform the 'bag'. Rider can revive from firmly lethal blows a number of times equal to his Mana score (Five), with additional times being dependant on his Master's amount of upkeep and preparedness. Generally, he can naturally restore magical energy through his Magecraft at a rough rate of 2 lives per day, but this can be greatly increased through assistance from his Master. [i][u]NOTE[/u][/i]: I will allow the GM to determine how many times he can be restored based on his own Magical Energy combined with his Master's reserves. [/hider] PS: Forgo this post, I've come in too late for with all the slots already taken with a dedicated player. Apologies for the initial barrage of interest but I will be respectfully withdrawing. Happy hunting all players!